mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-25 07:25:38 +00:00
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0c53064d1f
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@ -329,6 +329,7 @@ show_percentage = false
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[node name="mods_button" type="CheckButton" parent="Background/SplitContainer/MarginContainer/TabContainer/GLOBALS/ScrollContainer/VBoxContainer/globals_gridcontainer"]
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custom_minimum_size = Vector2(375, 125)
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layout_mode = 2
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disabled = true
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text = "MODS"
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icon = ExtResource("5_vehlp")
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alignment = 1
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@ -349,6 +350,7 @@ vertical_icon_alignment = 0
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expand_icon = true
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[node name="quick_rewind_button" type="CheckButton" parent="Background/SplitContainer/MarginContainer/TabContainer/GLOBALS/ScrollContainer/VBoxContainer/globals_gridcontainer"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(375, 125)
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layout_mode = 2
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text = "QUICK REWIND"
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@ -358,6 +360,18 @@ icon_alignment = 1
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vertical_icon_alignment = 0
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expand_icon = true
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[node name="quick_rewind_progress" type="ProgressBar" parent="Background/SplitContainer/MarginContainer/TabContainer/GLOBALS/ScrollContainer/VBoxContainer/globals_gridcontainer/quick_rewind_button"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_styles/fill = SubResource("StyleBoxFlat_1161k")
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show_percentage = false
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[node name="tate_mode_button" type="CheckButton" parent="Background/SplitContainer/MarginContainer/TabContainer/GLOBALS/ScrollContainer/VBoxContainer/globals_gridcontainer"]
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custom_minimum_size = Vector2(375, 125)
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layout_mode = 2
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@ -373,6 +387,7 @@ expand_icon = true
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[node name="shaders_button" type="CheckButton" parent="Background/SplitContainer/MarginContainer/TabContainer/GLOBALS/ScrollContainer/VBoxContainer/globals_gridcontainer"]
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custom_minimum_size = Vector2(375, 125)
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layout_mode = 2
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disabled = true
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text = "SHADERS"
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icon = ExtResource("4_q6hd2")
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alignment = 1
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@ -391,6 +406,18 @@ icon_alignment = 1
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vertical_icon_alignment = 0
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expand_icon = true
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[node name="widescreen_progress" type="ProgressBar" parent="Background/SplitContainer/MarginContainer/TabContainer/GLOBALS/ScrollContainer/VBoxContainer/globals_gridcontainer/widescreen_button"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_styles/fill = SubResource("StyleBoxFlat_1161k")
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show_percentage = false
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[node name="reset_retrodeck_button" type="CheckButton" parent="Background/SplitContainer/MarginContainer/TabContainer/GLOBALS/ScrollContainer/VBoxContainer/globals_gridcontainer"]
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custom_minimum_size = Vector2(375, 125)
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layout_mode = 2
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@ -11,7 +11,9 @@ func _process(delta: float) -> void:
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update_progress(delta, %button_swap_progress, %button_swap_button, class_functions.abxy_state)
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update_progress(delta, %ask_to_exit_progress, %ask_to_exit_button, class_functions.ask_to_exit_state)
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update_progress(delta, %border_progress, %border_button, class_functions.border_state)
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update_progress(delta, %widescreen_progress, %widescreen_button, class_functions.widescreen_state)
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update_progress(delta, %quick_rewind_progress, %quick_rewind_button, class_functions.quick_rewind_state)
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func update_progress(delta: float, progress: ProgressBar, button: Button, state: String) -> void:
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if is_state_pressed and state == "mixed":
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press_time += delta
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@ -24,7 +26,6 @@ func update_progress(delta: float, progress: ProgressBar, button: Button, state:
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func _connect_signals():
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%quick_resume_button.pressed.connect(class_functions.run_function.bind(%quick_resume_button, "quick_resume"))
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%widescreen_button.pressed.connect(class_functions.run_function.bind(%widescreen_button, "widescreen"))
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%button_swap_button.button_down.connect(_do_action.bind(%button_swap_button, %button_swap_progress))
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%button_swap_button.button_up.connect(_on_button_released.bind(%button_swap_progress))
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%button_swap_button.pressed.connect(class_functions.run_function.bind(%button_swap_button, "abxy_button_swap"))
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@ -34,7 +35,13 @@ func _connect_signals():
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%border_button.button_down.connect(_do_action.bind(%border_button, %border_progress))
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%border_button.button_up.connect(_on_button_released.bind(%border_progress))
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%border_button.pressed.connect(class_functions.run_function.bind(%border_button, "borders"))
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%widescreen_button.button_down.connect(_do_action.bind(%widescreen_button, %widescreen_progress))
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%widescreen_button.button_up.connect(_on_button_released.bind(%widescreen_progress))
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%widescreen_button.pressed.connect(class_functions.run_function.bind(%widescreen_button, "widescreen"))
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%quick_rewind_button.button_down.connect(_do_action.bind(%quick_rewind_button, %quick_rewind_progress))
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%quick_rewind_button.button_up.connect(_on_button_released.bind(%quick_rewind_progress))
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%quick_rewind_button.pressed.connect(class_functions.run_function.bind(%quick_rewind_button, "rewind"))
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func _on_button_released(progress: ProgressBar) -> void:
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is_state_pressed = false
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progress.visible = false
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@ -42,8 +49,8 @@ func _on_button_released(progress: ProgressBar) -> void:
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progress.value = 0.0
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func _do_action(button: Button, progress: ProgressBar) -> void:
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match button.name:
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"button_swap_button", "ask_to_exit_button", "border_button":
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match class_functions.button_list:
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class_functions.button_list:
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is_state_pressed = true
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progress.visible = true
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@ -57,4 +64,8 @@ func _do_complete(button: Button) ->void:
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class_functions.ask_to_exit_state = "false"
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"border_button":
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class_functions.border_state = "false"
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"widescreen_button":
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class_functions.widescreen_state = "false"
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"quick_rewind_button":
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class_functions.widescreen_state = "false"
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button.toggle_mode = true
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@ -24,7 +24,11 @@ var update_check: bool
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var abxy_state: String
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var ask_to_exit_state: String
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var border_state: String
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var widescreen_state: String
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var quick_rewind_state: String
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var font_select: int
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enum preset_list {abxy_button_swap, ask_to_exit, borders, widescreen, rewind}
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var button_list: Array = ["button_swap_button", "ask_to_exit_button", "border_button", "widescreen_button", "quick_rewind_button"]
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signal update_global_signal
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func _ready():
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@ -48,6 +52,8 @@ func read_values_states() -> void:
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abxy_state = multi_state("abxy_button_swap", abxy_state)
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ask_to_exit_state = multi_state("ask_to_exit", ask_to_exit_state)
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border_state = multi_state("borders", border_state)
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widescreen_state = multi_state("widescreen", widescreen_state)
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quick_rewind_state = multi_state("rewind", quick_rewind_state)
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sound_effects = config["options"]["sound_effects"]
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volume_effects = int(config["options"]["volume_effects"])
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font_select = int(config["options"]["font"])
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@ -247,10 +253,8 @@ func slider_function(value: float, slide: HSlider) -> void:
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func run_function(button: Button, preset: String) -> void:
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if button.button_pressed:
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print (button.name)
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update_global(button, preset, true)
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else:
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print ("ELSE:" + button.name)
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update_global(button, preset, false)
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func update_global(button: Button, preset: String, state: bool) -> void:
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@ -281,17 +285,20 @@ func update_global(button: Button, preset: String, state: bool) -> void:
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result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
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change_global(result, "build_preset_config", button, ask_to_exit_state)
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"border_button":
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print (border_state)
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if border_state != "mixed":
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border_state = str(state)
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print (border_state)
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result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
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change_global(result, "build_preset_config", button, border_state)
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"widescreen_button":
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if widescreen_state != "mixed":
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widescreen_state = str(state)
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result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
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change_global(result, "build_preset_config", button, widescreen_state)
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func change_global(parameters: Array, preset: String, button: Button, state: String) -> void:
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#print (parameters)
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print (parameters)
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match parameters[1]:
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"abxy_button_swap", "ask_to_exit", "borders":
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preset_list:
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for system in parameters[0].keys():
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var command_parameter: Array = [preset, system, parameters[1]]
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logger("d", "Change Global: %s System: %s Preset %s " % command_parameter)
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@ -187,34 +187,51 @@ func _set_up_globals(state: Array) -> void:
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%retroarch_quick_resume_button.button_pressed = class_functions.quick_resume_status
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%sound_button.button_pressed = class_functions.sound_effects
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%volume_effects_slider.visible = class_functions.sound_effects
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match class_functions.abxy_state:
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"true":
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%button_swap_button.button_pressed = true
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%button_swap_button.add_theme_stylebox_override("normal", style_box_original)
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"false":
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%button_swap_button.button_pressed = false
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%button_swap_button.add_theme_stylebox_override("normal", style_box_original)
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"mixed":
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mixed_status(%button_swap_button)
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match class_functions.ask_to_exit_state:
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"true":
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%ask_to_exit_button.button_pressed = true
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%ask_to_exit_button.add_theme_stylebox_override("normal", style_box_original)
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"false":
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%ask_to_exit_button.button_pressed = false
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%ask_to_exit_button.add_theme_stylebox_override("normal", style_box_original)
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"mixed":
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mixed_status(%ask_to_exit_button)
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match class_functions.border_state:
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"true":
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%border_button.button_pressed = true
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%border_button.add_theme_stylebox_override("normal", style_box_original)
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"false":
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%border_button.button_pressed = false
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%border_button.add_theme_stylebox_override("normal", style_box_original)
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"mixed":
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mixed_status(%border_button)
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mixed_mode(%button_swap_button, class_functions.abxy_state)
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mixed_mode(%ask_to_exit_button, class_functions.ask_to_exit_state)
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mixed_mode(%border_button, class_functions.border_state)
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mixed_mode(%widescreen_button, class_functions.widescreen_state)
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#match class_functions.ask_to_exit_state:
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#"true":
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#%ask_to_exit_button.button_pressed = true
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#%ask_to_exit_button.add_theme_stylebox_override("normal", style_box_original)
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#"false":
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#%ask_to_exit_button.button_pressed = false
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#%ask_to_exit_button.add_theme_stylebox_override("normal", style_box_original)
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#"mixed":
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#mixed_status(%ask_to_exit_button)
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#match class_functions.border_state:
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#"true":
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#%border_button.button_pressed = true
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#%border_button.add_theme_stylebox_override("normal", style_box_original)
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#"false":
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#%border_button.button_pressed = false
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#%border_button.add_theme_stylebox_override("normal", style_box_original)
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#"mixed":
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#mixed_status(%border_button)
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#match class_functions.widescreen_state:
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#"true":
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#%widescreen_button.button_pressed = true
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#%widescreen_button.add_theme_stylebox_override("normal", style_box_original)
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#"false":
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#%widescreen_button.button_pressed = false
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#%widescreen_button.add_theme_stylebox_override("normal", style_box_original)
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#"mixed":
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#mixed_status(%widescreen_button)
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func mixed_mode (button: Button, state: String) -> void:
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match [class_functions.button_list]:
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[class_functions.button_list]:
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if state == "true":
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button.button_pressed = true
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button.add_theme_stylebox_override("normal", style_box_original)
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elif state == "false":
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button.button_pressed = false
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button.add_theme_stylebox_override("normal", style_box_original)
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elif state == "mixed":
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mixed_status(button)
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func mixed_status (button: Button) -> void:
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button.button_pressed = false
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button.toggle_mode = false
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