diff --git a/net.retrodeck.retrodeck.appdata.xml b/net.retrodeck.retrodeck.appdata.xml
index f3f9e46e..821bb0c2 100644
--- a/net.retrodeck.retrodeck.appdata.xml
+++ b/net.retrodeck.retrodeck.appdata.xml
@@ -77,9 +77,9 @@
PortMaster is now included in RetroDECK!
Steam Sync is now a thing: favorite your games and enable the Steam Sync in the Configurator to find them as a Steam standalone games thank to Steam Rom Manager acting like an engine
New run game engine added to run games via cli, just run `flatpak run net.retrodeck.retrodeck retrodeck/roms/system/game.ext`, `--help` for more info
- New feature for Desktop: RetroENGINE, now RetroDECK can be used as an headless engine to run your gaems. Just duouble click them!
+ New feature for Desktop: RetroENGINE, now RetroDECK can be used as an headless engine to run your gaems. Just double click them!
New default theme: RetroDECK now got its own custom theme for ES-DE, do you like it? Feel free to give us feedback
- We soft laucnhed our new website earlier, come to take a look at retrodeck.net!
+ We soft launched our new website earlier, come to take a look at retrodeck.net!
Changes:
@@ -91,10 +91,12 @@
- ES-DE Updated to 3.1.1 with language support and more
- ES-DE main menu tide up, because of our configurator there were too many entries, moved ES-DE specific configs inside a custom menu
- After the initial installation, the user will be prompted to choose the location for game files and BIOSes, as the ES-DE screen will no longer appear due to the presence of PortMaster.
+ - The post update options now are condensed into a single Zenity window
+ - Fixed an issue that was not correctly displaying version notes
Developers, developers, developers:
- - Manifest was completely redone, more on that on the October blog post
+ - Manifest was completely redone, more on that in the October blog post
- RetroDECK now is migrated to an organization on GitHub, as before, please check the October blog post
- pre_build_automation script was reworked and additional functions are added
- Contributing is now easier and the manifest build time is down to about 1h (was 3h30)
@@ -103,7 +105,8 @@
Known issues:
- Please check the know issues in the Wiki under General Information.
- - GZDoom version is temporarly frozen until we find out how to correctly build it. However is working without any issues.
+ - GZDoom version is temporarily frozen until we find out how to correctly build it. However is working without any issues.
+ - Ryujinx is still broken