Bob replaces build_preset_config with make_preset_changes

This commit is contained in:
monkeyx-net 2024-11-24 17:51:33 +00:00
parent fc8681fe5a
commit 8914bd4bbe

View file

@ -328,7 +328,6 @@ func slider_function(value: float, slide: HSlider) -> void:
data_handler.change_cfg_value(config_file_path, "volume_effects", "options", str(slide.value)) data_handler.change_cfg_value(config_file_path, "volume_effects", "options", str(slide.value))
func run_function(button: Button, preset: String) -> void: func run_function(button: Button, preset: String) -> void:
print (button.pressed)
if button.button_pressed: if button.button_pressed:
update_global(button, preset, true) update_global(button, preset, true)
else: else:
@ -336,8 +335,7 @@ func run_function(button: Button, preset: String) -> void:
func update_global(button: Button, preset: String, state: bool) -> void: func update_global(button: Button, preset: String, state: bool) -> void:
#TODO pass state as an object in future version #TODO pass state as an object in future version
print (state) var result: Array
var result: Array
result.append("make_preset_changes") result.append("make_preset_changes")
var config_section:Dictionary = data_handler.get_elements_in_section(config_file_path, preset) var config_section:Dictionary = data_handler.get_elements_in_section(config_file_path, preset)
match button.name: match button.name:
@ -345,11 +343,11 @@ func update_global(button: Button, preset: String, state: bool) -> void:
quick_resume_status = state quick_resume_status = state
result.append_array(data_handler.change_cfg_value(config_file_path, "retroarch", preset, str(state))) result.append_array(data_handler.change_cfg_value(config_file_path, "retroarch", preset, str(state)))
change_global(result, button, str(quick_resume_status)) change_global(result, button, str(quick_resume_status))
#var resultT: Dictionary = await run_thread_command("/home/tim/bin/mult.sh", [], false)
"update_notification_button": "update_notification_button":
update_check = state update_check = state
#result.append("build_preset_config")
result.append_array(data_handler.change_cfg_value(config_file_path, preset, "options", str(state))) result.append_array(data_handler.change_cfg_value(config_file_path, preset, "options", str(state)))
change_global(result, button, str(result)) #change_global(result, button, str(result))
"sound_button": "sound_button":
sound_effects = state sound_effects = state
result.append_array(data_handler.change_cfg_value(config_file_path, preset, "options", str(state))) result.append_array(data_handler.change_cfg_value(config_file_path, preset, "options", str(state)))
@ -369,70 +367,73 @@ func update_global(button: Button, preset: String, state: bool) -> void:
"ask_to_exit_button": "ask_to_exit_button":
if ask_to_exit_state != "mixed": if ask_to_exit_state != "mixed":
ask_to_exit_state = str(state) ask_to_exit_state = str(state)
result.append_array(data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))) result.append_array([preset])
await change_global(result, button, ask_to_exit_state) result.append_array([config_section.keys()])
change_global(result, button, ask_to_exit_state)
"border_button": "border_button":
if border_state != "mixed": if border_state != "mixed":
border_state = str(state) border_state = str(state)
#result.append_array(data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))) #result.append_array(data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state)))
result.append_array([preset]) result.append_array([preset])
result.append_array([config_section.keys()]) result.append_array([config_section.keys()])
await change_global(result, button, border_state) change_global(result, button, border_state)
if widescreen_state == "true" or widescreen_state == "mixed": if widescreen_state == "true" or widescreen_state == "mixed":
var button_tmp = main_scene.get_node("%widescreen_button") var button_tmp = main_scene.get_node("%widescreen_button")
#Remove last array item or tries to append again #Remove last array item or tries to append again
result.clear() result.clear()
result.append("build_preset_config") result.append_array([preset])
config_section = data_handler.get_elements_in_section(config_file_path, "widescreen") config_section = data_handler.get_elements_in_section(config_file_path, "widescreen")
widescreen_state = "false" widescreen_state = "false"
result.append_array(data_handler.change_all_cfg_values(config_file_path, config_section, "widescreen", widescreen_state)) result.append_array([config_section.keys()])
change_global(result, button, widescreen_state) change_global(result, button, widescreen_state)
"widescreen_button": "widescreen_button":
if widescreen_state != "mixed": if widescreen_state != "mixed":
widescreen_state = str(state) widescreen_state = str(state)
result.append_array(data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))) result.append_array([preset])
await change_global(result, button, widescreen_state) result.append_array([config_section.keys()])
change_global(result, button, widescreen_state)
if border_state == "true" or border_state == "mixed": if border_state == "true" or border_state == "mixed":
var button_tmp = main_scene.get_node("%border_button") var button_tmp = main_scene.get_node("%border_button")
#Remove last array item or tries to append again #Remove last array item or tries to append again
result.clear() result.clear()
result.append("build_preset_config") result.append_array([preset])
config_section = data_handler.get_elements_in_section(config_file_path, "borders") config_section = data_handler.get_elements_in_section(config_file_path, "borders")
border_state = "false" border_state = "mixed"
result.append_array(data_handler.change_all_cfg_values(config_file_path, config_section, "borders", border_state)) result.append_array([config_section.keys()])
change_global(result, button_tmp, border_state) change_global(result, button_tmp, border_state)
"quick_rewind_button": "quick_rewind_button":
if quick_rewind_state != "mixed": if quick_rewind_state != "mixed":
quick_rewind_state = str(state) quick_rewind_state = str(state)
result.append_array(data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))) result.append_array([preset])
result.append_array([config_section.keys()])
change_global(result, button, quick_rewind_state) change_global(result, button, quick_rewind_state)
"cheevos_button": "cheevos_button":
if cheevos_state != "mixed": if cheevos_state != "mixed":
cheevos_state = str(state) cheevos_state = str(state)
result.append_array(data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))) result.append_array([preset])
result.append_array([config_section.keys()])
change_global(result, button, cheevos_state) change_global(result, button, cheevos_state)
if cheevos_state == "false": #if cheevos_state == "false":
cheevos_hardcore_state = "false" #cheevos_hardcore_state = "false"
result.append_array(data_handler.change_all_cfg_values(config_file_path, config_section, "cheevos_hardcore", class_functions.cheevos_hardcore_state)) #result.append_array(data_handler.change_all_cfg_values(config_file_path, config_section, "cheevos_hardcore", class_functions.cheevos_hardcore_state))
change_global(result, button, cheevos_hardcore_state) #change_global(result, button, cheevos_hardcore_state)
"cheevos_hardcore_button": "cheevos_hardcore_button":
if cheevos_hardcore_state != "mixed": if cheevos_hardcore_state != "mixed":
cheevos_hardcore_state = str(state) cheevos_hardcore_state = str(state)
result.append_array(data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))) result.append_array([preset])
result.append_array([config_section.keys()])
change_global(result, button, cheevos_hardcore_state) change_global(result, button, cheevos_hardcore_state)
func change_global(parameters: Array, button: Button, state: String) -> void: func change_global(parameters: Array, button: Button, state: String) -> void:
var command_parameter: Array print (parameters)
match parameters[1]: match parameters[1]:
"abxy_button_swap", "ask_to_exit", "borders", "widescreen", "rewind", "cheevos", "cheevos_hardcore": "abxy_button_swap", "ask_to_exit", "borders", "widescreen", "rewind", "cheevos", "cheevos_hardcore":
var command_parameter: Array
if state == "true": if state == "true":
#var bob: String
parameters[2] =String(",").join(parameters[2]) parameters[2] =String(",").join(parameters[2])
#print (bob)
command_parameter = [parameters[0],parameters[1],parameters[2]] command_parameter = [parameters[0],parameters[1],parameters[2]]
else: else:
command_parameter = [parameters[0],parameters[1]] command_parameter = [parameters[0],parameters[1]]
print (command_parameter)
logger("d", "Change Global Multi: %s " % str(command_parameter)) logger("d", "Change Global Multi: %s " % str(command_parameter))
var result: Dictionary = await run_thread_command(wrapper_command, command_parameter, false) var result: Dictionary = await run_thread_command(wrapper_command, command_parameter, false)
#var result = OS.execute_with_pipe(wrapper_command, command_parameter) #var result = OS.execute_with_pipe(wrapper_command, command_parameter)