Merge branch 'feat/rungame-enhanced' into feat/steam-rom-manager

This commit is contained in:
XargonWan 2024-09-11 15:33:50 +09:00
commit 8b24b29cc6
6 changed files with 240 additions and 88 deletions

View file

@ -960,8 +960,7 @@
"system": [ "system": [
"arcade" "arcade"
], ],
"launch": "mame", "launch": "mame"
"launch-args": "-inipath /var/config/mame/ini -rompath $(dirname \"$game\") $game"
}, },
"citra": { "citra": {
"description": "Citra Nintendo 3DS Emulator (via Ponzu)", "description": "Citra Nintendo 3DS Emulator (via Ponzu)",
@ -997,7 +996,6 @@
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/pcsx2/pcsx2-guide/", "url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/pcsx2/pcsx2-guide/",
"system": "ps2", "system": "ps2",
"launch": "pcsx2-qt", "launch": "pcsx2-qt",
"launch-args": "-batch $game",
"properties": [ "properties": [
{ {
"ask_to_exit": true, "ask_to_exit": true,
@ -1010,7 +1008,6 @@
"description": "PlayStation Emulator", "description": "PlayStation Emulator",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/duckstation/duckstation-guide/", "url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/duckstation/duckstation-guide/",
"launch": "duckstation-qt", "launch": "duckstation-qt",
"launch-args": "-batch $game",
"system": "psx", "system": "psx",
"properties": [ "properties": [
{ {
@ -1037,8 +1034,7 @@
"description": "Vita3K PSVita Emulator", "description": "Vita3K PSVita Emulator",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/vita3k/vita3k-guide/", "url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/vita3k/vita3k-guide/",
"system": "psvita", "system": "psvita",
"launch": "Vita3K", "launch": "Vita3K"
"launch-args": "-r $game.psvita"
}, },
"rpcs3": { "rpcs3": {
"name": "RPCS3", "name": "RPCS3",
@ -1066,7 +1062,6 @@
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_about/what-is-retrodeck/", "url": "https://retrodeck.readthedocs.io/en/latest/wiki_about/what-is-retrodeck/",
"launch": "Yuzu", "launch": "Yuzu",
"system": "switch", "system": "switch",
"launch-args": "-f -g $game",
"ponzu": true, "ponzu": true,
"abxy_button": true "abxy_button": true
}, },
@ -1075,7 +1070,6 @@
"description": "Dolphin Wii and GameCube Emulator", "description": "Dolphin Wii and GameCube Emulator",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/dolphin-primehack/dolphin-primehack-guide/", "url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/dolphin-primehack/dolphin-primehack-guide/",
"launch": "dolphin-emu-wrapper", "launch": "dolphin-emu-wrapper",
"launch-args": "-e $game",
"system": [ "system": [
"gc", "gc",
"wii" "wii"
@ -1095,7 +1089,6 @@
"description": "A fork of Dolphiin to enhance Metroid Prime experience", "description": "A fork of Dolphiin to enhance Metroid Prime experience",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/dolphin-primehack/dolphin-primehack-guide/", "url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/dolphin-primehack/dolphin-primehack-guide/",
"launch": "primehack-wrapper", "launch": "primehack-wrapper",
"launch-args": "-e $game",
"system": [ "system": [
"wii" "wii"
], ],
@ -1112,7 +1105,6 @@
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/cemu/cemu-guide/", "url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/cemu/cemu-guide/",
"system": "wiiu", "system": "wiiu",
"launch": "Cemu-wrapper", "launch": "Cemu-wrapper",
"launch-args": "-g $game",
"properties": [ "properties": [
{ {
"abxy_button": true, "abxy_button": true,
@ -1125,8 +1117,7 @@
"name": "xemu", "name": "xemu",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/xemu/xemu-guide/", "url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/xemu/xemu-guide/",
"system": "xbox", "system": "xbox",
"launch": "xemu", "launch": "xemu"
"launch-args": "-dvd_path $game"
}, },
"es-de": { "es-de": {
"description": "ES-DE Emulation Frontend", "description": "ES-DE Emulation Frontend",

View file

@ -0,0 +1,25 @@
#!/bin/bash
# A pre-commit hook to lint features.json if it is edited
# Check if any path contains 'features.json'
if git diff --cached --name-only | grep -q 'config/retrodeck/reference_lists/features.json'; then
# Run the linting script
echo "Linting config/retrodeck/reference_lists/features.json..."
if ! bash developer_toolbox/lint_features.json.sh; then
echo "Linting failed. Please fix the issues and try again."
exit 1 # Exit with a non-zero status to block the commit
fi
fi
# Lint Manifest
# if git diff --cached --name-only | grep -q 'net.retrodeck.retrodeck.yml'; then
# # Run the linting script
# echo "Linting net.retrodeck.retrodeck.yml..."
# if ! bash developer_toolbox/lint_manifest.sh; then
# echo "Linting failed. Please fix the issues and try again."
# exit 1 # Exit with a non-zero status to block the commit
# fi
# fi
# Continue with the commit if all checks passed
exit 0

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@ -0,0 +1,4 @@
#!/bin/bash
mkdir -p .git/hooks
cp -f developer_toolbox/hooks/* .git/hooks

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@ -0,0 +1,3 @@
#!/bin/bash
yamllint net.retrodeck.retrodeck.yml

View file

@ -909,11 +909,62 @@ start_retrodeck() {
es-de es-de
} }
find_emulator() {
local emulator_name=$1
local found_path=""
local es_find_rules="/app/share/es-de/resources/systems/linux/es_find_rules.xml"
# Search the es_find_rules.xml file for the emulator
emulator_section=$(xmllint --xpath "//emulator[@name='$emulator_name']" "$es_find_rules" 2>/dev/null)
if [ -z "$emulator_section" ]; then
log e "Emulator not found: $emulator_name"
return 1
fi
# Search systempath entries
while IFS= read -r line; do
command_path=$(echo "$line" | sed -n 's/.*<entry>\(.*\)<\/entry>.*/\1/p')
if [ -x "$(command -v $command_path)" ]; then
found_path=$command_path
break
fi
done <<< "$(echo "$emulator_section" | xmllint --xpath "//rule[@type='systempath']/entry" - 2>/dev/null)"
# If not found, search staticpath entries
if [ -z "$found_path" ]; then
while IFS= read -r line; do
command_path=$(eval echo "$line" | sed -n 's/.*<entry>\(.*\)<\/entry>.*/\1/p')
if [ -x "$command_path" ]; then
found_path=$command_path
break
fi
done <<< "$(echo "$emulator_section" | xmllint --xpath "//rule[@type='staticpath']/entry" - 2>/dev/null)"
fi
if [ -z "$found_path" ]; then
log e "No valid path found for emulator: $emulator_name"
return 1
else
log d "Found emulator: \"$found_path\""
echo "$found_path"
return 0
fi
}
# TODO: add the logic of alt emulator and default emulator
run_game() { run_game() {
# call me with (-e emulator) (-s system) game/path, examples:
# run_game -e gambatte_libretro ~/retrodeck/roms/gb/Capumon.gb
# run_game ~/retrodeck/roms/gb/Capumon.gb
# run_game -s gbc ~/retrodeck/roms/gb/Capumon.gb
# Initialize variables # Initialize variables
emulator="" emulator=""
system="" system=""
es_systems="/app/share/es-de/resources/systems/linux/es_systems.xml"
# Parse options # Parse options
while getopts ":e:s:" opt; do while getopts ":e:s:" opt; do
@ -934,8 +985,8 @@ run_game() {
# Check for game argument # Check for game argument
if [[ -z "$1" ]]; then if [[ -z "$1" ]]; then
echo "Error: Game file is required." log e "Game path is required."
echo "Usage: $0 --run [-e emulator] [-s system] game" log i "Usage: $0 start [-e emulator] [-s system] game"
exit 1 exit 1
fi fi
@ -946,87 +997,165 @@ run_game() {
system=$(echo "$game" | grep -oP '(?<=roms/)[^/]+') system=$(echo "$game" | grep -oP '(?<=roms/)[^/]+')
fi fi
log d "Emulator: $emulator" log d "Game: \"$game\""
log d "System: $system" log d "System: \"$system\""
log d "Game: $game"
# Query the features JSON for emulators that support the system # Function to handle the %INJECT% placeholder
local emulators=$(jq -r --arg system "$system" ' # When %INJECT%=filename is found in the game command it will check for the existence of the file
.emulator | to_entries[] | # If the file is found the "%INJECT%=file" will be replaced with the contents of the found file
select( handle_inject_placeholder() {
(.value.system == $system) or local cmd="$1"
(.value.system[]? == $system) local rom_dir=$(dirname "$game") # Get the ROM directory based on the game path
) | .key' "$features")
# Check if the system is handled by RetroArch cores # Find and process all occurrences of %INJECT%='something'.extension
local retroarch_cores=$(jq -r --arg system "$system" ' while [[ "$cmd" =~ (%INJECT%=\'([^\']+)\')(.[^ ]+)? ]]; do
.emulator.retroarch.cores | to_entries[] | inject_file="${BASH_REMATCH[2]}" # Extract the quoted file name
select( extension="${BASH_REMATCH[3]}" # Extract the extension (if any)
.value.system == $system or inject_file_full_path="$rom_dir/$inject_file$extension" # Form the full path
(.value.system[]? == $system)
) | .key' "$features")
# if the emulator is given and it's a retroarch core just execute it log d "Found inject part: %INJECT%='$inject_file'$extension"
if [[ "$emulator" == *"_libretro" ]]; then
local core_path="/var/config/retroarch/cores/$emulator.so"
log d "Running RetroArch core: $core_path"
log d "Command: retroarch -L $core_path \"$game\""
eval "retroarch -L $core_path \"$game\""
return 1
fi
# If the system is handled by RetroArch cores, add them to the list of emulators # Check if the file exists
if [[ -n "$retroarch_cores" ]]; then if [[ -f "$inject_file_full_path" ]]; then
emulators=$(echo -e "$emulators\n$retroarch_cores") # Read the content of the file and replace newlines with spaces
fi inject_content=$(cat "$inject_file_full_path" | tr '\n' ' ')
log i "File \"$inject_file_full_path\" found. Replacing %INJECT% with content."
local pretty_system=$(jq -r --arg system "$system" '.system[$system].name' "$features") # Escape special characters in the inject part for the replacement
escaped_inject_part=$(printf '%s' "%INJECT%='$inject_file'$extension" | sed 's/[]\/$*.^[]/\\&/g')
# Check if multiple emulators are found and prompt the user to select one with zenity # Replace the entire %INJECT%=...'something'.extension part with the file content
if [[ $(echo "$emulators" | wc -l) -gt 1 ]]; then cmd=$(echo "$cmd" | sed "s|$escaped_inject_part|$inject_content|g")
emulator=$(echo "$emulators" | zenity --list --title="Select Emulator" --text="Multiple emulators found for $pretty_system. Select one to run." --column="Emulator")
log d "Replaced cmd: $cmd"
else else
emulator="$emulators" log e "File \"$inject_file_full_path\" not found. Removing %INJECT% placeholder."
# Use sed to remove the entire %INJECT%=...'something'.extension
escaped_inject_part=$(printf '%s' "%INJECT%='$inject_file'$extension" | sed 's/[]\/$*.^[]/\\&/g')
cmd=$(echo "$cmd" | sed "s|$escaped_inject_part||g")
log d "sedded cmd: $cmd"
fi
done
log d "Returning the command with injected content: $cmd"
echo "$cmd"
}
# Function to replace %EMULATOR_SOMETHING% with the actual path of the emulator
replace_emulator_placeholder() {
local placeholder=$1
# Extract emulator name from placeholder without changing case
local emulator_name="${placeholder//"%EMULATOR_"/}" # Extract emulator name after %EMULATOR_
emulator_name="${emulator_name//"%"/}" # Remove the trailing %
# Use the find_emulator function to get the emulator path using the correct casing
local emulator_exec=$(find_emulator "$emulator_name")
if [[ -z "$emulator_exec" ]]; then
log e "Emulator '$emulator_name' not found."
exit 1
fi
echo "$emulator_exec"
}
# Function to substitute the placeholders
substitute_placeholders() {
local cmd="$1"
local rom_path="$game"
local rom_dir=$(dirname "$rom_path")
# Strip all file extensions from the base name
local base_name=$(basename "$rom_path")
base_name="${base_name%%.*}"
local file_name=$(basename "$rom_path")
local rom_raw="$rom_path"
local rom_dir_raw="$rom_dir"
local es_path=""
local emulator_path=""
# Manually replace %EMULATOR_*% placeholders
while [[ "$cmd" =~ (%EMULATOR_[A-Z0-9_]+%) ]]; do
placeholder="${BASH_REMATCH[1]}"
emulator_path=$(replace_emulator_placeholder "$placeholder")
cmd="${cmd//$placeholder/$emulator_path}"
done
# Substitute %BASENAME% and other placeholders
cmd="${cmd//"%BASENAME%"/"'$base_name'"}"
cmd="${cmd//"%FILENAME%"/"'$file_name'"}"
cmd="${cmd//"%ROMRAW%"/"'$rom_raw'"}"
cmd="${cmd//"%ROMPATH%"/"'$rom_dir'"}"
# Ensure paths are quoted correctly
cmd="${cmd//"%ROM%"/"'$rom_path'"}"
cmd="${cmd//"%GAMEDIR%"/"'$rom_dir'"}"
cmd="${cmd//"%GAMEDIRRAW%"/"'$rom_dir_raw'"}"
cmd="${cmd//"%CORE_RETROARCH%"/"/var/config/retroarch/cores"}"
log d "Command after %BASENAME% and other substitutions: $cmd"
# Now handle %INJECT% after %BASENAME% has been substituted
cmd=$(handle_inject_placeholder "$cmd")
echo "$cmd"
}
# Extracting the commands from es_systems.xml for the selected system
find_system_commands() {
local system_name=$system
# Use xmllint to extract the system commands from the XML
system_section=$(xmllint --xpath "//system[name='$system_name']" "$es_systems" 2>/dev/null)
if [ -z "$system_section" ]; then
log e "System not found: $system_name"
exit 1
fi fi
# If no emulator was selected, exit # Extract commands and labels
commands=$(echo "$system_section" | xmllint --xpath "//command" - 2>/dev/null)
# Prepare Zenity command list
command_list=()
while IFS= read -r line; do
label=$(echo "$line" | sed -n 's/.*label="\([^"]*\)".*/\1/p')
command=$(echo "$line" | sed -n 's/.*<command[^>]*>\(.*\)<\/command>.*/\1/p')
# Substitute placeholders in the command
command=$(substitute_placeholders "$command")
# Add label and command to Zenity list (label first, command second)
command_list+=("$label" "$command")
done <<< "$commands"
# Check if there's only one command
if [ ${#command_list[@]} -eq 2 ]; then
log d "Only one command found for $system_name, running it directly: ${command_list[1]}"
selected_command="${command_list[1]}"
else
# Show the list with Zenity and return the **command** (second column) selected
selected_command=$(zenity --list \
--title="Select an emulator for $system_name" \
--column="Emulator" --column="Hidden Command" "${command_list[@]}" \
--width=800 --height=400 --print-column=2 --hide-column=2)
fi
echo "$selected_command"
}
# If the emulator is not specified, ask the user to select it or get it from the XML file
if [[ -z "$emulator" ]]; then if [[ -z "$emulator" ]]; then
log e "No emulator selected. Exiting." emulator=$(find_system_commands)
fi
if [[ -n "$emulator" ]]; then
log d "Running: $emulator"
eval "$emulator"
else
log e "No emulator found or selected. Exiting."
return 1 return 1
fi fi
log d "Run game: selected emulator $emulator"
# Handle RetroArch core separately
if [[ "$emulator" == *"_libretro" ]]; then
local core_path="/var/config/retroarch/cores/$emulator.so"
log d "Running RetroArch core: $core_path"
log d "Command: retroarch -L $core_path \"$game\""
eval "retroarch -L $core_path \"$game\""
else
# Check if launch-override exists
local launch_override=$(jq -r ".emulator.$emulator.\"launch-override\"" "$features")
if [[ "$launch_override" != "null" ]]; then
# Use launch-override
launch_override=${launch_override//\$game/\"$game\"}
log d "Using launch-override: $launch_override"
eval "$launch_override"
else
# Use standard launch and launch-args
local launch_command=$(jq -r ".emulator.$emulator.launch" "$features")
local launch_args=$(jq -r ".emulator.$emulator.\"launch-args\"" "$features")
log d "launch args: $launch_args"
# Only add launch_args if they are not null
if [[ "$launch_args" != "null" ]]; then
# Replace $game in launch_args with the actual game path, quoting it to handle spaces
launch_args=${launch_args//\$game/\"$game\"}
log d "Command: \"$launch_command $launch_args\""
eval "$launch_command $launch_args"
else
log d "Command: \"$launch_command\""
eval "$launch_command \"$game\""
fi
fi
fi
} }

View file

@ -32,7 +32,7 @@ Arguments:
--reset-component <component> \t Reset one or more component or emulator configs to the default values --reset-component <component> \t Reset one or more component or emulator configs to the default values
--reset-retrodeck \t Starts the initial RetroDECK installer (backup your data first!) --reset-retrodeck \t Starts the initial RetroDECK installer (backup your data first!)
--run [-s <path>] [-e <path>] <path>\t Run a game from cli, if no system is defined it will deducted from the path.\n\t\t\t\t\t\t For example --run ~/retrodeck/roms/system/game.ext will be run with the system "system".\n\t\t\t\t\t\t Optionally -e (emulator) and -s (system) can be passed as arguments. start [-s <path>] [-e <path>] <path>\t Start a game from cli, if no system is defined it will deducted from the path.\n\t\t\t\t\t\t For example flatpak run net.retrodeck.retrodeck start ~/retrodeck/roms/system/game.ext will be run with the system "system".\n\t\t\t\t\t\t Optionally -e (emulator) and -s (system) can be passed as arguments.
For flatpak run specific options please run: flatpak run -h For flatpak run specific options please run: flatpak run -h
@ -44,8 +44,8 @@ https://retrodeck.net
echo "RetroDECK v$version" echo "RetroDECK v$version"
exit exit
;; ;;
--run*) start*)
shift # Remove --run shift # Remove "start"
run_game "$@" run_game "$@"
exit exit
;; ;;