diff --git a/.github/workflows/build-godot.yml b/.github/workflows/build-godot.yml deleted file mode 100644 index 73971305..00000000 --- a/.github/workflows/build-godot.yml +++ /dev/null @@ -1,102 +0,0 @@ -name: GoDot Configurator Build Debug -run-name: Build Godot Configurator(DEBUG) for RetroDECK -on: - workflow_dispatch: - inputs: - job_target: - description: 'Select the platform' - required: true - default: 'linux' - type: choice - options: - - linux - - windows - - mac - - all - -env: - GODOT_VERSION: 4.3 - GODOT_PROJECT_LOCATION: tools/configurator/project.godot - EXPORT_FOLDER_LINUX: bin/Linux - EXPORT_FOLDER_WINDOWS: bin/Windows - EXPORT_FOLDER_MAC: bin/macOS - APPLICATION_NAME: godot_configurator - -jobs: - linux-build: - runs-on: ubuntu-latest - container: - image: archlinux:latest - steps: - - name: Set up variable - run: | - echo "DATE=$(date +'%Y-%m-%d')" >> $GITHUB_ENV - echo "MAIN_FOLDER=$(pwd)" >> $GITHUB_ENV - - - name: Installing dependencies - run: pacman -Syu --noconfirm git bash yasm python python-pip scons gcc diffutils make wget unzip tar mingw-w64 - - - name: Checkout - uses: actions/checkout@v4 - with: - submodules: recursive - - - name: Prepare Godot - run: | - wget -q -O godot_linux.zip https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_linux.x86_64.zip - unzip godot_linux.zip - wget -q -O godot_export_templates.tpz https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz - mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - unzip godot_export_templates.tpz -d ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - mv ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable/templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable/ - sed -i 's/config\/version=\"[^"]\*"/config\/version=\"${{ env.DATE }}-debug\"/' ${{ env.GODOT_PROJECT_LOCATION }} - - # DEBUG BUILDS - # LINUX - - name: Building debug Linux - if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }} - run: | - mkdir -p ${{ env.EXPORT_FOLDER_LINUX }} - ./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "Linux/X11 64-bit" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME}}.x86_64 - chmod +x ${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME }}.sh - chmod +x ${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME }}.x86_64 - - # TAR to keep permissions set above - - name: Tar File - if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }} - run: tar cvf ${{ env.APPLICATION_NAME}}_linux_debug_${{ env.DATE}}.tar ${{ env.EXPORT_FOLDER_LINUX}} - - - name: Uploading GDExtension artifact debug - if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }} - uses: actions/upload-artifact@v4 - with: - name: ${{ env.APPLICATION_NAME }}_linux_debug_${{ env.DATE }}.tar - path: ${{ env.APPLICATION_NAME }}_linux_debug_${{ env.DATE }}.tar - - # WINDOWS - - name: Building debug Windows - if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'all' }} - run: | - mkdir -p ${{ env.EXPORT_FOLDER_WINDOWS }} - ./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "windows" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_WINDOWS }}/${{ env.APPLICATION_NAME}}.exe - - - name: Uploading GDExtension artifact debug - if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'all' }} - uses: actions/upload-artifact@v4 - with: - name: ${{ env.APPLICATION_NAME }}_windows_debug_${{ env.DATE }} - path: ${{ env.EXPORT_FOLDER_WINDOWS }}/ - - #MAC - - name: Building debug macOS - if: ${{ github.event.inputs.job_target == 'mac' || github.event.inputs.job_target == 'all' }} - run: | - mkdir -p ${{ env.EXPORT_FOLDER_MAC }} - ./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "macOS" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_MAC}}/${{ env.APPLICATION_NAME}}.app - - - name: Uploading GDExtension artifact debug - if: ${{ github.event.inputs.job_target == 'mac' || github.event.inputs.job_target == 'all' }} - uses: actions/upload-artifact@v4 - with: - name: ${{ env.APPLICATION_NAME }}_mac_debug_${{ env.DATE }} - path: ${{ env.EXPORT_FOLDER_MAC }}/ \ No newline at end of file diff --git a/.github/workflows/godot.yml b/.github/workflows/godot.yml deleted file mode 100644 index 81d66edc..00000000 --- a/.github/workflows/godot.yml +++ /dev/null @@ -1,26 +0,0 @@ -name: Building a mOnKeyX Project - -on: - push: - branches: [ feat/godot-uk ] - pull_request: - branches: [ feat/godot-uk ] - workflow_dispatch: - -jobs: - build: - - runs-on: ubuntu-latest - - steps: - - uses: actions/checkout@v3 - - name : exportGame - uses: firebelley/godot-export@v5.2.1 - with: - godot_executable_download_url: https://download.tuxfamily.org/godotengine/4.2.2/Godot_v4.2.2-stable_linux.x86_64.zip - godot_export_templates_download_url: https://download.tuxfamily.org/godotengine/4.2.2/Godot_v4.2.2-stable_export_templates.tpz - relative_project_path: tools/rd-config-test/ - create_release: true - env: - GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}} -