Primehack controls and config

This commit is contained in:
icenine451 2023-01-26 09:10:03 -05:00
parent 653b829762
commit a2a8e9989f
17 changed files with 1016 additions and 0 deletions

View file

@ -0,0 +1,68 @@
[Analytics]
ID = 0d7f9276eb4e2200f7454c1bf3d780e0
Enabled = False
[Core]
InitialPrimeHackRun = True
SIDevice0 = 7
SIDevice1 = 0
SIDevice2 = 0
SIDevice3 = 0
AutoDiscChange = False
CPUThread = True
EnableCheats = False
OverrideRegionSettings = False
EnablePrimeHack = True
EmulationSpeed = 1.0
FallbackRegion = 1
AudioStretch = False
AudioStretchMaxLatency = 80
CPUCore = 1
DPL2Decoder = False
DPL2Quality = 2
DSPHLE = True
EnableCustomRTC = False
MMU = False
OverclockEnable = False
RAMOverrideEnable = False
SelectedLanguage = 0
SerialPort1 = 255
SkipIPL = True
SlotA = 8
SlotB = 255
WiiKeyboard = False
WiiSDCard = True
WiiSDCardAllowWrites = True
WiiSDCardEnableFolderSync = False
[NetPlay]
TraversalChoice = direct
[General]
UseDiscordPresence = True
HotkeysRequireFocus = True
UseGameCovers = False
RecursiveISOPaths = False
[Display]
DisableScreenSaver = True
KeepWindowOnTop = False
[Interface]
ConfirmStop = True
LanguageCode =
OnScreenDisplayMessages = True
PauseOnFocusLost = False
ShowActiveTitle = True
UseBuiltinTitleDatabase = True
UsePanicHandlers = False
ThemeName = Clean
DebugModeEnabled = False
CursorVisibility = 2
[DSP]
Backend = No Audio Output
EnableJIT = False
[GBA]
BIOS =
Rom1 =
Rom2 =
Rom3 =
Rom4 =
SavesInRomPath = False
SavesPath =
Threads = True

View file

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[FreeLook1]
Device = XInput2/0/Virtual core pointer
Move/Up = @(Shift+E)
Move/Down = @(Shift+Q)
Move/Left = @(Shift+A)
Move/Right = @(Shift+D)
Move/Forward = @(Shift+W)
Move/Backward = @(Shift+S)
Speed/Decrease = @(Shift+`1`)
Speed/Increase = @(Shift+`2`)
Speed/Reset = @(Shift+F)
Other/Reset View = @(Shift+R)
Field of View/Increase X = @(Shift+`Axis Z+`)
Field of View/Decrease X = @(Shift+`Axis Z-`)
Field of View/Increase Y = @(Shift+`Axis Z+`)
Field of View/Decrease Y = @(Shift+`Axis Z-`)
Incremental Rotation/Pitch Up = if(`Click 3`,`RelativeMouse Y-` * 0.10, 0)
Incremental Rotation/Pitch Down = if(`Click 3`,`RelativeMouse Y+` * 0.10, 0)
Incremental Rotation/Roll Left = if(`Click 2`,`RelativeMouse X-` * 0.10, 0)
Incremental Rotation/Roll Right = if(`Click 2`,`RelativeMouse X+` * 0.10, 0)
Incremental Rotation/Yaw Left = if(`Click 3`,`RelativeMouse X-` * 0.10, 0)
Incremental Rotation/Yaw Right = if(`Click 3`,`RelativeMouse X+` * 0.10, 0)

View file

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[GBA1]
Device = XInput2/0/Virtual core pointer
Buttons/B = `Z`
Buttons/A = `X`
Buttons/L = `Q`
Buttons/R = `W`
Buttons/SELECT = `Backspace`
Buttons/START = `Return`
D-Pad/Up = `T`
D-Pad/Down = `G`
D-Pad/Left = `F`
D-Pad/Right = `H`
[GBA2]
Device = XInput2/0/Virtual core pointer
[GBA3]
Device = XInput2/0/Virtual core pointer
[GBA4]
Device = XInput2/0/Virtual core pointer

View file

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[GCKeyboard1]
Device = XInput2/0/Virtual core pointer
Keys/HOME = Home
Keys/END = End
Keys/PGUP = Prior
Keys/PGDN = Next
Keys/SCR LK = Scroll_Lock
Keys/A = A
Keys/B = B
Keys/C = C
Keys/D = D
Keys/E = E
Keys/F = F
Keys/G = G
Keys/H = H
Keys/I = I
Keys/J = J
Keys/K = K
Keys/L = L
Keys/M = M
Keys/N = N
Keys/O = O
Keys/P = P
Keys/Q = Q
Keys/R = R
Keys/S = S
Keys/T = T
Keys/U = U
Keys/V = V
Keys/W = W
Keys/X = X
Keys/Y = Y
Keys/Z = Z
Keys/1 = `1`
Keys/2 = `2`
Keys/3 = `3`
Keys/4 = `4`
Keys/5 = `5`
Keys/6 = `6`
Keys/7 = `7`
Keys/8 = `8`
Keys/9 = `9`
Keys/0 = `0`
Keys/- = minus
Keys/` = grave
Keys/PRT SC = Print
Keys/' = apostrophe
Keys/[ = bracketleft
Keys/EQUALS = equal
Keys/* = KP_Multiply
Keys/] = bracketright
Keys/, = comma
Keys/. = period
Keys// = slash
Keys/\ = backslash
Keys/F1 = F1
Keys/F2 = F2
Keys/F3 = F3
Keys/F4 = F4
Keys/F5 = F5
Keys/F6 = F6
Keys/F7 = F7
Keys/F8 = F8
Keys/F9 = F9
Keys/F10 = F10
Keys/F11 = F11
Keys/F12 = F12
Keys/ESC = Escape
Keys/INSERT = Insert
Keys/DELETE = Delete
Keys/; = semicolon
Keys/BACKSPACE = BackSpace
Keys/TAB = Tab
Keys/CAPS LOCK = Caps_Lock
Keys/L SHIFT = Shift_L
Keys/R SHIFT = Shift_R
Keys/L CTRL = Control_L
Keys/R ALT = Alt_R
Keys/L WIN = Super_L
Keys/SPACE = space
Keys/R WIN = Super_R
Keys/MENU = Menu
Keys/LEFT = Left
Keys/DOWN = Down
Keys/UP = Up
Keys/RIGHT = Right
Keys/ENTER = Return
[GCKeyboard2]
Device = XInput2/0/Virtual core pointer
[GCKeyboard3]
Device = XInput2/0/Virtual core pointer
[GCKeyboard4]
Device = XInput2/0/Virtual core pointer

View file

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[GCPad1]
Device = XInput2/0/Virtual core pointer
Buttons/A = `Click 1` | RETURN
Buttons/B = space
Buttons/X = Ctrl
Buttons/Y = F
Buttons/Z = Tab
Buttons/Start = grave
Main Stick/Up = W | Up
Main Stick/Down = S | Down
Main Stick/Left = A | Left
Main Stick/Right = D | Right
Main Stick/Modifier/Range = 50.0
Main Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
C-Stick/Up = !E & `1`
C-Stick/Down = !E & `3`
C-Stick/Left = !E & `4`
C-Stick/Right = !E & `2`
C-Stick/Modifier/Range = 50.0
C-Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
Triggers/L = `Click 3`
D-Pad/Up = E & `1`
D-Pad/Down = E & `3`
D-Pad/Left = E & `2`
D-Pad/Right = E & `4`
Camera Control/Modifier/Range = 50.0
[GCPad2]
Device = XInput2/0/Virtual core pointer
Main Stick/Modifier/Range = 50.0
C-Stick/Modifier/Range = 50.0
Camera Control/Modifier/Range = 50.0
[GCPad3]
Device = XInput2/0/Virtual core pointer
Main Stick/Modifier/Range = 50.0
C-Stick/Modifier/Range = 50.0
Camera Control/Modifier/Range = 50.0
[GCPad4]
Device = XInput2/0/Virtual core pointer
Main Stick/Modifier/Range = 50.0
C-Stick/Modifier/Range = 50.0
Camera Control/Modifier/Range = 50.0

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[Logs]
ActionReplay = False
AI = False
Audio = False
BOOT = False
CI = False
COMMON = False
CONSOLE = False
CORE = False
CP = False
DIO = False
DSP = False
DSPHLE = False
DSPLLE = False
DSPMails = False
DVD = False
EXI = False
FileMon = False
FRAMEDUMP = False
GDB_STUB = False
GP = False
HLE = False
Host GPU = False
HSP = False
IOS = False
IOS_DI = False
IOS_ES = False
IOS_FS = False
IOS_NET = False
IOS_SD = False
IOS_SSL = False
IOS_STM = False
IOS_USB = False
IOS_WC24 = False
IOS_WFS = False
IOS_WIIMOTE = False
JIT = False
MASTER = False
MemCard Manager = False
MI = False
NETPLAY = False
OSREPORT = False
OSREPORT_HLE = False
PE = False
PI = False
PowerPC = False
SI = False
SP1 = False
SYMBOLS = False
VI = False
Video = False
WII_IPC = False
Wiimote = False
[Options]
Verbosity = 1
WriteToConsole = True
WriteToFile = False
WriteToWindow = True

View file

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[breakpointwidget]
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
[cheatsmanager]
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
[codewidget]
boxsplitter=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x4\0\0\0\x8d\0\0\0\x8d\0\0\0\x8d\0\0\0\x8d\x1\xff\xff\xff\xff\x1\0\0\0\x2\0)
codesplitter=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\0\x8b\0\0\0W\x1\xff\xff\xff\xff\x1\0\0\0\x1\0)
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0t\0\0\x1\x8e\0\0\x2\xf3\0\0\0\0\0\0\0t\0\0\x1\x8e\0\0\x2\xf3\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0t\0\0\x1\x8e\0\0\x2\xf3)
[debugger]
showcode=true
[gamelist]
autorefresh=true
[gridview]
scale=@Variant(\0\0\0\x87?\x80\0\0)
[jitwidget]
asmsplitter=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\0W\0\0\0W\x1\xff\xff\xff\xff\x1\0\0\0\x1\0)
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
tablesplitter=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\0W\0\0\0W\x1\xff\xff\xff\xff\x1\0\0\0\x2\0)
[logconfigwidget]
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
[logging]
font=0
wraplines=false
[logwidget]
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
[mainwindow]
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\xf0\0\0\0\\\0\0\x4\xf\0\0\x3l\0\0\0\xf0\0\0\0y\0\0\x4\xf\0\0\x3l\0\0\0\0\0\0\0\0\x5\0\0\0\0\xf0\0\0\0y\0\0\x4\xf\0\0\x3l)
state=@ByteArray(\0\0\0\xff\0\0\0\0\xfd\0\0\0\x1\0\0\0\0\0\0\x1\x8f\0\0\x2\x80\xfc\x2\0\0\0\x1\xfc\0\0\0t\0\0\x2\x80\0\0\0\0\0\xff\xff\xff\xfa\xff\xff\xff\xff\x2\0\0\0\n\xfb\0\0\0\x6\0l\0o\0g\0\0\0\0\0\xff\xff\xff\xff\0\0\0\xb1\x1\0\0\x3\xfb\0\0\0\x12\0l\0o\0g\0\x63\0o\0n\0\x66\0i\0g\0\0\0\0\0\xff\xff\xff\xff\0\0\x2\x1b\x1\0\0\x3\xfb\0\0\0\b\0\x63\0o\0\x64\0\x65\0\0\0\0\0\xff\xff\xff\xff\0\0\x2\x80\x1\0\0\x3\xfb\0\0\0\x12\0r\0\x65\0g\0i\0s\0t\0\x65\0r\0s\0\0\0\0\0\xff\xff\xff\xff\0\0\0}\x1\0\0\x3\xfb\0\0\0\xe\0t\0h\0r\0\x65\0\x61\0\x64\0s\0\0\0\0\0\xff\xff\xff\xff\0\0\x2\x91\x1\0\0\x3\xfb\0\0\0\n\0w\0\x61\0t\0\x63\0h\0\0\0\0\0\xff\xff\xff\xff\0\0\0\xab\x1\0\0\x3\xfb\0\0\0\x16\0\x62\0r\0\x65\0\x61\0k\0p\0o\0i\0n\0t\0s\0\0\0\0\0\xff\xff\xff\xff\0\0\0\xab\x1\0\0\x3\xfb\0\0\0\f\0m\0\x65\0m\0o\0r\0y\0\0\0\0\0\xff\xff\xff\xff\0\0\0}\x1\0\0\x3\xfb\0\0\0\xe\0n\0\x65\0t\0w\0o\0r\0k\0\0\0\0\0\xff\xff\xff\xff\0\0\x2\x92\x1\0\0\x3\xfb\0\0\0\x12\0j\0i\0t\0w\0i\0\x64\0g\0\x65\0t\0\0\0\0\0\xff\xff\xff\xff\0\0\x1\x1\x1\0\0\x3\0\0\x3 \0\0\x2\x80\0\0\0\x4\0\0\0\x4\0\0\0\b\0\0\0\b\xfc\0\0\0\x1\0\0\0\x2\0\0\0\x1\0\0\0\xe\0t\0o\0o\0l\0\x62\0\x61\0r\x1\0\0\0\0\xff\xff\xff\xff\0\0\0\0\0\0\0\0)
[memorywidget]
addrspace_auxiliary=false
addrspace_effective=true
addrspace_physical=false
bplog=true
bpread=false
bpreadwrite=true
bpwrite=false
display_type=1
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
inputcombo=1
splitter=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\xff\xff\xff\xff\xff\xff\xff\xff\x1\xff\xff\xff\xff\x1\0\0\0\x1\0)
[netplaydialog]
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\x2\x7f\0\0\x1\xf3\0\0\0\0\0\0\0\x14\0\0\x2\x7f\0\0\x1\xf3\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\x2\x7f\0\0\x1\xf3)
splitter=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\0\xa5\0\0\0\xd7\x1\xff\xff\xff\xff\x1\0\0\0\x1\0)
[networkwidget]
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
[registerwidget]
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
[renderwidget]
geometry=@ByteArray()
[tableheader]
state=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x2\x1\0\0\0\0\0\0\0\0\0\0\0\xe(?\0\0\0\b\0\0\0\n\0\0\0\x64\0\0\0\x5\0\0\0\x46\0\0\0\x3\0\0\0\x64\0\0\0\r\0\0\0\x64\0\0\0\f\0\0\0\x64\0\0\0\t\0\0\0\x64\0\0\0\b\0\0\0\x64\0\0\0\v\0\0\0\x64\0\0\x3\v\0\0\0\xe\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x64\0\0\0&\0\0\0\x84\0\0\0\0\0\0\0\xe\0\0\0&\0\0\0\x1\0\0\0\x2\0\0\0\x66\0\0\0\x1\0\0\0\x2\0\0\x1\x2\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x1\x2\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0&\0\0\0\x1\0\0\0\x2\0\0\0U\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\0)
[threadwidget]
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
[toolbar]
visible=true
[userstyle]
enabled=false
name=
[watchwidget]
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)

View file

@ -0,0 +1,101 @@
[Wiimote1]
Device = XInput2/0/Virtual core pointer
Buttons/A = `Click 1` | RETURN
Buttons/B = space
Buttons/1 = Tab
Buttons/2 = `grave`
Buttons/- = E
Buttons/+ = R
Tilt/Modifier/Range = 50.0
IMUIR/Enabled = False
Extension = Nunchuk
Nunchuk/Buttons/C = Ctrl
Nunchuk/Buttons/Z = `Click 3`
Nunchuk/Stick/Up = W | UP
Nunchuk/Stick/Down = S | DOWN
Nunchuk/Stick/Left = A | LEFT
Nunchuk/Stick/Right = D | RIGHT
Nunchuk/Stick/Modifier/Range = 50.0
Nunchuk/Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
Nunchuk/Tilt/Modifier/Range = 50.0
Nunchuk/Shake/Y = LSHIFT & (`Axis Y-` | `Axis Y+` | `Axis X-` | `Axis X+`)
Classic/Left Stick/Modifier/Range = 50.0
Classic/Right Stick/Modifier/Range = 50.0
Guitar/Stick/Modifier/Range = 50.0
Drums/Stick/Modifier/Range = 50.0
Turntable/Stick/Modifier/Range = 50.0
uDraw/Stylus/Modifier/Range = 50.0
Drawsome/Stylus/Modifier/Range = 50.0
D-Pad/Down = F
PrimeHack/Beam 1 = `1` & !E
PrimeHack/Beam 2 = `2` & !E
PrimeHack/Beam 3 = `3` & !E
PrimeHack/Beam 4 = `4` & !E
PrimeHack/Next Beam = !E & `Axis Z+`
PrimeHack/Previous Beam = !E & `Axis Z-`
PrimeHack/Visor 1 = E & (!`1` & !`2` & !`3`)
PrimeHack/Visor 2 = E & `1`
PrimeHack/Visor 3 = E & `2`
PrimeHack/Visor 4 = E & `3`
PrimeHack/Next Visor = E & `Axis Z+`
PrimeHack/Previous Visor = E & `Axis Z-`
PrimeHack/AltProfile = Disabled
Camera Control/Modifier/Range = 50.0
PrimeHack/Spring Ball = Alt
PrimeHack/Grapple Lasso = Shift
[Wiimote2]
Device = XInput2/0/Virtual core pointer
Tilt/Modifier/Range = 50.0
Nunchuk/Stick/Modifier/Range = 50.0
Nunchuk/Tilt/Modifier/Range = 50.0
Classic/Left Stick/Modifier/Range = 50.0
Classic/Right Stick/Modifier/Range = 50.0
Guitar/Stick/Modifier/Range = 50.0
Drums/Stick/Modifier/Range = 50.0
Turntable/Stick/Modifier/Range = 50.0
uDraw/Stylus/Modifier/Range = 50.0
Drawsome/Stylus/Modifier/Range = 50.0
PrimeHack/AltProfile = Disabled
Camera Control/Modifier/Range = 50.0
[Wiimote3]
Device = XInput2/0/Virtual core pointer
Tilt/Modifier/Range = 50.0
Nunchuk/Stick/Modifier/Range = 50.0
Nunchuk/Tilt/Modifier/Range = 50.0
Classic/Left Stick/Modifier/Range = 50.0
Classic/Right Stick/Modifier/Range = 50.0
Guitar/Stick/Modifier/Range = 50.0
Drums/Stick/Modifier/Range = 50.0
Turntable/Stick/Modifier/Range = 50.0
uDraw/Stylus/Modifier/Range = 50.0
Drawsome/Stylus/Modifier/Range = 50.0
PrimeHack/AltProfile = Disabled
Camera Control/Modifier/Range = 50.0
[Wiimote4]
Device = XInput2/0/Virtual core pointer
Tilt/Modifier/Range = 50.0
Nunchuk/Stick/Modifier/Range = 50.0
Nunchuk/Tilt/Modifier/Range = 50.0
Classic/Left Stick/Modifier/Range = 50.0
Classic/Right Stick/Modifier/Range = 50.0
Guitar/Stick/Modifier/Range = 50.0
Drums/Stick/Modifier/Range = 50.0
Turntable/Stick/Modifier/Range = 50.0
uDraw/Stylus/Modifier/Range = 50.0
Drawsome/Stylus/Modifier/Range = 50.0
PrimeHack/AltProfile = Disabled
Camera Control/Modifier/Range = 50.0
[BalanceBoard]
Device = XInput2/0/Virtual core pointer
Tilt/Modifier/Range = 50.0
Nunchuk/Stick/Modifier/Range = 50.0
Nunchuk/Tilt/Modifier/Range = 50.0
Classic/Left Stick/Modifier/Range = 50.0
Classic/Right Stick/Modifier/Range = 50.0
Guitar/Stick/Modifier/Range = 50.0
Drums/Stick/Modifier/Range = 50.0
Turntable/Stick/Modifier/Range = 50.0
uDraw/Stylus/Modifier/Range = 50.0
Drawsome/Stylus/Modifier/Range = 50.0
PrimeHack/AltProfile = Disabled
Camera Control/Modifier/Range = 50.0

View file

@ -0,0 +1,70 @@
[Analytics]
ID = 0d7f9276eb4e2200f7454c1bf3d780e0
Enabled = False
[Core]
InitialPrimeHackRun = True
SIDevice0 = 7
SIDevice1 = 0
SIDevice2 = 0
SIDevice3 = 0
AutoDiscChange = False
CPUThread = True
EnableCheats = False
OverrideRegionSettings = False
EnablePrimeHack = True
EmulationSpeed = 1.0
FallbackRegion = 1
AudioStretch = False
AudioStretchMaxLatency = 80
CPUCore = 1
DPL2Decoder = False
DPL2Quality = 2
DSPHLE = True
EnableCustomRTC = False
MMU = False
OverclockEnable = False
RAMOverrideEnable = False
SelectedLanguage = 0
SerialPort1 = 255
SkipIPL = True
SlotA = 8
SlotB = 255
WiiKeyboard = False
WiiSDCard = True
WiiSDCardAllowWrites = True
WiiSDCardEnableFolderSync = False
[NetPlay]
TraversalChoice = direct
[General]
UseDiscordPresence = True
HotkeysRequireFocus = True
UseGameCovers = False
RecursiveISOPaths = False
ISOPath0 = /home/deck/retrodeck/roms/gc
ISOPaths = 1
[Display]
DisableScreenSaver = True
KeepWindowOnTop = False
[Interface]
ConfirmStop = True
LanguageCode =
OnScreenDisplayMessages = True
PauseOnFocusLost = False
ShowActiveTitle = True
UseBuiltinTitleDatabase = True
UsePanicHandlers = False
ThemeName = Clean
DebugModeEnabled = False
CursorVisibility = 2
[DSP]
Backend = No Audio Output
EnableJIT = False
[GBA]
BIOS = /var/data/primehack/GBA/gba_bios.bin
Rom1 =
Rom2 =
Rom3 =
Rom4 =
SavesInRomPath = False
SavesPath = /var/data/primehack/GBA/Saves/
Threads = True

View file

@ -0,0 +1,22 @@
[FreeLook1]
Device = XInput2/0/Virtual core pointer
Move/Up = @(Shift+E)
Move/Down = @(Shift+Q)
Move/Left = @(Shift+A)
Move/Right = @(Shift+D)
Move/Forward = @(Shift+W)
Move/Backward = @(Shift+S)
Speed/Decrease = @(Shift+`1`)
Speed/Increase = @(Shift+`2`)
Speed/Reset = @(Shift+F)
Other/Reset View = @(Shift+R)
Field of View/Increase X = @(Shift+`Axis Z+`)
Field of View/Decrease X = @(Shift+`Axis Z-`)
Field of View/Increase Y = @(Shift+`Axis Z+`)
Field of View/Decrease Y = @(Shift+`Axis Z-`)
Incremental Rotation/Pitch Up = if(`Click 3`,`RelativeMouse Y-` * 0.10, 0)
Incremental Rotation/Pitch Down = if(`Click 3`,`RelativeMouse Y+` * 0.10, 0)
Incremental Rotation/Roll Left = if(`Click 2`,`RelativeMouse X-` * 0.10, 0)
Incremental Rotation/Roll Right = if(`Click 2`,`RelativeMouse X+` * 0.10, 0)
Incremental Rotation/Yaw Left = if(`Click 3`,`RelativeMouse X-` * 0.10, 0)
Incremental Rotation/Yaw Right = if(`Click 3`,`RelativeMouse X+` * 0.10, 0)

View file

@ -0,0 +1,18 @@
[GBA1]
Device = XInput2/0/Virtual core pointer
Buttons/B = `Z`
Buttons/A = `X`
Buttons/L = `Q`
Buttons/R = `W`
Buttons/SELECT = `Backspace`
Buttons/START = `Return`
D-Pad/Up = `T`
D-Pad/Down = `G`
D-Pad/Left = `F`
D-Pad/Right = `H`
[GBA2]
Device = XInput2/0/Virtual core pointer
[GBA3]
Device = XInput2/0/Virtual core pointer
[GBA4]
Device = XInput2/0/Virtual core pointer

View file

@ -0,0 +1,93 @@
[GCKeyboard1]
Device = XInput2/0/Virtual core pointer
Keys/HOME = Home
Keys/END = End
Keys/PGUP = Prior
Keys/PGDN = Next
Keys/SCR LK = Scroll_Lock
Keys/A = A
Keys/B = B
Keys/C = C
Keys/D = D
Keys/E = E
Keys/F = F
Keys/G = G
Keys/H = H
Keys/I = I
Keys/J = J
Keys/K = K
Keys/L = L
Keys/M = M
Keys/N = N
Keys/O = O
Keys/P = P
Keys/Q = Q
Keys/R = R
Keys/S = S
Keys/T = T
Keys/U = U
Keys/V = V
Keys/W = W
Keys/X = X
Keys/Y = Y
Keys/Z = Z
Keys/1 = `1`
Keys/2 = `2`
Keys/3 = `3`
Keys/4 = `4`
Keys/5 = `5`
Keys/6 = `6`
Keys/7 = `7`
Keys/8 = `8`
Keys/9 = `9`
Keys/0 = `0`
Keys/- = minus
Keys/` = grave
Keys/PRT SC = Print
Keys/' = apostrophe
Keys/[ = bracketleft
Keys/EQUALS = equal
Keys/* = KP_Multiply
Keys/] = bracketright
Keys/, = comma
Keys/. = period
Keys// = slash
Keys/\ = backslash
Keys/F1 = F1
Keys/F2 = F2
Keys/F3 = F3
Keys/F4 = F4
Keys/F5 = F5
Keys/F6 = F6
Keys/F7 = F7
Keys/F8 = F8
Keys/F9 = F9
Keys/F10 = F10
Keys/F11 = F11
Keys/F12 = F12
Keys/ESC = Escape
Keys/INSERT = Insert
Keys/DELETE = Delete
Keys/; = semicolon
Keys/BACKSPACE = BackSpace
Keys/TAB = Tab
Keys/CAPS LOCK = Caps_Lock
Keys/L SHIFT = Shift_L
Keys/R SHIFT = Shift_R
Keys/L CTRL = Control_L
Keys/R ALT = Alt_R
Keys/L WIN = Super_L
Keys/SPACE = space
Keys/R WIN = Super_R
Keys/MENU = Menu
Keys/LEFT = Left
Keys/DOWN = Down
Keys/UP = Up
Keys/RIGHT = Right
Keys/ENTER = Return
[GCKeyboard2]
Device = XInput2/0/Virtual core pointer
[GCKeyboard3]
Device = XInput2/0/Virtual core pointer
[GCKeyboard4]
Device = XInput2/0/Virtual core pointer

View file

@ -0,0 +1,44 @@
[GCPad1]
Device = SDL/0/Microsoft X-Box 360 pad 0
Buttons/A = `Button 0`
Buttons/B = `Button 1`
Buttons/X = `Button 2`
Buttons/Y = `Button 3`
Buttons/Z = `Button 6`
Buttons/Start = `Button 7`
Main Stick/Up = `Axis 4-`
Main Stick/Down = `Axis 4+`
Main Stick/Left = `Axis 3-`
Main Stick/Right = `Axis 3+`
Main Stick/Modifier/Range = 50.0
Main Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
C-Stick/Up = `Axis 1-`
C-Stick/Down = `Axis 1+`
C-Stick/Left = `Axis 0-`
C-Stick/Right = `Axis 0+`
C-Stick/Modifier/Range = 50.0
C-Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
Triggers/L = `Button 4`
D-Pad/Up = `Hat 0 N`
D-Pad/Down = `Hat 0 S`
D-Pad/Left = `Hat 0 W`
D-Pad/Right = `Hat 0 E`
Camera Control/Modifier/Range = 50.0
Triggers/L-Analog = `Full Axis 2+`
Triggers/R-Analog = `Full Axis 5+`
Triggers/R = `Button 5`
[GCPad2]
Device = XInput2/0/Virtual core pointer
Main Stick/Modifier/Range = 50.0
C-Stick/Modifier/Range = 50.0
Camera Control/Modifier/Range = 50.0
[GCPad3]
Device = XInput2/0/Virtual core pointer
Main Stick/Modifier/Range = 50.0
C-Stick/Modifier/Range = 50.0
Camera Control/Modifier/Range = 50.0
[GCPad4]
Device = XInput2/0/Virtual core pointer
Main Stick/Modifier/Range = 50.0
C-Stick/Modifier/Range = 50.0
Camera Control/Modifier/Range = 50.0

View file

@ -0,0 +1,58 @@
[Logs]
ActionReplay = False
AI = False
Audio = False
BOOT = False
CI = False
COMMON = False
CONSOLE = False
CORE = False
CP = False
DIO = False
DSP = False
DSPHLE = False
DSPLLE = False
DSPMails = False
DVD = False
EXI = False
FileMon = False
FRAMEDUMP = False
GDB_STUB = False
GP = False
HLE = False
Host GPU = False
HSP = False
IOS = False
IOS_DI = False
IOS_ES = False
IOS_FS = False
IOS_NET = False
IOS_SD = False
IOS_SSL = False
IOS_STM = False
IOS_USB = False
IOS_WC24 = False
IOS_WFS = False
IOS_WIIMOTE = False
JIT = False
MASTER = False
MemCard Manager = False
MI = False
NETPLAY = False
OSREPORT = False
OSREPORT_HLE = False
PE = False
PI = False
PowerPC = False
SI = False
SP1 = False
SYMBOLS = False
VI = False
Video = False
WII_IPC = False
Wiimote = False
[Options]
Verbosity = 1
WriteToConsole = True
WriteToFile = False
WriteToWindow = True

View file

@ -0,0 +1,29 @@
[Profile]
Device = SDL/0/Microsoft X-Box 360 pad 0
Buttons/A = `Button 0`
Buttons/B = `Button 1`
Buttons/X = `Button 2`
Buttons/Y = `Button 3`
Buttons/Z = `Button 6`
Buttons/Start = `Button 7`
Main Stick/Up = `Axis 4-`
Main Stick/Down = `Axis 4+`
Main Stick/Left = `Axis 3-`
Main Stick/Right = `Axis 3+`
Main Stick/Modifier/Range = 50.0
Main Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
C-Stick/Up = `Axis 1-`
C-Stick/Down = `Axis 1+`
C-Stick/Left = `Axis 0-`
C-Stick/Right = `Axis 0+`
C-Stick/Modifier/Range = 50.0
C-Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
Triggers/L = `Button 4`
Triggers/R = `Button 5`
Triggers/L-Analog = `Full Axis 2+`
Triggers/R-Analog = `Full Axis 5+`
D-Pad/Up = `Hat 0 N`
D-Pad/Down = `Hat 0 S`
D-Pad/Left = `Hat 0 W`
D-Pad/Right = `Hat 0 E`
Camera Control/Modifier/Range = 50.0

View file

@ -0,0 +1,90 @@
[breakpointwidget]
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
[cheatsmanager]
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
[codewidget]
boxsplitter=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x4\0\0\0\x8d\0\0\0\x8d\0\0\0\x8d\0\0\0\x8d\x1\xff\xff\xff\xff\x1\0\0\0\x2\0)
codesplitter=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\0\x8b\0\0\0W\x1\xff\xff\xff\xff\x1\0\0\0\x1\0)
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0t\0\0\x1\x8e\0\0\x2\xf3\0\0\0\0\0\0\0t\0\0\x1\x8e\0\0\x2\xf3\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0t\0\0\x1\x8e\0\0\x2\xf3)
[debugger]
showcode=true
[gamelist]
autorefresh=true
[gridview]
scale=@Variant(\0\0\0\x87?\x80\0\0)
[jitwidget]
asmsplitter=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\0W\0\0\0W\x1\xff\xff\xff\xff\x1\0\0\0\x1\0)
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
tablesplitter=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\0W\0\0\0W\x1\xff\xff\xff\xff\x1\0\0\0\x2\0)
[logconfigwidget]
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
[logging]
font=0
wraplines=false
[logwidget]
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
[mainwindow]
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\0\0\0\x3\x1f\0\0\x2\xcc\0\0\0\0\0\0\0\0\0\0\x3\x1f\0\0\x2\xcc\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\0\0\0\x3\x1f\0\0\x2\xcc)
state=@ByteArray(\0\0\0\xff\0\0\0\0\xfd\0\0\0\x1\0\0\0\0\0\0\x1\x8f\0\0\x2\x80\xfc\x2\0\0\0\x1\xfc\0\0\0t\0\0\x2\x80\0\0\0\0\0\xff\xff\xff\xfa\xff\xff\xff\xff\x2\0\0\0\n\xfb\0\0\0\x6\0l\0o\0g\0\0\0\0\0\xff\xff\xff\xff\0\0\0\x88\0\xff\xff\xff\xfb\0\0\0\x12\0l\0o\0g\0\x63\0o\0n\0\x66\0i\0g\0\0\0\0\0\xff\xff\xff\xff\0\0\x1\xc3\0\xff\xff\xff\xfb\0\0\0\b\0\x63\0o\0\x64\0\x65\0\0\0\0\0\xff\xff\xff\xff\0\0\x2\x2\0\xff\xff\xff\xfb\0\0\0\x12\0r\0\x65\0g\0i\0s\0t\0\x65\0r\0s\0\0\0\0\0\xff\xff\xff\xff\0\0\0]\0\xff\xff\xff\xfb\0\0\0\xe\0t\0h\0r\0\x65\0\x61\0\x64\0s\0\0\0\0\0\xff\xff\xff\xff\0\0\x2\x14\0\xff\xff\xff\xfb\0\0\0\n\0w\0\x61\0t\0\x63\0h\0\0\0\0\0\xff\xff\xff\xff\0\0\0\x84\0\xff\xff\xff\xfb\0\0\0\x16\0\x62\0r\0\x65\0\x61\0k\0p\0o\0i\0n\0t\0s\0\0\0\0\0\xff\xff\xff\xff\0\0\0\x84\0\xff\xff\xff\xfb\0\0\0\f\0m\0\x65\0m\0o\0r\0y\0\0\0\0\0\xff\xff\xff\xff\0\0\0]\0\xff\xff\xff\xfb\0\0\0\xe\0n\0\x65\0t\0w\0o\0r\0k\0\0\0\0\0\xff\xff\xff\xff\0\0\x2\x1d\0\xff\xff\xff\xfb\0\0\0\x12\0j\0i\0t\0w\0i\0\x64\0g\0\x65\0t\0\0\0\0\0\xff\xff\xff\xff\0\0\0\xc4\0\xff\xff\xff\0\0\x3 \0\0\x2w\0\0\0\x4\0\0\0\x4\0\0\0\b\0\0\0\b\xfc\0\0\0\x1\0\0\0\x2\0\0\0\x1\0\0\0\xe\0t\0o\0o\0l\0\x62\0\x61\0r\x1\0\0\0\0\xff\xff\xff\xff\0\0\0\0\0\0\0\0)
[memorywidget]
addrspace_auxiliary=false
addrspace_effective=true
addrspace_physical=false
bplog=true
bpread=false
bpreadwrite=true
bpwrite=false
display_type=1
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
inputcombo=1
splitter=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\xff\xff\xff\xff\xff\xff\xff\xff\x1\xff\xff\xff\xff\x1\0\0\0\x1\0)
[netplaydialog]
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\x2\x7f\0\0\x1\xf3\0\0\0\0\0\0\0\x14\0\0\x2\x7f\0\0\x1\xf3\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\x2\x7f\0\0\x1\xf3)
splitter=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\0\xa5\0\0\0\xd7\x1\xff\xff\xff\xff\x1\0\0\0\x1\0)
[networkwidget]
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
[registerwidget]
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
[renderwidget]
geometry=@ByteArray()
[tableheader]
state=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x2\x1\0\0\0\0\0\0\0\0\0\0\0\xe(?\0\0\0\b\0\0\0\t\0\0\0\x64\0\0\0\b\0\0\0\x64\0\0\0\v\0\0\0\x64\0\0\0\n\0\0\0\x64\0\0\0\r\0\0\0\x64\0\0\0\f\0\0\0\x64\0\0\0\x3\0\0\0\x64\0\0\0\x5\0\0\0\x46\0\0\x3\x13\0\0\0\xe\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x64\0\0\0&\0\0\0\x84\0\0\0\0\0\0\0\xe\0\0\0&\0\0\0\x1\0\0\0\x2\0\0\0\x66\0\0\0\x1\0\0\0\x2\0\0\x1\x6\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x1\x6\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0&\0\0\0\x1\0\0\0\x2\0\0\0U\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\x2\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\0)
[threadwidget]
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)
[toolbar]
visible=true
[userstyle]
enabled=false
name=
[watchwidget]
floating=false
geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31\0\0\0\0\0\0\0\0\x5\0\0\0\0\0\0\0\0\x14\0\0\0\x63\0\0\0\x31)

View file

@ -0,0 +1,101 @@
[Wiimote1]
Device = XInput2/0/Virtual core pointer
Buttons/A = `Click 1` | RETURN
Buttons/B = space
Buttons/1 = Tab
Buttons/2 = `grave`
Buttons/- = E
Buttons/+ = R
Tilt/Modifier/Range = 50.0
IMUIR/Enabled = False
Extension = Nunchuk
Nunchuk/Buttons/C = Ctrl
Nunchuk/Buttons/Z = `Click 3`
Nunchuk/Stick/Up = W | UP
Nunchuk/Stick/Down = S | DOWN
Nunchuk/Stick/Left = A | LEFT
Nunchuk/Stick/Right = D | RIGHT
Nunchuk/Stick/Modifier/Range = 50.0
Nunchuk/Stick/Calibration = 100.00 141.42 100.00 141.42 100.00 141.42 100.00 141.42
Nunchuk/Tilt/Modifier/Range = 50.0
Nunchuk/Shake/Y = LSHIFT & (`Axis Y-` | `Axis Y+` | `Axis X-` | `Axis X+`)
Classic/Left Stick/Modifier/Range = 50.0
Classic/Right Stick/Modifier/Range = 50.0
Guitar/Stick/Modifier/Range = 50.0
Drums/Stick/Modifier/Range = 50.0
Turntable/Stick/Modifier/Range = 50.0
uDraw/Stylus/Modifier/Range = 50.0
Drawsome/Stylus/Modifier/Range = 50.0
D-Pad/Down = F
PrimeHack/Beam 1 = `1` & !E
PrimeHack/Beam 2 = `2` & !E
PrimeHack/Beam 3 = `3` & !E
PrimeHack/Beam 4 = `4` & !E
PrimeHack/Next Beam = !E & `Axis Z+`
PrimeHack/Previous Beam = !E & `Axis Z-`
PrimeHack/Visor 1 = E & (!`1` & !`2` & !`3`)
PrimeHack/Visor 2 = E & `1`
PrimeHack/Visor 3 = E & `2`
PrimeHack/Visor 4 = E & `3`
PrimeHack/Next Visor = E & `Axis Z+`
PrimeHack/Previous Visor = E & `Axis Z-`
PrimeHack/AltProfile = Disabled
Camera Control/Modifier/Range = 50.0
PrimeHack/Spring Ball = Alt
PrimeHack/Grapple Lasso = Shift
[Wiimote2]
Device = XInput2/0/Virtual core pointer
Tilt/Modifier/Range = 50.0
Nunchuk/Stick/Modifier/Range = 50.0
Nunchuk/Tilt/Modifier/Range = 50.0
Classic/Left Stick/Modifier/Range = 50.0
Classic/Right Stick/Modifier/Range = 50.0
Guitar/Stick/Modifier/Range = 50.0
Drums/Stick/Modifier/Range = 50.0
Turntable/Stick/Modifier/Range = 50.0
uDraw/Stylus/Modifier/Range = 50.0
Drawsome/Stylus/Modifier/Range = 50.0
PrimeHack/AltProfile = Disabled
Camera Control/Modifier/Range = 50.0
[Wiimote3]
Device = XInput2/0/Virtual core pointer
Tilt/Modifier/Range = 50.0
Nunchuk/Stick/Modifier/Range = 50.0
Nunchuk/Tilt/Modifier/Range = 50.0
Classic/Left Stick/Modifier/Range = 50.0
Classic/Right Stick/Modifier/Range = 50.0
Guitar/Stick/Modifier/Range = 50.0
Drums/Stick/Modifier/Range = 50.0
Turntable/Stick/Modifier/Range = 50.0
uDraw/Stylus/Modifier/Range = 50.0
Drawsome/Stylus/Modifier/Range = 50.0
PrimeHack/AltProfile = Disabled
Camera Control/Modifier/Range = 50.0
[Wiimote4]
Device = XInput2/0/Virtual core pointer
Tilt/Modifier/Range = 50.0
Nunchuk/Stick/Modifier/Range = 50.0
Nunchuk/Tilt/Modifier/Range = 50.0
Classic/Left Stick/Modifier/Range = 50.0
Classic/Right Stick/Modifier/Range = 50.0
Guitar/Stick/Modifier/Range = 50.0
Drums/Stick/Modifier/Range = 50.0
Turntable/Stick/Modifier/Range = 50.0
uDraw/Stylus/Modifier/Range = 50.0
Drawsome/Stylus/Modifier/Range = 50.0
PrimeHack/AltProfile = Disabled
Camera Control/Modifier/Range = 50.0
[BalanceBoard]
Device = XInput2/0/Virtual core pointer
Tilt/Modifier/Range = 50.0
Nunchuk/Stick/Modifier/Range = 50.0
Nunchuk/Tilt/Modifier/Range = 50.0
Classic/Left Stick/Modifier/Range = 50.0
Classic/Right Stick/Modifier/Range = 50.0
Guitar/Stick/Modifier/Range = 50.0
Drums/Stick/Modifier/Range = 50.0
Turntable/Stick/Modifier/Range = 50.0
uDraw/Stylus/Modifier/Range = 50.0
Drawsome/Stylus/Modifier/Range = 50.0
PrimeHack/AltProfile = Disabled
Camera Control/Modifier/Range = 50.0