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FEATURES: migrated pretty system names
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@ -271,6 +271,9 @@
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"dreamcast": {
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"name": "Sega Dreamcast"
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},
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"dc": {
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"name": "Sega Dreamcast"
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},
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"easyrpg": {
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"name": "EasyRPG Game Engine"
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},
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@ -310,6 +313,9 @@
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"gamegear": {
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"name": "Sega Game Gear"
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},
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"gg": {
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"name": "Sega Game Gear"
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},
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"gb": {
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"name": "Nintendo Game Boy"
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},
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@ -1,23 +0,0 @@
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cemu^Cemu (Nintendo Wii U Standalone Emulator)
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citra^Citra (Nintendo 3DS Standalone Emulator, via Ponzu)
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dolphin^Dolphin (Nintendo GameCube / Wii Standalone Emulator)
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duckstation^Duckstation (Sony Playstation Standalone Emulator)
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gb^Nintendo GameBoy
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gba^Nintendo GameBoy Advance
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gbc^Nintendo GameBoy Color
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genesis^Sega Genesis/Master System
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gg^Sega GameGear
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mame^MAME (Multi-Arcade Machine Standalone Emulator)
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melonds^MelonDS (Nintendo DS Standalone Emulator)
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n64^Nintendo 64
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pcsx2^PCSX2 (Sony Playstation 2 Standalone Emulator)
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ppsspp^PPSSPP (Sony PSP Standalone Emulator)
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primehack^Primehack (Metroid Prime Standalone Emulator)
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psx_ra^Sony Playstation (RetroArch Core)
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retroarch^RetroArch (Multi-emulator Frontend)
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rpcs3^RPCS3 (Sony Playstation 3 Standalone Emulator)
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ryujinx^Ryujinx (Nintendo Switch Standalone Emulator)
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snes^Nintendo Super Nintendo
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vita3k^Vita3K (Sony PSVita Standalone Emulator)
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xemu^XEMU (Microsoft Xbox Standalone Emulator)
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yuzu^Yuzu (Nintendo Switch Standalone Emulator, via Ponzu)
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@ -1,15 +0,0 @@
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cemu^/app/bin/Cemu-wrapper
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citra^/var/data/ponzu/Citra/bin/citra-qt
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dolphin^/app/bin/dolphin-emu
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duckstation^/app/bin/duckstation-qt
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mame^/app/bin/mame
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melonds^/app/bin/melonds
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pcsx2^/app/bin/pcsx2-qt
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ppsspp^/app/bin/PPSSPPSDL
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primehack^/app/bin/primehack-wrapper
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retroarch^/app/bin/retroarch
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rpcs3^/app/bin/rpcs3
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ryujinx^/app/bin/Ryujinx.sh
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vita3k^/app/bin/Vita3K
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xemu^/app/bin/xemu
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yuzu^/var/data/ponzu/Yuzu/bin/yuzu
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@ -34,6 +34,7 @@ finit_options_list="$config/retrodeck/reference_lists/finit_options_list.cfg"
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splashscreen_dir="/var/config/ES-DE/resources/graphics/extra_splashes" # The default location of extra splash screens
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current_splash_file="/var/config/ES-DE/resources/graphics/splash.svg" # The active splash file that will be shown on boot
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default_splash_file="/var/config/ES-DE/resources/graphics/splash-orig.svg" # The default RetroDECK splash screen
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# TODO: instead of this maybe we can iterate the features.json
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multi_user_emulator_config_dirs="$config/retrodeck/reference_lists/multi_user_emulator_config_dirs.cfg" # A list of emulator config folders that can be safely linked/unlinked entirely in multi-user mode
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rd_es_themes="/app/share/es-de/themes" # The directory where themes packaged with RetroDECK are stored
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lockfile="/var/config/retrodeck/.lock" # Where the lockfile is located
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@ -49,7 +50,6 @@ rd_appdata="/app/share/appdata/net.retrodeck.retrodeck.appdata.xml"
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rpcs3_firmware="http://dus01.ps3.update.playstation.net/update/ps3/image/us/2023_0228_05fe32f5dc8c78acbcd84d36ee7fdc5b/PS3UPDAT.PUP"
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RA_API_URL="https://retroachievements.org/dorequest.php" # API URL for RetroAchievements.org
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presets_dir="$config/retrodeck/presets" # Repository for all system preset config files
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pretty_system_names_reference_list="$config/retrodeck/reference_lists/pretty_system_names.cfg" # An internal translation list for turning internal names (eg. gbc) to "pretty" names (Nintendo GameBoy Color)
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git_organization_name="RetroDECK" # The name of the organization in our git repository such as GitHub
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cooker_repository_name="Cooker" # The name of the cooker repository under RetroDECK organization
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features="$config/retrodeck/reference_lists/features.json" # A file where all the RetroDECK and component capabilities are kept for querying
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@ -322,16 +322,18 @@ backup_retrodeck_userdata() {
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make_name_pretty() {
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# This function will take an internal system name (like "gbc") and return a pretty version for user display ("Nintendo GameBoy Color")
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# If the name is nout found it only returns the short name such as "gbc"
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# USAGE: make_name_pretty "system name"
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local system=$(grep "$1^" "$pretty_system_names_reference_list")
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if [[ ! -z "$system" ]]; then
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IFS='^' read -r internal_name pretty_name < <(echo "$system")
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else
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pretty_name="$1"
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fi
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local system_name="$1"
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# Use jq to parse the JSON and find the pretty name
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local pretty_name=$(jq -r --arg name "$system_name" '.system[$name].name // $name' "$features")
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echo "$pretty_name"
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}
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finit_browse() {
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# Function for choosing data directory location during first/forced init
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path_selected=false
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