This commit is contained in:
Rekku 2024-08-23 18:36:25 +01:00
parent 75ffa58d47
commit b4307d1487

View file

@ -11,13 +11,15 @@ on:
options:
- linux
- windows
- both
- mac
- all
env:
GODOT_VERSION: 4.3
GODOT_PROJECT_LOCATION: tools/configurator/project.godot
EXPORT_FOLDER_LINUX: bin/Linux
EXPORT_FOLDER_WINDOWS: bin/Windows
EXPORT_FOLDER_MAC: bin/macOS
APPLICATION_NAME: godot_configurator
jobs:
@ -51,7 +53,7 @@ jobs:
# DEBUG BUILDS
- name: Building debug Linux
if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'both' }}
if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
run: |
mkdir -p ${{ env.EXPORT_FOLDER_LINUX }}
./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "Linux/X11 64-bit" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME}}.x86_64
@ -60,27 +62,38 @@ jobs:
# TAR to keep permissions set above
- name: Tar File
if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'both' }}
if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
run: tar cvf ${{ env.APPLICATION_NAME}}_linux_debug_${{ env.DATE}}.tar ${{ env.EXPORT_FOLDER_LINUX}}
- name: Uploading GDExtension artifact debug
if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'both' }}
if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
uses: actions/upload-artifact@v4
with:
name: ${{ env.APPLICATION_NAME }}_linux_debug_${{ env.DATE }}.tar
path: ${{ env.APPLICATION_NAME }}_linux_debug_${{ env.DATE }}.tar
- name: Building debug Windows
if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'both' }}
if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'all' }}
run: |
mkdir -p ${{ env.EXPORT_FOLDER_WINDOWS }}
./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "windows" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_WINDOWS }}/${{ env.APPLICATION_NAME}}.exe
- name: Uploading GDExtension artifact debug
if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'both' }}
if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'all' }}
uses: actions/upload-artifact@v4
with:
name: ${{ env.APPLICATION_NAME }}_windows_debug_${{ env.DATE }}
path: ${{ env.EXPORT_FOLDER_WINDOWS }}/
- name: Building debug macOS
if: ${{ github.event.inputs.job_target == 'mac' || github.event.inputs.job_target == 'all' }}
run: |
mkdir -p ${{ env.EXPORT_FOLDER_MAC }}
./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "macOS" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_MAC}}/${{ env.APPLICATION_NAME}}.exe
- name: Uploading GDExtension artifact debug
if: ${{ github.event.inputs.job_target == 'mac' || github.event.inputs.job_target == 'all' }}
uses: actions/upload-artifact@v4
with:
name: ${{ env.APPLICATION_NAME }}_mac_debug_${{ env.DATE }}
path: ${{ env.EXPORT_FOLDER_MAC }}/