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Flow 2.8
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parent
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25
.github/workflows/build-godot.yml
vendored
25
.github/workflows/build-godot.yml
vendored
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@ -11,13 +11,15 @@ on:
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options:
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- linux
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- windows
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- both
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- mac
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- all
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env:
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GODOT_VERSION: 4.3
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GODOT_PROJECT_LOCATION: tools/configurator/project.godot
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EXPORT_FOLDER_LINUX: bin/Linux
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EXPORT_FOLDER_WINDOWS: bin/Windows
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EXPORT_FOLDER_MAC: bin/macOS
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APPLICATION_NAME: godot_configurator
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jobs:
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@ -51,7 +53,7 @@ jobs:
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# DEBUG BUILDS
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- name: Building debug Linux
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if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'both' }}
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if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
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run: |
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mkdir -p ${{ env.EXPORT_FOLDER_LINUX }}
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./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "Linux/X11 64-bit" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME}}.x86_64
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@ -60,27 +62,38 @@ jobs:
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# TAR to keep permissions set above
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- name: Tar File
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if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'both' }}
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if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
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run: tar cvf ${{ env.APPLICATION_NAME}}_linux_debug_${{ env.DATE}}.tar ${{ env.EXPORT_FOLDER_LINUX}}
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- name: Uploading GDExtension artifact debug
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if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'both' }}
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if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
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uses: actions/upload-artifact@v4
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with:
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name: ${{ env.APPLICATION_NAME }}_linux_debug_${{ env.DATE }}.tar
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path: ${{ env.APPLICATION_NAME }}_linux_debug_${{ env.DATE }}.tar
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- name: Building debug Windows
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if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'both' }}
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if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'all' }}
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run: |
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mkdir -p ${{ env.EXPORT_FOLDER_WINDOWS }}
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./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "windows" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_WINDOWS }}/${{ env.APPLICATION_NAME}}.exe
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- name: Uploading GDExtension artifact debug
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if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'both' }}
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if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'all' }}
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uses: actions/upload-artifact@v4
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with:
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name: ${{ env.APPLICATION_NAME }}_windows_debug_${{ env.DATE }}
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path: ${{ env.EXPORT_FOLDER_WINDOWS }}/
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- name: Building debug macOS
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if: ${{ github.event.inputs.job_target == 'mac' || github.event.inputs.job_target == 'all' }}
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run: |
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mkdir -p ${{ env.EXPORT_FOLDER_MAC }}
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./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "macOS" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_MAC}}/${{ env.APPLICATION_NAME}}.exe
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- name: Uploading GDExtension artifact debug
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if: ${{ github.event.inputs.job_target == 'mac' || github.event.inputs.job_target == 'all' }}
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uses: actions/upload-artifact@v4
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with:
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name: ${{ env.APPLICATION_NAME }}_mac_debug_${{ env.DATE }}
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path: ${{ env.EXPORT_FOLDER_MAC }}/
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