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On branch feat/godot-configurator
Changes to be committed: modified: tools/configurator/main.gd
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@ -49,14 +49,14 @@ func _on_quickresume_advanced_pressed():
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func _on_bios_button_pressed():
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bios_type = 0
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log_parameters[2] += "Bios_Check"
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log_parameters[2] = log_text + "Bios_Check"
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log_results = class_functions.execute_command(wrapper_command, log_parameters, false)
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load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn")
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status_code_label.text = str(log_results["exit_code"])
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func _on_bios_button_expert_pressed():
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bios_type = 1
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log_parameters[2] += "Advanced_Bios_Check"
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log_parameters[2] = log_text + "Advanced_Bios_Check"
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log_results = class_functions.execute_command(wrapper_command, log_parameters, false)
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load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn")
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status_code_label.text = str(log_results["exit_code"])
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