Update to Godot 4.2

Update theme
Create custom theme (WIP)
Theme cleanup
This commit is contained in:
WallK 2023-12-15 16:37:37 +02:00
parent 70efa031b4
commit b5670420f2
9 changed files with 2498 additions and 3307 deletions

View file

@ -1,6 +1,5 @@
[gd_scene load_steps=15 format=3 uid="uid://qk2gw74anwlq"]
[ext_resource type="Theme" uid="uid://yqkvsb5q7pab" path="res://res/pixel_ui_theme/PixelTheme.tres" id="1_36ht7"]
[ext_resource type="Texture2D" uid="uid://bv6vh33cnfaw4" path="res://icon.svg" id="1_axfei"]
[ext_resource type="Script" path="res://main.gd" id="1_obpq7"]
[ext_resource type="AudioStream" uid="uid://dig4pco500pyt" path="res://res/configurator.mp3" id="3_xivj6"]
@ -67,7 +66,6 @@ offset_right = -3.0
offset_bottom = -62.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("1_36ht7")
script = ExtResource("1_obpq7")
[node name="Panel" type="Panel" parent="."]
@ -95,13 +93,10 @@ grow_vertical = 2
[node name="TabContainer" type="TabContainer" parent="MarginContainer"]
layout_mode = 2
theme = ExtResource("1_36ht7")
tab_alignment = 1
[node name="System" type="TabBar" parent="MarginContainer/TabContainer"]
visible = false
layout_mode = 2
theme = ExtResource("1_36ht7")
[node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer/TabContainer/System"]
layout_mode = 2
@ -175,7 +170,6 @@ text = "Advanced"
[node name="Graphics" type="TabBar" parent="MarginContainer/TabContainer"]
visible = false
layout_mode = 2
theme = ExtResource("1_36ht7")
[node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer/TabContainer/Graphics"]
layout_mode = 2
@ -264,8 +258,8 @@ disabled = true
text = "TATE Mode (coming soon)"
[node name="Controls" type="TabBar" parent="MarginContainer/TabContainer"]
visible = false
layout_mode = 2
theme = ExtResource("1_36ht7")
[node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer/TabContainer/Controls"]
layout_mode = 0
@ -327,7 +321,6 @@ text = "Hotkey Activation Sound (coming soon)
[node name="Tools" type="TabBar" parent="MarginContainer/TabContainer"]
visible = false
layout_mode = 2
theme = ExtResource("1_36ht7")
[node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer/TabContainer/Tools"]
layout_mode = 2
@ -438,8 +431,8 @@ text = "Move User Files"
layout_mode = 2
[node name="Network" type="TabBar" parent="MarginContainer/TabContainer"]
visible = false
layout_mode = 2
theme = ExtResource("1_36ht7")
[node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer/TabContainer/Network"]
layout_mode = 2
@ -592,7 +585,6 @@ text = "Start FTP Server"
[node name="Troubleshoot" type="TabBar" parent="MarginContainer/TabContainer"]
visible = false
layout_mode = 2
theme = ExtResource("1_36ht7")
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/TabContainer/Troubleshoot"]
layout_mode = 0
@ -646,7 +638,6 @@ text = "Full RetroDECK Reset"
[node name="Configurator" type="TabBar" parent="MarginContainer/TabContainer"]
visible = false
layout_mode = 2
theme = ExtResource("1_36ht7")
[node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer/TabContainer/Configurator"]
layout_mode = 2
@ -714,7 +705,6 @@ text = "|| ------( )--------"
[node name="About" type="TabBar" parent="MarginContainer/TabContainer"]
visible = false
layout_mode = 2
theme = ExtResource("1_36ht7")
[node name="Icon" type="Sprite2D" parent="MarginContainer/TabContainer/About"]
visible = false

View file

@ -12,7 +12,7 @@ config_version=5
config/name="RetroDECK Configurator"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.1", "GL Compatibility")
config/features=PackedStringArray("4.2", "GL Compatibility")
boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 0)
boot_splash/show_image=false
config/icon="res://icon.svg"
@ -23,6 +23,10 @@ window/size/viewport_width=1280
window/size/viewport_height=800
window/size/borderless=true
[gui]
theme/custom="res://res/pixel_ui_theme/RetroDECKTheme.tres"
[input]
ui_accept={

View file

@ -1,12 +1,14 @@
[gd_scene load_steps=2 format=3 uid="uid://df1jvroo4xcx4"]
[ext_resource type="Theme" uid="uid://dnpvxewkoebee" path="res://pixel_ui_theme/PixelTheme.tres" id="1"]
[ext_resource type="Theme" uid="uid://dnpvxewkoebee" path="res://res/pixel_ui_theme/PixelTheme_leather.tres" id="1"]
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("1")
[node name="Panel" type="Panel" parent="."]

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@ -1,31 +1,31 @@
Godot Pixel Theme
Version: 1.2
Author: Thowsen Media
-----------------------------
- Changelog -
1.2:
- Added several new pre-made color-themes: Blood, Leather, Magic, Nature, Paper, Rose and Sky
- Removed unused file from the zip.
1.1:
Bugfixes
-----------------------------
Thanks for purchasing my Pixel UI Theme for Godot 3.
Along with this readme, you should find the following files:
8x8_ui_elements.png This spritesheet/textureatlas are the various textures for the StyleBoxTextures for the various controls such as buttons, panels, etc.
8x8_ui_icons.png These are a bunch of 8x8 pixel size UI Icons which is included in this asset.
PixelTheme.tres This is the theme file - plop it onto your main control, or set it in Project Settings (gui/theme/custom) or just search for 'Theme' in the Project -> Project Settings dialogue.
# Customization
If you'd like to customize the theme, you may duplicate the PixelTheme.tres file by right-clicking it.
Alternatively, you can easily open the 8x8_ui_elements.png file in your favorite image editor such as Photoshop/Gimp/Krita and add a color layer using a 'Color' or 'Overlay' blend mode.
If you have any problems, or have feature requests, don't hesitate to comment on the itch.io page.
# License
You can use it for commercial and non-commercial work, for as many projects as you want. Please don't redistribute or resell the theme, though!
Thank you
- Peter
Godot Pixel Theme
Version: 1.2
Author: Thowsen Media
-----------------------------
- Changelog -
1.2:
- Added several new pre-made color-themes: Blood, Leather, Magic, Nature, Paper, Rose and Sky
- Removed unused file from the zip.
1.1:
Bugfixes
-----------------------------
Thanks for purchasing my Pixel UI Theme for Godot 3.
Along with this readme, you should find the following files:
8x8_ui_elements.png This spritesheet/textureatlas are the various textures for the StyleBoxTextures for the various controls such as buttons, panels, etc.
8x8_ui_icons.png These are a bunch of 8x8 pixel size UI Icons which is included in this asset.
PixelTheme.tres This is the theme file - plop it onto your main control, or set it in Project Settings (gui/theme/custom) or just search for 'Theme' in the Project -> Project Settings dialogue.
# Customization
If you'd like to customize the theme, you may duplicate the PixelTheme.tres file by right-clicking it.
Alternatively, you can easily open the 8x8_ui_elements.png file in your favorite image editor such as Photoshop/Gimp/Krita and add a color layer using a 'Color' or 'Overlay' blend mode.
If you have any problems, or have feature requests, don't hesitate to comment on the itch.io page.
# License
You can use it for commercial and non-commercial work, for as many projects as you want. Please don't redistribute or resell the theme, though!
Thank you
- Peter

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