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DOLPHIN: improved wiimote pointer emulation for controllers [skip ci]
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@ -4,7 +4,7 @@ Buttons/A = SOUTH
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Buttons/B = EAST
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Buttons/X = NORTH
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Buttons/Y = WEST
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Buttons/Z = TR
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Buttons/Z = `TR` | `TL`
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Buttons/Start = START
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Main Stick/Up = `Axis 1-`
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Main Stick/Down = `Axis 1+`
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@ -22,3 +22,8 @@ Other State Hotkeys/Decrease Selected State Slot = @(Ctrl+J)
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General/Toggle Fullscreen = @(Ctrl+Return)
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General/Control NetPlay Golf Mode = @(Alt+H)
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Wii/Press Sync Button = @(Alt+W)
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Wii/Connect Wii Remote 1 = @(Alt+W+`1`)
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Wii/Connect Wii Remote 2 = @(Alt+W+`2`)
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Wii/Connect Wii Remote 3 = @(Alt+W+`3`)
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Wii/Connect Wii Remote 4 = @(Alt+W+`4`)
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Wii/Connect Balance Board = @(Alt+W+`5`)
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@ -10,7 +10,7 @@ Drums/Stick/Modifier/Range = 50.0
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Turntable/Stick/Modifier/Range = 50.0
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uDraw/Stylus/Modifier/Range = 50.0
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Drawsome/Stylus/Modifier/Range = 50.0
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Buttons/A = SOUTH
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Buttons/A = `SOUTH` | `Click 1` | `XInput2/0/Virtual core pointer:Click 1`
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Buttons/B = EAST
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Buttons/1 = WEST
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Buttons/2 = NORTH
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@ -75,6 +75,7 @@
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<li>Added new emulator: Vita3K - Reset the emulator to grap the lates changes</li>
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<li>Added new emulator: MAME (Standalone)</li>
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<li>PPSSPP: added hotkeys</li>
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<li>DOLPHIN: improved wiimote pointer emulation for controllers</li>
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<li>Added Steam Sync (with BoilR)</li>
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<li>Quit button after emulators reset should act as an actual full quit button</li>
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<li>Created a quit_retrodeck function to ease the quit in the scripts.</li>
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