mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2025-01-29 19:45:38 +00:00
Added logging as a function.
Added github workflow to build configurator On branch feat/godot-configurator Changes to be committed: new file: .github/workflows/build-configurator.yml new file: tools/configurator/basic modified: tools/configurator/components/bios_check/bios_check.gd modified: tools/configurator/main.gd modified: tools/configurator/main.tscn modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres modified: tools/configurator/scripts/class_functions.gd
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40
.github/workflows/build-configurator.yml
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.github/workflows/build-configurator.yml
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@ -0,0 +1,40 @@
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name: Configurator Build
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on:
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push:
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branches: [feat/godot-uk]
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tags:
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- "v*-test"
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pull_request:
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branches: [feat/godot-uk]
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workflow_dispatch:
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3.3.0
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- name : exportGame
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uses: firebelley/godot-export@v5.2.1
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with:
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cache: true
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godot_executable_download_url: https://download.tuxfamily.org/godotengine/4.2.2/Godot_v4.2.2-stable_linux.x86_64.zip
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godot_export_templates_download_url: https://download.tuxfamily.org/godotengine/4.2.2/Godot_v4.2.2-stable_export_templates.tpz
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relative_project_path: ./tools/rd-config-test
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relative_export_path: ./
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archive_output: true
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- name: Upload Linux artifact
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uses: actions/upload-artifact@v4
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with:
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name: Linux Configurator
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path: /home/runner/work/RetroDECK_UK/RetroDECK_UK/linux.zip
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- name: Upload Windows artifact
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uses: actions/upload-artifact@v4
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with:
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name: Windows Configurator
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path: /home/runner/work/RetroDECK_UK/RetroDECK_UK/windows.zip
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2
tools/configurator/basic
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tools/configurator/basic
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[2024-07-28 11:10:38.087] [INFO] Configurator: check_bios_files
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[2024-07-28 11:11:04.473] [INFO] Configurator: check_bios_files
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@ -3,17 +3,20 @@ extends Control
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var classFunctions: ClassFunctions
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var file := FileAccess
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var bios_tempfile : String
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var command: String = "../../tools/retrodeck_function_wrapper.sh"
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var console: bool = false
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var BIOS_COLUMNS_BASIC := ["BIOS File Name", "System", "Found", "Hash Match", "Description"]
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var BIOS_COLUMNS_EXPERT := ["BIOS File Name", "System", "Found", "Hash Match", "Description", "Subdirectory", "Hash"]
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@onready var bios_type:int = get_tree().current_scene.bios_type
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func _ready():
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#Check if XDG_RUNTIME_DIR is set and choose temp file location
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if OS.has_environment("XDG_RUNTIME_DIR"):
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#bios_tempfile = OS.get_environment("XDG_RUNTIME_DIR") + "/godot_temp/godot_bios_files_checked.tmp"
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bios_tempfile = "/var/config/retrodeck/godot/godot_bios_files_checked.tmp"
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else:
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bios_tempfile = "/var/config/retrodeck/godot_temp/godot_bios_files_checked.tmp"
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bios_tempfile = "/var/config/retrodeck/godot/godot_bios_files_checked.tmp"
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var table := $Table
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classFunctions = ClassFunctions.new()
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@ -33,17 +36,18 @@ func _ready():
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if bios_type == 0: #Basic BIOS button pressed
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#OS.execute("/app/tools/retrodeck_function_wrapper.sh",["check_bios_files", "basic"])
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var command = "../../tools/retrodeck_function_wrapper.sh"
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var parameters = ["log", "i", "Configurator: " + "check_bios_files"]
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var console = false
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var result: Dictionary = classFunctions.execute_command(command, parameters, false)
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parameters = ["check_bios_files"]
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#var parameters = ["log", "i", "Configurator: " + "check_bios_files"]
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# classFunctions.execute_command(command, parameters, false)
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var parameters = ["check_bios_files","basic"]
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#result = classFunctions.execute_command(command, parameters, false)
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#threaded
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await run_thread_command(command, parameters, console)
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else: #Assume advanced BIOS button pressed
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OS.execute("/app/tools/retrodeck_function_wrapper.sh",["check_bios_files"])
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var parameters = ["check_bios_files"]
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classFunctions.execute_command(command, parameters, false)
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await run_thread_command(command, parameters, console)
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#OS.execute("/app/tools/retrodeck_function_wrapper.sh",["check_bios_files"])
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if file.file_exists(bios_tempfile): #File to be removed after script is done
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var bios_list := file.open(bios_tempfile, FileAccess.READ)
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@ -1,8 +1,18 @@
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extends Control
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var class_functions: ClassFunctions
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var bios_type:int
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var status_code_label: Label
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var wrapper_command: String = "../../tools/retrodeck_function_wrapper.sh"
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var log_text = "GD_Configurator: "
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var log_parameters: Array = ["log", "i", log_text]
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var log_results: Dictionary
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func _ready():
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class_functions = ClassFunctions.new()
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_get_nodes()
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add_child(class_functions) # Needed for threaded results
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var children = findElements(self, "Control")
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for n: Control in children: #iterate the children
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if (n.focus_mode == FOCUS_ALL):
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@ -11,6 +21,9 @@ func _ready():
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n.self_modulate.a = 0.5 #make it half transparent
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combine_tkeys()
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func _get_nodes() -> void:
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status_code_label = get_node("%status_code_label")
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func _input(event):
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if event.is_action_pressed("quit"):
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_exit()
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@ -36,22 +49,27 @@ func _on_quickresume_advanced_pressed():
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func _on_bios_button_pressed():
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bios_type = 0
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log_parameters[2] += "Bios_Check"
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log_results = class_functions.execute_command(wrapper_command, log_parameters, false)
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load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn")
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status_code_label.text = str(log_results["exit_code"])
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func _on_bios_button_expert_pressed():
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bios_type = 1
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log_parameters[2] += "Advanced_Bios_Check"
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log_results = class_functions.execute_command(wrapper_command, log_parameters, false)
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load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn")
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status_code_label.text = str(log_results["exit_code"])
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func _on_exit_button_pressed():
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log_parameters[2] += "Exited"
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log_results = class_functions.execute_command(wrapper_command, log_parameters, false)
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_exit()
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func _exit():
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get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
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get_tree().quit()
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func _on_locale_selected(index):
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match index:
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0:
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@ -820,6 +820,23 @@ text = "RetroDECK
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v0.8.0b"
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scroll_active = false
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[node name="status_label" type="Label" parent="Background/side_logo"]
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unique_name_in_owner = true
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layout_mode = 0
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offset_left = -1.0
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offset_top = 412.0
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offset_right = 106.0
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offset_bottom = 453.0
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text = "Status:"
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[node name="status_code_label" type="Label" parent="Background/side_logo/status_label"]
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unique_name_in_owner = true
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layout_mode = 0
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offset_left = 91.0
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offset_top = 2.0
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offset_right = 148.0
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offset_bottom = 34.0
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[node name="exit_button" type="Button" parent="Background"]
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layout_mode = 1
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anchors_preset = -1
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File diff suppressed because one or more lines are too long
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func execute_command(command: String, parameters: Array, console: bool) -> Dictionary:
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var result = {}
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var output = []
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var exit_code = OS.execute(command, parameters, output, console)
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var exit_code = OS.execute(command, parameters, output, console) ## add if exit == 0 etc
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result["output"] = array_to_string(output)
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result["exit_code"] = exit_code
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return result
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