Godot Configurator (#940)

* Feat/godot (#929)

* On branch cooker
 Changes to be committed:
	modified:   ../config/retrodeck/reference_lists/features.json
	modified:   configurator.sh
	modified:   configurator/TabContainer.gd
	modified:   configurator/assets/themes/accesible_theme.tres
	modified:   configurator/assets/themes/modern_theme.tres
	modified:   configurator/assets/themes/retro_theme.tres
	modified:   configurator/main.tscn
	modified:   configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Signal test

* s

* Oops Data Recovery

 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Sliding Rekku

 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/Rekku.gd
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn

* Using less tabs?

 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Generic Save experiment
 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Let it flow

 On branch feat/godot
 Changes to be committed:
	new file:   .github/workflows/build-godot.yml
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* On branch feat/godot
 Changes to be committed:
	modified:   .github/workflows/build-godot.yml

* FLow 2.0

* Flow 2.1

* Flow 2.2

* Flow 2.3

* Flow 2.4

* Flow 2.5

* Flow 2.6

* Flow 2.7

* Flow 2.8

* Flow 2.9

* Flow 2.9

* Flow 2.91

* Flow 2.92

* Emualtor==System

* FFS revert!

* Progress on Cores at last!

* Progress on Cores at lastgit add .!

* Functions

* Bios change

* Removed need for BIOS tmp file for Godot

* Rotten the core!

* Push TEst

* fixed duplicate

* fixed duplicate

* Tidied Bios reading

* Rekku assistant

* Icons and System Tab work

* Generic buttons please

* Generic buttons pleases

* Generic buttons please2

* Rekku gets the saw

* Dialogues

* Fixed link to json file

* Feat/godot (#927)

* Tidied parameter code

* Tricky bios dialogue!

* Mini change

* Tidying icons

* And then there were 5!

* Time to Cook

* INITOOL: added

* SET_SETTING_VALUE: edited to use initool

* Revert "SET_SETTING_VALUE: edited to use initool"

This reverts commit b56916c2b0.

* Revert "INITOOL: added"

This reverts commit 127bcdb6cd.

* POST_UPDATE: update_rd_conf to include steam_sync

* INJECT_FRAMEWORK: added force args [skip ci]

* Progress buttons

* Reset!

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>

* Feedback changes and 16 bit icons

* Launch button change

* On branch feat/godot
 Changes to be committed:
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
	modified:   tools/configurator/scripts/SystemTab.gd

* On branch feat/godot (#935)

Changes to be committed:
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
	modified:   tools/configurator/scripts/SystemTab.gd

Co-authored-by: Rekku <rekku@retrodeck.net>

* Log file refactor

* Log full path?

* Ooops!

* Fix for functions wrapper (#937)

* On branch feat/godot
 Changes to be committed:
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
	modified:   tools/configurator/scripts/SystemTab.gd

* Log file refactor

* Log full path?

* Ooops!

---------

Co-authored-by: Rekku <rekku@retrodeck.net>

* POST_UPDATE: even on PR [skip ci]

* RETRODECK: You know? till now we never quit retrodeck in the end! [skip ci]

* FRAMEWORK: added the possibility to run a game from cli

* RUN_GAME: system name prettyfied

* RUN_GAME: added retroarch cores

* FEATURES: added more launch args

* RUN_GAME: fixed retroarch

* RUN_GAME: various fixes, time up

* FEATURES: fixed libetro with libretro [skip ci]

* RUN_GAME: emulator and system can now be passed as optional arguments

* Reftactored logging and threading

* URL

* Desktop Mode

* Hide logo

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>
This commit is contained in:
MonkeyX 2024-09-09 14:36:11 +01:00 committed by GitHub
parent 5ff1e645a7
commit eec932471d
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
842 changed files with 14312 additions and 287 deletions

View file

@ -1,4 +1,3 @@
{
"about_links": {
"rd_changelog": {
@ -850,7 +849,7 @@
}
]
},
"picodrive_libetro": {
"picodrive_libretro": {
"name": "PicoDrive",
"description": "SEGA MS/MD/CD/32X Libretro Core",
"system": [
@ -867,7 +866,7 @@
}
]
},
"genesisplusgx_libetro": {
"genesisplusgx_libretro": {
"name": "Genesis Plus GX",
"description": "SEGA MS/GG/MD/CD Libretro Core",
"system": [
@ -884,7 +883,7 @@
}
]
},
"genesisplusgxwide_libetro": {
"genesisplusgxwide_libretro": {
"name": "Genesis Plus GX Wide",
"description": "SEGA MS/GG/MD/CD Libretro Core for Wide Screen",
"system": [
@ -900,7 +899,7 @@
}
]
},
"mupen64plus-next_libetro": {
"mupen64plus-next_libretro": {
"name": "Mupen64Plus-Next",
"description": "Nintendo 64 Libretro Core",
"system": "n64",
@ -912,7 +911,7 @@
}
]
},
"snes9x-current_libetro": {
"snes9x-current_libretro": {
"name": "Snes9x - Current",
"description": "Super Nintendo Libretro Core",
"system": "snes",
@ -925,7 +924,7 @@
}
]
},
"gambatte_libetro": {
"gambatte_libretro": {
"name": "Gambatte",
"description": "Game Boy/Color Libretro Core",
"system": [
@ -940,7 +939,7 @@
}
]
},
"mgba_libetro": {
"mgba_libretro": {
"name": "mGBA",
"description": "Game Boy Advance Libretro Core",
"system": "gba",
@ -961,7 +960,8 @@
"system": [
"arcade"
],
"launch": "mame"
"launch": "mame",
"launch-args": "-inipath /var/config/mame/ini -rompath $(dirname \"$game\") $game"
},
"citra": {
"description": "Citra Nintendo 3DS Emulator (via Ponzu)",
@ -977,19 +977,19 @@
}
]
},
"ruffle": {
"description": "Flash Games emulator",
"name" : "Ruffle",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_about/what-is-retrodeck/",
"system" : "flash",
"launch": "ruffle-rd-wrapper.sh"
},
"ruffle": {
"description": "Flash Games emulator",
"name" : "Ruffle",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_about/what-is-retrodeck/",
"system" : "flash",
"launch": "ruffle-rd-wrapper.sh"
},
"melonds": {
"description": "MelonDS Nintendo DS Emulator",
"name": "melonds",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/melonds/melonds-guide/",
"system": "nds",
"launch": "MelonDS"
"launch": "melonDS"
},
"pcsx2": {
"name": "pcsx2",
@ -997,6 +997,7 @@
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/pcsx2/pcsx2-guide/",
"system": "ps2",
"launch": "pcsx2-qt",
"launch-args": "-batch $game",
"properties": [
{
"ask_to_exit": true,
@ -1009,6 +1010,7 @@
"description": "PlayStation Emulator",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/duckstation/duckstation-guide/",
"launch": "duckstation-qt",
"launch-args": "-batch $game",
"system": "psx",
"properties": [
{
@ -1035,7 +1037,8 @@
"description": "Vita3K PSVita Emulator",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/vita3k/vita3k-guide/",
"system": "psvita",
"launch": "Vita3K"
"launch": "Vita3K",
"launch-args": "-r $game.psvita"
},
"rpcs3": {
"name": "RPCS3",
@ -1043,6 +1046,7 @@
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/rpcs3/rpcs3-guide/",
"system": "ps3",
"launch": "rpcs3",
"launch-override": "cd $(dirname $game) && rpcs3 $game",
"properties": [
{
"ask_to_exit": true
@ -1062,6 +1066,7 @@
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_about/what-is-retrodeck/",
"launch": "Yuzu",
"system": "switch",
"launch-args": "-f -g $game",
"ponzu": true,
"abxy_button": true
},
@ -1070,6 +1075,7 @@
"description": "Dolphin Wii and GameCube Emulator",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/dolphin-primehack/dolphin-primehack-guide/",
"launch": "dolphin-emu-wrapper",
"launch-args": "-e $game",
"system": [
"gc",
"wii"
@ -1089,6 +1095,7 @@
"description": "A fork of Dolphiin to enhance Metroid Prime experience",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/dolphin-primehack/dolphin-primehack-guide/",
"launch": "primehack-wrapper",
"launch-args": "-e $game",
"system": [
"wii"
],
@ -1105,6 +1112,7 @@
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/cemu/cemu-guide/",
"system": "wiiu",
"launch": "Cemu-wrapper",
"launch-args": "-g $game",
"properties": [
{
"abxy_button": true,
@ -1117,7 +1125,8 @@
"name": "xemu",
"url": "https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/xemu/xemu-guide/",
"system": "xbox",
"launch": "xemu"
"launch": "xemu",
"launch-args": "-dvd_path $game"
},
"es-de": {
"description": "ES-DE Emulation Frontend",

View file

@ -132,8 +132,9 @@ elif [[ "$new_version_major_rev" -eq "$current_version_major_rev" ]]; then
fi
fi
# Perform post_update commands for current version if it is a cooker
if grep -qF "cooker" <<< $hard_version; then # If newly-installed version is a "cooker" build, always perform post_update commands for current version
# Perform post_update commands for current version if it is a cooker or PR
if grep -qF "cooker" <<< "$hard_version" || grep -qF "PR" <<< "$hard_version"; then
# If newly-installed version is a "cooker" or "PR" build, always perform post_update commands for current version
if [[ "$(echo $hard_version | cut -d'-' -f2)" == "$new_version" ]]; then
is_newer_version="true"
fi

View file

@ -891,3 +891,125 @@ start_retrodeck() {
log i "Starting RetroDECK v$version"
es-de
}
run_game() {
# Initialize variables
emulator=""
system=""
# Parse options
while getopts ":e:s:" opt; do
case ${opt} in
e )
emulator=$OPTARG
;;
s )
system=$OPTARG
;;
\? )
echo "Usage: $0 --run [-e emulator] [-s system] game"
exit 1
;;
esac
done
shift $((OPTIND -1))
# Check for game argument
if [[ -z "$1" ]]; then
echo "Error: Game file is required."
echo "Usage: $0 --run [-e emulator] [-s system] game"
exit 1
fi
game=$1
# If no system is provided, extract it from the game path
if [[ -z "$system" ]]; then
system=$(echo "$game" | grep -oP '(?<=roms/)[^/]+')
fi
log d "Emulator: $emulator"
log d "System: $system"
log d "Game: $game"
# Query the features JSON for emulators that support the system
local emulators=$(jq -r --arg system "$system" '
.emulator | to_entries[] |
select(
(.value.system == $system) or
(.value.system[]? == $system)
) | .key' "$features")
# Check if the system is handled by RetroArch cores
local retroarch_cores=$(jq -r --arg system "$system" '
.emulator.retroarch.cores | to_entries[] |
select(
.value.system == $system or
(.value.system[]? == $system)
) | .key' "$features")
# if the emulator is given and it's a retroarch core just execute it
if [[ "$emulator" == *"_libretro" ]]; then
local core_path="/var/config/retroarch/cores/$emulator.so"
log d "Running RetroArch core: $core_path"
log d "Command: retroarch -L $core_path \"$game\""
eval "retroarch -L $core_path \"$game\""
return 1
fi
# If the system is handled by RetroArch cores, add them to the list of emulators
if [[ -n "$retroarch_cores" ]]; then
emulators=$(echo -e "$emulators\n$retroarch_cores")
fi
local pretty_system=$(jq -r --arg system "$system" '.system[$system].name' "$features")
# Check if multiple emulators are found and prompt the user to select one with zenity
if [[ $(echo "$emulators" | wc -l) -gt 1 ]]; then
emulator=$(echo "$emulators" | zenity --list --title="Select Emulator" --text="Multiple emulators found for $pretty_system. Select one to run." --column="Emulator")
else
emulator="$emulators"
fi
# If no emulator was selected, exit
if [[ -z "$emulator" ]]; then
log e "No emulator selected. Exiting."
return 1
fi
log d "Run game: selected emulator $emulator"
# Handle RetroArch core separately
if [[ "$emulator" == *"_libretro" ]]; then
local core_path="/var/config/retroarch/cores/$emulator.so"
log d "Running RetroArch core: $core_path"
log d "Command: retroarch -L $core_path \"$game\""
eval "retroarch -L $core_path \"$game\""
else
# Check if launch-override exists
local launch_override=$(jq -r ".emulator.$emulator.\"launch-override\"" "$features")
if [[ "$launch_override" != "null" ]]; then
# Use launch-override
launch_override=${launch_override//\$game/\"$game\"}
log d "Using launch-override: $launch_override"
eval "$launch_override"
else
# Use standard launch and launch-args
local launch_command=$(jq -r ".emulator.$emulator.launch" "$features")
local launch_args=$(jq -r ".emulator.$emulator.\"launch-args\"" "$features")
log d "launch args: $launch_args"
# Only add launch_args if they are not null
if [[ "$launch_args" != "null" ]]; then
# Replace $game in launch_args with the actual game path, quoting it to handle spaces
launch_args=${launch_args//\$game/\"$game\"}
log d "Command: \"$launch_command $launch_args\""
eval "$launch_command $launch_args"
else
log d "Command: \"$launch_command\""
eval "$launch_command \"$game\""
fi
fi
fi
}

View file

@ -18,19 +18,21 @@ for i in "$@"; do
case $i in
-h*|--help*)
echo "RetroDECK v""$version"
echo "
echo -e "
Usage:
flatpak run [FLATPAK-RUN-OPTION] net.retrodeck-retrodeck [ARGUMENTS]
Arguments:
-h, --help Print this help
-v, --version Print RetroDECK version
--info-msg Print paths and config informations
--configurator Starts the RetroDECK Configurator
--compress-one <file> Compresses target file to a compatible format
--compress-all <format> Compresses all supported games into a compatible format. Available formats are \"chd\", \"zip\", \"rvz\" and \"all\".
--reset-component <component> Reset one or more component or emulator configs to the default values
--reset-retrodeck Starts the initial RetroDECK installer (backup your data first!)
-h, --help \t Print this help
-v, --version \t Print RetroDECK version
--info-msg \t Print paths and config informations
--configurator \t Starts the RetroDECK Configurator
--compress-one <file> \t Compresses target file to a compatible format
--compress-all <format> \t Compresses all supported games into a compatible format.\n\t\t\t\t\t\t Available formats are \"chd\", \"zip\", \"rvz\" and \"all\".
--reset-component <component> \t Reset one or more component or emulator configs to the default values
--reset-retrodeck \t Starts the initial RetroDECK installer (backup your data first!)
--run [-s <path>] [-e <path>] <path>\t Run a game from cli, if no system is defined it will deducted from the path.\n\t\t\t\t\t\t For example --run ~/retrodeck/roms/system/game.ext will be run with the system "system".\n\t\t\t\t\t\t Optionally -e (emulator) and -s (system) can be passed as arguments.
For flatpak run specific options please run: flatpak run -h
@ -42,6 +44,11 @@ https://retrodeck.net
echo "RetroDECK v$version"
exit
;;
--run*)
shift # Remove --run
run_game "$@"
exit
;;
--info-msg*)
echo "RetroDECK v$version"
echo "RetroDECK config file is in: $rd_conf"
@ -199,3 +206,4 @@ fi
# Normal Startup
start_retrodeck
quit_retrodeck

View file

@ -1,12 +1,15 @@
extends Control
func _input(event):
if event.is_action_pressed("rekku_hide"):
self.visible = !self.visible
%SplitContainer.split_offset=-300
var rekku_state = false
if Input.is_action_pressed("back_button"):
%SplitContainer.split_offset=0
$".".visible=false
func _input(event):
if event.is_action_released("rekku_hide"):
#self.visible = !self.visible
if rekku_state == false:
self.visible = true
rekku_state = true
%SplitContainer.split_offset=-300
elif event.is_action_released("rekku_hide") and rekku_state == true:
rekku_state = false
self.visible = false
%SplitContainer.split_offset=0

View file

@ -1,6 +1,8 @@
extends TabContainer
var icon_width: int = 32
@onready var tcount: int = get_tab_count()-1
func _ready():
focusFirstFocusableChild() #grab focus on first element to enable controller focusing
@ -34,13 +36,18 @@ func _on_Button_focus_entered(button: Button):
func _input(event):
if (event.is_action_pressed("next_tab")):
self.select_next_available()
focusFirstFocusableChild()
if current_tab == tcount:
current_tab = 0
else:
self.select_next_available()
focusFirstFocusableChild()
if (event.is_action_pressed("previous_tab")):
self.select_previous_available()
focusFirstFocusableChild()
if current_tab == 0:
current_tab = tcount
else:
self.select_previous_available()
focusFirstFocusableChild()
func focusFirstFocusableChild():
var children = findElements(get_current_tab_control(), "Control")
for n: Control in children:

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