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https://github.com/RetroDECK/RetroDECK.git
synced 2024-12-04 19:45:42 +00:00
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No commits in common. "293eaac5bf53b7c3cd5df91535f0cc41d38f1bde" and "8edc8ad9e2fd7c12c7c3f1fe7cc0e05860ef27aa" have entirely different histories.
293eaac5bf
...
8edc8ad9e2
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@ -227,6 +227,4 @@ else
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multi_user_data_folder="$rdhome/multi-user-data" # The default location of multi-user environment profiles
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fi
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logs_folder="$rdhome/logs" # The path of the logs folder, here we collect all the logs
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steamsync_folder="$rdhome/.sync" # Folder containing all the steam sync launchers for SRM
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steamsync_folder_tmp="$rdhome/.sync-tmp" # Temp folder containing all the steam sync launchers for SRM
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logs_folder="$rdhome/logs" # The path of the logs folder, here we collect all the logs
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@ -73,8 +73,8 @@ run_game() {
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if [[ -n "$altemulator" ]]; then
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log d "Found <altemulator> for game: $altemulator"
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emulator=$(xmllint --recover --xpath "string(//system[name=\"$system\"]/command[@label=\"$altemulator\"])" "$es_systems" 2>/dev/null)
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emulator=$(xmllint --recover --xpath "string(//command[@label=\"$altemulator\"])" "$es_systems" 2>/dev/null)
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else # if no altemulator is found we search if a global one is set
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log d "No altemulator found in the game entry, searching for alternativeEmulator to check if a global emulator is set for the system $system"
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@ -101,7 +101,7 @@ run_game() {
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log i " RetroDECK is now booting the game"
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log i " Game path: \"$game\""
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log i " Recognized system: $system"
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log i " Command line: $emulator"
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log i " Given emulator: $emulator"
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log i "-------------------------------------------"
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# Now pass the final constructed command to substitute_placeholders function
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@ -164,6 +164,7 @@ find_system_commands() {
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echo "$selected_command"
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}
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# Function to substitute placeholders in the command
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substitute_placeholders() {
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local cmd="$1"
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log d "Substitute placeholder: working on $cmd"
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@ -180,8 +181,7 @@ substitute_placeholders() {
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local rom_dir_raw="$rom_dir"
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local es_path=""
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local emulator_path=""
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local start_dir=""
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# Manually replace %EMULATOR_*% placeholders
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while [[ "$cmd" =~ (%EMULATOR_[A-Z0-9_]+%) ]]; do
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placeholder="${BASH_REMATCH[1]}"
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@ -189,55 +189,6 @@ substitute_placeholders() {
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cmd="${cmd//$placeholder/$emulator_path}"
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done
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# Process %STARTDIR%
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local start_dir_pos=$(echo "$cmd" | grep -b -o "%STARTDIR%" | cut -d: -f1)
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if [[ -n "$start_dir_pos" ]]; then
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# Validate and extract %STARTDIR% value
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if [[ "${cmd:start_dir_pos+10:1}" != "=" ]]; then
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log e "Error: Invalid %STARTDIR% entry in command"
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return 1
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fi
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if [[ "${cmd:start_dir_pos+11:1}" == "\"" ]]; then
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# Quoted path
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local closing_quotation=$(echo "${cmd:start_dir_pos+12}" | grep -bo '"' | head -n 1 | cut -d: -f1)
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if [[ -z "$closing_quotation" ]]; then
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log e "Error: Invalid %STARTDIR% entry (missing closing quotation)"
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return 1
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fi
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start_dir="${cmd:start_dir_pos+12:closing_quotation}"
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cmd="${cmd:0:start_dir_pos}${cmd:start_dir_pos+12+closing_quotation+1}"
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else
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# Non-quoted path
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local space_pos=$(echo "${cmd:start_dir_pos+11}" | grep -bo ' ' | head -n 1 | cut -d: -f1)
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if [[ -n "$space_pos" ]]; then
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start_dir="${cmd:start_dir_pos+11:space_pos}"
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cmd="${cmd:0:start_dir_pos}${cmd:start_dir_pos+11+space_pos+1}"
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else
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start_dir="${cmd:start_dir_pos+11}"
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cmd="${cmd:0:start_dir_pos}"
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fi
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fi
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# Expand paths in %STARTDIR%
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start_dir=$(eval echo "$start_dir") # Expand ~ or environment variables
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start_dir="${start_dir//%EMUDIR%/$(dirname "$emulator_path")}"
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start_dir="${start_dir//%GAMEDIR%/$(dirname "$rom_path")}"
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start_dir="${start_dir//%GAMEENTRYDIR%/$rom_path}"
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# Create directory if it doesn't exist
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if [[ ! -d "$start_dir" ]]; then
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mkdir -p "$start_dir" || {
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log e "Error: Directory \"$start_dir\" could not be created. Permission problems?"
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return 1
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}
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fi
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# Normalize the path
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start_dir=$(realpath "$start_dir")
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log d "Setting start directory to: $start_dir"
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fi
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# Substitute %BASENAME% and other placeholders
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cmd="${cmd//"%BASENAME%"/"'$base_name'"}"
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cmd="${cmd//"%FILENAME%"/"'$file_name'"}"
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@ -1,16 +1,15 @@
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#!/bin/bash
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# Function to sanitize strings for filenames
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sanitize() {
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# Replace sequences of underscores with a single space
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echo "$1" | sed -e 's/_\{2,\}/ /g' -e 's/_/ /g' -e 's/:/ -/g' -e 's/&/and/g' -e 's%/%and%g' -e 's/ / /g'
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}
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# Add games to Steam function
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add_to_steam() {
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log "i" "Starting Steam Sync"
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create_dir $steamsync_folder_tmp
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steamsync_folder="$rdhome/.sync"
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steamsync_folder_tmp="$rdhome/.sync-tmp"
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create_dir $steamsync_folder
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mv $steamsync_folder $steamsync_folder_tmp
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create_dir $steamsync_folder
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local srm_path="/var/config/steam-rom-manager/userData/userConfigurations.json"
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if [ ! -f "$srm_path" ]; then
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@ -18,50 +17,98 @@ add_to_steam() {
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prepare_component "reset" "steam-rom-manager"
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fi
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# Iterate through all gamelist.xml files in the folder structure
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for system_path in "$rdhome/ES-DE/gamelists/"*/; do
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system=$(basename "$system_path") # Extract the folder name as the system name
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gamelist="${system_path}gamelist.xml"
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# Build the systems array from space-separated systems
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local systems_string=$(jq -r '.system | keys[]' "$features" | paste -sd' ')
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IFS=' ' read -r -a systems <<< "$systems_string" # TODO: do we need this line?
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log d "Reading favorites for $system"
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local games=()
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for system in "${systems[@]}"; do
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local gamelist="$rdhome/ES-DE/gamelists/$system/gamelist.xml"
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# Ensure gamelist.xml exists in the current folder
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if [ -f "$gamelist" ]; then
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while IFS= read -r line; do
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# Detect the start of a <game> block
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if [[ "$line" =~ \<game\> ]]; then
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to_be_added=false # Reset the flag for a new block
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path=""
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name=""
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fi
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# Check for <favorite>true</favorite>
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if [[ "$line" =~ \<favorite\>true\<\/favorite\> ]]; then
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to_be_added=true
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fi
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# Extract all <game> elements that are marked as favorite="true"
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game_blocks=$(xmllint --recover --xpath '//game[favorite="true"]' "$gamelist" 2>/dev/null)
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log d "Extracted favorite game blocks:\n\n$game_blocks\n\n"
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# Extract the <path> and remove leading "./" if present
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if [[ "$line" =~ \<path\>(.*)\<\/path\> ]]; then
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path="${BASH_REMATCH[1]#./}"
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fi
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# Split the game_blocks into an array, where each element is a full <game> block
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IFS=$'\n' read -r -d '' -a game_array <<< "$(echo "$game_blocks" | xmllint --recover --format - | sed -n '/<game>/,/<\/game>/p' | tr '\n' ' ')"
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# Extract and sanitize <name>
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if [[ "$line" =~ \<name\>(.*)\<\/name\> ]]; then
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name=$(sanitize "${BASH_REMATCH[1]}")
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fi
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# Iterate over each full <game> block in the array
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for game_block in "${game_array[@]}"; do
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log "d" "Processing game block:\n$game_block"
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# Detect the end of a </game> block
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if [[ "$line" =~ \<\/game\> ]]; then
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# If the block is meaningful (marked as favorite), generate the launcher
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if [ "$to_be_added" = true ] && [ -n "$path" ] && [ -n "$name" ]; then
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local launcher="$steamsync_folder/${name}.sh"
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local launcher_tmp="$steamsync_folder_tmp/${name}.sh"
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# Extract the game's name and path from the full game block
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local name=$(echo "$game_block" | xmllint --xpath 'string(//game/name)' - 2>/dev/null)
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local path=$(echo "$game_block" | xmllint --xpath 'string(//game/path)' - 2>/dev/null | sed 's|^\./||') # removing the ./
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# Create the launcher file
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if [ ! -e "$launcher_tmp" ]; then
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log d "Creating launcher file: $launcher"
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command="flatpak run net.retrodeck.retrodeck start '$roms_folder/$system/$path'"
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cat <<EOF > "$launcher"
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log "d" "Game name: $name"
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log "d" "Game path: $path"
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# Ensure the extracted name and path are valid
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if [ -n "$name" ] && [ -n "$path" ]; then
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# Check for an alternative emulator if it exists
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# local emulator=$(echo "$game_block" | xmllint --xpath 'string(//game/altemulator)' - 2>/dev/null)
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# if [ -z "$emulator" ]; then
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# games+=("$name ${command_list_default[$system]} '$roms_folder/$system/$path'")
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# else
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# games+=("$name ${alt_command_list[$emulator]} '$roms_folder/$system/$path'")
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# fi
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log "d" "Steam Sync: found favorite game: $name"
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else
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log "w" "Steam Sync: failed to find valid name or path for favorite game"
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fi
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# Sanitize the game name for the filename: replace special characters with underscores
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local sanitized_name=$(echo "$name" | sed -e 's/^A-Za-z0-9._-/ /g')
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local sanitized_name=$(echo "$sanitized_name" | sed -e 's/:/ -/g')
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local sanitized_name=$(echo "$sanitized_name" | sed -e 's/&/and/g')
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local sanitized_name=$(echo "$sanitized_name" | sed -e 's%/%and%g')
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local sanitized_name=$(echo "$sanitized_name" | sed -e 's/ / - /g')
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local sanitized_name=$(echo "$sanitized_name" | sed -e 's/ / /g')
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log d "File Path: $path"
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log d "Game Name: $name"
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# If the filename is too long, shorten it
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if [ ${#sanitized_name} -gt 100 ]; then
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sanitized_name=$(echo "$sanitized_name" | cut -c 1-100)
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fi
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log d "Sanitized Name: $sanitized_name"
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local launcher="$steamsync_folder/${sanitized_name}.sh"
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local launcher_tmp="$steamsync_folder_tmp/${sanitized_name}.sh"
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if [ ! -e "$launcher_tmp" ]; then
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log d "Creating desktop file: $launcher"
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# if [[ -v command_list_default[$system] ]]; then
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# command="${command_list_default[$system]}"
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# else
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# log e "$system is not included in the commands array."
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# continue
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# fi
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# Populate the .sync script with the correct command
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# TODO: if there is any emulator defined in the xml we use that, else... how we can know which is the default one?
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# TODO: if steam is flatpak the command wrapping will change in .desktop
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local command="flatpak run net.retrodeck.retrodeck start '$roms_folder/$system/$path'"
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# Create the launcher file using a heredoc - if you enable .desktp this remember to edit .desktop in SRM userConfigurations.json and the above launcher variable (and vice versa)
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# cat <<EOF > "$launcher"
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# [Desktop Entry]
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# Version=1.0
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# Name=$name
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# Comment=$name via RetroDECK
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# Exec=$command
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# Icon=net.retrodeck.retrodeck
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# Terminal=false
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# Type=Application
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# Categories=Game;Emulator;
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# EOF
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cat <<EOF > "$launcher"
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#!/bin/bash
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if [ test "\$(whereis flatpak)" = "flatpak:" ]; then
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flatpak-spawn --host $command
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@ -69,33 +116,26 @@ else
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$command
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fi
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EOF
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chmod +x "$launcher"
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else
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log d "$launcher desktop file already exists"
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mv "$launcher_tmp" "$launcher"
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fi
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fi
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# Clean up variables for safety
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to_be_added=false
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path=""
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name=""
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fi
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done < "$gamelist"
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chmod +x "$launcher"
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else
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log "e" "Gamelist file not found: $gamelist"
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log d "$launcher desktop file already exists"
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mv "$launcher_tmp" "$launcher"
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fi
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done
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rm -r $steamsync_folder_tmp
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if [ -z "$( ls -A $steamsync_folder )" ]; then
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log d "No games found, cleaning shortcut"
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remove_from_steam
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else
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log d "Updating game list"
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steam-rom-manager add
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done
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fi
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done
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rm -r $steamsync_folder_tmp
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if [ -z "$( ls -A $steamsync_folder )" ]; then
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log d "No games found, cleaning shortcut"
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remove_from_steam
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else
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log d "Updating game list"
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steam-rom-manager add
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fi
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log i "Steam Sync: completed"
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}
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remove_from_steam() {
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