extends RichTextLabel var selected_element # Called when the node enters the scene tree for the first time. func _ready(): # Get a reference to the helper_text node var helper_text_node = $bubble/helper_text # Ensure that the helper_text node exists before trying to access it if helper_text_node != null: # Set the text of the helper_text node only if the element is selected and has the 'description' variable if selected_element != null and selected_element.has("description"): helper_text_node.text = selected_element.description else: helper_text_node.text = "" else: print("Error: helper_text node not found!")