class_name ClassFunctions extends Control var log_result: Dictionary var log_parameters: Array var wrapper_command: String = "/app/tools/retrodeck_function_wrapper.sh" var config_file_path = "/var/config/retrodeck/retrodeck.cfg" var json_file_path = "/var/config/retrodeck/retrodeck.json" var desktop_mode: String = OS.get_environment("XDG_CURRENT_DESKTOP") var rdhome: String var roms_folder: String var saves_folder: String var states_folder: String var bios_folder: String var rd_log: String var rd_log_folder: String var rd_version: String var gc_version: String var sound_effects: bool = true var title: String var quick_resume_status: bool var update_check: bool var abxy_state: String signal update_global_signal func _ready(): var config = data_handler.parse_config_to_json(config_file_path) data_handler.config_save_json(config, json_file_path) rd_log_folder = config["paths"]["logs_folder"] rd_log = rd_log_folder + "/retrodeck.log" rdhome = config["paths"]["rdhome"] roms_folder = config["paths"]["roms_folder"] saves_folder = config["paths"]["saves_folder"] states_folder = config["paths"]["states_folder"] bios_folder = config["paths"]["bios_folder"] rd_version = config["version"] gc_version = ProjectSettings.get_setting("application/config/version") title = "\n " + rd_version + "\nConfigurator\n " + gc_version quick_resume_status = config["quick_resume"]["retroarch"] update_check = config["options"]["update_check"] var testT:Dictionary = data_handler.get_elements_in_section(config_file_path, "abxy_button_swap") var true_values: int var false_values: int for value in testT.values(): if value == "true": true_values += 1 else: false_values += 1 if true_values == testT.size(): abxy_state = "true" elif false_values == testT.size(): abxy_state = "false" else: abxy_state = "mixed" func logger(log_type: String, log_text: String) -> void: # Type of log messages: # log d - debug message: maybe in the future we can decide to hide them in main builds or if an option is toggled # log i - normal informational message # log w - waring: something is not expected but it's not a big deal # log e - error: something broke var log_header_text = "gdc_" log_header_text+=log_text log_parameters = ["log", log_type, log_header_text] log_result = await run_thread_command(wrapper_command,log_parameters, false) #log_result = await run_thread_command("find",["$HOME", "-name", "*.xml","-print"], false) #print (log_result["exit_code"]) #print (log_result["output"]) func array_to_string(arr: Array) -> String: var text: String for line in arr: text = line.strip_edges() + "\n" return text func wait (seconds: float) -> void: await get_tree().create_timer(seconds).timeout # TODO This should be looked at again when GoDot 4.3 ships as has new OS.execute_with_pipe func execute_command(command: String, parameters: Array, console: bool) -> Dictionary: var result = {} var output = [] var exit_code = OS.execute(command, parameters, output, console) ## add if exit == 0 etc result["output"] = array_to_string(output) result["exit_code"] = exit_code return result func run_command_in_thread(command: String, paramaters: Array, _console: bool) -> Dictionary: var thread = Thread.new() thread.start(execute_command.bind(command,paramaters,false)) while thread.is_alive(): await get_tree().process_frame var result = thread.wait_to_finish() thread = null return result func run_thread_command(command: String, parameters: Array, console: bool) -> Dictionary: log_result = await run_command_in_thread(command, parameters, console) return log_result func process_url_image(body) -> Texture: var image = Image.new() image.load_png_from_buffer(body) var texture = ImageTexture.create_from_image(image) return texture func launch_help(url: String) -> void: #OS.unset_environment("LD_PRELOAD") #OS.set_environment("XDG_CURRENT_DESKTOP", "KDE") #var launch = class_functions.execute_command("xdg-open",[url], false) #var launch = class_functions.execute_command("org.mozilla.firefox",[url], false) OS.shell_open(url) func import_csv_data(file_path: String) -> Dictionary: # check if file exists var data_dict: Dictionary var file = FileAccess.open(file_path,FileAccess.READ) if file: var csv_lines: PackedStringArray = file.get_as_text().strip_edges().split("\n") for i in range(1, csv_lines.size()): # Start from 1 to skip the header var line = csv_lines[i] var columns = line.split(",") if columns.size() >= 3: var id = columns[0] var url = columns[1] var description = columns[2] data_dict[id] = {"URL": url, "Description": description} file.close() else: print ("Could not open file: %s", file_path) return data_dict func _import_data_lists(file_path: String) -> void: var tk_about: Dictionary = import_csv_data(file_path) for key in tk_about.keys(): var entry = tk_about[key] print("ID: " + key) print("URL: " + entry["URL"]) print("Description: " + entry["Description"]) print("---") func import_text_file(file_path: String) -> String: var content: String = "" var file = FileAccess.open(file_path, FileAccess.READ) if file == null: class_functions.logger("e","Failed to open file %s" % file_path) return content while not file.eof_reached(): content += file.get_line() + "\n" file.close return content func map_locale_id(current_locale: String) -> int: var int_locale: int match current_locale: "en": int_locale = 0 "it": int_locale = 1 "de": int_locale = 2 "se": int_locale = 3 "uk": int_locale = 4 "jp": int_locale = 5 "cn": int_locale = 6 return int_locale func environment_data() -> void: var env_result = class_functions.execute_command("printenv",[], true) #print (env_result["output"]) #print (OS.get_environment("XDG_CURRENT_DESKTOP")) var file = FileAccess.open(OS.get_environment("HOME") + "/sdenv.txt",FileAccess.WRITE) if file != null: file.store_string(env_result["output"]) file.close() func display_json_data() -> void: var app_data := AppData.new() app_data = data_handler.app_data #data_handler.add_emulator() #data_handler.modify_emulator_test() if app_data: #var website_data: Link = app_data.about_links["rd_web"] #print (website_data.name,"-",website_data.url,"-",website_data.description,"-",website_data.url) ##print (app_data.about_links["rd_web"]["name"]) #var core_data: Core = app_data.cores["gambatte_libetro"] #print (core_data.name) #for property: CoreProperty in core_data.properties: #print("Cheevos: ", property.cheevos) #print("Cheevos Hardcore: ", property.cheevos_hardcore) #print("Quick Resume: ", property.quick_resume) #print("Rewind: ", property.rewind) #print("Borders: ", property.borders) #print("Widescreen: ", property.widescreen) #print("ABXY_button:", property.abxy_button) for key in app_data.emulators.keys(): var emulator = app_data.emulators[key] # Display the properties of each emulator print("System Name: ", emulator.name) #print("Description: ", emulator.description) #print("System: ", emulator.systen) #print("Help URL: ", emulator.url) #print("Properties:") for property: EmulatorProperty in emulator.properties: #print("Cheevos: ", property.cheevos) #print("Borders: ", property.borders) print("ABXY_button:", property.abxy_button) #print("multi_user_config_dir: ", property.multi_user_config_dir) for key in app_data.cores.keys(): var core = app_data.cores[key] print("Core Name: ", core.name) #print("Description: ", core.description) #print("Properties:") for property: CoreProperty in core.properties: #print("Cheevos: ", property.cheevos) #print("Cheevos Hardcore: ", property.cheevos_hardcore) #print("Quick Resume: ", property.quick_resume) #print("Rewind: ", property.rewind) #print("Borders: ", property.borders) #print("Widescreen: ", property.widescreen) print("ABXY_button:", property.abxy_button) else: print ("No emulators") func run_function(button: Button) -> void: if button.button_pressed: enable_global(button) else: disable_global(button) func enable_global(button: Button) -> void: var result: Array match button.name: "quick_resume_button", "retroarch_quick_resume_button": quick_resume_status = true update_global_signal.emit() result = data_handler.change_cfg_value(class_functions.config_file_path, "retroarch", "quick_resume", "true") change_global(result) "update_notification_button": result = data_handler.change_cfg_value(class_functions.config_file_path, "update_check", "options", "true") "button_swap_button": if abxy_state == "false": abxy_state = "true" result = data_handler.change_all_cfg_values(class_functions.config_file_path, "abxy_button_swap", "true") func disable_global(button: Button) -> void: var result: Array match button.name: "quick_resume_button", "retroarch_quick_resume_button": quick_resume_status = false update_global_signal.emit() result = data_handler.change_cfg_value(class_functions.config_file_path, "retroarch", "quick_resume", "false") change_global(result) "update_notification_button": result = data_handler.change_cfg_value(class_functions.config_file_path, "update_check", "options", "false") "button_swap_button": if abxy_state == "true": abxy_state = "false" result = data_handler.change_all_cfg_values(class_functions.config_file_path, "abxy_button_swap", "false") func change_global(parameters: Array) -> void: parameters.push_front("build_preset_config") class_functions.logger("d", "Running: %s" % var_to_str(parameters)) var result: Dictionary result = await class_functions.run_thread_command(class_functions.wrapper_command, parameters, false) class_functions.logger("d", "Exit code: %s" % result["exit_code"])