class_name ClassFunctions extends Control var log_result: Dictionary var log_parameters: Array var wrapper_command: String = "/app/tools/retrodeck_function_wrapper.sh" var config_file_path = "/var/config/retrodeck/retrodeck.cfg" var json_file_path = "/var/config/retrodeck/retrodeck.json" var desktop_mode: String = OS.get_environment("XDG_CURRENT_DESKTOP") var rdhome: String var roms_folder: String var saves_folder: String var states_folder: String var bios_folder: String var rd_log: String var rd_log_folder: String var rd_version: String var gc_version: String var sound_effects: bool = true var title: String func _ready(): var config = data_handler.parse_config_to_json(config_file_path) data_handler.config_save_json(config, json_file_path) rd_log_folder = config["paths"]["logs_folder"] rd_log = rd_log_folder + "/retrodeck.log" rdhome = config["paths"]["rdhome"] roms_folder = config["paths"]["roms_folder"] saves_folder = config["paths"]["saves_folder"] states_folder = config["paths"]["states_folder"] bios_folder = config["paths"]["bios_folder"] rd_version = config["version"] gc_version = ProjectSettings.get_setting("application/config/version") title = "\n " + rd_version + "\nConfigurator\n " + gc_version func logger(log_type: String, log_text: String) -> void: # Type of log messages: # log d - debug message: maybe in the future we can decide to hide them in main builds or if an option is toggled # log i - normal informational message # log w - waring: something is not expected but it's not a big deal # log e - error: something broke var log_header_text = "gdc_" log_header_text+=log_text log_parameters = ["log", log_type, log_header_text] log_result = await run_thread_command(wrapper_command,log_parameters, false) #log_result = await run_thread_command("find",["$HOME", "-name", "*.xml","-print"], false) #print (log_result["exit_code"]) #print (log_result["output"]) func array_to_string(arr: Array) -> String: var text: String for line in arr: text = line.strip_edges() + "\n" return text func wait (seconds: float) -> void: await get_tree().create_timer(seconds).timeout # TODO This should be looked at again when GoDot 4.3 ships as has new OS.execute_with_pipe func execute_command(command: String, parameters: Array, console: bool) -> Dictionary: var result = {} var output = [] var exit_code = OS.execute(command, parameters, output, console) ## add if exit == 0 etc result["output"] = array_to_string(output) result["exit_code"] = exit_code return result func run_command_in_thread(command: String, paramaters: Array, _console: bool) -> Dictionary: var thread = Thread.new() thread.start(execute_command.bind(command,paramaters,false)) while thread.is_alive(): await get_tree().process_frame var result = thread.wait_to_finish() thread = null return result func run_thread_command(command: String, parameters: Array, console: bool) -> Dictionary: log_result = await run_command_in_thread(command, parameters, console) return log_result func process_url_image(body) -> Texture: var image = Image.new() image.load_png_from_buffer(body) var texture = ImageTexture.create_from_image(image) return texture func launch_help(url: String) -> void: #OS.unset_environment("LD_PRELOAD") #OS.set_environment("XDG_CURRENT_DESKTOP", "KDE") #var launch = class_functions.execute_command("xdg-open",[url], false) #var launch = class_functions.execute_command("org.mozilla.firefox",[url], false) OS.shell_open(url) func import_csv_data(file_path: String) -> Dictionary: # check if file exists var data_dict: Dictionary var file = FileAccess.open(file_path,FileAccess.READ) if file: var csv_lines: PackedStringArray = file.get_as_text().strip_edges().split("\n") for i in range(1, csv_lines.size()): # Start from 1 to skip the header var line = csv_lines[i] var columns = line.split(",") if columns.size() >= 3: var id = columns[0] var url = columns[1] var description = columns[2] data_dict[id] = {"URL": url, "Description": description} file.close() else: print ("Could not open file: %s", file_path) return data_dict func _import_data_lists(file_path: String) -> void: var tk_about: Dictionary = import_csv_data(file_path) for key in tk_about.keys(): var entry = tk_about[key] print("ID: " + key) print("URL: " + entry["URL"]) print("Description: " + entry["Description"]) print("---") func import_text_file(file_path: String) -> String: var content: String = "" var file = FileAccess.open(file_path, FileAccess.READ) if file == null: print("Failed to open file") return content while not file.eof_reached(): content += file.get_line() + "\n" file.close return content func map_locale_id(current_locale: String) -> int: var int_locale: int match current_locale: "en": int_locale = 0 "it": int_locale = 1 "de": int_locale = 2 "se": int_locale = 3 "uk": int_locale = 4 "jp": int_locale = 5 "cn": int_locale = 6 return int_locale func environment_data() -> void: var env_result = class_functions.execute_command("printenv",[], true) #print (env_result["output"]) #print (OS.get_environment("XDG_CURRENT_DESKTOP")) var file = FileAccess.open(OS.get_environment("HOME") + "/sdenv.txt",FileAccess.WRITE) if file != null: file.store_string(env_result["output"]) file.close()