extends TabContainer # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _input(event): if (event.is_action_pressed("next_tab")): self.select_next_available() focusFirstFocusableChild() if (event.is_action_pressed("previous_tab")): self.select_previous_available() focusFirstFocusableChild() func focusFirstFocusableChild(): var children = findElements(get_current_tab_control(), "Control") for n: Control in children: if (n.focus_mode == FOCUS_ALL): n.grab_focus.call_deferred() break func findElements(node: Node, className: String, result: Array = []) -> Array: if node.is_class(className): result.push_back(node) for child in node.get_children(): result = findElements(child, className, result) return result