extends Control @onready var custom_theme: Theme = get_tree().current_scene.custom_theme #@onready var button_off = get_node(current_scene.%l1_button)# .current_scene.l1_button #@onready var lbhide: TextureButton = get_tree().current_scene.get_node("%l1_button") #@onready var rbhide: TextureButton = get_tree().current_scene.get_node("%r1_button") var command: String var parameters: Array func _ready(): $".".theme = custom_theme var args = OS.get_cmdline_args() for arg in range(args.size()): if args[arg] == "--title" and arg + 1 < args.size(): %title_label.text = args[arg + 1] elif args[arg] == "--content" and arg + 1 < args.size(): %content_rtl.text = args[arg + 1] elif args[arg] == "--command" and arg + 1 < args.size(): command = args[arg + 1] elif args[arg] == "--parameters" and arg + 1 < args.size(): parameters.append(args[arg + 1]) elif args[arg] == "--fullscreen" and arg + 1 < args.size(): DisplayServer.window_set_mode(DisplayServer.WindowMode.WINDOW_MODE_FULLSCREEN) #func _process(delta): #if Input.is_action_pressed("back_button"): #get_tree().quit() func _input(event): if Input.is_action_pressed("back_button"): get_tree().quit() func _on_cancel_pressed(): class_functions.log_parameters[2] = class_functions.log_text + "Exited dialogue" class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false) get_tree().quit() func _on_ok_button_pressed() -> void: class_functions.log_parameters[2] = class_functions.log_text + "Command to run:- " + command + " " + str(parameters) class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false) var result = class_functions.execute_command(command,parameters , false) class_functions.log_parameters[2] = class_functions.log_text + "Exit code: " + str(result["exit_code"]) %content_rtl.text = result["output"] class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)