extends Control func _ready(): _connect_signals() func _connect_signals() -> void: %sound_button.pressed.connect(class_functions.run_function.bind(%sound_button, "sound_effects")) %update_notification_button.pressed.connect(class_functions.run_function.bind(%update_notification_button, "update_check")) #%volume_effects_slider.changed.connect(class_functions.slider_function.bind(%volume_effects_slider)) %volume_effects_slider.drag_ended.connect(class_functions.slider_function.bind(%volume_effects_slider))