Core: PPU Decoder: Recompiler (LLVM) PPU Threads: 2 PPU Debug: false PPU Calling History: false Save LLVM logs: false Use LLVM CPU: "" Max LLVM Compile Threads: 0 PPU LLVM Greedy Mode: false PPU LLVM Precompilation: true Thread Scheduler Mode: Operating System Set DAZ and FTZ: false SPU Decoder: Recompiler (LLVM) SPU Reservation Busy Waiting Percentage: 0 SPU GETLLAR Busy Waiting Percentage: 100 SPU Debug: false MFC Debug: false Preferred SPU Threads: 1 SPU delay penalty: 3 SPU loop detection: false Max SPURS Threads: 6 SPU Block Size: Mega Accurate GETLLAR: false Accurate SPU DMA: false Accurate SPU Reservations: true Accurate Cache Line Stores: false Accurate RSX reservation access: false RSX FIFO Accuracy: Fast SPU Verification: true SPU Cache: true SPU Profiler: false MFC Commands Shuffling Limit: 0 MFC Commands Timeout: 0 MFC Commands Shuffling In Steps: false Enable TSX: Disabled Accurate xfloat: false Approximate xfloat: true Relaxed xfloat: true Accurate PPU 128-byte Reservation Op Max Length: 0 Stub PPU Traps: 0 Full Width AVX-512: false PPU LLVM Java Mode Handling: true Use Accurate DFMA: true PPU Set Saturation Bit: false PPU Accurate Non-Java Mode: false PPU Fixup Vector NaN Values: false PPU Accurate Vector NaN Values: false PPU Set FPCC Bits: false Debug Console Mode: false Hook static functions: false Libraries Control: [] HLE lwmutex: false SPU LLVM Lower Bound: 0 SPU LLVM Upper Bound: 18446744073709551615 TSX Transaction First Limit: 800 TSX Transaction Second Limit: 2000 Clocks scale: 100 SPU Wake-Up Delay: 0 SPU Wake-Up Delay Thread Mask: 63 Max CPU Preempt Count: 0 Allow RSX CPU Preemptions: true Sleep Timers Accuracy: As Host Performance Report Threshold: 500 Enable Performance Report: false Assume External Debugger: false VFS: Enable /host_root/: false Initialize Directories: true Limit disk cache size: false Disk cache maximum size (MB): 5120 Empty /dev_hdd0/tmp/: true Video: Renderer: Vulkan Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: Auto Second Frame Limit: 0 MSAA: Auto Shader Mode: Async Shader Recompiler Shader Precision: High Write Color Buffers: false Write Depth Buffer: false Read Color Buffers: false Read Depth Buffer: false Log shader programs: false VSync: false Debug output: false Debug overlay: false Renderdoc Compatibility Mode: false Use GPU texture scaling: false Stretch To Display Area: false Force High Precision Z buffer: false Strict Rendering Mode: false Disable ZCull Occlusion Queries: false Disable Video Output: false Disable Vertex Cache: false Disable FIFO Reordering: false Enable Frame Skip: false Force CPU Blit: false Disable On-Disk Shader Cache: false Disable Vulkan Memory Allocator: false Use full RGB output range: true Strict Texture Flushing: false Multithreaded RSX: false Relaxed ZCULL Sync: false Enable 3D: false Debug Program Analyser: false Accurate ZCULL stats: true Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Resolution Scale: 100 Anisotropic Filter Override: 0 Texture LOD Bias Addend: 0 Minimum Scalable Dimension: 16 Shader Compiler Threads: 0 Driver Recovery Timeout: 1000000 Driver Wake-Up Delay: 1 Vblank Rate: 60 Vblank NTSC Fixup: false DECR memory layout: false Allow Host GPU Labels: false Disable MSL Fast Math: false Output Scaling Mode: Bilinear Vulkan: Adapter: AMD RADV VANGOGH Force FIFO present mode: false Force primitive restart flag: false Exclusive Fullscreen Mode: Automatic Asynchronous Texture Streaming 2: false FidelityFX CAS Sharpening Intensity: 50 Asynchronous Queue Scheduler: Fast Performance Overlay: Enabled: false Enable Framerate Graph: false Enable Frametime Graph: false Framerate datapoints: 50 Frametime datapoints: 170 Detail level: Medium Framerate graph detail level: All Frametime graph detail level: All Metrics update interval (ms): 350 Font size (px): 10 Position: Top Left Font: n023055ms.ttf Horizontal Margin (px): 50 Vertical Margin (px): 50 Center Horizontally: false Center Vertically: false Opacity (%): 70 Body Color (hex): "#FFE138FF" Body Background (hex): "#002339FF" Title Color (hex): "#F26C24FF" Title Background (hex): "#00000000" Shader Loading Dialog: Allow custom background: true Darkening effect strength: 30 Blur effect strength: 0 Audio: Renderer: Cubeb Audio Provider: CellAudio RSXAudio Avport: HDMI 0 Dump to file: false Convert to 16 bit: false Audio Format: Stereo Audio Formats: 0 Audio Device: "@@@default@@@" Master Volume: 100 Enable Buffering: true Desired Audio Buffer Duration: 100 Enable Time Stretching: true Disable Sampling Skip: false Time Stretching Threshold: 75 Microphone Type: "Null" Microphone Devices: "@@@@@@@@@@@@" Music Handler: Qt Input/Output: Keyboard: Basic Mouse: Basic Camera: "Null" Camera type: Unknown Camera flip: None Camera ID: Default Move: Mouse Buzz emulated controller: "Null" Turntable emulated controller: "Null" GHLtar emulated controller: "Null" Pad handler mode: Single-threaded Pad handler sleep (microseconds): 1000 Background input enabled: true Show move cursor: false System: License Area: SCEE Language: English (US) Keyboard Type: English keyboard (US standard) Enter button assignment: Enter with cross Console time offset (s): 0 PSID high: 0 PSID low: 0 Net: Internet enabled: Disconnected IP address: 0.0.0.0 Bind address: 0.0.0.0 DNS address: 8.8.8.8 IP swap list: "" UPNP Enabled: false PSN status: Disconnected Savestate: Start Paused: false Suspend Emulation Savestate Mode: true Inspection Mode Savestates: false Save Disc Game Data: false Miscellaneous: Automatically start games after boot: true Exit RPCS3 when process finishes: true Start games in fullscreen mode: true Prevent display sleep while running games: true Show trophy popups: true Show shader compilation hint: true Use native user interface: true GDB Server: 127.0.0.1:2345 Silence All Logs: false Window Title Format: "FPS: %F | %R | %V | %T [%t]" Pause Emulation During Home Menu: true Log: {}