#!/bin/bash # THIS IS A CENTRALIZED LOCATION FOR FUNCTIONS, WHICH CAN BE SOURCED WITHOUT RUNNING EXTRA CODE. EXISTING USE OF THESE FUNCTIONS CAN BE REFACTORED TO HERE. # These functions are original to this file #================= # FUNCTION SECTION #================= directory_browse() { # This function browses for a directory and returns the path chosen # USAGE: path_to_be_browsed_for=$(directory_browse $action_text) local path_selected=false while [ $path_selected == false ] do local target="$(zenity --file-selection --title="Choose $1" --directory)" if [ ! -z $target ] #yes then zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --cancel-label="No" --ok-label "Yes" \ --text="Directory $target chosen, is this correct?" if [ $? == 0 ] then path_selected=true echo $target break fi else zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --cancel-label="No" --ok-label "Yes" \ --text="No directory selected. Do you want to exit the selection process?" if [ $? == 0 ] then break fi fi done } file_browse() { # This function browses for a file and returns the path chosen # USAGE: file_to_be_browsed_for=$(file_browse $action_text) local file_selected=false while [ $file_selected == false ] do local target="$(zenity --file-selection --title="Choose $1")" if [ ! -z "$target" ] #yes then zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --cancel-label="No" --ok-label "Yes" \ --text="File $target chosen, is this correct?" if [ $? == 0 ] then file_selected=true echo "$target" break fi else zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --cancel-label="No" --ok-label "Yes" \ --text="No file selected. Do you want to exit the selection process?" if [ $? == 0 ] then break fi fi done } verify_space() { # Function used for verifying adequate space before moving directories around # USAGE: verify_space $source_dir $dest_dir # Function returns "true" if there is enough space, "false" if there is not source_size=$(du -sk "$1" | awk '{print $1}') source_size=$((source_size+(source_size/10))) # Add 10% to source size for safety dest_avail=$(df -k --output=avail "$2" | tail -1) if [[ $source_size -ge $dest_avail ]]; then echo "false" else echo "true" fi } move() { # Function to move a directory from one parent to another # USAGE: move $source_dir $dest_dir source_dir="$(echo $1 | sed 's![^/]$!&/!')" # Add trailing slash if it is missing dest_dir="$(echo $2 | sed 's![^/]$!&/!')" # Add trailing slash if it is missing ( rsync -a --remove-source-files --ignore-existing --mkpath "$source_dir" "$dest_dir" # Copy files but don't overwrite conflicts find "$source_dir" -type d -empty -delete # Cleanup empty folders that were left behind ) | zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Configurator Utility - Move in Progress" \ --text="Moving directory $(basename "$1") to new location of $2, please wait." if [[ -d "$source_dir" ]]; then # Some conflicting files remain zenity --icon-name=net.retrodeck.retrodeck --error --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Configurator Utility - Move Directories" \ --text="There were some conflicting files that were not moved.\n\nAll files that could be moved are in the new location,\nany files that already existed at the new location have not been moved and will need to be handled manually." fi } compress_game() { # Function for compressing one or more files to .chd format # USAGE: compress_game $format $full_path_to_input_file local file="$2" local filename_no_path=$(basename "$file") local filename_no_extension="${filename_no_path%.*}" local source_file=$(dirname "$(realpath "$file")")"/"$(basename "$file") local dest_file=$(dirname "$(realpath "$file")")"/""$filename_no_extension" if [[ "$1" == "chd" ]]; then /app/bin/chdman createcd -i "$source_file" -o "$dest_file".chd elif [[ "$1" == "zip" ]]; then zip -jq9 "$dest_file".zip "$source_file" elif [[ "$1" == "rvz" ]]; then dolphin-tool convert -f rvz -b 131072 -c zstd -l 5 -i "$source_file" -o "$dest_file.rvz" fi } find_compatible_compression_format() { # This function will determine what compression format, if any, the file and system are compatible with # USAGE: find_compatible_compression_format "$file" local normalized_filename=$(echo "$1" | tr '[:upper:]' '[:lower:]') local system=$(echo "$1" | grep -oE "$roms_folder/[^/]+" | grep -oE "[^/]+$") if [[ $(validate_for_chd "$1") == "true" ]] && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "chd" ]]; then echo "chd" elif grep -qF ".${normalized_filename##*.}" $zip_compressable_extensions && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "zip" ]]; then echo "zip" elif echo "$normalized_filename" | grep -qE '\.iso|\.gcm' && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "rvz" ]]; then echo "rvz" else # If no compatible format can be found for the input file echo "none" fi } validate_for_chd() { # Function for validating chd compression candidates, and compresses if validation passes. Supports .cue, .iso and .gdi formats ONLY # USAGE: validate_for_chd $input_file local file="$1" local normalized_filename=$(echo "$file" | tr '[:upper:]' '[:lower:]') local file_validated="false" chd_validation_log_file="compression_$(basename "$file").log" echo "Validating file:" "$file" > "$logs_folder/$chd_validation_log_file" if echo "$normalized_filename" | grep -qE '\.iso|\.cue|\.gdi'; then echo ".cue/.iso/.gdi file detected" >> "$logs_folder/$chd_validation_log_file" local file_path=$(dirname "$(realpath "$file")") local file_base_name=$(basename "$file") local file_name=${file_base_name%.*} if [[ "$normalized_filename" == *".cue" ]]; then # Validate .cue file echo "Validating .cue associated .bin files" >> "$logs_folder/$chd_validation_log_file" local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") echo "Associated bin files read:" >> "$logs_folder/$chd_validation_log_file" printf '%s\n' "$cue_bin_files" >> "$logs_folder/$chd_validation_log_file" if [[ ! -z "$cue_bin_files" ]]; then while IFS= read -r line do echo "looking for $file_path/$line" >> "$logs_folder/$chd_validation_log_file" if [[ -f "$file_path/$line" ]]; then echo ".bin file found at $file_path/$line" >> "$logs_folder/$chd_validation_log_file" file_validated="true" else echo ".bin file NOT found at $file_path/$line" >> "$logs_folder/$chd_validation_log_file" echo ".cue file could not be validated. Please verify your .cue file contains the correct corresponding .bin file information and retry." >> "$logs_folder/$chd_validation_log_file" file_validated="false" break fi done < <(printf '%s\n' "$cue_bin_files") fi echo $file_validated else # If file is a .iso or .gdi file_validated="true" echo $file_validated fi else echo "File type not recognized. Supported file types are .cue, .gdi and .iso" >> "$logs_folder/$chd_validation_log_file" echo $file_validated fi } cli_compress_single_game() { # This function will compress a single file passed from the CLI arguments # USAGE: cli_compress_single_game $full_file_path local file=$(realpath "$1") read -p "Do you want to have the original file removed after compression is complete? Please answer y/n and press Enter: " post_compression_cleanup read -p "RetroDECK will now attempt to compress your selected game. Press Enter key to continue..." if [[ ! -z "$file" ]]; then if [[ -f "$file" ]]; then check_system=$(echo "$file" | grep -oE "$roms_folder/[^/]+" | grep -oE "[^/]+$") local compatible_compression_format=$(find_compatible_compression_format "$file") if [[ ! $compatible_compression_format == "none" ]]; then echo "$(basename "$file") can be compressed to $compatible_compression_format" compress_game "$compatible_compression_format" "$file" if [[ $post_compression_cleanup == [yY] ]]; then # Remove file(s) if requested if [[ $(basename "$file") == *".cue" ]]; then local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") local file_path=$(dirname "$(realpath "$file")") while IFS= read -r line do # Remove associated .bin files echo "Removing original file "$file_path/$line"" rm -f "$file_path/$line" done < <(printf '%s\n' "$cue_bin_files") # Remove original .cue file echo "Removing original file $(basename "$file")" rm -f "$file" else echo "Removing original file $(basename "$file")" rm -f "$file" fi fi else echo "$(basename "$file") does not have any compatible compression formats." fi else echo "File not found, please specify the full path to the file to be compressed." fi else echo "Please use this command format \"--compress-one \"" fi } cli_compress_all_games() { if echo "$1" | grep -qE 'chd|rvz|zip'; then local compression_format="$1" elif [[ "$1" == "all" ]]; then local compression_format="all" else echo "Please enter a supported compression format. Options are \"chd\", \"rvz\", \"zip\" or \"all\"" exit 1 fi local compressable_game="" local all_compressable_games=() if [[ $compression_format == "all" ]]; then local compressable_systems_list=$(cat $compression_targets | sed '/^$/d' | sed '/^\[/d') else local compressable_systems_list=$(sed -n '/\['"$compression_format"'\]/, /\[/{ /\['"$compression_format"'\]/! { /\[/! p } }' $compression_targets | sed '/^$/d') fi read -p "Do you want to have the original files removed after compression is complete? Please answer y/n and press Enter: " post_compression_cleanup read -p "RetroDECK will now attempt to compress all compatible games. Press Enter key to continue..." while IFS= read -r system # Find and validate all games that are able to be compressed with this compression type do local compression_candidates=$(find "$roms_folder/$system" -type f -not -iname "*.txt") if [[ ! -z "$compression_candidates" ]]; then echo "Checking files for $system" while IFS= read -r file do local compatible_compression_format=$(find_compatible_compression_format "$file") if [[ ! "$compatible_compression_format" == "none" ]]; then echo "$(basename "$file") can be compressed to $compatible_compression_format" compress_game "$compatible_compression_format" "$file" if [[ $post_compression_cleanup == [yY] ]]; then # Remove file(s) if requested if [[ "$file" == *".cue" ]]; then local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") local file_path=$(dirname "$(realpath "$file")") while IFS= read -r line do # Remove associated .bin files echo "Removing original file "$file_path/$line"" rm -f "$file_path/$line" done < <(printf '%s\n' "$cue_bin_files") # Remove original .cue file echo "Removing original file "$file"" rm -f $(realpath "$file") else echo "Removing original file "$file"" rm -f $(realpath "$file") fi fi else echo "No compatible compression format found for $(basename "$file")" fi done < <(printf '%s\n' "$compression_candidates") else echo "No compatible files found for compression in $system" fi done < <(printf '%s\n' "$compressable_systems_list") } desktop_mode_warning() { # This function is a generic warning for issues that happen when running in desktop mode. # Running in desktop mode can be verified with the following command: if [[ ! $XDG_CURRENT_DESKTOP == "gamescope" ]]; then # This function will check if desktop mode is currently being used and if the warning has not been disabled, and show it if needed. if [[ ! $XDG_CURRENT_DESKTOP == "gamescope" ]]; then if [[ $desktop_mode_warning == "true" ]]; then choice=$(zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --ok-label="Yes" --extra-button="No" --extra-button="Never show this again" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Desktop Mode Warning" \ --text="You appear to be running RetroDECK in the Steam Deck's Desktop mode!\n\nSome functions of RetroDECK may not work properly in Desktop mode, such as the Steam Deck's normal controls.\n\nRetroDECK is best enjoyed in Game mode!\n\nDo you still want to proceed?") rc=$? # Capture return code, as "Yes" button has no text value if [[ $rc == "1" ]]; then # If any button other than "Yes" was clicked if [[ $choice == "No" ]]; then exit 1 elif [[ $choice == "Never show this again" ]]; then set_setting_value $rd_conf "desktop_mode_warning" "false" retrodeck "options" # Store desktop mode warning variable for future checks fi fi fi fi } set_setting_value() { # Function for editing settings # USAGE: set_setting_value $setting_file "$setting_name" "$new_setting_value" $system $section_name(optional) local setting_name_to_change=$(sed -e 's^\\^\\\\^g;s^`^\\`^g' <<< "$2") local setting_value_to_change=$(sed -e 's^\\^\\\\^g;s^`^\\`^g' <<< "$3") local current_section_name=$(sed -e 's/%/\\%/g' <<< "$5") case $4 in "retrodeck" | "citra" | "melonds" | "yuzu" ) if [[ -z $current_section_name ]]; then sed -i 's^\^'"$setting_name_to_change"'=.*^'"$setting_name_to_change"'='"$setting_value_to_change"'^' $1 else sed -i '\^\['"$current_section_name"'\]^,\^\^'"$setting_name_to_change"'=^s^\^'"$setting_name_to_change"'=.*^'"$setting_name_to_change"'='"$setting_value_to_change"'^' $1 fi if [[ "$4" == "retrodeck" ]]; then # If a RetroDECK setting is being changed, also write it to memory for immediate use eval "$setting_name_to_change=$setting_value_to_change" fi ;; "retroarch" ) if [[ -z $current_section_name ]]; then sed -i 's^\^'"$setting_name_to_change"' = \".*\"^'"$setting_name_to_change"' = \"'"$setting_value_to_change"'\"^' $1 else sed -i '\^\['"$current_section_name"'\]^,\^\^'"$setting_name_to_change"' = ^s^\^'"$setting_name_to_change"' = \".*\"^'"$setting_name_to_change"' = \"'"$setting_value_to_change"'\"^' $1 fi ;; "dolphin" | "duckstation" | "pcsx2" | "ppsspp" | "primehack" | "xemu" ) if [[ -z $current_section_name ]]; then sed -i 's^\^'"$setting_name_to_change"' =.*^'"$setting_name_to_change"' = '"$setting_value_to_change"'^' $1 else sed -i '\^\['"$current_section_name"'\]^,\^\^'"$setting_name_to_change"' =^s^\^'"$setting_name_to_change"' =.*^'"$setting_name_to_change"' = '"$setting_value_to_change"'^' $1 fi ;; "rpcs3" ) # This does not currently work for settings with a $ in them if [[ -z $current_section_name ]]; then sed -i 's^\^'"$setting_name_to_change"': .*^'"$setting_name_to_change"': '"$setting_value_to_change"'^' $1 else sed -i '\^\['"$current_section_name"'\]^,\^\^'"$setting_name_to_change"'.*^s^\^'"$setting_name_to_change"': .*^'"$setting_name_to_change"': '"$setting_value_to_change"'^' $1 fi ;; "es_settings" ) sed -i 's^'"$setting_name_to_change"'" value=".*"^'"$setting_name_to_change"'" value="'"$setting_value_to_change"'"^' $1 ;; esac } get_setting_name() { # Function for getting the setting name from a full setting line from a config file # USAGE: get_setting_name "$current_setting_line" $system local current_setting_line="$1" case $2 in "es_settings" ) echo ''"$current_setting_line"'' | grep -o -P '(?<=name\=\").*(?=\" value)' ;; "rpcs3" ) echo "$current_setting_line" | grep -o -P "^\s*?.*?(?=\s?:\s?)" | sed -e 's/^[ \t]*//;s^\\ ^ ^g' ;; * ) echo "$current_setting_line" | grep -o -P "^\s*?.*?(?=\s?=\s?)" | sed -e 's/^[ \t]*//;s^\\ ^ ^g;s^\\$^^' ;; esac } get_setting_value() { # Function for getting the current value of a setting from a config file # USAGE: get_setting_value $setting_file "$setting_name" $system $section (optional) local current_setting_name="$2" local current_section_name="$4" case $3 in "retrodeck" | "citra" | "melonds" | "yuzu" ) # For files with this syntax - setting_name=setting_value if [[ -z $current_section_name ]]; then echo $(grep -o -P "(?<=^$current_setting_name=).*" $1) else sed -n '\^\['"$current_section_name"'\]^,\^\^'"$current_setting_name"'^{ \^\['"$current_section_name"'\]^! { \^\^'"$current_setting_name"'^ p } }' $1 | grep -o -P "(?<=^$current_setting_name=).*" fi ;; "retroarch" ) # For files with this syntax - setting_name = "setting_value" if [[ -z $current_section_name ]]; then echo $(grep -o -P "(?<=^$current_setting_name = \").*(?=\")" $1) else sed -n '\^\['"$current_section_name"'\]^,\^\^'"$current_setting_name"'^{ \^\['"$current_section_name"'\]^! { \^\^'"$current_setting_name"'^ p } }' $1 | grep -o -P "(?<=^$current_setting_name = \").*(?=\")" fi ;; "dolphin" | "duckstation" | "pcsx2" | "ppsspp" | "primehack" | "xemu" ) # For files with this syntax - setting_name = setting_value if [[ -z $current_section_name ]]; then echo $(grep -o -P "(?<=^$current_setting_name = ).*" $1) else sed -n '\^\['"$current_section_name"'\]^,\^\^'"$current_setting_name"'^{ \^\['"$current_section_name"'\]^! { \^\^'"$current_setting_name"'^ p } }' $1 | grep -o -P "(?<=^$current_setting_name = ).*" fi ;; "rpcs3" ) # For files with this syntax - setting_name: setting_value if [[ -z $current_section_name ]]; then echo $(grep -o -P "(?<=$current_setting_name: ).*" $1) else sed -n '\^\['"$current_section_name"'\]^,\^\^'"$current_setting_name"'^{ \^\['"$current_section_name"'\]^! { \^\^'"$current_setting_name"'^ p } }' $1 | grep -o -P "(?<=$current_setting_name: ).*" fi ;; "es_settings" ) echo $(grep -o -P "(?<=$current_setting_name\" value=\").*(?=\")" $1) ;; esac } add_setting_line() { # This function will add a setting line to a file. This is useful for dynamically generated config files where a setting line may not exist until the setting is changed from the default. # USAGE: add_setting_line $setting_file $setting_line $system $section (optional) local current_setting_line=$(sed -e 's^\\^\\\\^g;s^`^\\`^g' <<< "$2") local current_section_name=$(sed -e 's/%/\\%/g' <<< "$4") case $3 in * ) if [[ -z $current_section_name ]]; then if [[ -f "$1" ]]; then sed -i '$ a '"$current_setting_line"'' $1 else # If the file doesn't exist, sed add doesn't work for the first line echo "$current_setting_line" > $1 fi else sed -i '/^\s*?\['"$current_section_name"'\]|\b'"$current_section_name"':$/a '"$current_setting_line"'' $1 fi ;; esac } disable_setting() { # This function will add a '#' to the beginning of a defined setting line, disabling it. # USAGE: disable_setting $setting_file $setting_line $system $section (optional) local current_setting_line="$2" local current_section_name="$4" case $3 in * ) if [[ -z $current_section_name ]]; then sed -i -E 's^(\s*?)'"$current_setting_line"'^\1#'"$current_setting_line"'^' $1 else sed -i -E '\^\['"$current_section_name"'\]|\b'"$current_section_name"':$^,\^\s*?'"$current_setting_line"'^s^(\s*?)'"$current_setting_line"'^\1#'"$current_setting_line"'^' $1 fi ;; esac } enable_setting() { # This function will remove a '#' to the beginning of a defined setting line, enabling it. # USAGE: enable_setting $setting_file $setting_line $system $section (optional) local current_setting_line="$2" local current_section_name="$4" case $3 in * ) if [[ -z $current_section_name ]]; then sed -i -E 's^(\s*?)#'"$current_setting_line"'^\1'"$current_setting_line"'^' $1 else sed -i -E '\^\['"$current_section_name"'\]|\b'"$current_section_name"':$^,\^\s*?#'"$current_setting_line"'^s^(\s*?)#'"$current_setting_line"'^\1'"$current_setting_line"'^' $1 fi ;; esac } disable_file() { # This function adds the suffix ".disabled" to the end of a file to prevent it from being used entirely. # USAGE: disable_file $file_name # NOTE: $filename can be a defined variable from global.sh or must have the full path to the file mv $(realpath $1) $(realpath $1).disabled } enable_file() { # This function removes the suffix ".disabled" to the end of a file to allow it to be used. # USAGE: enable_file $file_name # NOTE: $filename can be a defined variable from global.sh or must have the full path to the file and should not have ".disabled" as a suffix mv $(realpath $1.disabled) $(realpath $(echo $1 | sed -e 's/\.disabled//')) } generate_single_patch() { # generate_single_patch $original_file $modified_file $patch_file $system local original_file="$1" local modified_file="$2" local patch_file="$3" local system="$4" rm "$patch_file" # Remove old patch file (maybe change this to create a backup instead?) while read -r current_setting_line; # Look for changes from the original file to the modified one do printf -v escaped_setting_line '%q' "$current_setting_line" # Take care of special characters before they mess with future commands escaped_setting_line=$(sed -E 's^\+^\\+^g' <<< "$escaped_setting_line") # Need to escape plus signs as well if [[ (! -z $current_setting_line) && (! $current_setting_line == "#!/bin/bash") && (! $current_setting_line == "[]") ]]; then # Ignore empty lines, empty arrays or Bash start lines if [[ ! -z $(grep -o -P "^\[.+?\]$" <<< "$current_setting_line") || ! -z $(grep -o -P "^\b.+?:$" <<< "$current_setting_line") ]]; then # Capture section header lines if [[ $current_setting_line =~ ^\[.+\] ]]; then # If normal section line action="section" current_section=$(sed 's^[][]^^g' <<< $current_setting_line) # Remove brackets from section name elif [[ ! -z $(grep -o -P "^\b.+?:$" <<< "$current_setting_line") ]]; then # If RPCS3 section name action="section" current_section=$(sed 's^:$^^' <<< $current_setting_line) # Remove colon from section name fi elif [[ (! -z $current_section) ]]; then # If line is in a section... if [[ ! -z $(grep -o -P "^\s*?#.*?$" <<< "$current_setting_line") ]]; then # Check for disabled lines if [[ -z $(sed -n -E '\^\['"$current_section"'\]|\b'"$current_section"':$^,\^\s*?'"$(sed -E 's/^[ \t]*//;' <<< "$escaped_setting_line")"'^{ \^\['"$current_section"'\]|\b'"$current_section"':$^! { \^\s*?'"$(sed -E 's/^[ \t]*//' <<< "$escaped_setting_line")"'^ p } }' "$modified_file") ]]; then # If disabled line is not disabled in new file... action="disable_setting" echo $action"^"$current_section"^"$(sed -n -E 's^\s*?#(.*?)$^\1^p' <<< $(sed -E 's/^[ \t]*//' <<< "$current_setting_line")) >> "$patch_file" fi elif [[ ! -z $(sed -n -E '\^\['"$current_section"'\]|\b'"$current_section"':$^,\^\s*?#'"$(sed -E 's/^[ \t]*//' <<< "$escaped_setting_line")"'^{ \^\['"$current_section"'\]|\b'"$current_section"':$^! { \^\s*?#'"$(sed -E 's/^[ \t]*//;' <<< "$escaped_setting_line")"'^ p } }' "$modified_file") ]]; then # Check if line is disabled in new file action="enable_setting" echo $action"^"$current_section"^"$current_setting_line >> "$patch_file" else # Look for setting value differences current_setting_name=$(get_setting_name "$escaped_setting_line" "$system") if [[ (-z $(sed -n -E '\^\['"$current_section"'\]|\b'"$current_section"':$^,\^\b'"$current_setting_name"'\s*?[:=]^{ \^\['"$current_section"'\]|\b'"$current_section"':$^! { \^\b'"$(sed -E 's/^[ \t]*//;' <<< "$escaped_setting_line")"'$^ p } }' "$modified_file")) ]]; then # If the same setting line is not found in the same section of the modified file... if [[ ! -z $(sed -n -E '\^\['"$current_section"'\]|\b'"$current_section"':$^,\^\b'"$current_setting_name"'\s*?[:=]^{ \^\['"$current_section"'\]|\b'"$current_section"':$^! { \^\b'"$current_setting_name"'\s*?[:=]^ p } }' "$modified_file") ]]; then # But the setting exists in that section, only with a different value... new_setting_value=$(get_setting_value $2 "$current_setting_name" "$system" $current_section) action="change" echo $action"^"$current_section"^"$(sed -e 's%\\\\%\\%g' <<< "$current_setting_name")"^"$new_setting_value"^"$system >> "$patch_file" fi fi fi elif [[ -z "$current_section" ]]; then # If line is not in a section... if [[ ! -z $(grep -o -P "^\s*?#.*?$" <<< "$current_setting_line") ]]; then # Check for disabled lines if [[ -z $(grep -o -P "^\s*?$current_setting_line$" "$modified_file") ]]; then # If disabled line is not disabled in new file... action="disable_setting" echo $action"^"$current_section"^"$(sed -n -E 's^\s*?#(.*?)$^\1^p' <<< "$current_setting_line") >> "$patch_file" fi elif [[ ! -z $(sed -n -E '\^\s*?#'"$(sed -E 's/^[ \t]*//' <<< "$escaped_setting_line")"'$^p' "$modified_file") ]]; then # Check if line is disabled in new file action="enable_setting" echo $action"^"$current_section"^"$current_setting_line >> "$patch_file" else # Look for setting value differences if [[ (-z $(sed -n -E '\^\s*?\b'"$(sed -E 's/^[ \t]*//' <<< "$escaped_setting_line")"'$^p' "$modified_file")) ]]; then # If the same setting line is not found in the modified file... current_setting_name=$(get_setting_name "$escaped_setting_line" "$system") if [[ ! -z $(sed -n -E '\^\s*?\b'"$current_setting_name"'\s*?[:=]^p' "$modified_file") ]]; then # But the setting exists, only with a different value... new_setting_value=$(get_setting_value $2 "$current_setting_name" "$system") action="change" echo $action"^"$current_section"^"$(sed -e 's%\\\\%\\%g' <<< "$current_setting_name")"^"$new_setting_value"^"$system >> "$patch_file" fi fi fi fi fi done < "$original_file" # Reset the variables for reuse action="" current_section="" current_setting_name="" current_setting_value="" while read -r current_setting_line; # Look for new lines (from dynamically generated config files) in modified file compared to original do printf -v escaped_setting_line '%q' "$current_setting_line" # Take care of special characters before they mess with future commands if [[ (! -z $current_setting_line) && (! $current_setting_line == "#!/bin/bash") && (! $current_setting_line == "[]") ]]; then # Ignore empty lines, empty arrays or Bash start lines if [[ ! -z $(grep -o -P "^\[.+?\]$" <<< "$current_setting_line") || ! -z $(grep -o -P "^\b.+?:$" <<< "$current_setting_line") ]]; then # Capture section header lines if [[ $current_setting_line =~ ^\[.+\] ]]; then # If normal section line action="section" current_section=$(sed 's^[][]^^g' <<< $current_setting_line) # Remove brackets from section name elif [[ ! -z $(grep -o -P "^\b.+?:$" <<< "$current_setting_line") ]]; then # If RPCS3 section name action="section" current_section=$(sed 's^:$^^' <<< $current_setting_line) # Remove colon from section name fi elif [[ (! -z $current_section) ]]; then current_setting_name=$(get_setting_name "$escaped_setting_line" "$4") if [[ -z $(sed -n -E '\^\['"$current_section"'\]|\b'"$current_section"':$^,\^\b'"$current_setting_name"'.*^{ \^\['"$current_section"'\]|\b'"$current_section"':$^! { \^\b'"$current_setting_name"'^p } }' $1 ) ]]; then # If setting name is not found in this section of the original file... action="add_setting_line" # TODO: This should include the previous line, so that new lines can be inserted in the correct place rather than at the end. echo $action"^"$current_section"^"$current_setting_line"^^"$4 >> $3 fi elif [[ (-z $current_section) ]]; then current_setting_name=$(get_setting_name "$escaped_setting_line" "$4") if [[ -z $(sed -n -E '\^\s*?\b'"$current_setting_name"'\s*?[:=]^p' $1) ]]; then # If setting name is not found in the original file... action="add_setting_line" # TODO: This should include the previous line, so that new lines can be inserted in the correct place rather than at the end. echo $action"^"$current_section"^"$current_setting_line"^^"$4 >> $3 fi fi fi done < "$modified_file" } deploy_single_patch() { # This function will take an "original" file and a patch file and generate a ready to use modified file # USAGE: deploy_single_patch $original_file $patch_file $output_file cp -fv $1 $3 # Create a copy of the original file to be patched while IFS="^" read -r action current_section setting_name setting_value system_name do case $action in "disable_file" ) eval disable_file "$setting_name" ;; "enable_file" ) eval enable_file "$setting_name" ;; "add_setting_line" ) eval add_setting_line $3 "$setting_name" $system_name $current_section ;; "disable_setting" ) eval disable_setting $3 "$setting_name" $system_name $current_section ;; "enable_setting" ) eval enable_setting $3 "$setting_name" $system_name $current_section ;; "change" ) if [[ "$setting_value" = \$* ]]; then # If patch setting value is a reference to an internal variable name eval setting_value="$setting_value" fi set_setting_value $3 "$setting_name" "$setting_value" $system_name $current_section ;; *"#"* ) # Comment line in patch file ;; * ) echo "Config line malformed: $action" ;; esac done < $2 } deploy_multi_patch() { # This function will take a single "batch" patch file and run all patches listed in it, across multiple config files # USAGE: deploy_multi_patch $patch_file # Patch file format should be as follows, with optional entries in (). Optional settings can be left empty, but must still have ^ dividers: # $action^($current_section)^$setting_name^$setting_value^$system_name^($config file) while IFS="^" read -r action current_section setting_name setting_value system_name config_file do case $action in "disable_file" ) eval disable_file "$config_file" ;; "enable_file" ) eval enable_file "$config_file" ;; "add_setting_line" ) eval add_setting_line "$config_file" "$setting_name" $system_name $current_section ;; "disable_setting" ) eval disable_setting "$config_file" "$setting_name" $system_name $current_section ;; "enable_setting" ) eval enable_setting "$config_file" "$setting_name" $system_name $current_section ;; "change" ) if [[ "$setting_value" = \$* ]]; then # If patch setting value is a reference to an internal variable name eval setting_value="$setting_value" fi set_setting_value "$config_file" "$setting_name" "$setting_value" $system_name $current_section ;; *"#"* ) # Comment line in patch file ;; * ) echo "Config line malformed: $action" ;; esac done < $1 } check_network_connectivity() { # This function will do a basic check for network availability and return "true" if it is working. # USAGE: if [[ $(check_network_connectivity) == "true" ]]; then wget -q --spider "$remote_network_target" if [ $? -eq 0 ]; then echo "true" else echo "false" fi } check_for_version_update() { # This function will perform a basic online version check and alert the user if there is a new version available. local online_version=$(curl --silent "https://api.github.com/repos/XargonWan/$update_repo/releases/latest" | grep '"tag_name":' | sed -E 's/.*"([^"]+)".*/\1/') if [[ ! "$update_ignore" == "$online_version" ]]; then if [[ "$update_repo" == "RetroDECK" ]] && [[ $(sed -e 's/[\.a-z]//g' <<< $version) -le $(sed -e 's/[\.a-z]//g' <<< $online_version) ]]; then choice=$(zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --ok-label="Yes" --extra-button="No" --extra-button="Ignore this version" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Update Available" \ --text="There is a new version of RetroDECK available!\n\nIf you would like to update to the new version now, click \"Yes\".\nIf you would like to skip reminders about this version, click \"Ignore this version\".\nYou will be reminded again at the next version update.\n\nIf you would like to disable these update notifications entirely, disable Online Update Checks in the Configurator.") rc=$? # Capture return code, as "Yes" button has no text value if [[ $rc == "1" ]]; then # If any button other than "Yes" was clicked if [[ $choice == "Ignore this version" ]]; then set_setting_value $rd_conf "update_ignore" "$online_version" retrodeck "options" # Store version to ignore for future checks fi else # User clicked "Yes" configurator_generic_dialog "RetroDECK Online Update" "The update process may take several minutes.\n\nAfter the update is complete, RetroDECK will close. When you run it again you will be using the latest version." ( flatpak-spawn --host flatpak update --noninteractive -y net.retrodeck.retrodeck ) | zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Updater" \ --text="RetroDECK is updating to the latest version, please wait." configurator_generic_dialog "RetroDECK Online Update" "The update process is now complete!\n\nPlease restart RetroDECK to keep the fun going." exit 1 fi elif [[ "$update_repo" == "RetroDECK-cooker" ]] && [[ ! $current_version == $online_version ]]; then choice=$(zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --ok-label="Yes" --extra-button="No" --extra-button="Ignore this version" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Update Available" \ --text="There is a more recent build of the RetroDECK cooker branch.\n\nWould you like to update to it?\nIf you would like to skip reminders about this version, click \"Ignore this version\".\nYou will be reminded again at the next version update.\n\nIf you would like to disable these update notifications entirely, disable Online Update Checks in the Configurator.") rc=$? # Capture return code, as "Yes" button has no text value if [[ $rc == "1" ]]; then # If any button other than "Yes" was clicked if [[ $choice == "Ignore this version" ]]; then set_setting_value $rd_conf "update_ignore" "$online_version" retrodeck "options" # Store version to ignore for future checks. fi else # User clicked "Yes" configurator_generic_dialog "RetroDECK Online Update" "The update process may take several minutes.\n\nAfter the update is complete, RetroDECK will close. When you run it again you will be using the latest version." ( local latest_cooker_download=$(curl --silent https://api.github.com/repos/XargonWan/$update_repo/releases/latest | grep '"browser_download_url":' | sed -E 's/.*"([^"]+)".*/\1/') mkdir -p "$rdhome/RetroDECK_Updates" wget -P "$rdhome/RetroDECK_Updates" $latest_cooker_download flatpak-spawn --host flatpak install --user --bundle --noninteractive -y "$rdhome/RetroDECK_Updates/RetroDECK.flatpak" rm -rf "$rdhome/RetroDECK_Updates" # Cleanup old bundles to save space ) | zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Updater" \ --text="RetroDECK is updating to the latest version, please wait." configurator_generic_dialog "RetroDECK Online Update" "The update process is now complete!\n\nPlease restart RetroDECK to keep the fun going." exit 1 fi fi fi } validate_input() { while IFS="^" read -r input action do if [[ "$input" == "$1" ]]; then eval "$action" input_validated="true" fi done < $input_validation } update_rd_conf() { # This function will import a default retrodeck.cfg file and update it with any current settings. This will allow us to expand the file over time while retaining current user settings. # USAGE: update_rd_conf # STAGE 1: For current files that haven't been broken into sections yet, where every setting name is unique conf_read # Read current settings into memory mv -f $rd_conf $rd_conf_backup # Backup config file before update cp $rd_defaults $rd_conf # Copy defaults file into place conf_write # Write old values into new default file # STAGE 2: To handle feature sections that use duplicate setting names mv -f $rd_conf $rd_conf_backup # Backup config file agiain before update but after Stage 1 expansion generate_single_patch $rd_defaults $rd_conf_backup $rd_update_patch retrodeck # Create a patch file for differences between defaults and current user settings sed -i '/change^^version/d' $rd_update_patch # Remove version line from temporary patch file deploy_single_patch $rd_defaults $rd_update_patch $rd_conf # Re-apply user settings to defaults file set_setting_value $rd_conf "version" "$hard_version" retrodeck # Set version of currently running RetroDECK to updated retrodeck.cfg rm -f $rd_update_patch # Cleanup temporary patch file conf_read # Read all settings into memory } resolve_preset_conflicts() { # This function will resolve conflicts between setting presets. ie. borders and widescreen cannot both be enabled at the same time. # The function will read the $section_that_was_just_enabled and $section_to_check_for_conflicts # If a conflict is found (where two conflicting settings are both enabled) the $section_to_check_for_conflicts entry will be disabled # USAGE: resolve_preset_conflict "$section_that_was_just_enabled" "$section_to_check_for_conflicts" "system" local section_being_enabled=$1 local section_to_check_for_conflicts=$2 local system=$3 local enabled_section_results=$(sed -n '/\['"$section_being_enabled"'\]/, /\[/{ /\['"$section_being_enabled"'\]/! { /\[/! p } }' $rd_conf | sed '/^$/d') while IFS= read -r config_line do system_name=$(get_setting_name "$config_line" $system) system_value=$(get_setting_value $rd_conf "$system_name" $system $section_being_enabled) if [[ $system_value == "true" && $(get_setting_value $rd_conf "$(get_setting_name "$config_line" $system)" $system $section_to_check_for_conflicts) == "true" ]]; then set_setting_value $rd_conf $system_name "false" retrodeck $section_to_check_for_conflicts fi done < <(printf '%s\n' "$enabled_section_results") } multi_user_set_default_dialog() { chosen_user="$1" choice=$(zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --ok-label="Yes" --extra-button="No" --extra-button="No and don't ask again" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Default User" \ --text="Would you like to set $chosen_user as the default user?\n\nIf the current user cannot be determined from the system, the default will be used.\nThis normally only happens in Desktop Mode.\n\nIf you would like to be asked which user is playing every time, click \"No and don't ask again\"") rc=$? # Capture return code, as "Yes" button has no text value if [[ $rc == "1" ]]; then # If any button other than "Yes" was clicked if [[ $choice == "No and don't ask again" ]]; then set_setting_value $rd_conf "ask_default_user" "false" retrodeck "options" fi else # User clicked "Yes" set_setting_value $rd_conf "default_user" "$chosen_user" retrodeck "options" fi } multi_user_choose_current_user_dialog() { full_userlist=() while IFS= read -r user do full_userlist=("${full_userlist[@]}" "$user") done < <(ls -1 "$multi_user_data_folder") chosen_user=$(zenity \ --list --width=1200 --height=720 \ --ok-label="Select User" \ --text="Choose the current user:" \ --column "Steam Username" --print-column=1 \ "${full_userlist[@]}") if [[ ! -z $chosen_user && -z $default_user && $ask_default_user == "true" ]]; then multi_user_set_default_dialog "$chosen_user" fi echo "$chosen_user" } multi_user_enable_multi_user_mode() { if [[ -z "$SteamAppUser" ]]; then configurator_generic_dialog "RetroDECK Multi-User Mode" "The Steam username of the current user could not be determined from the system.\n\nThis can happen when running in Desktop mode.\n\nYou will be asked to specify the Steam username (not profile name) of the current user in the next dialog." fi if [[ -d "$multi_user_data_folder" && $(ls -1 "$multi_user_data_folder" | wc -l) -gt 0 ]]; then # If multi-user data folder exists from prior use and is not empty if [[ -d "$multi_user_data_folder/$SteamAppUser" ]]; then # Current user has an existing save folder configurator_generic_dialog "RetroDECK Multi-User Mode" "The current user $SteamAppUser has an existing folder in the multi-user data folder.\n\nThe saves here are likely older than the ones currently used by RetroDECK.\n\nThe old saves will be backed up to $backups_folder and the current saves will be loaded into the multi-user data folder." mkdir -p "$backups_folder" tar -C "$multi_user_data_folder" -cahf "$backups_folder/multi-user-backup_$SteamAppUser_$(date +"%Y_%m_%d").zip" "$SteamAppUser" rm -rf "$multi_user_data_folder/$SteamAppUser" # Remove stale data after backup fi fi set_setting_value $rd_conf "multi_user_mode" "true" retrodeck "options" multi_user_determine_current_user if [[ -d "$multi_user_data_folder/$SteamAppUser" ]]; then configurator_process_complete_dialog "enabling multi-user support" else configurator_generic_dialog "RetroDECK Multi-User Mode" "It looks like something went wrong while enabling multi-user mode." fi } multi_user_disable_multi_user_mode() { if [[ $(ls -1 "$multi_user_data_folder" | wc -l) -gt 1 ]]; then full_userlist=() while IFS= read -r user do full_userlist=("${full_userlist[@]}" "$user") done < <(ls -1 "$multi_user_data_folder") single_user=$(zenity \ --list --width=1200 --height=720 \ --ok-label="Select User" \ --text="Choose the current user:" \ --column "Steam Username" --print-column=1 \ "${full_userlist[@]}") if [[ ! -z "$single_user" ]]; then # Single user was selected multi_user_return_to_single_user "$single_user" set_setting_value $rd_conf "multi_user_mode" "false" retrodeck "options" configurator_process_complete_dialog "disabling multi-user support" else configurator_generic_dialog "RetroDECK Multi-User Mode" "No single user was selected, please try the process again." configurator_retrodeck_multiuser_dialog fi else single_user=$(ls -1 "$multi_user_data_folder") multi_user_return_to_single_user "$single_user" set_setting_value $rd_conf "multi_user_mode" "false" retrodeck "options" configurator_process_complete_dialog "disabling multi-user support" fi } multi_user_determine_current_user() { if [[ $(get_setting_value $rd_conf "multi_user_mode" retrodeck "options") == "true" ]]; then # If multi-user environment is enabled in rd_conf if [[ -d "$multi_user_data_folder" ]]; then if [[ ! -z $SteamAppUser ]]; then # If running in Game Mode and this variable exists if [[ -z $(ls -1 "$multi_user_data_folder" | grep "$SteamAppUser") ]]; then multi_user_setup_new_user else multi_user_link_current_user_files fi else # Unable to find Steam user ID if [[ $(ls -1 "$multi_user_data_folder" | wc -l) -gt 1 ]]; then if [[ -z $default_user ]]; then # And a default user is not set configurator_generic_dialog "RetroDECK Multi-User Mode" "The current user could not be determined from the system, and there are multiple users registered.\n\nPlease select which user is currently playing in the next dialog." SteamAppUser=$(multi_user_choose_current_user_dialog) if [[ ! -z $SteamAppUser ]]; then # User was chosen from dialog multi_user_link_current_user_files else configurator_generic_dialog "RetroDECK Multi-User Mode" "No user was chosen, RetroDECK will launch with the files from the user who played most recently." fi else # The default user is set if [[ ! -z $(ls -1 $multi_user_data_folder | grep "$default_user") ]]; then # Confirm user data folder exists SteamAppUser=$default_user multi_user_link_current_user_files else # Default user has no data folder, something may have gone horribly wrong. Setting up as a new user. multi_user_setup_new_user fi fi else # If there is only 1 user in the userlist, default to that user SteamAppUser=$(ls -1 $multi_user_data_folder) multi_user_link_current_user_files fi fi else # If the userlist file doesn't exist yet, create it and add the current user if [[ ! -z "$SteamAppUser" ]]; then multi_user_setup_new_user else # If running in Desktop mode for the first time configurator_generic_dialog "RetroDECK Multi-User Mode" "The current user could not be determined from the system and there is no existing userlist.\n\nPlease enter the Steam account username (not profile name) into the next dialog, or run RetroDECK in game mode." if zenity --entry \ --title="Specify Steam username" \ --text="Enter Steam username:" then # User clicked "OK" SteamAppUser="$?" if [[ ! -z "$SteamAppUser" ]]; then multi_user_setup_new_user else # But dialog box was blank configurator_generic_dialog "RetroDECK Multi-User Mode" "No username was entered, so multi-user data folder cannot be created.\n\nDisabling multi-user mode, please try the process again." set_setting_value $rd_conf "multi_user_mode" "false" retrodeck "options" fi else # User clicked "Cancel" configurator_generic_dialog "RetroDECK Multi-User Mode" "Cancelling multi-user mode activation." set_setting_value $rd_conf "multi_user_mode" "false" retrodeck "options" fi fi fi else configurator_generic_dialog "RetroDECK Multi-User Mode" "Multi-user mode is not currently enabled" fi } multi_user_return_to_single_user() { single_user="$1" echo "Returning to single-user mode for $single_user" unlink "$saves_folder" unlink "$states_folder" unlink "$rd_conf" mv -f "$multi_user_data_folder/$SteamAppUser/config/retrodeck/retrodeck.cfg" "$rd_conf" # RetroArch one-offs, because it has so many folders that should be shared between users unlink "/var/config/retroarch/retroarch.cfg" unlink "/var/config/retroarch/retroarch-core-options.cfg" mv -f "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch.cfg" "/var/config/retroarch/retroarch.cfg" mv -f "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch-core-options.cfg" "/var/config/retroarch/retroarch-core-options.cfg" # XEMU one-offs, because it stores its config in /var/data, not /var/config like everything else unlink "/var/config/xemu" unlink "/var/data/xemu" mkdir -p "/var/config/xemu" mv -f "$multi_user_data_folder/$single_user/config/xemu"/{.[!.],}* "/var/config/xemu" dir_prep "/var/config/xemu" "/var/data/xemu" mkdir -p "$saves_folder" mkdir -p "$states_folder" mv -f "$multi_user_data_folder/$single_user/saves"/{.[!.],}* "$saves_folder" mv -f "$multi_user_data_folder/$single_user/states"/{.[!.],}* "$states_folder" for emu_conf in $(find "$multi_user_data_folder/$single_user/config" -mindepth 1 -maxdepth 1 -type d -printf '%f\n') do if [[ ! -z $(grep "^$emu_conf$" "$multi_user_emulator_config_dirs") ]]; then unlink "/var/config/$emu_conf" mkdir -p "/var/config/$emu_conf" mv -f "$multi_user_data_folder/$single_user/config/$emu_conf"/{.[!.],}* "/var/config/$emu_conf" fi done rm -r "$multi_user_data_folder/$single_user" # Should be empty, omitting -f for safety } multi_user_setup_new_user() { # TODO: RPCS3 one-offs echo "Setting up new user" unlink "$saves_folder" unlink "$states_folder" dir_prep "$multi_user_data_folder/$SteamAppUser/saves" "$saves_folder" dir_prep "$multi_user_data_folder/$SteamAppUser/states" "$states_folder" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/retrodeck" cp -L "$rd_conf" "$multi_user_data_folder/$SteamAppUser/config/retrodeck/retrodeck.cfg" # Copy existing rd_conf file for new user. rm -f "$rd_conf" ln -sfT "$multi_user_data_folder/$SteamAppUser/config/retrodeck/retrodeck.cfg" "$rd_conf" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/retroarch" if [[ ! -L "/var/config/retroarch/retroarch.cfg" ]]; then mv "/var/config/retroarch/retroarch.cfg" "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch.cfg" mv "/var/config/retroarch/retroarch-core-options.cfg" "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch-core-options.cfg" else cp "$emuconfigs/retroarch/retroarch.cfg" "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch.cfg" cp "$emuconfigs/retroarch/retroarch-core-options.cfg" "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch-core-options.cfg" set_setting_value "$raconf" "savefile_directory" "$saves_folder" "retroarch" set_setting_value "$raconf" "savestate_directory" "$states_folder" "retroarch" set_setting_value "$raconf" "screenshot_directory" "$screenshots_folder" "retroarch" fi ln -sfT "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch.cfg" "/var/config/retroarch/retroarch.cfg" ln -sfT "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch-core-options.cfg" "/var/config/retroarch/retroarch-core-options.cfg" for emu_conf in $(find "/var/config" -mindepth 1 -maxdepth 1 -type l -printf '%f\n') # For all the config folders already linked to a different user do if [[ ! -z $(grep "^$emu_conf$" "$multi_user_emulator_config_dirs") ]]; then unlink "/var/config/$emu_conf" prepare_emulator "reset" "$emu_conf" fi done for emu_conf in $(find "/var/config" -mindepth 1 -maxdepth 1 -type d -printf '%f\n') # For all the currently non-linked config folders, like from a newly-added emulator do if [[ ! -z $(grep "^$emu_conf$" "$multi_user_emulator_config_dirs") ]]; then dir_prep "$multi_user_data_folder/$SteamAppUser/config/$emu_conf" "/var/config/$emu_conf" fi done } multi_user_link_current_user_files() { echo "Linking existing user" ln -sfT "$multi_user_data_folder/$SteamAppUser/saves" "$saves_folder" ln -sfT "$multi_user_data_folder/$SteamAppUser/states" "$states_folder" ln -sfT "$multi_user_data_folder/$SteamAppUser/config/retrodeck/retrodeck.cfg" "$rd_conf" ln -sfT "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch.cfg" "/var/config/retroarch/retroarch.cfg" ln -sfT "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch-core-options.cfg" "/var/config/retroarch/retroarch-core-options.cfg" for emu_conf in $(find "/var/config" -mindepth 1 -maxdepth 1 -type d -printf '%f\n') # Find any new emulator config folders from last time this user played do if [[ ! -z $(grep "^$emu_conf$" "$multi_user_emulator_config_dirs") ]]; then dir_prep "$multi_user_data_folder/$SteamAppUser/config/$emu_conf" "/var/config/$emu_conf" fi done for emu_conf in $(find "/var/config" -mindepth 1 -maxdepth 1 -type l -printf '%f\n') do if [[ ! -z $(grep "^$emu_conf$" "$multi_user_emulator_config_dirs") ]]; then if [[ -d "$multi_user_data_folder/$SteamAppUser/config/$emu_conf" ]]; then # If the current user already has a config folder for this emulator ln -sfT "$multi_user_data_folder/$SteamAppUser/config/$emu_conf" "retrodeck/config/$emu_conf" else # If the current user doesn't have a config folder for this emulator, init it and then link it prepare_emulator "reset" "$emu_conf" dir_prep "$multi_user_data_folder/$SteamAppUser/config/$emu_conf" "/var/config/$emu_conf" fi fi done } conf_write() { # This function will update the RetroDECK config file with matching variables from memory # USAGE: conf_write while IFS= read -r current_setting_line # Read the existing retrodeck.cfg do if [[ (! -z "$current_setting_line") && (! "$current_setting_line" == "#"*) && (! "$current_setting_line" == "[]") ]]; then # If the line has a valid entry in it if [[ ! -z $(grep -o -P "^\[.+?\]$" <<< "$current_setting_line") ]]; then # If the line is a section header local current_section=$(sed 's^[][]^^g' <<< $current_setting_line) # Remove brackets from section name else if [[ "$current_section" == "" || "$current_section" == "paths" || "$current_section" == "options" ]]; then local current_setting_name=$(get_setting_name "$current_setting_line" "retrodeck") # Read the variable name from the current line local current_setting_value=$(get_setting_value "$rd_conf" "$current_setting_name" "retrodeck" "$current_section") # Read the variables value from retrodeck.cfg local memory_setting_value=$(eval "echo \$${current_setting_name}") # Read the variable names' value from memory if [[ ! "$current_setting_value" == "$memory_setting_value" && ! -z "$memory_setting_value" ]]; then # If the values are different... set_setting_value "$rd_conf" "$current_setting_name" "$memory_setting_value" "retrodeck" "$current_section" # Update the value in retrodeck.cfg fi fi fi fi done < $rd_conf } conf_read() { # This function will read the RetroDECK config file into memory # USAGE: conf_read while IFS= read -r current_setting_line # Read the existing retrodeck.cfg do if [[ (! -z "$current_setting_line") && (! "$current_setting_line" == "#"*) && (! "$current_setting_line" == "[]") ]]; then # If the line has a valid entry in it if [[ ! -z $(grep -o -P "^\[.+?\]$" <<< "$current_setting_line") ]]; then # If the line is a section header local current_section=$(sed 's^[][]^^g' <<< $current_setting_line) # Remove brackets from section name else if [[ "$current_section" == "" || "$current_section" == "paths" || "$current_section" == "options" ]]; then local current_setting_name=$(get_setting_name "$current_setting_line" "retrodeck") # Read the variable name from the current line local current_setting_value=$(get_setting_value "$rd_conf" "$current_setting_name" "retrodeck" "$current_section") # Read the variables value from retrodeck.cfg eval "$current_setting_name=$current_setting_value" # Write the current setting name and value to memory fi fi fi done < $rd_conf } dir_prep() { # This script is creating a symlink preserving old folder contents and moving them in the new one # Call me with: # dir prep "real dir" "symlink location" real="$1" symlink="$2" echo -e "\n[DIR PREP]\nMoving $symlink in $real" #DEBUG # if the symlink dir is already a symlink, unlink it first, to prevent recursion if [ -L "$symlink" ]; then echo "$symlink is already a symlink, unlinking to prevent recursives" #DEBUG unlink "$symlink" fi # if the dest dir exists we want to backup it if [ -d "$symlink" ]; then echo "$symlink found" #DEBUG mv -f "$symlink" "$symlink.old" fi # if the real dir is already a symlink, unlink it first if [ -L "$real" ]; then echo "$real is already a symlink, unlinking to prevent recursives" #DEBUG unlink "$real" fi # if the real dir doesn't exist we create it if [ ! -d "$real" ]; then echo "$real not found, creating it" #DEBUG mkdir -pv "$real" fi # creating the symlink echo "linking $real in $symlink" #DEBUG mkdir -pv "$(dirname "$symlink")" # creating the full path except the last folder ln -svf "$real" "$symlink" # moving everything from the old folder to the new one, delete the old one if [ -d "$symlink.old" ]; then echo "Moving the data from $symlink.old to $real" #DEBUG mv -f "$symlink.old"/{.[!.],}* $real echo "Removing $symlink.old" #DEBUG rm -rf "$symlink.old" fi echo -e "$symlink is now $real\n" } update_splashscreens() { # This script will purge any existing ES graphics and reload them from RO space into somewhere ES will look for it # USAGE: update_splashscreens rm -rf /var/config/emulationstation/.emulationstation/resources/graphics mkdir -p /var/config/emulationstation/.emulationstation/resources/graphics cp -rf /app/retrodeck/graphics/* /var/config/emulationstation/.emulationstation/resources/graphics } deploy_helper_files() { # This script will distribute helper documentation files throughout the filesystem according to the $helper_files_list # USAGE: deploy_helper_files while IFS='^' read -r file dest do if [[ ! "$file" == "#"* ]] && [[ ! -z "$file" ]]; then eval current_dest="$dest" cp -f "$helper_files_folder/$file" "$current_dest/$file" fi done < "$helper_files_list" } prepare_emulator() { # This function will perform one of several actions on one or more emulators # The actions currently include "reset" and "postmove" # The "reset" action will initialize the emulator # The "postmove" action will update the emulator settings after one or more RetroDECK folders were moved # An emulator can be called by name, by parent folder name in the /var/config root or use the option "all" to perform the action on all emulators equally # The function will also behave differently depending on if the initial request was from the Configurator, the CLI interface or a normal function call if needed # USAGE: prepare_emulator "$action" "$emulator" "$call_source(optional)" action="$1" emulator="$2" call_source="$3" if [[ "$emulator" == "retrodeck" ]]; then if [[ "$action" == "reset" ]]; then # Update the paths of all folders in retrodeck.cfg and create them while read -r config_line; do local current_setting_name=$(get_setting_name "$config_line" "retrodeck") if [[ ! $current_setting_name =~ (rdhome|sdcard) ]]; then # Ignore these locations local current_setting_value=$(get_setting_value "$rd_conf" "$current_setting_name" "retrodeck" "paths") eval "$current_setting_name=$rdhome/$(basename $current_setting_value)" mkdir -p "$rdhome/$(basename $current_setting_value)" fi done < <(grep -v '^\s*$' $rd_conf | awk '/^\[paths\]/{f=1;next} /^\[/{f=0} f') fi if [[ "$action" == "postmove" ]]; then # Update the paths of any folders that came with the retrodeck folder during a move while read -r config_line; do local current_setting_name=$(get_setting_name "$config_line" "retrodeck") if [[ ! $current_setting_name =~ (rdhome|sdcard) ]]; then # Ignore these locations local current_setting_value=$(get_setting_value "$rd_conf" "$current_setting_name" "retrodeck" "paths") if [[ -d "$rdhome/$(basename $current_setting_value)" ]]; then # If the folder exists at the new ~/retrodeck location eval "$current_setting_name=$rdhome/$(basename $current_setting_value)" fi fi done < <(grep -v '^\s*$' $rd_conf | awk '/^\[paths\]/{f=1;next} /^\[/{f=0} f') fi fi if [[ "$emulator" =~ ^(emulationstation|all)$ ]]; then # For use after ESDE-related folders are moved or a reset if [[ "$action" == "reset" ]]; then rm -rf /var/config/emulationstation/ mkdir -p /var/config/emulationstation/ emulationstation --home /var/config/emulationstation --create-system-dirs update_splashscreens dir_prep "$roms_folder" "/var/config/emulationstation/ROMs" dir_prep "$media_folder" "/var/config/emulationstation/.emulationstation/downloaded_media" dir_prep "$themes_folder" "/var/config/emulationstation/.emulationstation/themes" dir_prep "$rdhome/gamelists" "/var/config/emulationstation/.emulationstation/gamelists" cp -f /app/retrodeck/es_settings.xml /var/config/emulationstation/.emulationstation/es_settings.xml fi if [[ "$action" == "postmove" ]]; then dir_prep "$roms_folder" "/var/config/emulationstation/ROMs" dir_prep "$media_folder" "/var/config/emulationstation/.emulationstation/downloaded_media" dir_prep "$themes_folder" "/var/config/emulationstation/.emulationstation/themes" dir_prep "$rdhome/gamelists" "/var/config/emulationstation/.emulationstation/gamelists" fi fi if [[ "$emulator" =~ ^(retroarch|RetroArch|all)$ ]]; then if [[ "$action" == "reset" ]]; then # Run reset-only commands if [[ $(check_network_connectivity) == "true" ]]; then if [[ $multi_user_mode == "true" ]]; then rm -rf "$multi_user_data_folder/$SteamAppUser/config/retroarch" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/retroarch" cp -fv $emuconfigs/retroarch/retroarch.cfg "$multi_user_data_folder/$SteamAppUser/config/retroarch/" cp -fv $emuconfigs/retroarch/retroarch-core-options.cfg "$multi_user_data_folder/$SteamAppUser/config/retroarch/" else rm -rf /var/config/retroarch mkdir -p /var/config/retroarch dir_prep "$bios_folder" "/var/config/retroarch/system" dir_prep "$logs_folder/retroarch" "/var/config/retroarch/logs" mkdir -pv /var/config/retroarch/shaders/ cp -rf /app/share/libretro/shaders /var/config/retroarch/ dir_prep "$rdhome/shaders/retroarch" "/var/config/retroarch/shaders" mkdir -pv /var/config/retroarch/cores/ cp -f /app/share/libretro/cores/* /var/config/retroarch/cores/ cp -fv $emuconfigs/retroarch/retroarch.cfg /var/config/retroarch/ cp -fv $emuconfigs/retroarch/retroarch-core-options.cfg /var/config/retroarch/ mkdir -pv /var/config/retroarch/config/ cp -rf "$emuconfigs/retroarch/core-overrides/"* /var/config/retroarch/config dir_prep "$borders_folder" "/var/config/retroarch/borders" cp -rt /var/config/retroarch/borders/ /app/retrodeck/emu-configs/retroarch/borders/* set_setting_value "$raconf" "savefile_directory" "$saves_folder" "retroarch" set_setting_value "$raconf" "savestate_directory" "$states_folder" "retroarch" set_setting_value "$raconf" "screenshot_directory" "$screenshots_folder" "retroarch" fi # PPSSPP echo "--------------------------------" echo "Initializing PPSSPP_LIBRETRO" echo "--------------------------------" if [ -d $bios_folder/PPSSPP/flash0/font ] then mv -fv $bios_folder/PPSSPP/flash0/font $bios_folder/PPSSPP/flash0/font.bak fi mkdir -p $bios_folder/PPSSPP wget "https://github.com/hrydgard/ppsspp/archive/refs/heads/master.zip" -P $bios_folder/PPSSPP unzip -q "$bios_folder/PPSSPP/master.zip" -d $bios_folder/PPSSPP/ mv -f "$bios_folder/PPSSPP/ppsspp-master/assets/"* "$bios_folder/PPSSPP/" rm -rfv "$bios_folder/PPSSPP/master.zip" rm -rfv "$bios_folder/PPSSPP/ppsspp-master" if [ -d $bios_folder/PPSSPP/flash0/font.bak ] then mv -f $bios_folder/PPSSPP/flash0/font.bak $bios_folder/PPSSPP/flash0/font fi # MSX / SVI / ColecoVision / SG-1000 echo "-----------------------------------------------------------" echo "Initializing MSX / SVI / ColecoVision / SG-1000 LIBRETRO" echo "-----------------------------------------------------------" wget "http://bluemsx.msxblue.com/rel_download/blueMSXv282full.zip" -P $bios_folder/MSX unzip -q "$bios_folder/MSX/blueMSXv282full.zip" -d $bios_folder/MSX mv -f $bios_folder/MSX/Databases $bios_folder/Databases mv -f $bios_folder/MSX/Machines $bios_folder/Machines rm -rf $bios_folder/MSX else if [[ "$call_source" == "cli" ]]; then printf "You do not appear to be connected to a network with internet access.\n\nThe RetroArch reset process requires some files from the internet to function properly.\n\nPlease retry this process once a network connection is available.\n" fi fi fi if [[ "$action" == "postmove" ]]; then # Run only post-move commands dir_prep "$bios_folder" "/var/config/retroarch/system" dir_prep "$logs_folder/retroarch" "/var/config/retroarch/logs" dir_prep "$rdhome/shaders/retroarch" "/var/config/retroarch/shaders" set_setting_value "$raconf" "savefile_directory" "$saves_folder" "retroarch" set_setting_value "$raconf" "savestate_directory" "$states_folder" "retroarch" set_setting_value "$raconf" "screenshot_directory" "$screenshots_folder" "retroarch" fi fi if [[ "$emulator" =~ ^(cemu|Cemu|all)$ ]]; then if [[ "$action" == "reset" ]]; then # Run reset-only commands echo "----------------------" echo "Initializing CEMU" echo "----------------------" rm -rf /var/config/Cemu mkdir -pv /var/config/Cemu/ cp -fr "$emuconfigs/cemu/"* /var/config/Cemu/ #TODO : set_setting_value for Cemu and multi_user sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/Cemu/settings.xml dir_prep "$rdhome/saves/wiiu/cemu" "$rdhome/bios/cemu/usr/save" fi if [[ "$action" == "reset" ]] || [[ "$action" == "postmove" ]]; then # Run commands that apply to both resets and moves #TODO : set_setting_value for Cemu and multi_user sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/Cemu/settings.xml dir_prep "$rdhome/saves/wiiu/cemu" "$rdhome/bios/cemu/usr/save" fi # if [[ "$action" == "postmove" ]]; then # Run only post-move commands # fi fi if [[ "$emulator" =~ ^(citra|citra-emu|Citra|all)$ ]]; then if [[ "$action" == "reset" ]]; then # Run reset-only commands echo "------------------------" echo "Initializing CITRA" echo "------------------------" if [[ $multi_user_mode == "true" ]]; then # Multi-user actions rm -rf "$multi_user_data_folder/$SteamAppUser/config/citra-emu" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/citra-emu" cp -fv $emuconfigs/citra/qt-config.ini "$multi_user_data_folder/$SteamAppUser/config/citra-emu/qt-config.ini" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/citra-emu/qt-config.ini" "nand_directory" "$saves_folder/n3ds/citra/nand/" "citra" "Data%20Storage" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/citra-emu/qt-config.ini" "sdmc_directory" "$saves_folder/n3ds/citra/sdmc/" "citra" "Data%20Storage" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/citra-emu/qt-config.ini" "Paths\gamedirs\3\path" "$roms_folder/n3ds" "citra" "UI" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/citra-emu/qt-config.ini" "Paths\screenshotPath" "$screenshots_folder" "citra" "UI" dir_prep "$multi_user_data_folder/$SteamAppUser/config/citra-emu" "/var/config/citra-emu" else # Single-user actions rm -rf /var/config/citra-emu mkdir -pv /var/config/citra-emu/ cp -f $emuconfigs/citra/qt-config.ini /var/config/citra-emu/qt-config.ini set_setting_value "$citraconf" "nand_directory" "$saves_folder/n3ds/citra/nand/" "citra" "Data%20Storage" set_setting_value "$citraconf" "sdmc_directory" "$saves_folder/n3ds/citra/sdmc/" "citra" "Data%20Storage" set_setting_value "$citraconf" "Paths\gamedirs\3\path" "$roms_folder/n3ds" "citra" "UI" set_setting_value "$citraconf" "Paths\screenshotPath" "$screenshots_folder" "citra" "UI" fi # Shared actions mkdir -pv "$saves_folder/n3ds/citra/nand/" mkdir -pv "$saves_folder/n3ds/citra/sdmc/" dir_prep "$bios_folder/citra/sysdata" "/var/data/citra-emu/sysdata" dir_prep "$logs_folder/citra" "/var/data/citra-emu/log" dir_prep "$mods_folder/Citra" "/var/data/citra-emu/load/mods" dir_prep "$texture_packs_folder/Citra" "/var/data/citra-emu/load/textures" fi if [[ "$action" == "postmove" ]]; then # Run only post-move commands dir_prep "$rdhome/bios/citra/sysdata" "/var/data/citra-emu/sysdata" dir_prep "$rdhome/.logs/citra" "/var/data/citra-emu/log" dir_prep "$mods_folder/Citra" "/var/data/citra-emu/load/mods" dir_prep "$texture_packs_folder/Citra" "/var/data/citra-emu/load/textures" set_setting_value "$citraconf" "nand_directory" "$saves_folder/n3ds/citra/nand/" "citra" "Data%20Storage" set_setting_value "$citraconf" "sdmc_directory" "$saves_folder/n3ds/citra/sdmc/" "citra" "Data%20Storage" set_setting_value "$citraconf" "Paths\gamedirs\3\path" "$roms_folder/n3ds" "citra" "UI" set_setting_value "$citraconf" "Paths\screenshotPath" "$screenshots_folder" "citra" "UI" fi fi if [[ "$emulator" =~ ^(dolphin|dolphin-emu|Dolphin|all)$ ]]; then if [[ "$action" == "reset" ]]; then # Run reset-only commands echo "----------------------" echo "Initializing DOLPHIN" echo "----------------------" if [[ $multi_user_mode == "true" ]]; then # Multi-user actions rm -rf "$multi_user_data_folder/$SteamAppUser/config/dolphin-emu" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/dolphin-emu" cp -fvr "$emuconfigs/dolphin/"* "$multi_user_data_folder/$SteamAppUser/config/dolphin-emu/" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/dolphin-emu/Dolphin.ini" "BIOS" "$bios_folder" "dolphin" "GBA" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/dolphin-emu/Dolphin.ini" "SavesPath" "$saves_folder/gba" "dolphin" "GBA" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/dolphin-emu/Dolphin.ini" "ISOPath0" "$roms_folder/wii" "dolphin" "General" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/dolphin-emu/Dolphin.ini" "ISOPath1" "$roms_folder/gc" "dolphin" "General" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/dolphin-emu/Dolphin.ini" "WiiSDCardPath" "$saves_folder/wii/dolphin/sd.raw" "dolphin" "General" dir_prep "$multi_user_data_folder/$SteamAppUser/config/dolphin-emu" "/var/config/dolphin-emu" else # Single-user actions rm -rf /var/config/dolphin-emu mkdir -pv /var/config/dolphin-emu/ cp -fvr "$emuconfigs/dolphin/"* /var/config/dolphin-emu/ set_setting_value "$dolphinconf" "BIOS" "$bios_folder" "dolphin" "GBA" set_setting_value "$dolphinconf" "SavesPath" "$saves_folder/gba" "dolphin" "GBA" set_setting_value "$dolphinconf" "ISOPath0" "$roms_folder/wii" "dolphin" "General" set_setting_value "$dolphinconf" "ISOPath1" "$roms_folder/gc" "dolphin" "General" set_setting_value "$dolphinconf" "WiiSDCardPath" "$saves_folder/wii/dolphin/sd.raw" "dolphin" "General" fi # Shared actions dir_prep "$saves_folder/gc/dolphin/EU" "/var/data/dolphin-emu/GC/EUR" # TODO: Multi-user one-off dir_prep "$saves_folder/gc/dolphin/US" "/var/data/dolphin-emu/GC/USA" # TODO: Multi-user one-off dir_prep "$saves_folder/gc/dolphin/JP" "/var/data/dolphin-emu/GC/JAP" # TODO: Multi-user one-off dir_prep "$screenshots_folder" "/var/data/dolphin-emu/ScreenShots" dir_prep "$states_folder/dolphin" "/var/data/dolphin-emu/StateSaves" dir_prep "$saves_folder/wii/dolphin" "/var/data/dolphin-emu/Wii" dir_prep "$mods_folder/Dolphin" "/var/data/dolphin-emu/Load/GraphicMods" dir_prep "$texture_packs_folder/Dolphin" "/var/data/dolphin-emu/Load/Textures" fi if [[ "$action" == "postmove" ]]; then # Run only post-move commands dir_prep "$saves_folder/gc/dolphin/EU" "/var/data/dolphin-emu/GC/EUR" dir_prep "$saves_folder/gc/dolphin/US" "/var/data/dolphin-emu/GC/USA" dir_prep "$saves_folder/gc/dolphin/JP" "/var/data/dolphin-emu/GC/JAP" dir_prep "$screenshots_folder" "/var/data/dolphin-emu/ScreenShots" dir_prep "$states_folder/dolphin" "/var/data/dolphin-emu/StateSaves" dir_prep "$saves_folder/wii/dolphin" "/var/data/dolphin-emu/Wii" dir_prep "$mods_folder/Dolphin" "/var/data/dolphin-emu/Load/GraphicMods" dir_prep "$texture_packs_folder/Dolphin" "/var/data/dolphin-emu/Load/Textures" set_setting_value "$dolphinconf" "BIOS" "$bios_folder" "dolphin" "GBA" set_setting_value "$dolphinconf" "SavesPath" "$saves_folder/gba" "dolphin" "GBA" set_setting_value "$dolphinconf" "ISOPath0" "$roms_folder/wii" "dolphin" "General" set_setting_value "$dolphinconf" "ISOPath1" "$roms_folder/gc" "dolphin" "General" set_setting_value "$dolphinconf" "WiiSDCardPath" "$saves_folder/wii/dolphin/sd.raw" "dolphin" "General" fi fi if [[ "$emulator" =~ ^(duckstation|Duckstation|all)$ ]]; then if [[ "$action" == "reset" ]]; then # Run reset-only commands echo "------------------------" echo "Initializing DUCKSTATION" echo "------------------------" if [[ $multi_user_mode == "true" ]]; then # Multi-user actions rm -rf "$multi_user_data_folder/$SteamAppUser/config/duckstation" mkdir -p "$multi_user_data_folder/$SteamAppUser/data/duckstation/" cp -fv "$emuconfigs/duckstation/"* "$multi_user_data_folder/$SteamAppUser/data/duckstation" set_setting_value "$multi_user_data_folder/$SteamAppUser/data/duckstation/settings.ini" "SearchDirectory" "$bios_folder" "duckstation" "BIOS" set_setting_value "$multi_user_data_folder/$SteamAppUser/data/duckstation/settings.ini" "Card1Path" "$saves_folder/psx/duckstation/memcards/shared_card_1.mcd" "duckstation" "MemoryCards" set_setting_value "$multi_user_data_folder/$SteamAppUser/data/duckstation/settings.ini" "Card2Path" "$saves_folder/psx/duckstation/memcards/shared_card_2.mcd" "duckstation" "MemoryCards" set_setting_value "$multi_user_data_folder/$SteamAppUser/data/duckstation/settings.ini" "Directory" "$saves_folder/psx/duckstation/memcards" "duckstation" "MemoryCards" dir_prep "$multi_user_data_folder/$SteamAppUser/config/duckstation" "/var/config/duckstation" else # Single-user actions rm -rf /var/config/duckstation mkdir -p /var/data/duckstation/ cp -fv "$emuconfigs/duckstation/"* /var/data/duckstation set_setting_value "$duckstationconf" "SearchDirectory" "$bios_folder" "duckstation" "BIOS" set_setting_value "$duckstationconf" "Card1Path" "$saves_folder/psx/duckstation/memcards/shared_card_1.mcd" "duckstation" "MemoryCards" set_setting_value "$duckstationconf" "Card2Path" "$saves_folder/psx/duckstation/memcards/shared_card_2.mcd" "duckstation" "MemoryCards" set_setting_value "$duckstationconf" "Directory" "$saves_folder/psx/duckstation/memcards" "duckstation" "MemoryCards" fi dir_prep "$saves_folder/psx/duckstation/memcards" "/var/data/duckstation/memcards" # TODO: This shouldn't be needed anymore, verify dir_prep "$states_folder/psx/duckstation" "/var/data/duckstation/savestates" # This is hard-coded in Duckstation, always needed fi if [[ "$action" == "postmove" ]]; then # Run only post-move commands set_setting_value "$duckstationconf" "SearchDirectory" "$bios_folder" "duckstation" "BIOS" set_setting_value "$duckstationconf" "Card1Path" "$saves_folder/psx/duckstation/memcards/shared_card_1.mcd" "duckstation" "MemoryCards" set_setting_value "$duckstationconf" "Card2Path" "$saves_folder/psx/duckstation/memcards/shared_card_2.mcd" "duckstation" "MemoryCards" set_setting_value "$duckstationconf" "Directory" "$saves_folder/psx/duckstation/memcards" "duckstation" "MemoryCards" dir_prep "$states_folder/psx/duckstation" "/var/data/duckstation/savestates" # This is hard-coded in Duckstation, always needed fi fi if [[ "$emulator" =~ ^(melonds|melonDS|MelonDS|all)$ ]]; then if [[ "$action" == "reset" ]]; then # Run reset-only commands echo "----------------------" echo "Initializing MELONDS" echo "----------------------" if [[ $multi_user_mode == "true" ]]; then # Multi-user actions rm -rf "$multi_user_data_folder/$SteamAppUser/config/melonDS" mkdir -pv "$multi_user_data_folder/$SteamAppUser/config/melonDS/" cp -fvr $emuconfigs/melonds/melonDS.ini "$multi_user_data_folder/$SteamAppUser/config/melonDS/" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/melonDS/melonDS.ini" "BIOS9Path" "$bios_folder/bios9.bin" "melonds" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/melonDS/melonDS.ini" "BIOS7Path" "$bios_folder/bios7.bin" "melonds" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/melonDS/melonDS.ini" "FirmwarePath" "$bios_folder/firmware.bin" "melonds" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/melonDS/melonDS.ini" "SaveFilePath" "$saves_folder/nds/melonds" "melonds" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/melonDS/melonDS.ini" "SavestatePath" "$states_folder/nds/melonds" "melonds" dir_prep "$multi_user_data_folder/$SteamAppUser/config/melonDS" "/var/config/melonDS" else # Single-user actions rm -rf /var/config/melonDS mkdir -pv /var/config/melonDS/ cp -fvr $emuconfigs/melonds/melonDS.ini /var/config/melonDS/ set_setting_value "$melondsconf" "BIOS9Path" "$bios_folder/bios9.bin" "melonds" set_setting_value "$melondsconf" "BIOS7Path" "$bios_folder/bios7.bin" "melonds" set_setting_value "$melondsconf" "FirmwarePath" "$bios_folder/firmware.bin" "melonds" set_setting_value "$melondsconf" "SaveFilePath" "$saves_folder/nds/melonds" "melonds" set_setting_value "$melondsconf" "SavestatePath" "$states_folder/nds/melonds" "melonds" fi # Shared actions mkdir -pv "$saves_folder/nds/melonds" mkdir -pv "$states_folder/nds/melonds" dir_prep "$bios_folder" "/var/config/melonDS/bios" fi if [[ "$action" == "postmove" ]]; then # Run only post-move commands dir_prep "$bios_folder" "/var/config/melonDS/bios" set_setting_value "$melondsconf" "BIOS9Path" "$bios_folder/bios9.bin" "melonds" set_setting_value "$melondsconf" "BIOS7Path" "$bios_folder/bios7.bin" "melonds" set_setting_value "$melondsconf" "FirmwarePath" "$bios_folder/firmware.bin" "melonds" set_setting_value "$melondsconf" "SaveFilePath" "$saves_folder/nds/melonds" "melonds" set_setting_value "$melondsconf" "SavestatePath" "$states_folder/nds/melonds" "melonds" fi fi if [[ "$emulator" =~ ^(pcsx2|PCSX2|all)$ ]]; then if [[ "$action" == "reset" ]]; then # Run reset-only commands echo "----------------------" echo "Initializing PCSX2" echo "----------------------" if [[ $multi_user_mode == "true" ]]; then # Multi-user actions rm -rf "$multi_user_data_folder/$SteamAppUser/config/PCSX2" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/PCSX2/inis" cp -fvr "$emuconfigs/PCSX2/"* "$multi_user_data_folder/$SteamAppUser/config/PCSX2/inis/" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/PCSX2/inis/PCSX2.ini" "Bios" "$bios_folder" "pcsx2" "Folders" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/PCSX2/inis/PCSX2.ini" "Snapshots" "$screenshots_folder" "pcsx2" "Folders" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/PCSX2/inis/PCSX2.ini" "SaveStates" "$states_folder/ps2/pcsx2" "pcsx2" "Folders" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/PCSX2/inis/PCSX2.ini" "MemoryCards" "$saves_folder/ps2/pcsx2/memcards" "pcsx2" "Folders" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/PCSX2/inis/PCSX2.ini" "RecursivePaths" "$roms_folder/ps2" "pcsx2" "GameList" dir_prep "$multi_user_data_folder/$SteamAppUser/config/PCSX2" "/var/config/PCSX2" else # Single-user actions rm -rf /var/config/PCSX2 mkdir -pv "/var/config/PCSX2/inis" cp -fvr "$emuconfigs/PCSX2/"* /var/config/PCSX2/inis/ set_setting_value "$pcsx2conf" "Bios" "$bios_folder" "pcsx2" "Folders" set_setting_value "$pcsx2conf" "Snapshots" "$screenshots_folder" "pcsx2" "Folders" set_setting_value "$pcsx2conf" "SaveStates" "$states_folder/ps2/pcsx2" "pcsx2" "Folders" set_setting_value "$pcsx2conf" "MemoryCards" "$saves_folder/ps2/pcsx2/memcards" "pcsx2" "Folders" set_setting_value "$pcsx2conf" "RecursivePaths" "$roms_folder/ps2" "pcsx2" "GameList" fi # Shared actions mkdir -pv "$saves_folder/ps2/pcsx2/memcards" mkdir -pv "$states_folder/ps2/pcsx2" fi if [[ "$action" == "postmove" ]]; then # Run only post-move commands set_setting_value "$pcsx2conf" "Bios" "$bios_folder" "pcsx2" "Folders" set_setting_value "$pcsx2conf" "Snapshots" "$screenshots_folder" "pcsx2" "Folders" set_setting_value "$pcsx2conf" "SaveStates" "$states_folder/ps2/pcsx2" "pcsx2" "Folders" set_setting_value "$pcsx2conf" "MemoryCards" "$saves_folder/ps2/pcsx2/memcards" "pcsx2" "Folders" set_setting_value "$pcsx2conf" "RecursivePaths" "$roms_folder/ps2" "pcsx2" "GameList" fi fi if [[ "$emulator" =~ ^(pico8|pico-8|all)$ ]]; then if [[ ("$action" == "reset") || ("$action" == "postmove") ]]; then dir_prep "$bios_folder/pico-8" "$HOME/.lexaloffle/pico-8" # Store binary and config files together. The .lexaloffle directory is a hard-coded location for the PICO-8 config file, cannot be changed dir_prep "$roms_folder/pico8" "$bios_folder/pico-8/carts" # Symlink default game location to RD roms for cleanliness (this location is overridden anyway by the --root_path launch argument anyway) dir_prep "$saves_folder/pico-8" "$bios_folder/pico-8/cdata" # PICO-8 saves folder fi fi if [[ "$emulator" =~ ^(ppsspp|PPSSPP|all)$ ]]; then if [[ "$action" == "reset" ]]; then # Run reset-only commands echo "------------------------" echo "Initializing PPSSPPSDL" echo "------------------------" if [[ $multi_user_mode == "true" ]]; then # Multi-user actions rm -rf "$multi_user_data_folder/$SteamAppUser/config/ppsspp" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/ppsspp/PSP/SYSTEM/" cp -fv "$emuconfigs/ppssppsdl/"* "$multi_user_data_folder/$SteamAppUser/config/ppsspp/PSP/SYSTEM/" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/ppsspp/PSP/SYSTEM/ppsspp.ini" "CurrentDirectory" "$roms_folder/psp" "ppsspp" "General" dir_prep "$multi_user_data_folder/$SteamAppUser/config/ppsspp" "/var/config/ppsspp" else # Single-user actions rm -rf /var/config/ppsspp mkdir -p /var/config/ppsspp/PSP/SYSTEM/ cp -fv "$emuconfigs/ppssppsdl/"* /var/config/ppsspp/PSP/SYSTEM/ set_setting_value "$ppssppconf" "CurrentDirectory" "$roms_folder/psp" "ppsspp" "General" fi fi if [[ "$action" == "postmove" ]]; then # Run only post-move commands set_setting_value "$ppssppconf" "CurrentDirectory" "$roms_folder/psp" "ppsspp" "General" fi fi if [[ "$emulator" =~ ^(primehack|Primehack|all)$ ]]; then if [[ "$action" == "reset" ]]; then # Run reset-only commands echo "----------------------" echo "Initializing Primehack" echo "----------------------" if [[ $multi_user_mode == "true" ]]; then # Multi-user actions rm -rf "$multi_user_data_folder/$SteamAppUser/config/primehack" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/primehack" cp -fvr "$emuconfigs/primehack/"* "$multi_user_data_folder/$SteamAppUser/config/primehack/" set_setting_value ""$multi_user_data_folder/$SteamAppUser/config/primehack/Dolphin.ini"" "ISOPath0" "$roms_folder/gc" "primehack" "General" dir_prep "$multi_user_data_folder/$SteamAppUser/config/primehack" "/var/config/primehack" else # Single-user actions rm -rf /var/config/primehack mkdir -pv /var/config/primehack/ cp -fvr "$emuconfigs/primehack/"* /var/config/primehack/ set_setting_value "$primehackconf" "ISOPath0" "$roms_folder/gc" "primehack" "General" fi # Shared actions dir_prep "$saves_folder/gc/primehack/EU" "/var/data/primehack/GC/EUR" dir_prep "$saves_folder/gc/primehack/US" "/var/data/primehack/GC/USA" dir_prep "$saves_folder/gc/primehack/JP" "/var/data/primehack/GC/JAP" dir_prep "$screenshots_folder" "/var/data/primehack/ScreenShots" dir_prep "$states_folder/primehack" "/var/data/primehack/StateSaves" mkdir -pv /var/data/primehack/Wii/ dir_prep "$saves_folder/wii/primehack" "/var/data/primehack/Wii" dir_prep "$mods_folder/Primehack" "/var/data/primehack/Load/GraphicMods" dir_prep "$texture_packs_folder/Primehack" "/var/data/primehack/Load/Textures" fi if [[ "$action" == "postmove" ]]; then # Run only post-move commands dir_prep "$saves_folder/gc/primehack/EU" "/var/data/primehack/GC/EUR" dir_prep "$saves_folder/gc/primehack/US" "/var/data/primehack/GC/USA" dir_prep "$saves_folder/gc/primehack/JP" "/var/data/primehack/GC/JAP" dir_prep "$screenshots_folder" "/var/data/primehack/ScreenShots" dir_prep "$states_folder/primehack" "/var/data/primehack/StateSaves" dir_prep "$saves_folder/wii/primehack" "/var/data/primehack/Wii/" dir_prep "$mods_folder/Primehack" "/var/data/primehack/Load/GraphicMods" dir_prep "$texture_packs_folder/Primehack" "/var/data/primehack/Load/Textures" set_setting_value "$primehackconf" "ISOPath0" "$roms_folder/gc" "primehack" "General" fi fi if [[ "$emulator" =~ ^(rpcs3|RPCS3|all)$ ]]; then if [[ "$action" == "reset" ]]; then # Run reset-only commands echo "------------------------" echo "Initializing RPCS3" echo "------------------------" if [[ $multi_user_mode == "true" ]]; then # Multi-user actions rm -rf "$multi_user_data_folder/$SteamAppUser/config/rpcs3" mkdir -pv "$multi_user_data_folder/$SteamAppUser/config/rpcs3/" cp -fr "$emuconfigs/rpcs3/"* "$multi_user_data_folder/$SteamAppUser/config/rpcs3/" # This is an unfortunate one-off because set_setting_value does not currently support settings with $ in the name. sed -i 's^\^$(EmulatorDir): .*^$(EmulatorDir): '"$bios_folder/rpcs3/"'^' "$multi_user_data_folder/$SteamAppUser/config/rpcs3/vfs.yml" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/rpcs3/vfs.yml" "/games/" "$roms_folder/ps3/" "rpcs3" dir_prep "$multi_user_data_folder/$SteamAppUser/config/rpcs3" "/var/config/rpcs3" else # Single-user actions rm -rf /var/config/rpcs3 mkdir -pv /var/config/rpcs3/ cp -fr "$emuconfigs/rpcs3/"* /var/config/rpcs3/ # This is an unfortunate one-off because set_setting_value does not currently support settings with $ in the name. sed -i 's^\^$(EmulatorDir): .*^$(EmulatorDir): '"$bios_folder/rpcs3/"'^' "$rpcs3vfsconf" set_setting_value "$rpcs3vfsconf" "/games/" "$roms_folder/ps3/" "rpcs3" dir_prep "$bios_folder/rpcs3/dev_hdd0/home/00000001/savedata" "$saves_folder/ps3/rpcs3" fi # Shared actions mkdir -p "$bios_folder/rpcs3/dev_hdd0" mkdir -p "$bios_folder/rpcs3/dev_hdd1" mkdir -p "$bios_folder/rpcs3/dev_flash" mkdir -p "$bios_folder/rpcs3/dev_flash2" mkdir -p "$bios_folder/rpcs3/dev_flash3" mkdir -p "$bios_folder/rpcs3/dev_bdvd" mkdir -p "$bios_folder/rpcs3/dev_usb000" fi if [[ "$action" == "postmove" ]]; then # Run only post-move commands # This is an unfortunate one-off because set_setting_value does not currently support settings with $ in the name. sed -i 's^\^$(EmulatorDir): .*^$(EmulatorDir): '"$bios_folder/rpcs3"'^' "$rpcs3vfsconf" set_setting_value "$rpcs3vfsconf" "/games/" "$roms_folder/ps3" "rpcs3" fi fi # if [[ "$emulator" =~ ^(ryujunx|Ryujinx|all)$ ]]; then # if [[ "$action" == "reset" ]]; then # Run reset-only commands # echo "------------------------" # echo "Initializing RYUJINX" # echo "------------------------" # if [[ $multi_user_mode == "true" ]]; then # rm -rf "$multi_user_data_folder/$SteamAppUser/config/Ryujinx" # mkdir -p "$multi_user_data_folder/$SteamAppUser/config/Ryujinx/system" # cp -fv $emuconfigs/ryujinx/* "$multi_user_data_folder/$SteamAppUser/config/Ryujinx" # sed -i 's#/home/deck/retrodeck#'$rdhome'#g' "$multi_user_data_folder/$SteamAppUser/config/Ryujinx/Config.json" # dir_prep "$multi_user_data_folder/$SteamAppUser/config/Ryujinx" "/var/config/Ryujinx" # else # # removing config directory to wipe legacy files # rm -rf /var/config/Ryujinx # mkdir -p /var/config/Ryujinx/system # cp -fv $emuconfigs/ryujinx/* /var/config/Ryujinx # sed -i 's#/home/deck/retrodeck#'$rdhome'#g' "$ryujinxconf" # fi # fi # if [[ "$action" == "reset" ]] || [[ "$action" == "postmove" ]]; then # Run commands that apply to both resets and moves # dir_prep "$bios_folder/switch/keys" "/var/config/Ryujinx/system" # fi # if [[ "$action" == "postmove" ]]; then # Run only post-move commands # sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' "$ryujinxconf" # This is an unfortunate one-off because set_setting_value does not currently support JSON # fi # fi if [[ "$emulator" =~ ^(xemu|XEMU|all)$ ]]; then if [[ "$action" == "reset" ]]; then # Run reset-only commands if [[ $(check_network_connectivity) == "true" ]]; then echo "------------------------" echo "Initializing XEMU" echo "------------------------" if [[ $multi_user_mode == "true" ]]; then # Multi-user actions rm -rf /var/config/xemu rm -rf /var/data/xemu rm -rf "$multi_user_data_folder/$SteamAppUser/config/xemu" mkdir -pv "$multi_user_data_folder/$SteamAppUser/config/xemu/" cp -fv $emuconfigs/xemu/xemu.toml "$multi_user_data_folder/$SteamAppUser/config/xemu/xemu.toml" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/xemu/xemu.toml" "screenshot_dir" "'$screenshots_folder'" "xemu" "General" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/xemu/xemu.toml" "bootrom_path" "'$bios_folder/mcpx_1.0.bin'" "xemu" "sys.files" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/xemu/xemu.toml" "flashrom_path" "'$bios_folder/Complex.bin'" "xemu" "sys.files" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/xemu/xemu.toml" "eeprom_path" "$saves_folder/xbox/xemu/xbox-eeprom.bin" "xemu" "sys.files" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/xemu/xemu.toml" "hdd_path" "'$bios_folder/xbox_hdd.qcow2'" "xemu" "sys.files" dir_prep "$multi_user_data_folder/$SteamAppUser/config/xemu" "/var/config/xemu" # Creating config folder in /var/config for consistentcy and linking back to original location where emulator will look dir_prep "$multi_user_data_folder/$SteamAppUser/config/xemu" "/var/data/xemu" else # Single-user actions rm -rf /var/config/xemu rm -rf /var/data/xemu dir_prep "/var/config/xemu" "/var/data/xemu" # Creating config folder in /var/config for consistentcy and linking back to original location where emulator will look cp -fv $emuconfigs/xemu/xemu.toml "$xemuconf" set_setting_value "$xemuconf" "screenshot_dir" "'$screenshots_folder'" "xemu" "General" set_setting_value "$xemuconf" "bootrom_path" "'$bios_folder/mcpx_1.0.bin'" "xemu" "sys.files" set_setting_value "$xemuconf" "flashrom_path" "'$bios_folder/Complex.bin'" "xemu" "sys.files" set_setting_value "$xemuconf" "eeprom_path" "$saves_folder/xbox/xemu/xbox-eeprom.bin" "xemu" "sys.files" set_setting_value "$xemuconf" "hdd_path" "'$bios_folder/xbox_hdd.qcow2'" "xemu" "sys.files" fi # Shared actions mkdir -pv $saves_folder/xbox/xemu/ # Preparing HD dummy Image if the image is not found if [ ! -f $bios_folder/xbox_hdd.qcow2 ] then wget "https://github.com/mborgerson/xemu-hdd-image/releases/latest/download/xbox_hdd.qcow2.zip" -P $bios_folder/ unzip -q $bios_folder/xbox_hdd.qcow2.zip -d $bios_folder/ rm -rfv $bios_folder/xbox_hdd.qcow2.zip fi else if [[ "$call_source" == "cli" ]]; then printf "You do not appear to be connected to a network with internet access.\n\nThe Xemu reset process requires some files from the internet to function properly.\n\nPlease retry this process once a network connection is available.\n" fi fi fi if [[ "$action" == "postmove" ]]; then # Run only post-move commands set_setting_value "$xemuconf" "screenshot_dir" "'$screenshots_folder'" "xemu" "General" set_setting_value "$xemuconf" "bootrom_path" "'$bios_folder/mcpx_1.0.bin'" "xemu" "sys.files" set_setting_value "$xemuconf" "flashrom_path" "'$bios_folder/Complex.bin'" "xemu" "sys.files" set_setting_value "$xemuconf" "eeprom_path" "$saves_folder/xbox/xemu/xbox-eeprom.bin" "xemu" "sys.files" set_setting_value "$xemuconf" "hdd_path" "'$bios_folder/xbox_hdd.qcow2'" "xemu" "sys.files" fi fi if [[ "$emulator" =~ ^(yuzu|Yuzu|all)$ ]]; then if [[ "$action" == "reset" ]]; then # Run reset-only commands echo "----------------------" echo "Initializing YUZU" echo "----------------------" if [[ $multi_user_mode == "true" ]]; then # Multi-user actions rm -rf "$multi_user_data_folder/$SteamAppUser/config/yuzu" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/yuzu" cp -fvr "$emuconfigs/yuzu/"* "$multi_user_data_folder/$SteamAppUser/config/yuzu/" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/yuzu/qt-config.ini" "nand_directory" "$saves_folder/switch/yuzu/nand" "yuzu" "Data%20Storage" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/yuzu/qt-config.ini" "sdmc_directory" "$saves_folder/switch/yuzu/sdmc" "yuzu" "Data%20Storage" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/yuzu/qt-config.ini" "Paths\gamedirs\4\path" "$roms_folder/switch" "yuzu" "UI" set_setting_value "$multi_user_data_folder/$SteamAppUser/config/yuzu/qt-config.ini" "Screenshots\screenshot_path" "$screenshots_folder" "yuzu" "UI" dir_prep "$multi_user_data_folder/$SteamAppUser/config/yuzu" "/var/config/yuzu" else # Single-user actions rm -rf /var/config/yuzu mkdir -pv /var/config/yuzu/ cp -fvr "$emuconfigs/yuzu/"* /var/config/yuzu/ set_setting_value "$yuzuconf" "nand_directory" "$saves_folder/switch/yuzu/nand" "yuzu" "Data%20Storage" set_setting_value "$yuzuconf" "sdmc_directory" "$saves_folder/switch/yuzu/sdmc" "yuzu" "Data%20Storage" set_setting_value "$yuzuconf" "Paths\gamedirs\4\path" "$roms_folder/switch" "yuzu" "UI" set_setting_value "$yuzuconf" "Screenshots\screenshot_path" "$screenshots_folder" "yuzu" "UI" fi # Shared actions dir_prep "$saves_folder/switch/yuzu/nand" "/var/data/yuzu/nand" dir_prep "$saves_folder/switch/yuzu/sdmc" "/var/data/yuzu/sdmc" dir_prep "$bios_folder/switch/keys" "/var/data/yuzu/keys" dir_prep "$bios_folder/switch/registered" "/var/data/yuzu/nand/system/Contents/registered" dir_prep "$logs_folder/yuzu" "/var/data/yuzu/log" dir_prep "$screenshots_folder" "/var/data/yuzu/screenshots" dir_prep "$mods_folder/Yuzu" "/var/data/yuzu/load" # removing dead symlinks as they were present in a past version if [ -d $bios_folder/switch ]; then find $bios_folder/switch -xtype l -exec rm {} \; fi fi if [[ "$action" == "postmove" ]]; then # Run only post-move commands dir_prep "$bios_folder/switch/keys" "/var/data/yuzu/keys" dir_prep "$bios_folder/switch/registered" "/var/data/yuzu/nand/system/Contents/registered" dir_prep "$saves_folder/switch/yuzu/nand" "/var/data/yuzu/nand" dir_prep "$saves_folder/switch/yuzu/sdmc" "/var/data/yuzu/sdmc" dir_prep "$logs_folder/yuzu" "/var/data/yuzu/log" dir_prep "$screenshots_folder" "/var/data/yuzu/screenshots" dir_prep "$mods_folder/Yuzu" "/var/data/yuzu/load" set_setting_value "$yuzuconf" "nand_directory" "$saves_folder/switch/yuzu/nand" "yuzu" "Data%20Storage" set_setting_value "$yuzuconf" "sdmc_directory" "$saves_folder/switch/yuzu/sdmc" "yuzu" "Data%20Storage" set_setting_value "$yuzuconf" "Paths\gamedirs\4\path" "$roms_folder/switch" "yuzu" "UI" set_setting_value "$yuzuconf" "Screenshots\screenshot_path" "$screenshots_folder" "yuzu" "UI" fi fi } update_rpcs3_firmware() { ( mkdir -p "$roms_folder/ps3/tmp" chmod 777 "$roms_folder/ps3/tmp" wget "$rpcs3_firmware" -P "$roms_folder/ps3/tmp/" ) | zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK RPCS3 Firmware Download" \ --text="RetroDECK downloading the RPCS3 firmware, please wait." rpcs3 --installfw "$roms_folder/ps3/tmp/PS3UPDAT.PUP" rm -rf "$roms_folder/ps3/tmp" } backup_retrodeck_userdata() { zip -rq9 "$backups_folder/$(date +"%0m%0d")_retrodeck_userdata.zip" "$saves_folder" "$states_folder" "$bios_folder" "$media_folder" "$themes_folder" "$logs_folder" "$screenshots_folder" "$mods_folder" "$texture_packs_folder" "$borders_folder" > $logs_folder/$(date +"%0m%0d")_backup_log.log } install_retrodeck_starterpack() { # This function will install the roms, gamelists and metadata for the RetroDECK Starter Pack, a curated selection of games the creators of RetroDECK enjoy. # USAGE: install_retrodeck_starterpack ## DOOM section ## cp /app/retrodeck/extras/doom1.wad "$roms_folder/doom/doom1.wad" # No -f in case the user already has it mkdir -p "/var/config/emulationstation/.emulationstation/gamelists/doom" if [[ ! -f "/var/config/emulationstation/.emulationstation/gamelists/doom/gamelist.xml" ]]; then # Don't overwrite an existing gamelist cp "/app/retrodeck/rd_prepacks/doom/gamelist.xml" "/var/config/emulationstation/.emulationstation/gamelists/doom/gamelist.xml" fi mkdir -p "$media_folder/doom" unzip -oq "/app/retrodeck/rd_prepacks/doom/doom.zip" -d "$media_folder/doom/" } install_retrodeck_controller_profile() { # This function will install the needed files for the custom RetroDECK controller profile # NOTE: These files need to be stored in shared locations for Steam, outside of the normal RetroDECK folders and should always be an optional user choice # BIGGER NOTE: As part of this process, all emulators have their configs hard-reset to match the controller mappings of the profile # USAGE: install_retrodeck_controller_profile rsync -a "/app/retrodeck/binding-icons/" "$HOME/.steam/steam/tenfoot/resource/images/library/controller/binding_icons/" cp -f "$emuconfigs/defaults/retrodeck/RetroDECK_controller_config.vdf" "$HOME/.steam/steam/controller_base/templates/RetroDECK_controller_config.vdf" prepare_emulator "all" "reset" } create_lock() { # creating RetroDECK's lock file and writing the version in the config file version=$hard_version touch "$lockfile" conf_write } easter_eggs() { # This function will replace the RetroDECK startup splash screen with a different image if the day and time match a listing in easter_egg_checklist.cfg # The easter_egg_checklist.cfg file has the current format: $start_date^$end_date^$start_time^$end_time^$splash_file # Ex. The line "1001^1031^0000^2359^spooky.svg" would show the file "spooky.svg" during any time of day in the month of October # The easter_egg_checklist.cfg is read in order, so lines higher in the file will have higher priority in the event of an overlap # USAGE: easter_eggs current_day=$(date +"%0m%0d") # Read the current date in a format that can be calculated in ranges current_time=$(date +"%0H%0M") # Read the current time in a format that can be calculated in ranges if [[ ! -z $(cat $easter_egg_checklist) ]]; then while IFS="^" read -r start_date end_date start_time end_time splash_file # Read Easter Egg checklist file and separate values do if [[ $current_day -ge "$start_date" && $current_day -le "$end_date" && $current_time -ge "$start_time" && $current_time -le "$end_time" ]]; then # If current line specified date/time matches current date/time, set $splash_file to be deployed new_splash_file="$splashscreen_dir/$splash_file" break else # When there are no matches, the default splash screen is set to deploy new_splash_file="$default_splash_file" fi done < $easter_egg_checklist else new_splash_file="$default_splash_file" fi cp -f "$new_splash_file" "$current_splash_file" # Deploy assigned splash screen } start_retrodeck() { easter_eggs # Check if today has a surprise splashscreen and load it if so # normal startup echo "Starting RetroDECK v$version" emulationstation --home /var/config/emulationstation } finit_browse() { # Function for choosing data directory location during first/forced init path_selected=false while [ $path_selected == false ] do local target="$(zenity --file-selection --title="Choose RetroDECK data directory location" --directory)" if [[ ! -z "$target" ]]; then if [[ -w "$target" ]]; then zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" \ --cancel-label="No" \ --ok-label "Yes" \ --text="Your RetroDECK data folder will be:\n\n$target/retrodeck\n\nis that ok?" if [ $? == 0 ] #yes then path_selected=true echo "$target/retrodeck" break else zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --cancel-label="No" --ok-label "Yes" --text="Do you want to quit?" if [ $? == 0 ] # yes, quit then exit 2 fi fi fi else zenity --error --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK" \ --ok-label "Quit" \ --text="No location was selected. Please run RetroDECK again to retry." exit 2 fi done } finit_user_options_dialog() { finit_available_options=() while IFS="^" read -r enabled option_name option_desc option_tag do finit_available_options=("${finit_available_options[@]}" "$enabled" "$option_name" "$option_desc" "$option_tag") done < $finit_options_list local choices=$(zenity \ --list --width=1200 --height=720 \ --checklist --hide-column=4 --ok-label="Confirm Selections" --extra-button="Enable All" \ --separator=" " --print-column=4 \ --text="Choose which options to enable:" \ --column "Enabled?" \ --column "Option" \ --column "Description" \ --column "option_flag" \ "${finit_available_options[@]}") echo "${choices[*]}" } finit() { # Force/First init, depending on the situation echo "Executing finit" # Internal or SD Card? local finit_dest_choice=$(configurator_destination_choice_dialog "RetroDECK data" "Welcome to the first configuration of RetroDECK.\nThe setup will be quick but please READ CAREFULLY each message in order to avoid misconfigurations.\n\nWhere do you want your RetroDECK data folder to be located?\n\nThis folder will contain all ROMs, BIOSs and scraped data." ) echo "Choice is $finit_dest_choice" case $finit_dest_choice in "Back" | "" ) # Back or X button quits rm -f "$rd_conf" # Cleanup unfinished retrodeck.cfg if first install is interrupted echo "Now quitting" exit 2 ;; "Internal Storage" ) # Internal echo "Internal selected" rdhome="$HOME/retrodeck" if [[ -L $rdhome ]]; then #Remove old symlink from existing install, if it exists unlink $rdhome fi ;; "SD Card" ) echo "SD Card selected" if [ ! -d "$sdcard" ] # SD Card path is not existing then echo "Error: SD card not found" zenity --error --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK" \ --ok-label "Browse" \ --text="SD Card was not find in the default location.\nPlease choose the SD Card root.\nA retrodeck folder will be created starting from the directory that you selected." rdhome=$(finit_browse) # Calling the browse function if [[ -z $rdhome ]]; then # If user hit the cancel button rm -f "$rd_conf" # Cleanup unfinished retrodeck.cfg if first install is interrupted exit 2 fi elif [ ! -w "$sdcard" ] #SD card found but not writable then echo "Error: SD card found but not writable" zenity --error --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK" \ --ok-label "Quit" \ --text="SD card was found but is not writable\nThis can happen with cards formatted on PC.\nPlease format the SD card through the Steam Deck's Game Mode and run RetroDECK again." rm -f "$rd_conf" # Cleanup unfinished retrodeck.cfg if first install is interrupted echo "Now quitting" exit 2 else rdhome="$sdcard/retrodeck" fi ;; "Custom Location" ) echo "Custom Location selected" zenity --info --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK" \ --ok-label "Browse" \ --text="Please choose the root folder for the RetroDECK data.\nA retrodeck folder will be created starting from the directory that you selected." rdhome=$(finit_browse) # Calling the browse function if [[ -z $rdhome ]]; then # If user hit the cancel button rm -f "$rd_conf" # Cleanup unfinished retrodeck.cfg if first install is interrupted exit 2 fi ;; esac prepare_emulator "reset" "retrodeck" # Parse the [paths] section of retrodeck.cfg and set the value of / create all needed folders conf_write # Write the new values to retrodeck.cfg configurator_generic_dialog "RetroDECK Initial Setup" "The next dialog will be a list of optional actions to take during the initial setup.\n\nIf you choose to not do any of these now, they can be done later through the Configurator." local finit_options_choices=$(finit_user_options_dialog) if [[ "$finit_options_choices" =~ (rpcs3_firmware|Enable All) ]]; then # Additional information on the firmware install process, as the emulator needs to be manually closed configurator_generic_dialog "RPCS3 Firmware Install" "You have chosen to install the RPCS3 firmware during the RetroDECK first setup.\n\nThis process will take several minutes and requires network access.\n\nRPCS3 will be launched automatically at the end of the RetroDECK setup process.\nOnce the firmware is installed, please close the emulator to finish the process." fi zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" \ --text="RetroDECK will now install the needed files, which can take up to one minute.\nRetroDECK will start once the process is completed.\n\nPress OK to continue." ( prepare_emulator "reset" "all" # Optional actions based on user choices if [[ "$finit_options_choices" =~ (rpcs3_firmware|Enable All) ]]; then if [[ $(check_network_connectivity) == "true" ]]; then update_rpcs3_firmware fi fi if [[ "$finit_options_choices" =~ (rd_controller_profile|Enable All) ]]; then install_retrodeck_controller_profile fi if [[ "$finit_options_choices" =~ (rd_prepacks|Enable All) ]]; then install_retrodeck_starterpack fi ) | zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Finishing Initialization" \ --text="RetroDECK is finishing the initial setup process, please wait." create_lock } save_migration() { # Finding existing ROMs folder if [ -d "$default_sd/retrodeck" ] then # ROMs on SD card roms_folder="$default_sd/retrodeck/roms" if [[ ! -L $rdhome && ! -L $rdhome/roms ]]; then # Add a roms folder symlink back to ~/retrodeck if missing, to fix things like PS2 autosaves until user migrates whole ~retrodeck directory ln -s $roms_folder $rdhome/roms fi else # ROMs on Internal roms_folder="$HOME/retrodeck/roms" fi echo "ROMs folder found at $roms_folder" # Unhiding downloaded media from the previous versions if [ -d "$rdhome/.downloaded_media" ] then mv -fv "$rdhome/.downloaded_media" "$media_folder" fi # Unhiding themes folder from the previous versions if [ -d "$rdhome/.themes" ] then mv -fv "$rdhome/.themes" "$themes_folder" fi # Doing the dir prep as we don't know from which version we came dir_prep "$media_folder" "/var/config/emulationstation/.emulationstation/downloaded_media" dir_prep "$themes_folder" "/var/config/emulationstation/.emulationstation/themes" mkdir -pv $rdhome/.logs #this was added later, maybe safe to remove in a few versions # Resetting es_settings, now we need it but in the future I should think a better solution, maybe with sed cp -fv /app/retrodeck/es_settings.xml /var/config/emulationstation/.emulationstation/es_settings.xml # 0.4 -> 0.5 # Perform save and state migration if needed # Moving PCSX2 Saves mv -fv /var/config/PCSX2/sstates/* $rdhome/states/ps2/pcsx2 mv -fv /var/config/PCSX2/memcards/* $rdhome/saves/ps2/memcards # Moving Citra saves from legacy location to 0.5.0b structure mv -fv $rdhome/saves/Citra/* $rdhome/saves/n3ds/citra rmdir $rdhome/saves/Citra # Old folder cleanup versionwheresaveschanged="0.4.5b" # Hardcoded break point between unsorted and sorted saves if [[ $(sed -e "s/\.//g" <<< $hard_version) > $(sed -e "s/\.//g" <<< $versionwheresaveschanged) ]] && [[ ! $(sed -e "s/\.//g" <<< $version) > $(sed -e "s/\.//g" <<< $versionwheresaveschanged) ]]; then # Check if user is upgrading from the version where save organization was changed. Try not to reuse this, it things 0.4.5b is newer than 0.4.5 migration_logfile=$rdhome/.logs/savemove_"$(date +"%Y_%m_%d_%I_%M_%p").log" save_backup_file=$rdhome/savebackup_"$(date +"%Y_%m_%d_%I_%M_%p").zip" state_backup_file=$rdhome/statesbackup_"$(date +"%Y_%m_%d_%I_%M_%p").zip" zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK" \ --text="You are updating to a version of RetroDECK where save file locations have changed!\n\nYour existing files will be backed up for safety and then sorted automatically.\n\nIf a file cannot be sorted automatically it will remain where it is for manual sorting.\n\nPLEASE BE PATIENT! This process can take several minutes if you have a large ROM library." allgames=($(find "$roms_folder" -maxdepth 2 -mindepth 2 ! -name "systeminfo.txt" ! -name "systems.txt" ! -name "gc" ! -name "n3ds" ! -name "nds" ! -name "wii" ! -name "xbox" ! -name "*^*" | sed -e "s/ /\^/g")) # Build an array of all games and multi-disc-game-containing folders, adding whitespace placeholder allsaves=($(find "$saves_folder" -mindepth 1 -maxdepth 1 -name "*.*" ! -name "gc" ! -name "n3ds" ! -name "nds" ! -name "wii" ! -name "xbox" | sed -e "s/ /\^/g")) # Build an array of all save files, ignoring standalone emulator sub-folders, adding whitespace placeholder allstates=($(find "$states_folder" -mindepth 1 -maxdepth 1 -name "*.*" ! -name "gc" ! -name "n3ds" ! -name "nds" ! -name "wii" ! -name "xbox" | sed -e "s/ /\^/g")) # Build an array of all state files, ignoring standalone emulator sub-folders, adding whitespace placeholder totalsaves=${#allsaves[@]} totalstates=${#allstates[@]} filesleft= current_dest_folder= gamestoskip= tar -C $rdhome -czf $save_backup_file saves # Backup save directory for safety echo "Saves backed up to" $save_backup_file >> $migration_logfile tar -C $rdhome -czf $state_backup_file states # Backup state directory for safety echo "States backed up to" $state_backup_file >> $migration_logfile ( movefile() { # Take matching save and rom files and sort save into appropriate system folder echo "# $filesleft $currentlybeingmoved remaining..." # These lines update the Zenity progress bar progress=$(( 100 - (( 100 / "$totalfiles" ) * "$filesleft" ))) echo $progress filesleft=$((filesleft-1)) if [[ ! " ${gamestoskip[*]} " =~ " ${1} " ]]; then # If the current game name exists multiple times in array ie. /roms/snes/Mortal Kombat 3.zip and /roms/genesis/Mortal Kombat 3.zip, skip and alert user to sort manually game=$(sed -e "s/\^/ /g" <<< "$1") # Remove whitespace placeholder gamebasename=$(basename "$game" | sed -e 's/\..*//') # Extract pure file name ie. /roms/snes/game1.zip becomes game1 systemdir="$(basename "$(dirname "$1")")" # Extract parent directory identifying system ROM belongs to matches=($(find "$roms_folder" -maxdepth 2 -mindepth 2 -name "$gamebasename"".*" | sed -e 's/ /^/g' | sed -e 's/\..*//')) # Search for multiple instances of pure game name, adding to skip list if found if [[ ${#matches[@]} -gt 1 ]]; then echo "ERROR: Multiple ROMS found with name:" $gamebasename "Please sort saves and states for these ROMS manually" >> $migration_logfile gamestoskip+=("$1") return fi echo "INFO: Examining ROM file:" "$game" >> $migration_logfile echo "INFO: System detected as" $systemdir >> $migration_logfile sosfile=$(sed -e "s/\^/ /g" <<< "$2") # Remove whitespace placeholder from s-ave o-r s-tate file sospurebasename="$(basename "$sosfile")" # Extract pure file name ie. /saves/game1.sav becomes game1 echo "INFO: Current save or state being examined for match:" $sosfile >> $migration_logfile echo "INFO: Matching save or state" $sosfile "and game" $game "found." >> $migration_logfile echo "INFO: Moving save or state to" $current_dest_folder"/"$systemdir"/"$sosbasename >> $migration_logfile if [[ ! -d $current_dest_folder"/"$systemdir ]]; then # If system directory doesn't exist for save yet, create it echo "WARNING: Creating missing system directory" $current_dest_folder"/"$systemdir mkdir $current_dest_folder/$systemdir fi mv "$sosfile" -t $current_dest_folder/$systemdir # Move save to appropriate system directory return else echo "WARNING: Game with name" "$(basename "$1" | sed -e "s/\^/ /g")" "already found. Skipping to next game..." >> $migration_logfile # Inform user of game being skipped due to duplicate ROM names fi } find "$roms_folder" -mindepth 2 -maxdepth 2 -name "*\^*" -exec echo "ERROR: Game named" {} "found, please move save manually" \; >> $migration_logfile # Warn user if any of their files have the whitespace replacement character used by the script totalfiles=$totalsaves #set variables for save file migration filesleft=$totalsaves currentlybeingmoved="saves" current_dest_folder=$saves_folder for i in "${allsaves[@]}"; do # For each save file, compare to every ROM file name looking for a match found= currentsave=($(basename "$i" | sed -e 's/\..*//')) # Extract pure file name ie. /saves/game1.sav becomes game1 for j in "${allgames[@]}"; do currentgame=($(basename "$j" | sed -e 's/\..*//')) # Extract pure file name ie. /roms/snes/game1.zip becomes game1 [[ $currentgame == $currentsave ]] && { found=1; break; } # If names match move to next stage, otherwise skip done [[ -n $found ]] && movefile $j $i || echo "ERROR: No ROM match found for save file" $i | sed -e 's/\^/ /g' >> $migration_logfile # If a match is found, run movefile() otherwise warn user of stranded save file done totalfiles=$totalstates #set variables for state file migration filesleft=$totalstates currentlybeingmoved="states" current_dest_folder=$states_folder for i in "${allstates[@]}"; do # For each state file, compare to every ROM file name looking for a match found= currentstate=($(basename "$i" | sed -e 's/\..*//')) # Extract pure file name ie. /states/game1.sav becomes game1 for j in "${allgames[@]}"; do currentgame=($(basename "$j" | sed -e 's/\..*//')) # Extract pure file name ie. /roms/snes/game1.zip becomes game1 [[ $currentgame == $currentstate ]] && { found=1; break; } # If names match move to next stage, otherwise skip done [[ -n $found ]] && movefile $j $i || echo "ERROR: No ROM match found for state file" $i | sed -e 's/\^/ /g' >> $migration_logfile # If a match is found, run movefile() otherwise warn user of stranded state file done ) | zenity --progress \ --icon-name=net.retrodeck.retrodeck \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title="Processing Files" \ --text="# files remaining..." \ --percentage=0 \ --no-cancel \ --auto-close if [[ $(cat $migration_logfile | grep "ERROR" | wc -l) -eq 0 ]]; then zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK" \ --text="The migration process has sorted all of your files automatically.\n\nEverything should be working normally, if you experience any issues please check the RetroDECK wiki or contact us directly on the Discord." else cat $migration_logfile | grep "ERROR" > "$rdhome/manual_sort_needed.log" zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK" \ --text="The migration process was unable to sort $(cat $migration_logfile | grep "ERROR" | wc -l) files automatically.\n\nThese files will need to be moved manually to their new locations, find more detail on the RetroDECK wiki.\n\nA log of the files that need manual sorting can be found at $rdhome/manual_sort_needed.log" fi else echo "Version" $version "is after the save and state organization was changed, no need to sort again" fi } #========================= # REUSABLE DIALOGS SECTION #========================= debug_dialog() { # This function is for displaying commands run by the Configurator without actually running them # USAGE: debug_dialog "command" zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Configurator Utility - Debug Dialog" \ --text="$1" } configurator_process_complete_dialog() { # This dialog shows when a process is complete. # USAGE: configurator_process_complete_dialog "process text" zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --ok-label="Quit" --extra-button="OK" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Configurator Utility - Process Complete" \ --text="The process of $1 is now complete.\n\nYou may need to quit and restart RetroDECK for your changes to take effect\n\nClick OK to return to the Main Menu or Quit to return to RetroDECK." if [ ! $? == 0 ] # OK button clicked then configurator_welcome_dialog fi } configurator_generic_dialog() { # This dialog is for showing temporary messages before another process happens. # USAGE: configurator_generic_dialog "title text" "info text" zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "$1" \ --text="$2" } configurator_generic_question_dialog() { # This dialog provides a generic dialog for getting a response from a user. # USAGE: $(configurator_generic_question_dialog "title text" "action text") # This function will return a "true" if the user clicks "Yes", and "false" if they click "No". choice=$(zenity --title "RetroDECK - $1" --question --no-wrap --cancel-label="No" --ok-label="Yes" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --text="$2") if [[ $? == "0" ]]; then echo "true" else echo "false" fi } configurator_destination_choice_dialog() { # This dialog is for making things easy for new users to move files to common locations. Gives the options for "Internal", "SD Card" and "Custom" locations. # USAGE: $(configurator_destination_choice_dialog "folder being moved" "action text") # This function returns one of the values: "Back" "Internal Storage" "SD Card" "Custom Location" choice=$(zenity --title "RetroDECK Configurator Utility - Moving $1 folder" --info --no-wrap --ok-label="Back" --extra-button="Internal Storage" --extra-button="SD Card" --extra-button="Custom Location" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --text="$2") local rc=$? if [[ $rc == "0" ]] && [[ -z "$choice" ]]; then echo "Back" else echo $choice fi } configurator_reset_confirmation_dialog() { # This dialog provides a confirmation for any reset functions, before the reset is actually performed. # USAGE: $(configurator_reset_confirmation_dialog "emulator being reset" "action text") # This function will return a "true" if the user clicks Confirm, and "false" if they click Cancel. choice=$(zenity --title "RetroDECK Configurator Utility - Reset $1" --question --no-wrap --cancel-label="Cancel" --ok-label="Confirm" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --text="$2") if [[ $? == "0" ]]; then echo "true" else echo "false" fi } configurator_move_folder_dialog() { # This dialog will take a folder variable name from retrodeck.cfg and move it to a new location. The variable will be updated in retrodeck.cfg as well as any emulator configs where it occurs. # USAGE: configurator_move_folder_dialog "folder_variable_name" local rd_dir_name="$1" # The folder variable name from retrodeck.cfg local dir_to_move="$(get_setting_value "$rd_conf" "$rd_dir_name" "retrodeck" "paths")/" # The path of that folder variable local source_root="$(echo $dir_to_move | sed -e 's/\(.*\)\/retrodeck\/.*/\1/')" # The root path of the folder, excluding retrodeck/. So /home/deck/retrodeck/roms becomes /home/deck if [[ ! "$rd_dir_name" == "rdhome" ]]; then # If a sub-folder is being moved, find it's path without the source_root. So /home/deck/retrodeck/roms becomes retrodeck/roms local rd_dir_path="$(echo "$dir_to_move" | sed "s/.*\(retrodeck\/.*\)/\1/; s/\/$//")" else # Otherwise just set the retrodeck root folder local rd_dir_path="$(basename $dir_to_move)" fi if [[ -d "$dir_to_move" ]]; then # If the directory selected to move already exists at the expected location pulled from retrodeck.cfg choice=$(configurator_destination_choice_dialog "RetroDECK Data" "Please choose a destination for the $(basename $dir_to_move) folder.") case $choice in "Internal Storage" | "SD Card" | "Custom Location" ) # If the user picks a location if [[ "$choice" == "Internal Storage" ]]; then # If the user wants to move the folder to internal storage, set the destination target as HOME local dest_root="$HOME" elif [[ "$choice" == "SD Card" ]]; then # If the user wants to move the folder to the predefined SD card location, set the target as sdcard from retrodeck.cfg local dest_root="$sdcard" else configurator_generic_dialog "RetroDECK Configurator - Move Folder" "Select the parent folder you would like to store the $(basename $dir_to_move) folder in." local dest_root=$(directory_browse "RetroDECK directory location") # Set the destination root as the selected custom location fi if [[ (! -z "$dest_root") && ( -w "$dest_root") ]]; then # If user picked a destination and it is writable if [[ (-d "$dest_root/$rd_dir_path") && (! -L "$dest_root/$rd_dir_path") && (! $rd_dir_name == "rdhome") ]] || [[ "$(realpath $dir_to_move)" == "$dest_root/$rd_dir_path" ]]; then # If the user is trying to move the folder to where it already is (excluding symlinks that will be unlinked) configurator_generic_dialog "RetroDECK Configurator - Move Folder" "The $(basename $dir_to_move) folder is already at that location, please pick a new one." configurator_move_folder_dialog "$rd_dir_name" else if [[ $(verify_space "$(echo $dir_to_move | sed 's/\/$//')" "$dest_root") ]]; then # Make sure there is enough space at the destination configurator_generic_dialog "RetroDECK Configurator - Move Folder" "Moving $(basename $dir_to_move) folder to $choice" unlink "$dest_root/$rd_dir_path" # In case there is already a symlink at the picked destination move "$dir_to_move" "$dest_root/$rd_dir_path" if [[ -d "$dest_root/$rd_dir_path" ]]; then # If the move succeeded eval "$rd_dir_name"="$dest_root/$rd_dir_path" # Set the new path for that folder variable in retrodeck.cfg if [[ "$rd_dir_name" == "rdhome" ]]; then # If the whole retrodeck folder was moved... prepare_emulator "postmove" "retrodeck" fi prepare_emulator "postmove" "all" # Update all the appropriate emulator path settings conf_write # Write the settings to retrodeck.cfg if [[ -z $(ls -1 "$source_root/retrodeck") ]]; then # Cleanup empty old_path/retrodeck folder if it was left behind rmdir "$source_root/retrodeck" fi configurator_process_complete_dialog "moving the RetroDECK data directory to internal storage" else configurator_generic_dialog "RetroDECK Configurator - Move Folder" "The moving process was not completed, please try again." fi else # If there isn't enough space in the picked destination zenity --icon-name=net.retrodeck.retrodeck --error --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Configurator Utility - Move Directories" \ --text="The destination directory you have selected does not have enough free space for the files you are trying to move.\n\nPlease select a new destination or free up some space." fi fi else # If the user didn't pick any custom destination, or the destination picked is unwritable if [[ ! -z "$dest_root" ]]; then configurator_generic_dialog "RetroDECK Configurator - Move Folder" "No destination was chosen, so no files have been moved." else configurator_generic_dialog "RetroDECK Configurator - Move Folder" "The chosen destination is not writable.\nNo files have been moved.\n\nThis can happen when trying to select a location that RetroDECK does not have permission to write.\nThis can normally be fixed by adding the desired path to the RetroDECK permissions with Flatseal." fi fi ;; esac else # The folder to move was not found at the path pulled from retrodeck.cfg and it needs to be reconfigured manually. configurator_generic_dialog "RetroDECK Configurator - Move Folder" "The $(basename $dir_to_move) folder was not found at the expected location.\n\nThis may have happened if the folder was moved manually.\n\nPlease select the current location of the folder." dir_to_move=$(directory_browse "RetroDECK $(basename $dir_to_move) directory location") eval "$rd_dir_name"="$dir_to_move" prepare_emulator "postmove" "all" conf_write configurator_generic_dialog "RetroDECK Configurator - Move Folder" "RetroDECK $(basename $dir_to_move) folder now configured at\n$dir_to_move." configurator_move_folder_dialog "$rd_dir_name" fi } changelog_dialog() { # This function will pull the changelog notes from the version it is passed (which must match the appdata version tag) from the net.retrodeck.retrodeck.appdata.xml file # USAGE: changelog_dialog "version" changelog=$(xml sel -t -m "//release[@version='$1']/description" -v . -n $rd_appdata | tr -s '\n' | sed 's/^\s*//') zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Changelogs" \ --text="Welcome to RetroDECK version $1!\n\nHere are the changes that were made in this version:\n$changelog" }