extends Control var content = null #@onready var button_off = get_node(current_scene.%l1_button)# .current_scene.l1_button @onready var lbhide: TextureButton = get_tree().current_scene.get_node("%l1_button") @onready var rbhide: TextureButton = get_tree().current_scene.get_node("%r1_button") @onready var bios_type:int = get_tree().current_scene.bios_type func _ready(): lbhide.visible=false rbhide.visible=false # TODO this alowes copy and paste from RTB in logs? if (content != null and bios_type > 0): $Panel/MarginContainer/VBoxContainer/ContentContainer/MarginContainer.add_child(content) func _process(delta): if Input.is_action_pressed("back_button"): lbhide.visible=true rbhide.visible=true queue_free() func set_content(new_content): content = load(new_content).instantiate() func set_title(new_title): $Panel/MarginContainer/VBoxContainer/MarginContainer/HBoxContainer/Label.text = new_title func set_display_text(new_display_text): $Panel/MarginContainer/VBoxContainer/ContentContainer/MarginContainer/RichTextLabel.text=new_display_text func _on_back_pressed(): queue_free()