#!/bin/bash compress_game() { # Function for compressing one or more files to .chd format # USAGE: compress_game $format $full_path_to_input_file $system(optional) local file="$2" local filename_no_path=$(basename "$file") local filename_no_extension="${filename_no_path%.*}" local source_file=$(dirname "$(realpath "$file")")"/"$(basename "$file") local dest_file=$(dirname "$(realpath "$file")")"/""$filename_no_extension" if [[ "$1" == "chd" ]]; then if [[ "$3" == "psp" ]]; then echo "Put createdvd or maxcso here" # TODO else /app/bin/chdman createcd -i "$source_file" -o "$dest_file".chd fi elif [[ "$1" == "zip" ]]; then zip -jq9 "$dest_file".zip "$source_file" elif [[ "$1" == "rvz" ]]; then dolphin-tool convert -f rvz -b 131072 -c zstd -l 5 -i "$source_file" -o "$dest_file.rvz" fi } find_compatible_compression_format() { # This function will determine what compression format, if any, the file and system are compatible with # USAGE: find_compatible_compression_format "$file" local normalized_filename=$(echo "$1" | tr '[:upper:]' '[:lower:]') local system=$(echo "$1" | grep -oE "$roms_folder/[^/]+" | grep -oE "[^/]+$") if [[ $(validate_for_chd "$1") == "true" ]] && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "chd" ]]; then echo "chd" elif grep -qF ".${normalized_filename##*.}" $zip_compressable_extensions && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "zip" ]]; then echo "zip" elif echo "$normalized_filename" | grep -qE '\.iso|\.gcm' && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "rvz" ]]; then echo "rvz" else # If no compatible format can be found for the input file echo "none" fi } validate_for_chd() { # Function for validating chd compression candidates, and compresses if validation passes. Supports .cue, .iso and .gdi formats ONLY # USAGE: validate_for_chd $input_file local file="$1" local normalized_filename=$(echo "$file" | tr '[:upper:]' '[:lower:]') local file_validated="false" chd_validation_log_file="compression_$(basename "$file").log" echo "Validating file:" "$file" > "$logs_folder/$chd_validation_log_file" if echo "$normalized_filename" | grep -qE '\.iso|\.cue|\.gdi'; then echo ".cue/.iso/.gdi file detected" >> "$logs_folder/$chd_validation_log_file" local file_path=$(dirname "$(realpath "$file")") local file_base_name=$(basename "$file") local file_name=${file_base_name%.*} if [[ "$normalized_filename" == *".cue" ]]; then # Validate .cue file if [[ ! "$file_path" == *"dreamcast"* ]]; then # .bin/.cue compression may not work for Dreamcast, only GDI or ISO # TODO: verify echo "Validating .cue associated .bin files" >> "$logs_folder/$chd_validation_log_file" local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") echo "Associated bin files read:" >> "$logs_folder/$chd_validation_log_file" printf '%s\n' "$cue_bin_files" >> "$logs_folder/$chd_validation_log_file" if [[ ! -z "$cue_bin_files" ]]; then while IFS= read -r line do echo "looking for $file_path/$line" >> "$logs_folder/$chd_validation_log_file" if [[ -f "$file_path/$line" ]]; then echo ".bin file found at $file_path/$line" >> "$logs_folder/$chd_validation_log_file" file_validated="true" else echo ".bin file NOT found at $file_path/$line" >> "$logs_folder/$chd_validation_log_file" echo ".cue file could not be validated. Please verify your .cue file contains the correct corresponding .bin file information and retry." >> "$logs_folder/$chd_validation_log_file" file_validated="false" break fi done < <(printf '%s\n' "$cue_bin_files") fi else echo ".cue files not compatible with Dreamcast CHD compression" >> "$logs_folder/$chd_validation_log_file" fi echo $file_validated else # If file is a .iso or .gdi file_validated="true" echo $file_validated fi else echo "File type not recognized. Supported file types are .cue, .gdi and .iso" >> "$logs_folder/$chd_validation_log_file" echo $file_validated fi } cli_compress_single_game() { # This function will compress a single file passed from the CLI arguments # USAGE: cli_compress_single_game $full_file_path local file=$(realpath "$1") read -p "Do you want to have the original file removed after compression is complete? Please answer y/n and press Enter: " post_compression_cleanup read -p "RetroDECK will now attempt to compress your selected game. Press Enter key to continue..." if [[ ! -z "$file" ]]; then if [[ -f "$file" ]]; then local system=$(echo "$file" | grep -oE "$roms_folder/[^/]+" | grep -oE "[^/]+$") local compatible_compression_format=$(find_compatible_compression_format "$file") if [[ ! $compatible_compression_format == "none" ]]; then echo "$(basename "$file") can be compressed to $compatible_compression_format" compress_game "$compatible_compression_format" "$file" "$system" if [[ $post_compression_cleanup == [yY] ]]; then # Remove file(s) if requested if [[ $(basename "$file") == *".cue" ]]; then local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") local file_path=$(dirname "$(realpath "$file")") while IFS= read -r line do # Remove associated .bin files echo "Removing original file "$file_path/$line"" rm -f "$file_path/$line" done < <(printf '%s\n' "$cue_bin_files") # Remove original .cue file echo "Removing original file $(basename "$file")" rm -f "$file" else echo "Removing original file $(basename "$file")" rm -f "$file" fi fi else echo "$(basename "$file") does not have any compatible compression formats." fi else echo "File not found, please specify the full path to the file to be compressed." fi else echo "Please use this command format \"--compress-one \"" fi } cli_compress_all_games() { if echo "$1" | grep -qE 'chd|rvz|zip'; then local compression_format="$1" elif [[ "$1" == "all" ]]; then local compression_format="all" else echo "Please enter a supported compression format. Options are \"chd\", \"rvz\", \"zip\" or \"all\"" exit 1 fi local compressable_game="" local all_compressable_games=() if [[ $compression_format == "all" ]]; then local compressable_systems_list=$(cat $compression_targets | sed '/^$/d' | sed '/^\[/d') else local compressable_systems_list=$(sed -n '/\['"$compression_format"'\]/, /\[/{ /\['"$compression_format"'\]/! { /\[/! p } }' $compression_targets | sed '/^$/d') fi read -p "Do you want to have the original files removed after compression is complete? Please answer y/n and press Enter: " post_compression_cleanup read -p "RetroDECK will now attempt to compress all compatible games. Press Enter key to continue..." while IFS= read -r system # Find and validate all games that are able to be compressed with this compression type do local compression_candidates=$(find "$roms_folder/$system" -type f -not -iname "*.txt") if [[ ! -z "$compression_candidates" ]]; then echo "Checking files for $system" while IFS= read -r file do local compatible_compression_format=$(find_compatible_compression_format "$file") if [[ ! "$compatible_compression_format" == "none" ]]; then echo "$(basename "$file") can be compressed to $compatible_compression_format" compress_game "$compatible_compression_format" "$file" "$system" if [[ $post_compression_cleanup == [yY] ]]; then # Remove file(s) if requested if [[ "$file" == *".cue" ]]; then local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") local file_path=$(dirname "$(realpath "$file")") while IFS= read -r line do # Remove associated .bin files echo "Removing original file "$file_path/$line"" rm -f "$file_path/$line" done < <(printf '%s\n' "$cue_bin_files") # Remove original .cue file echo "Removing original file "$file"" rm -f $(realpath "$file") else echo "Removing original file "$file"" rm -f $(realpath "$file") fi fi else echo "No compatible compression format found for $(basename "$file")" fi done < <(printf '%s\n' "$compression_candidates") else echo "No compatible files found for compression in $system" fi done < <(printf '%s\n' "$compressable_systems_list") }