class_name ClassFunctions extends Control var log_result: Dictionary var log_parameters: Array const globals_sh_file_path: String = "/app/libexec/global.sh" const wrapper_command: String = "/app/tools/retrodeck_function_wrapper.sh" const config_file_path = "/var/config/retrodeck/retrodeck.cfg" const json_file_path = "/var/config/retrodeck/retrodeck.json" const esde_file_path = "/var/config/ES-DE/settings/es_settings.xml" var desktop_mode: String = OS.get_environment("XDG_CURRENT_DESKTOP") var rd_conf: String var lockfile: String var rdhome: String var roms_folder: String var saves_folder: String var states_folder: String var bios_folder: String var rd_log: String var rd_log_folder: String var rd_version: String var gc_version: String var sound_effects: bool var volume_effects: int var title: String var quick_resume_status: bool var update_check: bool var abxy_state: String var ask_to_exit_state: String var border_state: String var widescreen_state: String var quick_rewind_state: String var cheevos_state: String var cheevos_hardcore_state: String var font_select: int var font_tab_size: int = 35 var font_size: int = 20 var locale: String enum preset_list {abxy_button_swap, ask_to_exit, borders, widescreen, rewind, cheevos, cheevos_hardcore} var button_list: Array = ["button_swap_button", "ask_to_exit_button", "border_button", "widescreen_button", "quick_rewind_button", "reset_retrodeck_button", "reset_all_emulators_button", "cheevos_button", "cheevos_hardcore_button"] signal update_global_signal var rekku_state: bool = false var press_time: float = 0.0 var is_state_pressed: bool = false var PRESS_DURATION: float = 3.0 var current_button: Button = null var current_progress: ProgressBar = null var current_state: String = "" func _ready(): read_values_states() func read_values_states() -> void: var config = data_handler.parse_config_to_json(config_file_path) data_handler.config_save_json(config, json_file_path) rd_log_folder = config["paths"]["logs_folder"] rd_log = rd_log_folder + "/retrodeck.log" rdhome = config["paths"]["rdhome"] roms_folder = config["paths"]["roms_folder"] saves_folder = config["paths"]["saves_folder"] states_folder = config["paths"]["states_folder"] bios_folder = config["paths"]["bios_folder"] rd_version = config["version"] rd_conf = extract_text(globals_sh_file_path, "rd_conf") lockfile = extract_text(globals_sh_file_path, "lockfile") locale = extract_text(esde_file_path, "esde") gc_version = ProjectSettings.get_setting("application/config/version") title = "\n " + rd_version + "\nConfigurator\n " + gc_version quick_resume_status = config["quick_resume"]["retroarch"] update_check = config["options"]["update_check"] abxy_state = multi_state("abxy_button_swap", abxy_state) ask_to_exit_state = multi_state("ask_to_exit", ask_to_exit_state) border_state = multi_state("borders", border_state) widescreen_state = multi_state("widescreen", widescreen_state) quick_rewind_state = multi_state("rewind", quick_rewind_state) sound_effects = config["options"]["sound_effects"] volume_effects = int(config["options"]["volume_effects"]) font_select = int(config["options"]["font"]) cheevos_state = multi_state("cheevos", cheevos_state) cheevos_hardcore_state = multi_state("cheevos_hardcore", cheevos_hardcore_state) func multi_state(section: String, state: String) -> String: var config_section:Dictionary = data_handler.get_elements_in_section(config_file_path, section) var true_count: int = 0 var false_count: int = 0 for value in config_section.values(): if value == "true": true_count += 1 else: false_count += 1 if true_count == config_section.size(): state = "true" elif false_count == config_section.size(): state = "false" else: state = "mixed" return state func logger(log_type: String, log_text: String) -> void: # Type of log messages: # log d - debug message: maybe in the future we can decide to hide them in main builds or if an option is toggled # log i - normal informational message # log w - waring: something is not expected but it's not a big deal # log e - error: something broke var log_header_text = "gdc_" log_header_text+=log_text log_parameters = ["log", log_type, log_header_text] log_result = await run_thread_command(wrapper_command,log_parameters, false) #log_result = await run_thread_command("find",["$HOME", "-name", "*.xml","-print"], false) #print (log_result["exit_code"]) #print (log_result["output"]) func array_to_string(arr: Array) -> String: var text: String for line in arr: text = line.strip_edges() + "\n" return text func wait (seconds: float) -> void: await get_tree().create_timer(seconds).timeout # TODO This should be looked at again when GoDot 4.3 ships as has new OS.execute_with_pipe func execute_command(command: String, parameters: Array, console: bool) -> Dictionary: var result = {} var output = [] var exit_code = OS.execute(command, parameters, output, console) ## add if exit == 0 etc result["output"] = array_to_string(output) result["exit_code"] = exit_code return result func run_command_in_thread(command: String, paramaters: Array, _console: bool) -> Dictionary: var thread = Thread.new() thread.start(execute_command.bind(command,paramaters,false)) while thread.is_alive(): await get_tree().process_frame return thread.wait_to_finish() func run_thread_command(command: String, parameters: Array, console: bool) -> Dictionary: log_result = await run_command_in_thread(command, parameters, console) return log_result func process_url_image(body) -> Texture: var image = Image.new() image.load_png_from_buffer(body) var texture = ImageTexture.create_from_image(image) return texture func launch_help(url: String) -> void: #OS.unset_environment("LD_PRELOAD") #OS.set_environment("XDG_CURRENT_DESKTOP", "KDE") #var launch = class_functions.execute_command("xdg-open",[url], false) #var launch = class_functions.execute_command("org.mozilla.firefox",[url], false) OS.shell_open(url) func import_csv_data(file_path: String) -> Dictionary: # check if file exists var data_dict: Dictionary var file = FileAccess.open(file_path,FileAccess.READ) if file: var csv_lines: PackedStringArray = file.get_as_text().strip_edges().split("\n") for i in range(1, csv_lines.size()): # Start from 1 to skip the header var line = csv_lines[i] var columns = line.split(",") if columns.size() >= 3: var id = columns[0] var url = columns[1] var description = columns[2] data_dict[id] = {"URL": url, "Description": description} file.close() else: print ("Could not open file: %s", file_path) return data_dict func _import_data_lists(file_path: String) -> void: var tk_about: Dictionary = import_csv_data(file_path) for key in tk_about.keys(): var entry = tk_about[key] print("ID: " + key) print("URL: " + entry["URL"]) print("Description: " + entry["Description"]) print("---") func import_text_file(file_path: String) -> String: var content: String = "" var file = FileAccess.open(file_path, FileAccess.READ) if file == null: logger("e","Failed to open file %s" % file_path) return content while not file.eof_reached(): content += file.get_line() + "\n" #file.close return content func map_locale_id(current_locale: String) -> int: var int_locale: int match current_locale: "en": int_locale = 0 "it": int_locale = 1 "de": int_locale = 2 "se": int_locale = 3 "uk": int_locale = 4 "jp": int_locale = 5 "cn": int_locale = 6 return int_locale func environment_data() -> void: var env_result = execute_command("printenv",[], true) var file = FileAccess.open(OS.get_environment("HOME") + "/sdenv.txt",FileAccess.WRITE) if file != null: file.store_string(env_result["output"]) file.close() func display_json_data() -> void: var app_data := AppData.new() app_data = data_handler.app_data #data_handler.add_emulator() #data_handler.modify_emulator_test() if app_data: #var website_data: Link = app_data.about_links["rd_web"] #print (website_data.name,"-",website_data.url,"-",website_data.description,"-",website_data.url) ##print (app_data.about_links["rd_web"]["name"]) #var core_data: Core = app_data.cores["gambatte_libetro"] #print (core_data.name) #for property: CoreProperty in core_data.properties: #print("Cheevos: ", property.cheevos) #print("Cheevos Hardcore: ", property.cheevos_hardcore) #print("Quick Resume: ", property.quick_resume) #print("Rewind: ", property.rewind) #print("Borders: ", property.borders) #print("Widescreen: ", property.widescreen) #print("ABXY_button:", property.abxy_button) for key in app_data.emulators.keys(): var emulator = app_data.emulators[key] # Display the properties of each emulator print("System Name: ", emulator.name) #print("Description: ", emulator.description) #print("System: ", emulator.systen) #print("Help URL: ", emulator.url) #print("Properties:") for property: EmulatorProperty in emulator.properties: #print("Cheevos: ", property.cheevos) #print("Borders: ", property.borders) print("ABXY_button:", property.abxy_button) #print("multi_user_config_dir: ", property.multi_user_config_dir) for key in app_data.cores.keys(): var core = app_data.cores[key] print("Core Name: ", core.name) #print("Description: ", core.description) #print("Properties:") for property: CoreProperty in core.properties: #print("Cheevos: ", property.cheevos) #print("Cheevos Hardcore: ", property.cheevos_hardcore) #print("Quick Resume: ", property.quick_resume) #print("Rewind: ", property.rewind) #print("Borders: ", property.borders) #print("Widescreen: ", property.widescreen) print("ABXY_button:", property.abxy_button) else: print ("No emulators") func slider_function(value: float, slide: HSlider) -> void: volume_effects = int(slide.value) data_handler.change_cfg_value(config_file_path, "volume_effects", "options", str(slide.value)) func run_function(button: Button, preset: String) -> void: if button.button_pressed: update_global(button, preset, true) else: update_global(button, preset, false) func update_global(button: Button, preset: String, state: bool) -> void: #TODO pass state as an object in future version var result: Array var config_section:Dictionary = data_handler.get_elements_in_section(config_file_path, preset) match button.name: "quick_resume_button", "retroarch_quick_resume_button": quick_resume_status = state result = data_handler.change_cfg_value(config_file_path, "retroarch", preset, str(state)) change_global(result, "build_preset_config", button, str(quick_resume_status)) "update_notification_button": update_check = state result = data_handler.change_cfg_value(config_file_path, preset, "options", str(state)) change_global(result, "build_preset_config", button, str(result)) "sound_button": sound_effects = state result = data_handler.change_cfg_value(config_file_path, preset, "options", str(state)) logger("i", "Enabled: %s" % (button.name)) update_global_signal.emit([button.name]) "button_swap_button": if abxy_state != "mixed": abxy_state = str(state) result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state)) change_global(result, "build_preset_config", button, abxy_state) "ask_to_exit_button": if ask_to_exit_state != "mixed": ask_to_exit_state = str(state) result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state)) change_global(result, "build_preset_config", button, ask_to_exit_state) "border_button": if border_state != "mixed": border_state = str(state) result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state)) change_global(result, "build_preset_config", button, border_state) if widescreen_state == "true" or widescreen_state == "mixed": config_section = data_handler.get_elements_in_section(config_file_path, "widescreen") widescreen_state = "false" result = data_handler.change_all_cfg_values(config_file_path, config_section, "widescreen", widescreen_state) change_global(result, "build_preset_config", button, widescreen_state) "widescreen_button": if widescreen_state != "mixed": widescreen_state = str(state) result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state)) change_global(result, "build_preset_config", button, widescreen_state) if border_state == "true" or border_state == "mixed": config_section = data_handler.get_elements_in_section(config_file_path, "borders") border_state = "false" result = data_handler.change_all_cfg_values(config_file_path, config_section, "borders", border_state) change_global(result, "build_preset_config", button, border_state) "quick_rewind_button": if quick_rewind_state != "mixed": quick_rewind_state = str(state) result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state)) change_global(result, "build_preset_config", button, quick_rewind_state) "cheevos_button": if cheevos_state != "mixed": cheevos_state = str(state) result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state)) change_global(result, "build_preset_config", button, quick_rewind_state) func change_global(parameters: Array, preset: String, button: Button, state: String) -> void: #print (parameters) match parameters[1]: preset_list: for system in parameters[0].keys(): var command_parameter: Array = [preset, system, parameters[1]] logger("d", "Change Global: %s System: %s Preset %s " % command_parameter) var result: Dictionary = await run_thread_command(wrapper_command, command_parameter, false) logger("d", "Exit code: %s" % result["exit_code"]) _: var command_parameter: Array = [preset, parameters] logger("d", "Change Global: %s System: %s" % command_parameter) var result: Dictionary = await run_thread_command(wrapper_command, command_parameter, false) logger("d", "Exit code: %s" % result["exit_code"]) parameters.append(button) parameters.append(state) update_global_signal.emit(parameters) func extract_text(file_path: String, extract: String) -> String: var file = FileAccess.open(file_path, FileAccess.ModeFlags.READ) var pattern: String if file: var regex = RegEx.new() if extract != "esde": pattern = extract + '="([^"]+)"' else: pattern = '' regex.compile(pattern) while not file.eof_reached(): var line: String = file.get_line().strip_edges() var result: RegExMatch = regex.search(line) if result: return result.get_string(1) file.close() else: logger("e", "Could not open file: %s" % file_path) return "" func _on_button_released(progress: ProgressBar) -> void: is_state_pressed = false progress.visible = false press_time = 0.0 progress.value = 0.0 current_button = null current_progress = null current_state == null func _do_action(progress: ProgressBar, button: Button, state: String) -> void: match [class_functions.button_list]: [class_functions.button_list]: current_state = state current_button = button current_progress = progress current_progress.visible = true is_state_pressed = true func _do_complete(button: Button) ->void: #TODO use object for state if is_state_pressed and button == current_button: match button.name: "button_swap_button": class_functions.abxy_state = "false" "ask_to_exit_button": class_functions.ask_to_exit_state = "false" "border_button": class_functions.border_state = "false" "widescreen_button": class_functions.widescreen_state = "false" "quick_rewind_button": class_functions.quick_rewind_state = "false" "cheevos_button": class_functions.cheevos_state = "false" "cheevos_hardcore_button": class_functions.cheevos_hardcore_state = "false" "reset_retrodeck_button": var dir = DirAccess.open(class_functions.rd_conf.get_base_dir()) if dir is DirAccess: dir.rename(class_functions.rd_conf,class_functions.rd_conf.get_base_dir() + "/retrodeck.bak") dir.remove(class_functions.lockfile) class_functions.change_global(["reset", "retrodeck"], "prepare_component", button, "") button.text = "RESETTING-NOW" await class_functions.wait(2.0) button.text = "CONFIGURATOR WILL NOW CLOSE" await class_functions.wait(1.0) get_tree().quit() "reset_all_emulators_button": var tmp_txt = button.text button.text = "RESETTING-NOW" class_functions.change_global(["reset", "all"], "prepare_component", button, "") await class_functions.wait(2.0) button.text = "RESET COMPLETED" await class_functions.wait(3.0) button.text = tmp_txt button.toggle_mode = true