extends Control func _ready(): _connect_signals() func _process(delta: float) -> void: if class_functions.current_button != null: update_progress(delta, class_functions.current_progress) func update_progress(delta: float, progress: ProgressBar) -> void: if class_functions.press_time >= class_functions.PRESS_DURATION: class_functions._do_complete(class_functions.current_button) class_functions.is_state_pressed = false #print ("Progress Bar: %s Button: %s" % [progress.name, current_button.name]) elif class_functions.is_state_pressed and class_functions.current_state == "mixed": class_functions.press_time += delta progress.value = class_functions.press_time / class_functions.PRESS_DURATION * 100.0 func _connect_signals(): %quick_resume_button.pressed.connect(class_functions.run_function.bind(%quick_resume_button, "quick_resume")) %button_swap_button.button_down.connect(class_functions._do_action.bind(%button_swap_progress, %button_swap_button, class_functions.abxy_state)) %button_swap_button.button_up.connect(class_functions._on_button_released.bind(%button_swap_progress)) %button_swap_button.pressed.connect(class_functions.run_function.bind(%button_swap_button, "abxy_button_swap")) %ask_to_exit_button.button_down.connect(class_functions._do_action.bind(%ask_to_exit_progress, %ask_to_exit_button, class_functions.ask_to_exit_state)) %ask_to_exit_button.button_up.connect(class_functions._on_button_released.bind(%ask_to_exit_progress)) %ask_to_exit_button.pressed.connect(class_functions.run_function.bind(%ask_to_exit_button, "ask_to_exit")) %border_button.button_down.connect(class_functions._do_action.bind(%border_progress, %border_button, class_functions.border_state)) %border_button.button_up.connect(class_functions._on_button_released.bind(%border_progress)) %border_button.pressed.connect(class_functions.run_function.bind(%border_button, "borders")) %widescreen_button.button_down.connect(class_functions._do_action.bind(%widescreen_progress, %widescreen_button, class_functions.widescreen_state)) %widescreen_button.button_up.connect(class_functions._on_button_released.bind(%widescreen_progress)) %widescreen_button.pressed.connect(class_functions.run_function.bind(%widescreen_button, "widescreen")) %quick_rewind_button.button_down.connect(class_functions._do_action.bind(%quick_rewind_progress, %quick_rewind_button, class_functions.quick_rewind_state)) %quick_rewind_button.button_up.connect(class_functions._on_button_released.bind(%quick_rewind_progress)) %quick_rewind_button.pressed.connect(class_functions.run_function.bind(%quick_rewind_button, "rewind"))