extends Control var bios_type:int var status_code_label: Label var wrapper_command: String = "../../tools/retrodeck_function_wrapper.sh" var log_text = "GD_Configurator: " var log_parameters: Array = ["log", "i", log_text] var log_results: Dictionary var theme_option: OptionButton signal signal_theme_changed var custom_theme: Theme = $".".theme var emu_select_option: OptionButton var emu_pick_option: OptionButton var log_option: OptionButton var tab_container: TabContainer var anim_logo: AnimatedSprite2D var rd_logs: String var rd_version: String var gc_version: String var app_data = AppData.new() func _ready(): _get_nodes() _connect_signals() _play_main_animations() data_handler.add_emaultor() data_handler.modify_emulator_test() $Background/locale_option.selected = class_functions.map_locale_id(OS.get_locale_language()) """ # load json data #app_data = data_handler.load_data() #test to show some data if app_data: var website_data = app_data.about_links["rd_web"] print (website_data.name,"-",website_data.url,"-",website_data.description) """ var console: bool = false var test = class_functions.execute_command("cat",["/var/config/retrodeck/retrodeck.cfg"],console) #print (test) var config_file_path = "/var/config/retrodeck/retrodeck.cfg" var json_file_path = "/var/config/retrodeck/retrodeck.json" var config = data_handler.parse_config_to_json(config_file_path) data_handler.config_save_json(config, json_file_path) rd_logs = config["paths"]["logs_folder"] rd_version = config["version"] gc_version = ProjectSettings.get_setting("application/config/version") %rd_title.text+= "\n " + rd_version + "\nConfigurator\n " + gc_version #var log_file = class_functions.import_text_file(rd_logs +"/retrodeck.log") #for id in config.paths: # var path_data = config.paths[id] # print (id) # set current startup tab to match IDE tab_container.current_tab = 2 #add_child(class_functions) # Needed for threaded results Not need autoload? var children = findElements(self, "Control") for n: Control in children: #iterate the children if (n.focus_mode == FOCUS_ALL): n.mouse_entered.connect(_on_control_mouse_entered.bind(n)) #grab focus on mouse hover if (n.is_class("BaseButton") and n.disabled == true): #if button-like control and disabled n.self_modulate.a = 0.5 #make it half transparent combine_tkeys() func _get_nodes() -> void: status_code_label = get_node("%status_code_label") theme_option = get_node("%theme_optionbutton") emu_select_option = get_node("%emu_select_option") emu_pick_option = get_node("%emu_pick_option") tab_container = get_node("%TabContainer") anim_logo = get_node("%logo_animated") log_option = get_node("%logs_button") func _connect_signals() -> void: #signal_theme_changed.connect(_conf_theme) theme_option.item_selected.connect(_conf_theme) signal_theme_changed.emit(theme_option.item_selected) emu_select_option.item_selected.connect(_emu_select) emu_pick_option.item_selected.connect(_emu_pick) log_option.item_selected.connect(_load_log) func _emu_select(index: int) -> void: emu_pick_option.visible = true #change to radio button select _play_main_animations() if (index == 3): # make function and pass start and end emu_pick_option.set_item_disabled(1, true) emu_pick_option.set_item_disabled(2, true) func _emu_pick(index: int) -> void: emu_pick_option.visible = true _play_main_animations() func _load_log(index: int) -> void: var log_content:String match index: 1: log_content = class_functions.import_text_file(rd_logs +"/retrodeck.log") load_popup("RetroDeck Log", "res://components/logs_view/logs_popup_content.tscn", log_content) 2: log_content = class_functions.import_text_file(rd_logs +"/ES-DE/es_log.txt") load_popup("ES-DE Log", "res://components/logs_view/logs_popup_content.tscn",log_content) 3: log_content = class_functions.import_text_file(rd_logs +"/retroarch/logs/log.txt") load_popup("Retroarch Log", "res://components/logs_view/logs_popup_content.tscn",log_content) func _play_main_animations() -> void: anim_logo.play() func _conf_theme(index: int) -> void: match index: 1: custom_theme = preload("res://assets/themes/default_theme.tres") 2: custom_theme = preload("res://assets/themes/retro_theme.tres") 3: custom_theme = preload("res://assets/themes/modern_theme.tres") 4: custom_theme = preload("res://assets/themes/accesible_theme.tres") $".".theme = custom_theme _play_main_animations() func _input(event): if event.is_action_pressed("quit"): _exit() func findElements(node: Node, className: String, result: Array = []) -> Array: if node.is_class(className): result.push_back(node) for child in node.get_children(): result = findElements(child, className, result) return result func _on_control_mouse_entered(control: Node): control.grab_focus() func load_popup(title:String, content_path:String, display_text: String): var popup = load("res://components/popup.tscn").instantiate() as Control popup.set_title(title) popup.set_content(content_path) popup.set_display_text(display_text) $Background.add_child(popup) func _on_quickresume_advanced_pressed(): load_popup("Quick Resume Advanced", "res://components/popups_content/popup_content_test.tscn","") func _on_bios_button_pressed(): _play_main_animations() bios_type = 0 log_parameters[2] = log_text + "Bios_Check" log_results = class_functions.execute_command(wrapper_command, log_parameters, false) load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn","") status_code_label.text = str(log_results["exit_code"]) func _on_bios_button_expert_pressed(): _play_main_animations() bios_type = 1 log_parameters[2] = log_text + "Advanced_Bios_Check" log_results = class_functions.execute_command(wrapper_command, log_parameters, false) load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn","") status_code_label.text = str(log_results["exit_code"]) func _on_exit_button_pressed(): _play_main_animations() log_parameters[2] = log_text + "Exited" log_results = class_functions.execute_command(wrapper_command, log_parameters, false) _exit() func _exit(): get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST) get_tree().quit() func _on_locale_selected(index): match index: 0: TranslationServer.set_locale("en") 1: TranslationServer.set_locale("it") 2: TranslationServer.set_locale("de") 3: TranslationServer.set_locale("sv") 4: TranslationServer.set_locale("ua") 5: TranslationServer.set_locale("ja") 6: TranslationServer.set_locale("zh") combine_tkeys() func combine_tkeys(): #More as a test $Background/MarginContainer/TabContainer/TK_SYSTEM/ScrollContainer/VBoxContainer/HBoxContainer/GridContainer/cheats.text = tr("TK_CHEATS") + " " + tr("TK_SOON") #$Background/MarginContainer/TabContainer/TK_SYSTEM/ScrollContainer/VBoxContainer/game_control_container/GridContainer/cheats.text = tr("TK_CHEATS") + " " + tr("TK_SOON") $Background/MarginContainer/TabContainer/TK_GRAPHICS/ScrollContainer/VBoxContainer/decorations_container/GridContainer/shaders.text = tr("TK_SHADERS") + " " + tr("TK_SOON") $Background/MarginContainer/TabContainer/TK_GRAPHICS/ScrollContainer/VBoxContainer/extra_container/GridContainer/tate_mode.text = tr("TK_TATE") + " " + tr("TK_SOON") $Background/MarginContainer/TabContainer/TK_CONTROLS/ScrollContainer/VBoxContainer/controls_container/hotkey_sound.text = tr("TK_HOTKEYSOUND") + " " + tr("TK_SOON") $Background/MarginContainer/TabContainer/TK_NETWORK/ScrollContainer/VBoxContainer/cheevos_container/cheevos_advanced_container/cheevos_hardcore.text = tr("TK_CHEEVOSHARDCORE") + " " + tr("TK_SOON") $Background/MarginContainer/TabContainer/TK_NETWORK/ScrollContainer/VBoxContainer/data_mng_container/saves_sync.text = tr("TK_SAVESSYNC") + " " + tr("TK_SOON") $Background/MarginContainer/TabContainer/TK_CONFIGURATOR/ScrollContainer/VBoxContainer/system_container/easter_eggs.text = tr("TK_EASTEREGGS") + " " + tr("TK_SOON")