#pragma once #include #include "components/ImageComponent.h" #include "components/TextComponent.h" // Getting the user's home dir #include #include #include class Window; class TextureResource; // TODO: this is hardcoded path is shit, needs to be fixed #if WIN32 #define DEFAULT_SPLASH_IMAGE ":/splash.svg" #define OLD_SPLASH_LAYOUT true #else #define DEFAULT_SPLASH_IMAGE "./res/logo.png" #define OLD_SPLASH_LAYOUT false #endif class Splash { public: Splash(Window* window, const std::string image = DEFAULT_SPLASH_IMAGE, bool fullScreenBackGround = true); ~Splash(); void update(std::string text, float percent = -1); void render(float opacity, bool swapBuffers = true); private: ImageComponent mBackground; TextComponent mText; float mPercent; ImageComponent mInactiveProgressbar; ImageComponent mActiveProgressbar; unsigned int mBackgroundColor; float mRoundCorners; std::shared_ptr mTexture; std::vector mExtras; } ;