name: Stable release builds on: push: branches: [ release ] env: GODOT_VERSION: 4.2.2 EXPORT_NAME: RetroDECK-Godot TAG: v0.005 #BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }} jobs: export-linux: name: Linux Export 🐧 runs-on: ubuntu-latest container: image: docker://barichello/godot-ci:4.2.2 steps: - name: Checkout 🛎️ uses: actions/checkout@v4 with: submodules: true - name: Setup 💻 run: | mkdir -v -p build/${EXPORT_NAME}-Linux-64bit build/${EXPORT_NAME}-Linux-32bit build/${EXPORT_NAME}-Linux-ARM64 build/${EXPORT_NAME}-Linux-ARM32 ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable - name: Import resources once 📦 continue-on-error: true run: godot --headless -v --import - name: Linux Build 🔧 run: | godot --headless -v --export-release "Linux/X11 32-bit" ./build/${EXPORT_NAME}-Linux-32bit/${EXPORT_NAME}.x86 - name: Give execute permission ☑️ run: | chmod +x ./build/${EXPORT_NAME}-Linux-64bit/${EXPORT_NAME}.x86_64 # - name: Copy pixelorama_data folder 📁 # run: | # rm ./pixelorama_data/.gdignore # cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-64bit - name: Create tar.gz archive 🗜️ run: | cd build tar zcvf ${EXPORT_NAME}-Linux-64bit.tar.gz ${EXPORT_NAME}-Linux-64bit - name: Upload Release Asset 🚀 uses: svenstaro/upload-release-action@v2 with: repo_token: ${{ secrets.GITHUB_TOKEN }} file: ./build/${{env.EXPORT_NAME}}-Linux-*.tar.gz tag: ${{env.TAG}} overwrite: true file_glob: true