extends Control @onready var bios_type:int var theme_option: OptionButton #signal signal_theme_changed var custom_theme: Theme# = $".".theme var log_option: OptionButton var tab_container: TabContainer var anim_logo: AnimatedSprite2D var a_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0042.png") var b_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0043.png") var l1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png") var r1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png") func _ready(): _get_nodes() _connect_signals() _play_main_animations() _set_up_globals() %locale_option.selected = class_functions.map_locale_id(OS.get_locale_language()) %rd_title.text += class_functions.title class_functions.logger("i","Started Godot configurator") #class_functions.display_json_data() # set current startup tab to match IDE tab_container.current_tab = 0 #add_child(class_functions) # Needed for threaded results Not need autoload? var children = findElements(self, "Control") for n: Control in children: #iterate the children if (n.focus_mode == FOCUS_ALL): n.mouse_entered.connect(_on_control_mouse_entered.bind(n)) #grab focus on mouse hover if (n.is_class("BaseButton") and n.disabled == true): #if button-like control and disabled n.self_modulate.a = 0.5 #make it half transparent #combine_tkeys() func _input(event): if Input.is_action_pressed("quit1") and Input.is_action_pressed("quit2"): _exit() if Input.is_action_pressed("next_tab"): %r1_button.texture_normal = %r1_button.texture_pressed elif Input.is_action_pressed("previous_tab"): %l1_button.texture_normal = %l1_button.texture_pressed elif Input.is_action_pressed("back_button"): %b_button.texture_normal = %b_button.texture_pressed elif Input.is_action_pressed("action_button"): %a_button.texture_normal = %a_button.texture_pressed else: %r1_button.texture_normal = r1_button_texture %l1_button.texture_normal = l1_button_texture %a_button.texture_normal = a_button_texture %b_button.texture_normal = b_button_texture if event.is_action_pressed("quit"): _exit() func _exit(): class_functions.logger("i","Exited Godot configurator") get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST) get_tree().quit() func _get_nodes() -> void: theme_option = get_node("%theme_optionbutton") tab_container = get_node("%TabContainer") anim_logo = get_node("%logo_animated") log_option = get_node("%logs_button") func _connect_signals() -> void: #signal_theme_changed.connect(_conf_theme) theme_option.item_selected.connect(_conf_theme) log_option.item_selected.connect(_load_log) %borders_button.pressed.connect(_hide_show_buttons.bind(%borders_button,%borders_gridcontainer,%decorations_gridcontainer)) %button_layout.pressed.connect(_hide_show_buttons.bind(%button_layout,%borders_gridcontainer,%decorations_gridcontainer)) %decorations_save.pressed.connect(_hide_show_buttons.bind(%decorations_save,%decorations_save.get_parent(),null)) %decorations_button.pressed.connect(_hide_show_containers.bind(%decorations_button, %decorations_gridcontainer)) %systems_button.pressed.connect(_hide_show_containers.bind(%systems_button, %systems_gridcontainer)) class_functions.update_global_signal.connect(_set_up_globals) func _load_log(index: int) -> void: var log_content:String match index: 1: class_functions.logger("i","Loading RetroDeck log") log_content = class_functions.import_text_file(class_functions.rd_log_folder +"/retrodeck.log") load_popup("RetroDeck Log", "res://components/logs_view/logs_popup_content.tscn", log_content) 2: class_functions.logger("i","Loading ES-DE log") log_content = class_functions.import_text_file(class_functions.rd_log_folder +"/ES-DE/es_log.txt") load_popup("ES-DE Log", "res://components/logs_view/logs_popup_content.tscn",log_content) 3: class_functions.logger("i","Loading RetroArch log") log_content = class_functions.import_text_file(class_functions.rd_log_folder +"/retroarch/logs/log.txt") load_popup("Retroarch Log", "res://components/logs_view/logs_popup_content.tscn",log_content) func _play_main_animations() -> void: anim_logo.play() func _hide_show_containers(button: Button, grid_container: GridContainer) -> void: match button.name: "decorations_button", "systems_button": grid_container.visible = true if button.toggle_mode: button.toggle_mode=false grid_container.visible = false else: button.toggle_mode=true # TODO Pass GridContainer(might need 2?) as above # TODO load existing settings or default to enable all func _hide_show_buttons(button: Button, buttons_gridcontainer: GridContainer, hidden_gridcontainer: GridContainer) -> void: match button.name: "borders_button", "button_layout": buttons_gridcontainer.visible = true if button.toggle_mode == false: for i in range(buttons_gridcontainer.get_child_count()): var child = buttons_gridcontainer.get_child(i) child.button_pressed=true for i in range(hidden_gridcontainer.get_child_count()): var child = hidden_gridcontainer.get_child(i) if child is Button and child != button: child.visible=false elif button.toggle_mode == true and %borders_gridcontainer.visible == true: buttons_gridcontainer.visible = false #button.toggle_mode = false for i in range(hidden_gridcontainer.get_child_count()): var child = hidden_gridcontainer.get_child(i) if child is Button: child.visible=true child.toggle_mode = false button.toggle_mode = true func findElements(node: Node, className: String, result: Array = []) -> Array: if node.is_class(className): result.push_back(node) for child in node.get_children(): result = findElements(child, className, result) return result func _on_control_mouse_entered(control: Node): control.grab_focus() func load_popup(title:String, content_path:String, display_text: String): var popup = load("res://components/popup.tscn").instantiate() as Control popup.set_title(title) popup.set_content(content_path) popup.set_display_text(display_text) $Background.add_child(popup) func _on_bios_button_pressed(): _play_main_animations() bios_type = 1 class_functions.logger("i","Bios Check") load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn","") bios_type = 0 func _on_bios_button_expert_pressed(): _play_main_animations() bios_type = 2 class_functions.logger("i","Advanced Bios Check") load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn","") bios_type = 0 func _on_exit_button_pressed(): _play_main_animations() _exit() _exit() #func _on_locale_selected(index): #match index: #0: #TranslationServer.set_locale("en") #_: #TranslationServer.set_locale("en") #combine_tkeys() #func combine_tkeys(): #More as a test #pass #%cheats.text = tr("TK_CHEATS") + " " + tr("TK_SOON") # switched to access as a unique name as easier to refactor #$Background/MarginContainer/TabContainer/TK_SYSTEM/ScrollContainer/VBoxContainer/HBoxContainer/GridContainer/cheats.text = tr("TK_CHEATS") + " " + tr("TK_SOON") #%tate_mode.text = tr("TK_TATE") + " " + tr("TK_SOON") #%hotkey_sound.text = tr("TK_HOTKEYSOUND") + " " + tr("TK_SOON") #$Background/MarginContainer/TabContainer/TK_NETWORK/ScrollContainer/VBoxContainer/cheevos_container/cheevos_advanced_container/cheevos_hardcore.text = tr("TK_CHEEVOSHARDCORE") + " " + tr("TK_SOON") #$Background/MarginContainer/TabContainer/TK_NETWORK/ScrollContainer/VBoxContainer/data_mng_container/saves_sync.text = tr("TK_SAVESSYNC") + " " + tr("TK_SOON") #$Background/MarginContainer/TabContainer/TK_CONFIGURATOR/ScrollContainer/VBoxContainer/system_container/easter_eggs.text = tr("TK_EASTEREGGS") + " " + tr("TK_SOON") func _set_up_globals() -> void: if class_functions.update_check: %update_notification_button.button_pressed = true else: %update_notification_button.button_pressed = false if class_functions.quick_resume_status: %quick_resume_button.button_pressed = true %retroarch_quick_resume_button.button_pressed = true else: %quick_resume_button.button_pressed = false %retroarch_quick_resume_button.button_pressed = false if class_functions.sound_effects: %sound_button.button_pressed = true %volume_effects_slider.visible = true else: %sound_button.button_pressed = false %volume_effects_slider.visible = false if class_functions.abxy_state == "true": %button_swap_button.button_pressed = true elif class_functions.abxy_state == "false": %button_swap_button.button_pressed = false else: var style_box = StyleBoxFlat.new() style_box.bg_color = Color(1, 0.54902, 0, 1) style_box.corner_detail = 8 style_box.border_width_left = 15 style_box.border_width_top = 15 style_box.border_width_right = 15 style_box.border_width_bottom = 15 style_box.corner_radius_top_left = 25 style_box.corner_radius_top_right = 25 style_box.corner_radius_bottom_right = 25 style_box.corner_radius_bottom_left = 25 style_box.border_color = Color(0.102, 0.624, 1, 1) style_box.border_blend = true %button_swap_button.add_theme_stylebox_override("normal", style_box) %button_swap_button.toggle_mode = false func _conf_theme(index: int) -> void: match index: 1: class_functions.logger("i","Set theme to index " + str(index)) #custom_theme = preload("res://res/pixel_ui_theme/RetroDECKTheme.tres") 2: class_functions.logger("i","Set theme to index " + str(index)) custom_theme = preload("res://assets/themes/retro_theme.tres") 3: class_functions.logger("i","Set theme to index " + str(index)) custom_theme = preload("res://assets/themes/modern_theme.tres") 4: class_functions.logger("i","Set theme to index " + str(index)) custom_theme = preload("res://assets/themes/accesible_theme.tres") $".".theme = custom_theme #data_handler.change_cfg_value(class_functions.config_file_path, "theme", "options", str(index))