#!/bin/bash # THIS IS A CENTRALIZED LOCATION FOR FUNCTIONS, WHICH CAN BE SOURCED WITHOUT RUNNING EXTRA CODE. EXISTING USE OF THESE FUNCTIONS CAN BE REFACTORED TO HERE. # These functions are original to this file #================= # FUNCTION SECTION #================= directory_browse() { # This function browses for a directory and returns the path chosen # USAGE: path_to_be_browsed_for=$(directory_browse $action_text) local path_selected=false while [ $path_selected == false ] do local target="$(zenity --file-selection --title="Choose $1" --directory)" if [ ! -z $target ] #yes then zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --cancel-label="No" --ok-label "Yes" \ --text="Directory $target chosen, is this correct?" if [ $? == 0 ] then path_selected=true echo $target break fi else zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --cancel-label="No" --ok-label "Yes" \ --text="No directory selected. Do you want to exit the selection process?" if [ $? == 0 ] then break fi fi done } file_browse() { # This function browses for a file and returns the path chosen # USAGE: file_to_be_browsed_for=$(file_browse $action_text) local file_selected=false while [ $file_selected == false ] do local target="$(zenity --file-selection --title="Choose $1")" if [ ! -z "$target" ] #yes then zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --cancel-label="No" --ok-label "Yes" \ --text="File $target chosen, is this correct?" if [ $? == 0 ] then file_selected=true echo "$target" break fi else zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --cancel-label="No" --ok-label "Yes" \ --text="No file selected. Do you want to exit the selection process?" if [ $? == 0 ] then break fi fi done } verify_space() { # Function used for verifying adequate space before moving directories around # USAGE: verify_space $source_dir $dest_dir # Function returns "true" if there is enough space, "false" if there is not source_size=$(du -sk "$1" | awk '{print $1}') source_size=$((source_size+(source_size/10))) # Add 10% to source size for safety dest_avail=$(df -k --output=avail "$2" | tail -1) if [[ $source_size -ge $dest_avail ]]; then echo "false" else echo "true" fi } move() { # Function to move a directory from one parent to another # USAGE: move $source_dir $dest_dir if [[ ! -d "$2/$(basename "$1")" ]]; then if [[ $(verify_space "$1" "$2") ]]; then ( if [[ ! -d "$2" ]]; then # Create destination directory if it doesn't already exist mkdir -pv "$2" fi mv -v -t "$2" "$1" ) | zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Configurator Utility - Move in Progress" \ --text="Moving directory $1 to new location of $2, please wait." else zenity --icon-name=net.retrodeck.retrodeck --error --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Configurator Utility - Move Directories" \ --text="The destination directory you have selected does not have enough free space for the files you are trying to move.\n\nPlease select a new destination or free up some space." configurator_move_dialog fi else zenity --icon-name=net.retrodeck.retrodeck --error --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Configurator Utility - Move Directories" \ --text="The destination directory you have selected already exists.\n\nPlease select a new destination." fi } compress_game() { # Function for compressing one or more files to .chd format # USAGE: compress_game $format $full_path_to_input_file local file="$2" local filename_no_path=$(basename "$file") local filename_no_extension="${filename_no_path%.*}" local source_file=$(dirname "$(realpath "$file")")"/"$(basename "$file") local dest_file=$(dirname "$(realpath "$file")")"/""$filename_no_extension" if [[ "$1" == "chd" ]]; then /app/bin/chdman createcd -i "$source_file" -o "$dest_file".chd elif [[ "$1" == "zip" ]]; then zip -jq9 "$dest_file".zip "$source_file" elif [[ "$1" == "rvz" ]]; then dolphin-tool convert -f rvz -b 131072 -c zstd -l 5 -i "$source_file" -o "$dest_file.rvz" fi } find_compatible_compression_format() { # This function will determine what compression format, if any, the file and system are compatible with # USAGE: find_compatible_compression_format "$file" local normalized_filename=$(echo "$1" | tr '[:upper:]' '[:lower:]') local system=$(echo "$1" | grep -oE "$roms_folder/[^/]+" | grep -oE "[^/]+$") if [[ $(validate_for_chd "$1") == "true" ]] && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "chd" ]]; then echo "chd" elif grep -qF ".${normalized_filename##*.}" $zip_compressable_extensions && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "zip" ]]; then echo "zip" elif echo "$normalized_filename" | grep -qE '\.iso|\.gcm' && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "rvz" ]]; then echo "rvz" else # If no compatible format can be found for the input file echo "none" fi } validate_for_chd() { # Function for validating chd compression candidates, and compresses if validation passes. Supports .cue, .iso and .gdi formats ONLY # USAGE: validate_for_chd $input_file local file="$1" local normalized_filename=$(echo "$file" | tr '[:upper:]' '[:lower:]') local file_validated="false" chd_validation_log_file="compression_$(basename "$file").log" echo "Validating file:" "$file" > "$logs_folder/$chd_validation_log_file" if echo "$normalized_filename" | grep -qE '\.iso|\.cue|\.gdi'; then echo ".cue/.iso/.gdi file detected" >> "$logs_folder/$chd_validation_log_file" local file_path=$(dirname "$(realpath "$file")") local file_base_name=$(basename "$file") local file_name=${file_base_name%.*} if [[ "$normalized_filename" == *".cue" ]]; then # Validate .cue file echo "Validating .cue associated .bin files" >> "$logs_folder/$chd_validation_log_file" local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") echo "Associated bin files read:" >> "$logs_folder/$chd_validation_log_file" printf '%s\n' "$cue_bin_files" >> "$logs_folder/$chd_validation_log_file" if [[ ! -z "$cue_bin_files" ]]; then while IFS= read -r line do echo "looking for $file_path/$line" >> "$logs_folder/$chd_validation_log_file" if [[ -f "$file_path/$line" ]]; then echo ".bin file found at $file_path/$line" >> "$logs_folder/$chd_validation_log_file" file_validated="true" else echo ".bin file NOT found at $file_path/$line" >> "$logs_folder/$chd_validation_log_file" echo ".cue file could not be validated. Please verify your .cue file contains the correct corresponding .bin file information and retry." >> "$logs_folder/$chd_validation_log_file" file_validated="false" break fi done < <(printf '%s\n' "$cue_bin_files") fi echo $file_validated else # If file is a .iso or .gdi file_validated="true" echo $file_validated fi else echo "File type not recognized. Supported file types are .cue, .gdi and .iso" >> "$logs_folder/$chd_validation_log_file" echo $file_validated fi } cli_compress_single_game() { # This function will compress a single file passed from the CLI arguments # USAGE: cli_compress_single_game $full_file_path local file=$(realpath "$1") read -p "Do you want to have the original file removed after compression is complete? Please answer y/n and press Enter: " post_compression_cleanup read -p "RetroDECK will now attempt to compress your selected game. Press Enter key to continue..." if [[ ! -z "$file" ]]; then if [[ -f "$file" ]]; then check_system=$(echo "$file" | grep -oE "$roms_folder/[^/]+" | grep -oE "[^/]+$") local compatible_compression_format=$(find_compatible_compression_format "$file") if [[ ! $compatible_compression_format == "none" ]]; then echo "$(basename "$file") can be compressed to $compatible_compression_format" compress_game "$compatible_compression_format" "$file" if [[ $post_compression_cleanup == [yY] ]]; then # Remove file(s) if requested if [[ $(basename "$file") == *".cue" ]]; then local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") local file_path=$(dirname "$(realpath "$file")") while IFS= read -r line do # Remove associated .bin files echo "Removing original file "$file_path/$line"" rm -f "$file_path/$line" done < <(printf '%s\n' "$cue_bin_files") # Remove original .cue file echo "Removing original file $(basename "$file")" rm -f "$file" else echo "Removing original file $(basename "$file")" rm -f "$file" fi fi else echo "$(basename "$file") does not have any compatible compression formats." fi else echo "File not found, please specify the full path to the file to be compressed." fi else echo "Please use this command format \"--compress-one \"" fi } cli_compress_all_games() { if echo "$1" | grep -qE 'chd|rvz|zip'; then local compression_format="$1" elif [[ "$1" == "all" ]]; then local compression_format="all" else echo "Please enter a supported compression format. Options are \"chd\", \"rvz\", \"zip\" or \"all\"" exit 1 fi local compressable_game="" local all_compressable_games=() if [[ $compression_format == "all" ]]; then local compressable_systems_list=$(cat $compression_targets | sed '/^$/d' | sed '/^\[/d') else local compressable_systems_list=$(sed -n '/\['"$compression_format"'\]/, /\[/{ /\['"$compression_format"'\]/! { /\[/! p } }' $compression_targets | sed '/^$/d') fi read -p "Do you want to have the original files removed after compression is complete? Please answer y/n and press Enter: " post_compression_cleanup read -p "RetroDECK will now attempt to compress all compatible games. Press Enter key to continue..." while IFS= read -r system # Find and validate all games that are able to be compressed with this compression type do local compression_candidates=$(find "$roms_folder/$system" -type f -not -iname "*.txt") if [[ ! -z "$compression_candidates" ]]; then echo "Checking files for $system" while IFS= read -r file do local compatible_compression_format=$(find_compatible_compression_format "$file") if [[ ! "$compatible_compression_format" == "none" ]]; then echo "$(basename "$file") can be compressed to $compatible_compression_format" compress_game "$compatible_compression_format" "$file" if [[ $post_compression_cleanup == [yY] ]]; then # Remove file(s) if requested if [[ "$file" == *".cue" ]]; then local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file") local file_path=$(dirname "$(realpath "$file")") while IFS= read -r line do # Remove associated .bin files echo "Removing original file "$file_path/$line"" rm -f "$file_path/$line" done < <(printf '%s\n' "$cue_bin_files") # Remove original .cue file echo "Removing original file "$file"" rm -f $(realpath "$file") else echo "Removing original file "$file"" rm -f $(realpath "$file") fi fi else echo "No compatible compression format found for $(basename "$file")" fi done < <(printf '%s\n' "$compression_candidates") else echo "No compatible files found for compression in $system" fi done < <(printf '%s\n' "$compressable_systems_list") } desktop_mode_warning() { # This function is a generic warning for issues that happen when running in desktop mode. # Running in desktop mode can be verified with the following command: if [[ ! $XDG_CURRENT_DESKTOP == "gamescope" ]]; then # This function will check if desktop mode is currently being used and if the warning has not been disabled, and show it if needed. if [[ ! $XDG_CURRENT_DESKTOP == "gamescope" ]]; then if [[ $desktop_mode_warning == "true" ]]; then choice=$(zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --ok-label="Yes" --extra-button="No" --extra-button="Never show this again" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Desktop Mode Warning" \ --text="You appear to be running RetroDECK in the Steam Deck's Desktop mode!\n\nSome functions of RetroDECK may not work properly in Desktop mode, such as the Steam Deck's normal controls.\n\nRetroDECK is best enjoyed in Game mode!\n\nDo you still want to proceed?") rc=$? # Capture return code, as "Yes" button has no text value if [[ $rc == "1" ]]; then # If any button other than "Yes" was clicked if [[ $choice == "No" ]]; then exit 1 elif [[ $choice == "Never show this again" ]]; then set_setting_value $rd_conf "desktop_mode_warning" "false" retrodeck "options" # Store desktop mode warning variable for future checks fi fi fi fi } set_setting_value() { # Function for editing settings # USAGE: set_setting_value $setting_file "$setting_name" "$new_setting_value" $system $section_name(optional) local setting_name_to_change=$(sed -e 's^\\^\\\\^g;s^`^\\`^g' <<< "$2") local setting_value_to_change=$(sed -e 's^\\^\\\\^g;s^`^\\`^g' <<< "$3") local current_section_name=$(sed -e 's/%/\\%/g' <<< "$5") case $4 in "retrodeck" | "citra" | "melonds" | "yuzu" ) if [[ -z $current_section_name ]]; then sed -i 's^\^'"$setting_name_to_change"'=.*^'"$setting_name_to_change"'='"$setting_value_to_change"'^' $1 else sed -i '\^\['"$current_section_name"'\]^,\^\^'"$setting_name_to_change"'.*^s^\^'"$setting_name_to_change"'=.*^'"$setting_name_to_change"'='"$setting_value_to_change"'^' $1 fi ;; "retroarch" ) if [[ -z $current_section_name ]]; then sed -i 's^\^'"$setting_name_to_change"' = \".*\"^'"$setting_name_to_change"' = \"'"$setting_value_to_change"'\"^' $1 else sed -i '\^\['"$current_section_name"'\]^,\^\^'"$setting_name_to_change"'.*^s^\^'"$setting_name_to_change"' = \".*\"^'"$setting_name_to_change"' = \"'"$setting_value_to_change"'\"^' $1 fi ;; "dolphin" | "duckstation" | "pcsx2" | "ppsspp" | "primehack" | "xemu" ) if [[ -z $current_section_name ]]; then sed -i 's^\^'"$setting_name_to_change"' =.*^'"$setting_name_to_change"' = '"$setting_value_to_change"'^' $1 else sed -i '\^\['"$current_section_name"'\]^,\^\^'"$setting_name_to_change"'.*^s^\^'"$setting_name_to_change"' =.*^'"$setting_name_to_change"' = '"$setting_value_to_change"'^' $1 fi ;; "rpcs3" ) # This does not currently work for settings with a $ in them if [[ -z $current_section_name ]]; then sed -i 's^\^'"$setting_name_to_change"': .*^'"$setting_name_to_change"': '"$setting_value_to_change"'^' $1 else sed -i '\^\['"$current_section_name"'\]^,\^\^'"$setting_name_to_change"'.*^s^\^'"$setting_name_to_change"': .*^'"$setting_name_to_change"': '"$setting_value_to_change"'^' $1 fi ;; "es_settings" ) sed -i 's^'"$setting_name_to_change"'" value=".*"^'"$setting_name_to_change"'" value="'"$setting_value_to_change"'"^' $1 ;; esac } get_setting_name() { # Function for getting the setting name from a full setting line from a config file # USAGE: get_setting_name "$current_setting_line" $system local current_setting_line="$1" case $2 in "es_settings" ) echo ''"$current_setting_line"'' | grep -o -P '(?<=name\=\").*(?=\" value)' ;; "rpcs3" ) echo "$current_setting_line" | grep -o -P "^\s*?.*?(?=\s?:\s?)" | sed -e 's/^[ \t]*//;s^\\ ^ ^g' ;; * ) echo "$current_setting_line" | grep -o -P "^\s*?.*?(?=\s?=\s?)" | sed -e 's/^[ \t]*//;s^\\ ^ ^g;s^\\$^^' ;; esac } get_setting_value() { # Function for getting the current value of a setting from a config file # USAGE: get_setting_value $setting_file "$setting_name" $system $section (optional) local current_setting_name="$2" local current_section_name="$4" case $3 in "retrodeck" | "citra" | "melonds" | "yuzu" ) # For files with this syntax - setting_name=setting_value if [[ -z $current_section_name ]]; then echo $(grep -o -P "(?<=^$current_setting_name=).*" $1) else sed -n '\^\['"$current_section_name"'\]^,\^\^'"$current_setting_name"'^{ \^\['"$current_section_name"'\]^! { \^\^'"$current_setting_name"'^ p } }' $1 | grep -o -P "(?<=^$current_setting_name=).*" fi ;; "retroarch" ) # For files with this syntax - setting_name = "setting_value" if [[ -z $current_section_name ]]; then echo $(grep -o -P "(?<=^$current_setting_name = \").*(?=\")" $1) else sed -n '\^\['"$current_section_name"'\]^,\^\^'"$current_setting_name"'^{ \^\['"$current_section_name"'\]^! { \^\^'"$current_setting_name"'^ p } }' $1 | grep -o -P "(?<=^$current_setting_name = \").*(?=\")" fi ;; "dolphin" | "duckstation" | "pcsx2" | "ppsspp" | "primehack" | "xemu" ) # For files with this syntax - setting_name = setting_value if [[ -z $current_section_name ]]; then echo $(grep -o -P "(?<=^$current_setting_name = ).*" $1) else sed -n '\^\['"$current_section_name"'\]^,\^\^'"$current_setting_name"'^{ \^\['"$current_section_name"'\]^! { \^\^'"$current_setting_name"'^ p } }' $1 | grep -o -P "(?<=^$current_setting_name = ).*" fi ;; "rpcs3" ) # For files with this syntax - setting_name: setting_value if [[ -z $current_section_name ]]; then echo $(grep -o -P "(?<=$current_setting_name: ).*" $1) else sed -n '\^\['"$current_section_name"'\]^,\^\^'"$current_setting_name"'^{ \^\['"$current_section_name"'\]^! { \^\^'"$current_setting_name"'^ p } }' $1 | grep -o -P "(?<=$current_setting_name: ).*" fi ;; "es_settings" ) echo $(grep -o -P "(?<=$current_setting_name\" value=\").*(?=\")" $1) ;; esac } add_setting() { # This function will add a setting line to a file. This is useful for dynamically generated config files where a setting line may not exist until the setting is changed from the default. # USAGE: add_setting $setting_file $setting_line $system $section (optional) local current_setting_line=$(sed -e 's^\\^\\\\^g;s^`^\\`^g' <<< "$2") local current_section_name=$(sed -e 's/%/\\%/g' <<< "$4") case $3 in * ) if [[ -z $current_section_name ]]; then sed -i '$ a '"$current_setting_line"'' $1 else sed -i '/^\s*?\['"$current_section_name"'\]|\b'"$current_section_name"':$/a '"$current_setting_line"'' $1 fi ;; esac } disable_setting() { # This function will add a '#' to the beginning of a defined setting line, disabling it. # USAGE: disable_setting $setting_file $setting_line $system $section (optional) local current_setting_line="$2" local current_section_name="$4" case $3 in * ) if [[ -z $current_section_name ]]; then sed -i -E 's^(\s*?)'"$current_setting_line"'^\1#'"$current_setting_line"'^' $1 else sed -i -E '\^\['"$current_section_name"'\]|\b'"$current_section_name"':$^,\^\s*?'"$current_setting_line"'^s^(\s*?)'"$current_setting_line"'^\1#'"$current_setting_line"'^' $1 fi ;; esac } enable_setting() { # This function will remove a '#' to the beginning of a defined setting line, enabling it. # USAGE: enable_setting $setting_file $setting_line $system $section (optional) local current_setting_line="$2" local current_section_name="$4" case $3 in * ) if [[ -z $current_section_name ]]; then sed -i -E 's^(\s*?)#'"$current_setting_line"'^\1'"$current_setting_line"'^' $1 else sed -i -E '\^\['"$current_section_name"'\]|\b'"$current_section_name"':$^,\^\s*?#'"$current_setting_line"'^s^(\s*?)#'"$current_setting_line"'^\1'"$current_setting_line"'^' $1 fi ;; esac } disable_file() { # This function adds the suffix ".disabled" to the end of a file to prevent it from being used entirely. # USAGE: disable_file $file_name # NOTE: $filename can be a defined variable from global.sh or must have the full path to the file mv $(realpath $1) $(realpath $1).disabled } enable_file() { # This function removes the suffix ".disabled" to the end of a file to allow it to be used. # USAGE: enable_file $file_name # NOTE: $filename can be a defined variable from global.sh or must have the full path to the file and should not have ".disabled" as a suffix mv $(realpath $1.disabled) $(realpath $(echo $1 | sed -e 's/\.disabled//')) } generate_single_patch() { # generate_single_patch $original_file $modified_file $patch_file $system rm $3 # Remove old patch file (maybe change this to create a backup instead?) while read -r current_setting_line; # Look for changes from the original file to the modified one do printf -v escaped_setting_line '%q' "$current_setting_line" # Take care of special characters before they mess with future commands if [[ (! -z $current_setting_line) && (! $current_setting_line == "#!/bin/bash") && (! $current_setting_line == "[]") ]]; then # Ignore empty lines, empty arrays or Bash start lines if [[ ! -z $(grep -o -P "^\[.+?\]$" <<< "$current_setting_line") || ! -z $(grep -o -P "^\b.+?:$" <<< "$current_setting_line") ]]; then # Capture section header lines if [[ $current_setting_line =~ ^\[.+\] ]]; then # If normal section line action="section" current_section=$(sed 's^[][]^^g' <<< $current_setting_line) # Remove brackets from section name elif [[ ! -z $(grep -o -P "^\b.+?:$" <<< "$current_setting_line") ]]; then # If RPCS3 section name action="section" current_section=$(sed 's^:$^^' <<< $current_setting_line) # Remove colon from section name fi elif [[ (! -z $current_section) ]]; then # If line is in a section... if [[ ! -z $(grep -o -P "^\s*?#.*?$" <<< "$current_setting_line") ]]; then # Check for disabled lines if [[ -z $(sed -n -E '\^\['"$current_section"'\]|\b'"$current_section"':$^,\^\s*?'"$(sed -E 's/^[ \t]*//;' <<< "$escaped_setting_line")"'^{ \^\['"$current_section"'\]|\b'"$current_section"':$^! { \^\s*?'"$(sed -E 's/^[ \t]*//' <<< "$escaped_setting_line")"'^ p } }' $2) ]]; then # If disabled line is not disabled in new file... action="disable_setting" echo $action"^"$current_section"^"$(sed -n -E 's^\s*?#(.*?)$^\1^p' <<< $(sed -E 's/^[ \t]*//' <<< "$current_setting_line")) >> $3 fi elif [[ ! -z $(sed -n -E '\^\['"$current_section"'\]|\b'"$current_section"':$^,\^\s*?#'"$(sed -E 's/^[ \t]*//' <<< "$escaped_setting_line")"'^{ \^\['"$current_section"'\]|\b'"$current_section"':$^! { \^\s*?#'"$(sed -E 's/^[ \t]*//;' <<< "$escaped_setting_line")"'^ p } }' $2) ]]; then # Check if line is disabled in new file action="enable_setting" echo $action"^"$current_section"^"$current_setting_line >> $3 else # Look for setting value differences current_setting_name=$(get_setting_name "$escaped_setting_line" $4) if [[ (-z $(sed -n -E '\^\['"$current_section"'\]|\b'"$current_section"':$^,\^\b'"$current_setting_name"'.*^{ \^\['"$current_section"'\]|\b'"$current_section"':$^! { \^\b'"$(sed -E 's/^[ \t]*//;' <<< "$escaped_setting_line")"'$^ p } }' $2)) ]]; then # If the same setting line is not found in the same section of the modified file... if [[ ! -z $(sed -n -E '\^\['"$current_section"'\]|\b'"$current_section"':$^,\^\b'"$current_setting_name"'^{ \^\['"$current_section"'\]|\b'"$current_section"':$^! { \^\b'"$current_setting_name"'^ p } }' $2) ]]; then # But the setting exists in that section, only with a different value... new_setting_value=$(get_setting_value $2 "$current_setting_name" $4 $current_section) action="change" echo $action"^"$current_section"^"$(sed -e 's%\\\\%\\%g' <<< "$current_setting_name")"^"$new_setting_value"^"$4 >> $3 fi fi fi elif [[ (-z $current_section) ]]; then # If line is not in a section... if [[ ! -z $(grep -o -P "^\s*?#.*?$" <<< "$current_setting_line") ]]; then # Check for disabled lines if [[ -z $(grep -o -P "^\s*?$current_setting_line$" $2) ]]; then # If disabled line is not disabled in new file... action="disable_setting" echo $action"^"$current_section"^"$(sed -n -E 's^\s*?#(.*?)$^\1^p' <<< "$current_setting_line") >> $3 fi elif [[ ! -z $(sed -n -E '\^\s*?#'"$(sed -E 's/^[ \t]*//' <<< "$escaped_setting_line")"'$^p' $2) ]]; then # Check if line is disabled in new file action="enable_setting" echo $action"^"$current_section"^"$current_setting_line >> $3 else # Look for setting value differences if [[ (-z $(sed -n -E '\^\s*?\b'"$(sed -E 's/^[ \t]*//' <<< "$escaped_setting_line")"'$^p' $2)) ]]; then # If the same setting line is not found in the modified file... current_setting_name=$(get_setting_name "$escaped_setting_line" "$4") if [[ ! -z $(sed -n -E '\^\s*?\b'"$current_setting_name"'\s*?[:=]^p' $2) ]]; then # But the setting exists, only with a different value... new_setting_value=$(get_setting_value $2 "$current_setting_name" $4) action="change" echo $action"^"$current_section"^"$(sed -e 's%\\\\%\\%g' <<< "$current_setting_name")"^"$new_setting_value"^"$4 >> $3 fi fi fi fi fi done < $1 # Reset the variables for reuse action="" current_section="" current_setting_name="" current_setting_value="" while read -r current_setting_line; # Look for new lines (from dynamically generated config files) in modified file compared to original do printf -v escaped_setting_line '%q' "$current_setting_line" # Take care of special characters before they mess with future commands if [[ (! -z $current_setting_line) && (! $current_setting_line == "#!/bin/bash") && (! $current_setting_line == "[]") ]]; then # Ignore empty lines, empty arrays or Bash start lines if [[ ! -z $(grep -o -P "^\[.+?\]$" <<< "$current_setting_line") || ! -z $(grep -o -P "^\b.+?:$" <<< "$current_setting_line") ]]; then # Capture section header lines if [[ $current_setting_line =~ ^\[.+\] ]]; then # If normal section line action="section" current_section=$(sed 's^[][]^^g' <<< $current_setting_line) # Remove brackets from section name echo "Section found:" "$current_section""." elif [[ ! -z $(grep -o -P "^\b.+?:$" <<< "$current_setting_line") ]]; then # If RPCS3 section name action="section" current_section=$(sed 's^:$^^' <<< $current_setting_line) # Remove colon from section name echo "Section found:" "$current_section""." fi elif [[ (! -z $current_section) ]]; then current_setting_name=$(get_setting_name "$escaped_setting_line" "$4") if [[ -z $(sed -n -E '\^\['"$current_section"'\]|\b'"$current_section"':$^,\^\b'"$current_setting_name"'.*^{ \^\['"$current_section"'\]|\b'"$current_section"':$^! { \^\b'"$current_setting_name"'^p } }' $1 ) ]]; then # If setting name is not found in this section of the original file... action="add_setting" echo $action"^"$current_section"^"$current_setting_line"^^"$4 >> $3 fi elif [[ (-z $current_section) ]]; then current_setting_name=$(get_setting_name "$escaped_setting_line" "$4") if [[ -z $(sed -n -E '\^\s*?\b'"$current_setting_name"'\s*?[:=]^p' $1) ]]; then # If setting name is not found in the original file... action="add_setting" echo $action"^"$current_section"^"$current_setting_line"^^"$4 >> $3 fi fi fi done < $2 } deploy_single_patch() { # This function will take an "original" file and a patch file and generate a ready to use modified file # USAGE: deploy_single_patch $original_file $patch_file $output_file cp -fv $1 $3 # Create a copy of the original file to be patched while IFS="^" read -r action current_section setting_name setting_value system_name do case $action in "disable_file" ) eval disable_file "$setting_name" ;; "enable_file" ) eval enable_file "$setting_name" ;; "add_setting" ) eval add_setting $3 "$setting_name" $system_name $current_section ;; "disable_setting" ) eval disable_setting $3 "$setting_name" $system_name $current_section ;; "enable_setting" ) eval enable_setting $3 "$setting_name" $system_name $current_section ;; "change" ) eval set_setting_value $3 "$setting_name" "$setting_value" $system_name $current_section ;; *"#"* ) # Comment line in patch file ;; * ) echo "Config line malformed: $action" ;; esac done < $2 } deploy_multi_patch() { # This function will take a single "batch" patch file and run all patches listed in it, across multiple config files # USAGE: deploy_multi_patch $patch_file # Patch file format should be as follows, with optional entries in (). Optional settings can be left empty, but must still have ^ dividers: # $action^($current_section)^$setting_name^$setting_value^$system_name^($config file) while IFS="^" read -r action current_section setting_name setting_value system_name config_file do case $action in "disable_file" ) eval disable_file "$config_file" ;; "enable_file" ) eval enable_file "$config_file" ;; "add_setting" ) eval add_setting "$config_file" "$setting_name" $system_name $current_section ;; "disable_setting" ) eval disable_setting "$config_file" "$setting_name" $system_name $current_section ;; "enable_setting" ) eval enable_setting "$config_file" "$setting_name" $system_name $current_section ;; "change" ) eval set_setting_value "$config_file" "$setting_name" "$setting_value" $system_name $current_section ;; *"#"* ) # Comment line in patch file ;; * ) echo "Config line malformed: $action" ;; esac done < $1 } check_network_connectivity() { # This function will do a basic check for network availability and return "true" if it is working. # USAGE: if [[ check_network_connectivity == "true" ]]; then wget -q --spider $rd_repo if [ $? -eq 0 ]; then echo "true" else echo "false" fi } check_for_version_update() { # This function will perform a basic online version check and alert the user if there is a new version available. local online_version=$(curl --silent "https://api.github.com/repos/XargonWan/$update_repo/releases/latest" | grep '"tag_name":' | sed -E 's/.*"([^"]+)".*/\1/') if [[ ! "$update_ignore" == "$online_version" ]]; then if [[ "$update_repo" == "RetroDECK" ]] && [[ $(sed -e 's/[\.a-z]//g' <<< $version) -le $(sed -e 's/[\.a-z]//g' <<< $online_version) ]]; then choice=$(zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --ok-label="Yes" --extra-button="No" --extra-button="Ignore this version" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Update Available" \ --text="There is a new version of RetroDECK available!\n\nIf you would like to update to the new version now, click \"Yes\". If you would like to skip reminders about this version, click \"Ignore this version\".\nYou will be reminded again at the next version update.\n\nIf you would like to disable these update notifications entirely, disable Online Update Checks in the Configurator.") rc=$? # Capture return code, as "Yes" button has no text value if [[ $rc == "1" ]]; then # If any button other than "Yes" was clicked if [[ $choice == "Ignore this version" ]]; then set_setting_value $rd_conf "update_ignore" "$online_version" retrodeck "options" # Store version to ignore for future checks fi else # User clicked "Yes" configurator_generic_dialog "The update process may take several minutes.\n\nAfter the update is complete, RetroDECK will close. When you run it again you will be using the latest version." flatpak-spawn --host flatpak update --noninteractive -y net.retrodeck.retrodeck exit 1 fi elif [[ "$update_repo" == "RetroDECK-cooker" ]] && [[ ! $current_version == $online_version ]]; then choice=$(zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --ok-label="Yes" --extra-button="No" --extra-button="Ignore this version" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Update Available" \ --text="There is a more recent build of the RetroDECK cooker branch. Would you like to update to it? If you would like to skip reminders about this version, click \"Ignore this version\". You will be reminded again at the next version update.\n\nIf you would like to disable these update notifications entirely, disable Online Update Checks in the Configurator.") rc=$? # Capture return code, as "Yes" button has no text value if [[ $rc == "1" ]]; then # If any button other than "Yes" was clicked if [[ $choice == "Ignore this version" ]]; then set_setting_value $rd_conf "update_ignore" "$online_version" retrodeck "options" # Store version to ignore for future checks. fi else # User clicked "Yes" configurator_generic_dialog "The update process may take several minutes.\n\nAfter the update is complete, RetroDECK will close. When you run it again you will be using the latest version." local latest_cooker_download=$(curl --silent https://api.github.com/repos/XargonWan/$update_repo/releases/latest | grep '"browser_download_url":' | sed -E 's/.*"([^"]+)".*/\1/') mkdir -p "$rdhome/RetroDECK_Updates" wget -P "$rdhome/RetroDECK_Updates" $latest_cooker_download flatpak-spawn --host flatpak install --user --bundle --noninteractive -y "$rdhome/RetroDECK_Updates/RetroDECK.flatpak" rm -f "$rdhome/RetroDECK_Updates" # Cleanup old bundles to save space exit 1 fi fi fi } validate_input() { while IFS="^" read -r input action do if [[ "$input" == "$1" ]]; then eval "$action" input_validated="true" fi done < $input_validation } update_rd_conf() { # This function will import a default retrodeck.cfg file and update it with any current settings. This will allow us to expand the file over time while retaining current user settings. # USAGE: update_rd_conf mv -f $rd_conf $rd_conf_backup # Backup config file before update generate_single_patch $rd_defaults $rd_conf_backup $rd_update_patch retrodeck sed -i '/change^^version/d' $rd_update_patch # Remove version line from temporary patch file, so old value isn't kept deploy_single_patch $rd_defaults $rd_update_patch $rd_conf set_setting_value $rd_conf "version" "$hard_version" retrodeck # Set version of currently running RetroDECK to updated retrodeck.cfg rm -f $rd_update_patch # Cleanup temporary patch file source $rd_conf } resolve_preset_conflicts() { # This function will resolve conflicts between setting presets. ie. borders and widescreen cannot both be enabled at the same time. # The function will read the $section_that_was_just_enabled and $section_to_check_for_conflicts # If a conflict is found (where two conflicting settings are both enabled) the $section_to_check_for_conflicts entry will be disabled # USAGE: resolve_preset_conflict "$section_that_was_just_enabled" "$section_to_check_for_conflicts" "system" local section_being_enabled=$1 local section_to_check_for_conflicts=$2 local system=$3 local enabled_section_results=$(sed -n '/\['"$section_being_enabled"'\]/, /\[/{ /\['"$section_being_enabled"'\]/! { /\[/! p } }' $rd_conf | sed '/^$/d') while IFS= read -r config_line do system_name=$(get_setting_name "$config_line" $system) system_value=$(get_setting_value $rd_conf "$system_name" $system $section_being_enabled) if [[ $system_value == "true" && $(get_setting_value $rd_conf "$(get_setting_name "$config_line" $system)" $system $section_to_check_for_conflicts) == "true" ]]; then set_setting_value $rd_conf $system_name "false" retrodeck $section_to_check_for_conflicts fi done < <(printf '%s\n' "$enabled_section_results") } multi_user_set_default_dialog() { chosen_user="$1" choice=$(zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --ok-label="Yes" --extra-button="No" --extra-button="No and don't ask again" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Default User" \ --text="Would you like to set $chosen_user as the default user?\n\nIf the current user cannot be determined from the system, the default will be used.\nThis normally only happens in Desktop Mode.\n\nIf you would like to be asked which user is playing every time, click \"No and don't ask again\"") rc=$? # Capture return code, as "Yes" button has no text value if [[ $rc == "1" ]]; then # If any button other than "Yes" was clicked if [[ $choice == "No and don't ask again" ]]; then set_setting_value $rd_conf "ask_default_user" "false" retrodeck "options" fi else # User clicked "Yes" set_setting_value $rd_conf "default_user" "$chosen_user" retrodeck "options" fi } multi_user_choose_current_user_dialog() { full_userlist=() while IFS= read -r user do full_userlist=("${full_userlist[@]}" "$user") done < <(ls -1 "$multi_user_data_folder") chosen_user=$(zenity \ --list --width=1200 --height=720 \ --ok-label="Select User" \ --text="Choose the current user:" \ --column "Steam Username" --print-column=1 \ "${full_userlist[@]}") if [[ ! -z $chosen_user && -z $default_user && $ask_default_user == "true" ]]; then multi_user_set_default_dialog "$chosen_user" fi echo "$chosen_user" } multi_user_enable_multi_user_mode() { if [[ -z "$SteamAppUser" ]]; then configurator_generic_dialog "The Steam username of the current user could not be determined from the system.\n\nThis can happen when running in Desktop mode.\n\nYou will be asked to specify the Steam username (not profile name) of the current user in the next dialog." fi if [[ -d "$multi_user_data_folder" && $(ls -1 "$multi_user_data_folder" | wc -l) -gt 0 ]]; then # If multi-user data folder exists from prior use and is not empty if [[ -d "$multi_user_data_folder/$SteamAppUser" ]]; then # Current user has an existing save folder configurator_generic_dialog "The current user $SteamAppUser has an existing folder in the multi-user data folder.\n\nThe saves here are likely older than the ones currently used by RetroDECK.\n\nThe old saves will be backed up to $backups_folder and the current saves will be loaded into the multi-user data folder." mkdir -p "$backups_folder" tar -C "$multi_user_data_folder" -cahf "$backups_folder/multi-user-backup_$SteamAppUser_$(date +"%Y_%m_%d").zip" "$SteamAppUser" rm -rf "$multi_user_data_folder/$SteamAppUser" # Remove stale data after backup fi fi set_setting_value $rd_conf "multi_user_mode" "true" retrodeck "options" multi_user_determine_current_user if [[ -d "$multi_user_data_folder/$SteamAppUser" ]]; then configurator_process_complete_dialog "enabling multi-user support" else configurator_generic_dialog "It looks like something went wrong while enabling multi-user mode." fi } multi_user_disable_multi_user_mode() { if [[ $(ls -1 "$multi_user_data_folder" | wc -l) -gt 1 ]]; then full_userlist=() while IFS= read -r user do full_userlist=("${full_userlist[@]}" "$user") done < <(ls -1 "$multi_user_data_folder") single_user=$(zenity \ --list --width=1200 --height=720 \ --ok-label="Select User" \ --text="Choose the current user:" \ --column "Steam Username" --print-column=1 \ "${full_userlist[@]}") if [[ ! -z "$single_user" ]]; then # Single user was selected multi_user_return_to_single_user "$single_user" set_setting_value $rd_conf "multi_user_mode" "false" retrodeck "options" configurator_process_complete_dialog "disabling multi-user support" else configurator_generic_dialog "No single user was selected, please try the process again." configurator_retrodeck_multiuser_dialog fi else single_user=$(ls -1 "$multi_user_data_folder") multi_user_return_to_single_user "$single_user" set_setting_value $rd_conf "multi_user_mode" "false" retrodeck "options" configurator_process_complete_dialog "disabling multi-user support" fi } multi_user_determine_current_user() { if [[ $(get_setting_value $rd_conf "multi_user_mode" retrodeck "options") == "true" ]]; then # If multi-user environment is enabled in rd_conf if [[ -d "$multi_user_data_folder" ]]; then if [[ ! -z $SteamAppUser ]]; then # If running in Game Mode and this variable exists if [[ -z $(ls -1 "$multi_user_data_folder" | grep "$SteamAppUser") ]]; then multi_user_setup_new_user else multi_user_link_current_user_files fi else # Unable to find Steam user ID if [[ $(ls -1 "$multi_user_data_folder" | wc -l) -gt 1 ]]; then if [[ -z $default_user ]]; then # And a default user is not set configurator_generic_dialog "The current user could not be determined from the system, and there are multiple users registered.\n\nPlease select which user is currently playing in the next dialog." SteamAppUser=$(multi_user_choose_current_user_dialog) if [[ ! -z $SteamAppUser ]]; then # User was chosen from dialog multi_user_link_current_user_files else configurator_generic_dialog "No user was chosen, RetroDECK will launch with the files from the user who played most recently." fi else # The default user is set if [[ ! -z $(ls -1 $multi_user_data_folder | grep "$default_user") ]]; then # Confirm user data folder exists SteamAppUser=$default_user multi_user_link_current_user_files else # Default user has no data folder, something may have gone horribly wrong. Setting up as a new user. multi_user_setup_new_user fi fi else # If there is only 1 user in the userlist, default to that user SteamAppUser=$(ls -1 $multi_user_data_folder) multi_user_link_current_user_files fi fi else # If the userlist file doesn't exist yet, create it and add the current user if [[ ! -z "$SteamAppUser" ]]; then multi_user_setup_new_user else # If running in Desktop mode for the first time configurator_generic_dialog "The current user could not be determined from the system and there is no existing userlist.\n\nPlease enter the Steam account username (not profile name) into the next dialog, or run RetroDECK in game mode." if zenity --entry \ --title="Specify Steam username" \ --text="Enter Steam username:" then # User clicked "OK" SteamAppUser="$?" if [[ ! -z "$SteamAppUser" ]]; then multi_user_setup_new_user else # But dialog box was blank configurator_generic_dialog "No username was entered, so multi-user data folder cannot be created.\n\nDisabling multi-user mode, please try the process again." set_setting_value $rd_conf "multi_user_mode" "false" retrodeck "options" fi else # User clicked "Cancel" configurator_generic_dialog "Cancelling multi-user mode activation." set_setting_value $rd_conf "multi_user_mode" "false" retrodeck "options" fi fi fi else configurator_generic_dialog "Multi-user mode is not currently enabled" fi } multi_user_return_to_single_user() { single_user="$1" echo "Returning to single-user mode for $single_user" unlink "$saves_folder" unlink "$states_folder" unlink "$rd_conf" mv -f "$multi_user_data_folder/$SteamAppUser/config/retrodeck/retrodeck.cfg" "$rd_conf" # RetroArch one-offs, because it has so many folders that should be shared between users unlink "/var/config/retroarch/retroarch.cfg" unlink "/var/config/retroarch/retroarch-core-options.cfg" mv -f "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch.cfg" "/var/config/retroarch/retroarch.cfg" mv -f "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch-core-options.cfg" "/var/config/retroarch/retroarch-core-options.cfg" # XEMU one-offs, because it stores its config in /var/data, not /var/config like everything else unlink "/var/config/xemu" unlink "/var/data/xemu" mkdir -p "/var/config/xemu" mv -f "$multi_user_data_folder/$single_user/config/xemu"/{.[!.],}* "/var/config/xemu" dir_prep "/var/config/xemu" "/var/data/xemu" mkdir -p "$saves_folder" mkdir -p "$states_folder" mv -f "$multi_user_data_folder/$single_user/saves"/{.[!.],}* "$saves_folder" mv -f "$multi_user_data_folder/$single_user/states"/{.[!.],}* "$states_folder" for emu_conf in $(find "$multi_user_data_folder/$single_user/config" -mindepth 1 -maxdepth 1 -type d -printf '%f\n') do if [[ ! -z $(grep "^$emu_conf$" "$multi_user_emulator_config_dirs") ]]; then unlink "/var/config/$emu_conf" mkdir -p "/var/config/$emu_conf" mv -f "$multi_user_data_folder/$single_user/config/$emu_conf"/{.[!.],}* "/var/config/$emu_conf" fi done rm -r "$multi_user_data_folder/$single_user" # Should be empty, omitting -f for safety } multi_user_setup_new_user() { echo "Setting up new user" unlink "$saves_folder" unlink "$states_folder" dir_prep "$multi_user_data_folder/$SteamAppUser/saves" "$saves_folder" dir_prep "$multi_user_data_folder/$SteamAppUser/states" "$states_folder" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/retrodeck" cp -L "$rd_conf" "$multi_user_data_folder/$SteamAppUser/config/retrodeck/retrodeck.cfg" # Copy existing rd_conf file for new user. rm -f "$rd_conf" ln -sfT "$multi_user_data_folder/$SteamAppUser/config/retrodeck/retrodeck.cfg" "$rd_conf" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/retroarch" if [[ ! -L "/var/config/retroarch/retroarch.cfg" ]]; then cp "/var/config/retroarch/retroarch.cfg" "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch.cfg" cp "/var/config/retroarch/retroarch-core-options.cfg" "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch-core-options.cfg" else cp "$emuconfigs/retroarch/retroarch.cfg" "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch.cfg" cp "$emuconfigs/retroarch/retroarch-core-options.cfg" "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch-core-options.cfg" sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch.cfg" fi rm -f "/var/config/retroarch/retroarch.cfg" rm -f "/var/config/retroarch/retroarch-core-options.cfg" ln -sfT "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch.cfg" "/var/config/retroarch/retroarch.cfg" ln -sfT "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch-core-options.cfg" "/var/config/retroarch/retroarch-core-options.cfg" for emu_conf in $(find "/var/config" -mindepth 1 -maxdepth 1 -type l -printf '%f\n') # For all the config folders already linked to a different user do if [[ ! -z $(grep "^$emu_conf$" "$multi_user_emulator_config_dirs") ]]; then multi_user_selective_emu_init "$emu_conf" fi done for emu_conf in $(find "/var/config" -mindepth 1 -maxdepth 1 -type d -printf '%f\n') # For all the currently non-linked config folders, like from a newly-added emulator do if [[ ! -z $(grep "^$emu_conf$" "$multi_user_emulator_config_dirs") ]]; then dir_prep "$multi_user_data_folder/$SteamAppUser/config/$emu_conf" "/var/config/$emu_conf" fi done } multi_user_link_current_user_files() { echo "Linking existing user" ln -sfT "$multi_user_data_folder/$SteamAppUser/saves" "$saves_folder" ln -sfT "$multi_user_data_folder/$SteamAppUser/states" "$states_folder" ln -sfT "$multi_user_data_folder/$SteamAppUser/config/retrodeck/retrodeck.cfg" "$rd_conf" ln -sfT "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch.cfg" "/var/config/retroarch/retroarch.cfg" ln -sfT "$multi_user_data_folder/$SteamAppUser/config/retroarch/retroarch-core-options.cfg" "/var/config/retroarch/retroarch-core-options.cfg" for emu_conf in $(find "/var/config" -mindepth 1 -maxdepth 1 -type d -printf '%f\n') # Find any new emulator config folders from last time this user played do if [[ ! -z $(grep "^$emu_conf$" "$multi_user_emulator_config_dirs") ]]; then dir_prep "$multi_user_data_folder/$SteamAppUser/config/$emu_conf" "/var/config/$emu_conf" fi done for emu_conf in $(find "/var/config" -mindepth 1 -maxdepth 1 -type l -printf '%f\n') do if [[ ! -z $(grep "^$emu_conf$" "$multi_user_emulator_config_dirs") ]]; then if [[ -d "$multi_user_data_folder/$SteamAppUser/config/$emu_conf" ]]; then # If the current user already has a config folder for this emulator ln -sfT "$multi_user_data_folder/$SteamAppUser/config/$emu_conf" "retrodeck/config/$emu_conf" else # If the current user doesn't have a config folder for this emulator, init it and then link it multi_user_selective_emu_init "$emu_conf" dir_prep "$multi_user_data_folder/$SteamAppUser/config/$emu_conf" "/var/config/$emu_conf" fi fi done } multi_user_selective_emu_init() { case "$1" in "Cemu") cemu_init ;; "citra-emu") citra_init ;; "dolphin-emu") dolphin_init ;; "duckstation") duckstation_init ;; "melonDS") melonds_init ;; "PCSX2") pcsx2_init ;; "ppsspp") ppssppsdl_init ;; "primehack") primehack_init ;; "rpcs3") rpcs3_init ;; "Ryujinx") ryujinx_init ;; "xemu") xemu_init ;; "yuzu") yuzu_init ;; esac } conf_write() { # This function will update the RetroDECK config file with matching variables from memory # USAGE: conf_write while IFS= read -r current_setting_line # Read the existing retrodeck.cfg do if [[ (! -z "$current_setting_line") && (! "$current_setting_line" == "#!/bin/bash") && (! "$current_setting_line" == "[]") ]]; then # If the line has a valid entry in it if [[ ! -z $(grep -o -P "^\[.+?\]$" <<< "$current_setting_line") ]]; then # If the line is a section header current_section=$(sed 's^[][]^^g' <<< $current_setting_line) # Remove brackets from section name else current_setting_name=$(get_setting_name "$current_setting_line" "retrodeck") # Read the variable name from the current line current_setting_value=$(get_setting_value "$rd_conf" "$current_setting_name" "retrodeck" "$current_section") # Read the variables value from retrodeck.cfg memory_setting_value=$(eval "echo \$${current_setting_name}") # Read the variable names' value from memory if [[ ! "$current_setting_value" == "$memory_setting_value" ]]; then # If the values are different... set_setting_value "$rd_conf" "$current_setting_name" "$memory_setting_value" "retrodeck" "$current_section" # Update the value in retrodeck.cfg fi fi fi done < $rd_conf } dir_prep() { # This script is creating a symlink preserving old folder contents and moving them in the new one # Call me with: # dir prep "real dir" "symlink location" real="$1" symlink="$2" echo -e "\n[DIR PREP]\nMoving $symlink in $real" #DEBUG # if the symlink dir is already a symlink, unlink it first, to prevent recursion if [ -L "$symlink" ]; then echo "$symlink is already a symlink, unlinking to prevent recursives" #DEBUG unlink "$symlink" fi # if the dest dir exists we want to backup it if [ -d "$symlink" ]; then echo "$symlink found" #DEBUG mv -f "$symlink" "$symlink.old" fi # if the real dir is already a symlink, unlink it first if [ -L "$real" ]; then echo "$real is already a symlink, unlinking to prevent recursives" #DEBUG unlink "$real" fi # if the real dir doesn't exist we create it if [ ! -d "$real" ]; then echo "$real not found, creating it" #DEBUG mkdir -pv "$real" fi # creating the symlink echo "linking $real in $symlink" #DEBUG mkdir -pv "$(dirname "$symlink")" # creating the full path except the last folder ln -svf "$real" "$symlink" # moving everything from the old folder to the new one, delete the old one if [ -d "$symlink.old" ]; then echo "Moving the data from $symlink.old to $real" #DEBUG mv -f "$symlink.old"/{.[!.],}* $real echo "Removing $symlink.old" #DEBUG rm -rf "$symlink.old" fi echo -e "$symlink is now $real\n" } yuzu_init() { echo "----------------------" echo "Initializing YUZU" echo "----------------------" if [[ $multi_user_mode == "true" ]]; then rm -rf "$multi_user_data_folder/$SteamAppUser/config/yuzu" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/yuzu" cp -fvr $emuconfigs/yuzu/* "$multi_user_data_folder/$SteamAppUser/config/yuzu/" sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' "$multi_user_data_folder/$SteamAppUser/config/yuzu/qt-config.ini" dir_prep "$multi_user_data_folder/$SteamAppUser/config/yuzu" "/var/config/yuzu" else rm -rf /var/config/yuzu mkdir -pv /var/config/yuzu/ cp -fvr $emuconfigs/yuzu/* /var/config/yuzu/ sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/yuzu/qt-config.ini fi # removing dead symlinks as they were present in a past version if [ -d $bios_folder/switch ]; then find $bios_folder/switch -xtype l -exec rm {} \; fi # initializing the keys folder dir_prep "$bios_folder/switch/keys" "/var/data/yuzu/keys" # initializing the firmware folder dir_prep "$bios_folder/switch/registered" "/var/data/yuzu/nand/system/Contents/registered" # initializing the save folders dir_prep "$saves_folder/switch/yuzu/nand" "/var/data/yuzu/nand" dir_prep "$saves_folder/switch/yuzu/sdmc" "/var/data/yuzu/sdmc" # configuring Yuzu dir_prep "$logs_folder/yuzu" "/var/data/yuzu/log" # removing config directory to wipe legacy files dir_prep "$screenshots_folder" "/var/data/yuzu/screenshots" } dolphin_init() { echo "----------------------" echo "Initializing DOLPHIN" echo "----------------------" if [[ $multi_user_mode == "true" ]]; then rm -rf "$multi_user_data_folder/$SteamAppUser/config/dolphin-emu" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/dolphin-emu" cp -fvr $emuconfigs/dolphin/* "$multi_user_data_folder/$SteamAppUser/config/dolphin-emu/" sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' "$multi_user_data_folder/$SteamAppUser/config/dolphin-emu/Dolphin.ini" dir_prep "$multi_user_data_folder/$SteamAppUser/config/dolphin-emu" "/var/config/dolphin-emu" else # removing config directory to wipe legacy files rm -rf /var/config/dolphin-emu mkdir -pv /var/config/dolphin-emu/ cp -fvr "$emuconfigs/dolphin/"* /var/config/dolphin-emu/ sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/dolphin-emu/Dolphin.ini fi dir_prep "$saves_folder/gc/dolphin/EUR" "/var/data/dolphin-emu/GC/EUR" dir_prep "$saves_folder/gc/dolphin/USA" "/var/data/dolphin-emu/GC/USA" dir_prep "$saves_folder/gc/dolphin/JAP" "/var/data/dolphin-emu/GC/JAP" dir_prep "$screenshots_folder" "/var/data/dolphin-emu/ScreenShots" dir_prep "$states_folder/dolphin" "/var/data/dolphin-emu/StateSaves" mkdir -pv /var/data/dolphin-emu/Wii/ dir_prep "$saves_folder/wii/dolphin" "/var/data/dolphin-emu/Wii" } primehack_init() { echo "----------------------" echo "Initializing Primehack" echo "----------------------" if [[ $multi_user_mode == "true" ]]; then rm -rf "$multi_user_data_folder/$SteamAppUser/config/primehack" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/primehack" cp -fvr $emuconfigs/primehack/* "$multi_user_data_folder/$SteamAppUser/config/primehack/" sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' "$multi_user_data_folder/$SteamAppUser/config/primehack/Dolphin.ini" dir_prep "$multi_user_data_folder/$SteamAppUser/config/primehack" "/var/config/primehack" else # removing config directory to wipe legacy files rm -rf /var/config/primehack mkdir -pv /var/config/primehack/ cp -fvr "$emuconfigs/primehack/"* /var/config/primehack/ sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/primehack/Dolphin.ini fi dir_prep "$saves_folder/gc/primehack/EUR" "/var/data/primehack/GC/EUR" dir_prep "$saves_folder/gc/primehack/USA" "/var/data/primehack/GC/USA" dir_prep "$saves_folder/gc/primehack/JAP" "/var/data/primehack/GC/JAP" dir_prep "$screenshots_folder" "/var/data/primehack/ScreenShots" dir_prep "$states_folder/primehack" "/var/data/primehack/StateSaves" mkdir -pv /var/data/primehack/Wii/ dir_prep "$saves_folder/wii/primehack" "/var/data/primehack/Wii" } pcsx2_init() { echo "----------------------" echo "Initializing PCSX2" echo "----------------------" if [[ $multi_user_mode == "true" ]]; then rm -rf "$multi_user_data_folder/$SteamAppUser/config/PCSX2" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/PCSX2/inis" cp -fvr $emuconfigs/PCSX2/* "$multi_user_data_folder/$SteamAppUser/config/PCSX2/inis/" sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' "$multi_user_data_folder/$SteamAppUser/config/PCSX2/inis/PCSX2_ui.ini" sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' "$multi_user_data_folder/$SteamAppUser/config/PCSX2/inis/PCSX2.ini" dir_prep "$multi_user_data_folder/$SteamAppUser/config/PCSX2" "/var/config/PCSX2" else # removing config directory to wipe legacy files rm -rf /var/config/PCSX2 mkdir -pv "/var/config/PCSX2/inis" cp -fvr $emuconfigs/PCSX2/* /var/config/PCSX2/inis/ sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/PCSX2/inis/PCSX2_ui.ini sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/PCSX2/inis/PCSX2.ini fi mkdir -pv "$saves_folder/ps2/pcsx2/memcards" mkdir -pv "$states_folder/ps2/pcsx2" #dir_prep "$rdhome/states/ps2/pcsx2" "/var/config/PCSX2/sstates" #dir_prep "$rdhome/screenshots" "/var/config/PCSX2/snaps" #dir_prep "$rdhome/.logs" "/var/config/PCSX2/logs" #dir_prep "$rdhome/bios" "$rdhome/bios/pcsx2" } melonds_init() { echo "----------------------" echo "Initializing MELONDS" echo "----------------------" if [[ $multi_user_mode == "true" ]]; then rm -rf "$multi_user_data_folder/$SteamAppUser/config/melonDS" mkdir -pv "$multi_user_data_folder/$SteamAppUser/config/melonDS/" cp -fvr $emuconfigs/melonDS.ini "$multi_user_data_folder/$SteamAppUser/config/melonDS/" sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' "$multi_user_data_folder/$SteamAppUser/config/melonDS/melonDS.ini" dir_prep "$multi_user_data_folder/$SteamAppUser/config/melonDS" "/var/config/melonDS" else rm -rf /var/config/melonDS mkdir -pv /var/config/melonDS/ cp -fvr $emuconfigs/melonDS.ini /var/config/melonDS/ sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/melonDS/melonDS.ini fi # removing config directory to wipe legacy files mkdir -pv "$saves_folder/nds/melonds" mkdir -pv "$states_folder/nds/melonds" dir_prep "$bios_folder" "/var/config/melonDS/bios" } citra_init() { echo "------------------------" echo "Initializing CITRA" echo "------------------------" if [[ $multi_user_mode == "true" ]]; then rm -rf "$multi_user_data_folder/$SteamAppUser/config/citra-emu" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/citra-emu" cp -fv $emuconfigs/citra/qt-config.ini "$multi_user_data_folder/$SteamAppUser/config/citra-emu/qt-config.ini" sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' "$multi_user_data_folder/$SteamAppUser/config/citra-emu/qt-config.ini" dir_prep "$multi_user_data_folder/$SteamAppUser/config/citra-emu" "/var/config/citra-emu" else # removing config directory to wipe legacy files rm -rf /var/config/citra-emu mkdir -pv /var/config/citra-emu/ cp -fv $emuconfigs/citra/qt-config.ini /var/config/citra-emu/qt-config.ini sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/citra-emu/qt-config.ini fi mkdir -pv "$saves_folder/n3ds/citra/nand/" mkdir -pv "$saves_folder/n3ds/citra/sdmc/" dir_prep "$bios_folder/citra/sysdata" "/var/data/citra-emu/sysdata" dir_prep "$logs_folder/citra" "/var/data/citra-emu/log" } rpcs3_init() { echo "------------------------" echo "Initializing RPCS3" echo "------------------------" if [[ $multi_user_mode == "true" ]]; then rm -rf "$multi_user_data_folder/$SteamAppUser/config/rpcs3" mkdir -pv "$multi_user_data_folder/$SteamAppUser/config/rpcs3/" cp -fvr $emuconfigs/rpcs3/* "$multi_user_data_folder/$SteamAppUser/config/rpcs3/" sed -i 's#/home/deck/retrodeck#'$rdhome'#g' "$multi_user_data_folder/$SteamAppUser/config/rpcs3/vfs.yml" dir_prep "$multi_user_data_folder/$SteamAppUser/config/rpcs3" "/var/config/rpcs3" else # removing config directory to wipe legacy files rm -rf /var/config/rpcs3 mkdir -pv /var/config/rpcs3/ cp -fvr $emuconfigs/rpcs3/* /var/config/rpcs3/ sed -i 's#/home/deck/retrodeck#'$rdhome'#g' /var/config/rpcs3/vfs.yml fi } xemu_init() { echo "------------------------" echo "Initializing XEMU" echo "------------------------" if [[ $multi_user_mode == "true" ]]; then rm -rf /var/config/xemu rm -rf /var/data/xemu rm -rf "$multi_user_data_folder/$SteamAppUser/config/xemu" mkdir -pv "$multi_user_data_folder/$SteamAppUser/config/xemu/" dir_prep "$multi_user_data_folder/$SteamAppUser/config/xemu" "/var/config/xemu" # Creating config folder in /var/config for consistentcy and linking back to original location where emulator will look dir_prep "$multi_user_data_folder/$SteamAppUser/config/xemu" "/var/data/xemu" cp -fv $emuconfigs/xemu.toml "$multi_user_data_folder/$SteamAppUser/config/xemu/xemu.toml" sed -i 's#/home/deck/retrodeck#'$rdhome'#g' "$multi_user_data_folder/$SteamAppUser/config/xemu/xemu.toml" else # removing config directory to wipe legacy files rm -rf /var/config/xemu rm -rf /var/data/xemu dir_prep "/var/config/xemu" "/var/data/xemu" # Creating config folder in /var/config for consistentcy and linking back to original location where emulator will look cp -fv $emuconfigs/xemu.toml /var/config/xemu/xemu.toml sed -i 's#/home/deck/retrodeck#'$rdhome'#g' /var/config/xemu/xemu.toml fi mkdir -pv $saves_folder/xbox/xemu/ # Preparing HD dummy Image if the image is not found if [ ! -f $bios_folder/xbox_hdd.qcow2 ] then wget "https://github.com/mborgerson/xemu-hdd-image/releases/latest/download/xbox_hdd.qcow2.zip" -P $bios_folder/ unzip -q $bios_folder/xbox_hdd.qcow2.zip -d $bios_folder/ rm -rfv $bios_folder/xbox_hdd.qcow2.zip fi } ppssppsdl_init() { echo "------------------------" echo "Initializing PPSSPPSDL" echo "------------------------" if [[ $multi_user_mode == "true" ]]; then rm -rf "$multi_user_data_folder/$SteamAppUser/config/ppsspp" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/ppsspp/PSP/SYSTEM/" cp -fv $emuconfigs/ppssppsdl/* "$multi_user_data_folder/$SteamAppUser/config/ppsspp/PSP/SYSTEM/" sed -i 's#/home/deck/retrodeck#'$rdhome'#g' "$multi_user_data_folder/$SteamAppUser/config/ppsspp/PSP/SYSTEM/ppsspp.ini" dir_prep "$multi_user_data_folder/$SteamAppUser/config/ppsspp" "/var/config/ppsspp" else # removing config directory to wipe legacy files rm -rf /var/config/ppsspp mkdir -p /var/config/ppsspp/PSP/SYSTEM/ cp -fv $emuconfigs/ppssppsdl/* /var/config/ppsspp/PSP/SYSTEM/ sed -i 's#/home/deck/retrodeck#'$rdhome'#g' /var/config/ppsspp/PSP/SYSTEM/ppsspp.ini fi } duckstation_init() { echo "------------------------" echo "Initializing DUCKSTATION" echo "------------------------" if [[ $multi_user_mode == "true" ]]; then rm -rf "$multi_user_data_folder/$SteamAppUser/config/duckstation" mkdir -p "$multi_user_data_folder/$SteamAppUser/data/duckstation/" cp -fv $emuconfigs/duckstation/* "$multi_user_data_folder/$SteamAppUser/data/duckstation" sed -i 's#/home/deck/retrodeck/bios#'$bios_folder'#g' "$multi_user_data_folder/$SteamAppUser/data/duckstation/settings.ini" dir_prep "$multi_user_data_folder/$SteamAppUser/config/duckstation" "/var/config/duckstation" else # removing config directory to wipe legacy files rm -rf /var/config/duckstation mkdir -p /var/data/duckstation/ cp -fv $emuconfigs/duckstation/* /var/data/duckstation sed -i 's#/home/deck/retrodeck/bios#'$bios_folder'#g' /var/data/duckstation/settings.ini fi dir_prep "$saves_folder/duckstation" "/var/data/duckstation/memcards" # This was not previously included, so performing first for save data safety. dir_prep "$states_folder/duckstation" "/var/data/duckstation/savestates" # This was not previously included, so performing first for state data safety. } ryujinx_init() { echo "------------------------" echo "Initializing RYUJINX" echo "------------------------" if [[ $multi_user_mode == "true" ]]; then rm -rf "$multi_user_data_folder/$SteamAppUser/config/Ryujinx" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/Ryujinx/system" cp -fv $emuconfigs/ryujinx/* "$multi_user_data_folder/$SteamAppUser/config/Ryujinx" sed -i 's#/home/deck/retrodeck#'$rdhome'#g' "$multi_user_data_folder/$SteamAppUser/config/Ryujinx/Config.json" dir_prep "$multi_user_data_folder/$SteamAppUser/config/Ryujinx" "/var/config/Ryujinx" else # removing config directory to wipe legacy files rm -rf /var/config/Ryujinx mkdir -p /var/config/Ryujinx/system cp -fv $emuconfigs/ryujinx/* /var/config/Ryujinx sed -i 's#/home/deck/retrodeck#'$rdhome'#g' /var/config/Ryujinx/Config.json fi dir_prep "$bios_folder/switch/keys" "/var/config/Ryujinx/system" } cemu_init() { echo "----------------------" echo "Initializing CEMU" echo "----------------------" # removing config directory to wipe legacy files rm -rf /var/config/Cemu mkdir -pv /var/config/Cemu/ cp -fvr "$emuconfigs/cemu/"* /var/config/Cemu/ sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/Cemu/settings.xml #TODO dir_prep "$rdhome/saves/wiiu/cemu" "$rdhome/bios/cemu/usr/save" #dir_prep "$rdhome/screenshots" "/var/data/dolphin-emu/ScreenShots" #dir_prep "$rdhome/states/cemu" "/var/data/dolphin-emu/StateSaves" } standalones_init() { # This script is configuring the standalone emulators with the default files present in emuconfigs folder echo "------------------------------------" echo "Initializing standalone emulators" echo "------------------------------------" cemu_init citra_init dolphin_init duckstation_init melonds_init pcsx2_init ppssppsdl_init primehack_init rpcs3_init ryujinx_init xemu_init yuzu_init } ra_init() { if [[ $multi_user_mode == "true" ]]; then rm -rf "$multi_user_data_folder/$SteamAppUser/config/retroarch" mkdir -p "$multi_user_data_folder/$SteamAppUser/config/retroarch" cp -fv $emuconfigs/retroarch/retroarch.cfg "$multi_user_data_folder/$SteamAppUser/config/retroarch/" cp -fv $emuconfigs/retroarch/retroarch-core-options.cfg "$multi_user_data_folder/$SteamAppUser/config/retroarch/" sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/retroarch/retroarch.cfg else # removing config directory to wipe legacy files rm -rf /var/config/retroarch mkdir -pv /var/config/retroarch/config/ cp -fv $emuconfigs/retroarch/retroarch.cfg /var/config/retroarch/ cp -fv $emuconfigs/retroarch/retroarch-core-options.cfg /var/config/retroarch/ sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/retroarch/retroarch.cfg fi dir_prep "$bios_folder" "/var/config/retroarch/system" dir_prep "$logs_folder/retroarch" "/var/config/retroarch/logs" mkdir -pv /var/config/retroarch/shaders/ cp -rf /app/share/libretro/shaders /var/config/retroarch/ dir_prep "$rdhome/shaders/retroarch" "/var/config/retroarch/shaders" mkdir -pv /var/config/retroarch/cores/ cp -f /app/share/libretro/cores/* /var/config/retroarch/cores/ cp -rf $emuconfigs/retroarch/core-overrides/* /var/config/retroarch/config #rm -rf $rdhome/bios/bios # in some situations a double bios symlink is created # PPSSPP echo "--------------------------------" echo "Initializing PPSSPP_LIBRETRO" echo "--------------------------------" if [ -d $bios_folder/PPSSPP/flash0/font ] then mv -fv $bios_folder/PPSSPP/flash0/font $bios_folder/PPSSPP/flash0/font.bak fi mkdir -p $bios_folder/PPSSPP #if [ ! -f "$rdhome/bios/PPSSPP/ppge_atlas.zim" ] #then wget "https://github.com/hrydgard/ppsspp/archive/refs/heads/master.zip" -P $bios_folder/PPSSPP unzip -q "$bios_folder/PPSSPP/master.zip" -d $bios_folder/PPSSPP/ mv -f "$bios_folder/PPSSPP/ppsspp-master/assets/"* "$bios_folder/PPSSPP/" rm -rfv "$bios_folder/PPSSPP/master.zip" rm -rfv "$bios_folder/PPSSPP/ppsspp-master" #fi if [ -d $bios_folder/PPSSPP/flash0/font.bak ] then mv -fv $bios_folder/PPSSPP/flash0/font.bak $bios_folder/PPSSPP/flash0/font fi # MSX / SVI / ColecoVision / SG-1000 echo "-----------------------------------------------------------" echo "Initializing MSX / SVI / ColecoVision / SG-1000 LIBRETRO" echo "-----------------------------------------------------------" wget "http://bluemsx.msxblue.com/rel_download/blueMSXv282full.zip" -P $bios_folder/MSX unzip -q "$bios_folder/MSX/blueMSXv282full.zip" -d $bios_folder/MSX mv -f $bios_folder/MSX/Databases $bios_folder/Databases mv -f $bios_folder/MSX/Machines $bios_folder/Machines rm -rfv $bios_folder/MSX } cli_emulator_reset() { # This function will reset one or more emulators from the command line arguments. # USAGE: cli_emulator_reset $emulator case $1 in "retroarch" ) if [[ check_network_connectivity == "true" ]]; then ra_init else printf "You do not appear to be connected to a network with internet access.\n\nThe RetroArch reset process requires some files from the internet to function properly.\n\nPlease retry this process once a network connection is available.\n" fi ;; "cemu" ) cemu_init ;; "citra" ) citra_init ;; "dolphin" ) dolphin_init ;; "duckstation" ) duckstation_init ;; "melonds" ) melonds_init ;; "pcsx2" ) pcsx2_init ;; "ppsspp" ) ppssppsdl_init ;; "primehack" ) primehack_init ;; "rpcs3" ) rpcs3_init ;; "xemu" ) if [[ check_network_connectivity == "true" ]]; then xemu_init else printf "You do not appear to be connected to a network with internet access.\n\nThe Xemu reset process requires some files from the internet to function properly.\n\nPlease retry this process once a network connection is available.\n" fi ;; "yuzu" ) yuzu_init ;; "all-emulators" ) if [[ check_network_connectivity == "true" ]]; then ra_init standalones_init else printf "You do not appear to be connected to a network with internet access.\n\nThe all-emulator reset process requires some files from the internet to function properly.\n\nPlease retry this process once a network connection is available.\n" fi ;; esac } update_splashscreens() { # This script will purge any existing ES graphics and reload them from RO space into somewhere ES will look for it # USAGE: update_splashscreens rm -rf /var/config/emulationstation/.emulationstation/resources/graphics mkdir -p /var/config/emulationstation/.emulationstation/resources/graphics cp -rf /app/retrodeck/graphics/* /var/config/emulationstation/.emulationstation/resources/graphics } emulators_post_move() { # This script will redo the symlinks for all emulators after moving the $rdhome location without resetting other options # ES section dir_prep $roms_folder "/var/config/emulationstation/ROMs" # RA section dir_prep "$bios_folder" "/var/config/retroarch/system" dir_prep "$logs_folder/retroarch" "/var/config/retroarch/logs" dir_prep "$rdhome/shaders/retroarch" "/var/config/retroarch/shaders" set_setting_value "$raconf" "savefile_directory" "$saves_folder" "retroarch" set_setting_value "$raconf" "savestate_directory" "$states_folder" "retroarch" set_setting_value "$raconf" "screenshot_directory" "$screenshots_folder" "retroarch" # Yuzu section dir_prep "$bios_folder/switch/keys" "/var/data/yuzu/keys" dir_prep "$bios_folder/switch/registered" "/var/data/yuzu/nand/system/Contents/registered" dir_prep "$saves_folder/switch/yuzu/nand" "/var/data/yuzu/nand" dir_prep "$saves_folder/switch/yuzu/sdmc" "/var/data/yuzu/sdmc" dir_prep "$logs_folder/yuzu" "/var/data/yuzu/log" dir_prep "$screenshots_folder" "/var/data/yuzu/screenshots" set_setting_value "$yuzuconf" "nand_directory" "$saves_folder/switch/yuzu/nand" "yuzu" "Data%20Storage" set_setting_value "$yuzuconf" "sdmc_directory" "$saves_folder/switch/yuzu/sdmc" "yuzu" "Data%20Storage" set_setting_value "$yuzuconf" "Paths\gamedirs\4\path" "$roms_folder/switch" "yuzu" "UI" set_setting_value "$yuzuconf" "Screenshots\screenshot_path" "$screenshots_folder" "yuzu" "UI" # Dolphin section dir_prep "$saves_folder/gc/dolphin/EUR" "/var/data/dolphin-emu/GC/EUR" dir_prep "$saves_folder/gc/dolphin/USA" "/var/data/dolphin-emu/GC/USA" dir_prep "$saves_folder/gc/dolphin/JAP" "/var/data/dolphin-emu/GC/JAP" dir_prep "$screenshots_folder" "/var/data/dolphin-emu/ScreenShots" dir_prep "$states_folder/dolphin" "/var/data/dolphin-emu/StateSaves" dir_prep "$saves_folder/wii/dolphin" "/var/data/dolphin-emu/Wii/" set_setting_value "$dolphinconf" "BIOS" "$bios_folder" "dolphin" "GBA" set_setting_value "$dolphinconf" "SavesPath" "$saves_folder/gba" "dolphin" "GBA" set_setting_value "$dolphinconf" "ISOPath0" "$roms_folder/wii" "dolphin" "General" set_setting_value "$dolphinconf" "ISOPath1" "$roms_folder/gc" "dolphin" "General" set_setting_value "$dolphinconf" "WiiSDCardPath" "$saves_folder/wii/dolphin/sd.raw" "dolphin" "General" # Primehack section dir_prep "$saves_folder/gc/primehack/EUR" "/var/data/primehack/GC/EUR" dir_prep "$saves_folder/gc/primehack/USA" "/var/data/primehack/GC/USA" dir_prep "$saves_folder/gc/primehack/JAP" "/var/data/primehack/GC/JAP" dir_prep "$screenshots_folder" "/var/data/primehack/ScreenShots" dir_prep "$states_folder/primehack" "/var/data/primehack/StateSaves" dir_prep "$saves_folder/wii/primehack" "/var/data/primehack/Wii/" set_setting_value "$primehackconf" "ISOPath0" "$roms_folder/gc" "primehack" "General" # PCSX2 section set_setting_value "$pcsx2conf" "Bios" "$bios_folder" "pcsx2" "Folders" set_setting_value "$pcsx2conf" "Snapshots" "$screenshots_folder" "pcsx2" "Folders" set_setting_value "$pcsx2conf" "SaveStates" "$states_folder/ps2/pcsx2" "pcsx2" "Folders" set_setting_value "$pcsx2conf" "MemoryCards" "$saves_folder/ps2/pcsx2/memcards" "pcsx2" "Folders" set_setting_value "$pcsx2conf" "RecursivePaths" "$roms_folder/ps2" "pcsx2" "GameList" # MelonDS section dir_prep "$bios_folder" "/var/config/melonDS/bios" set_setting_value "$melondsconf" "BIOS9Path" "$bios_folder/bios9.bin" "melonds" set_setting_value "$melondsconf" "BIOS7Path" "$bios_folder/bios7.bin" "melonds" set_setting_value "$melondsconf" "FirmwarePath" "$bios_folder/firmware.bin" "melonds" set_setting_value "$melondsconf" "SaveFilePath" "$saves_folder/nds/melonds" "melonds" set_setting_value "$melondsconf" "SavestatePath" "$states_folder/nds/melonds" "melonds" # Citra section dir_prep "$bios_folder/citra/sysdata" "/var/data/citra-emu/sysdata" dir_prep "$logs_folder/citra" "/var/data/citra-emu/log" set_setting_value "$citraconf" "nand_directory" "$saves_folder/n3ds/citra/nand/" "citra" "Data%20Storage" set_setting_value "$citraconf" "sdmc_directory" "$saves_folder/n3ds/citra/sdmc/" "citra" "Data%20Storage" set_setting_value "$citraconf" "Paths\gamedirs\3\path" "$roms_folder/n3ds" "citra" "UI" set_setting_value "$citraconf" "Paths\screenshotPath" "$screenshots_folder" "citra" "UI" # RPCS3 section # This is an unfortunate one-off because set_setting_value does not currently support settings with $ in the name. sed -i 's^\^$(EmulatorDir): .*^$(EmulatorDir): '"$roms_folder/ps3/emudir"'^' $rpcs3vfsconf # XEMU section set_setting_value "$xemuconf" "screenshot_dir" "'$screenshots_folder'" "xemu" "General" set_setting_value "$xemuconf" "bootrom_path" "'$bios_folder/mcpx_1.0.bin'" "xemu" "sys.files" set_setting_value "$xemuconf" "flashrom_path" "'$bios_folder/Complex.bin'" "xemu" "sys.files" set_setting_value "$xemuconf" "eeprom_path" "$saves_folder/xbox/xemu/xbox-eeprom.bin" "xemu" "sys.files" set_setting_value "$xemuconf" "hdd_path" "'$bios_folder/xbox_hdd.qcow2'" "xemu" "sys.files" # PPSSPP Standalone section set_setting_value "$ppssppconf" "CurrentDirectory" "$roms_folder/psp" "ppsspp" "General" # Duckstation section set_setting_value "$duckstationconf" "SearchDirectory" "$bios_folder" "duckstation" "BIOS" # Ryujinx section sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/Ryujinx/Config.json # This is an unfortunate one-off because set_setting_value does not currently support JSON dir_prep "$bios_folder/switch/keys" "/var/config/Ryujinx/system" # PICO-8 section dir_prep "$bios_folder/pico-8" "$HOME/.lexaloffle/pico-8" # Store binary and config files together. The .lexaloffle directory is a hard-coded location for the PICO-8 config file, cannot be changed dir_prep "$roms_folder/pico8" "$bios_folder/pico-8/carts" dir_prep "$saves_folder/pico-8" "$bios_folder/pico-8/cdata" # Cemu section sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/Cemu/settings.xml #TODO dir_prep "$rdhome/saves/wiiu/cemu" "$rdhome/bios/cemu/usr/save" #dir_prep "$rdhome/screenshots" "/var/data/dolphin-emu/ScreenShots" #dir_prep "$rdhome/states/cemu" "/var/data/dolphin-emu/StateSaves" } create_lock() { # creating RetroDECK's lock file and writing the version in the config file version=$hard_version touch "$lockfile" conf_write } easter_eggs() { # This function will replace the RetroDECK startup splash screen with a different image if the day and time match a listing in easter_egg_checklist.cfg # The easter_egg_checklist.cfg file has the current format: $start_date^$end_date^$start_time^$end_time^$splash_file # Ex. The line "1001^1031^0000^2359^spooky.svg" would show the file "spooky.svg" during any time of day in the month of October # The easter_egg_checklist.cfg is read in order, so lines higher in the file will have higher priority in the event of an overlap # USAGE: easter_eggs current_day=$(date +"%0m%0d") # Read the current date in a format that can be calculated in ranges current_time=$(date +"%0H%0M") # Read the current time in a format that can be calculated in ranges while IFS="^" read -r start_date end_date start_time end_time splash_file # Read Easter Egg checklist file and separate values do if [[ $current_day -ge "$start_date" && $current_day -le "$end_date" && $current_time -ge "$start_time" && $current_time -le "$end_time" ]]; then # If current line specified date/time matches current date/time, set $splash_file to be deployed new_splash_file="$splashscreen_dir/$splash_file" break else # When there are no matches, the default splash screen is set to deploy new_splash_file="$default_splash_file" fi done < $easter_egg_checklist cp -fv "$new_splash_file" "$current_splash_file" # Deploy assigned splash screen } tools_init() { mkdir -pv /var/config/emulationstation/.emulationstation/gamelists/tools/ cp -fv /app/retrodeck/tools-gamelist.xml /var/config/emulationstation/.emulationstation/gamelists/tools/gamelist.xml } start_retrodeck() { echo "Checking to see if today has a surprise..." easter_eggs # normal startup echo "Starting RetroDECK v$version" emulationstation --home /var/config/emulationstation } finit_browse() { # Function for choosing data directory location during first/forced init path_selected=false while [ $path_selected == false ] do local target="$(zenity --file-selection --title="Choose RetroDECK data directory location" --directory)" if [[ ! -z "$target" ]]; then if [[ -w "$target" ]]; then zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" \ --cancel-label="No" \ --ok-label "Yes" \ --text="Your RetroDECK data folder will be:\n\n$target/retrodeck\n\nis that ok?" if [ $? == 0 ] #yes then path_selected=true echo "$target/retrodeck" break else zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --cancel-label="No" --ok-label "Yes" --text="Do you want to quit?" if [ $? == 0 ] # yes, quit then exit 2 fi fi fi else zenity --error --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK" \ --ok-label "Quit" \ --text="No location was selected. Please run RetroDECK again to retry." exit 2 fi done } finit() { # Force/First init, depending on the situation echo "Executing finit" # Internal or SD Card? choice=$(configurator_destination_choice_dialog "RetroDECK data" "Welcome to the first configuration of RetroDECK.\nThe setup will be quick but please READ CAREFULLY each message in order to avoid misconfigurations.\n\nWhere do you want your RetroDECK data folder to be located?\n\nThis folder will contain all ROMs, BIOSs and scraped data." ) echo "Choice is $choice" case $choice in "" ) # Cancel or X button quits echo "Now quitting" exit 2 ;; "Internal Storage" ) # Internal echo "Internal selected" rdhome="$HOME/retrodeck" roms_folder="$rdhome/roms" saves_folder="$rdhome/saves" states_folder="$rdhome/states" bios_folder="$rdhome/bios" media_folder="$rdhome/downloaded_media" themes_folder="$rdhome/themes" if [[ -L $rdhome ]]; then #Remove old symlink from existing install, if it exists unlink $rdhome fi ;; "SD Card" ) echo "SD Card selected" if [ ! -d "$sdcard" ] # SD Card path is not existing then echo "Error: SD card not found" zenity --error --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK" \ --ok-label "Browse" \ --text="SD Card was not find in the default location.\nPlease choose the SD Card root.\nA retrodeck folder will be created starting from the directory that you selected." rdhome=$(finit_browse) # Calling the browse function if [[ -z $rdhome ]]; then # If user hit the cancel button exit 2 fi roms_folder="$rdhome/roms" saves_folder="$rdhome/saves" states_folder="$rdhome/states" bios_folder="$rdhome/bios" media_folder="$rdhome/downloaded_media" themes_folder="$rdhome/themes" elif [ ! -w "$sdcard" ] #SD card found but not writable then echo "Error: SD card found but not writable" zenity --error --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK" \ --ok-label "Quit" \ --text="SD card was found but is not writable\nThis can happen with cards formatted on PC.\nPlease format the SD card through the Steam Deck's Game Mode and run RetroDECK again." echo "Now quitting" exit 2 else rdhome="$sdcard/retrodeck" roms_folder="$rdhome/roms" saves_folder="$rdhome/saves" states_folder="$rdhome/states" bios_folder="$rdhome/bios" media_folder="$rdhome/downloaded_media" themes_folder="$rdhome/themes" fi ;; "Custom Location" ) echo "Custom Location selected" zenity --info --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK" \ --ok-label "Browse" \ --text="Please choose the root folder for the RetroDECK data.\nA retrodeck folder will be created starting from the directory that you selected." rdhome=$(finit_browse) # Calling the browse function if [[ -z $rdhome ]]; then # If user hit the cancel button exit 2 fi roms_folder="$rdhome/roms" saves_folder="$rdhome/saves" states_folder="$rdhome/states" bios_folder="$rdhome/bios" media_folder="$rdhome/downloaded_media" themes_folder="$rdhome/themes" ;; esac if [[ ! "$rdhome" == "$HOME/retrodeck" && ! -L $HOME/retrodeck ]]; then # If data stored on SD card, create /home/deck/retrodeck symlink to keep things working until configs can get modified echo "Symlinking retrodeck directory to home directory" dir_prep "$rdhome" "$HOME/retrodeck" fi mkdir -pv $roms_folder zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" \ --text="RetroDECK will now install the needed files, which can take up to one minute.\nRetroDECK will start once the process is completed.\n\nPress OK to continue." ( # Recreating the folder rm -rf /var/config/emulationstation/ mkdir -p /var/config/emulationstation/ # Initializing ES-DE # TODO: after the next update of ES-DE this will not be needed - let's test it emulationstation --home /var/config/emulationstation --create-system-dirs update_splashscreens #zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --text="RetroDECK will now install the needed files.\nPlease wait up to one minute,\nanother message will notify when the process will be finished.\n\nPress OK to continue." # Initializing ROMs folder - Original in retrodeck home (or SD Card) dir_prep $roms_folder "/var/config/emulationstation/ROMs" mkdir -pv $saves_folder mkdir -pv $states_folder mkdir -pv $screenshots_folder mkdir -pv $logs_folder mkdir -pv $mods_folder mkdir -pv $texture_packs_folder # XMLSTARLET HERE cp -fv /app/retrodeck/es_settings.xml /var/config/emulationstation/.emulationstation/es_settings.xml # ES-DE preparing user-exposed folders dir_prep "$media_folder" "/var/config/emulationstation/.emulationstation/downloaded_media" dir_prep "$themes_folder" "/var/config/emulationstation/.emulationstation/themes" dir_prep "$rdhome/gamelists" "/var/config/emulationstation/.emulationstation/gamelists" # PICO-8 dir_prep "$bios_folder/pico-8" "$HOME/.lexaloffle/pico-8" # Store binary and config files together. The .lexaloffle directory is a hard-coded location for the PICO-8 config file, cannot be changed dir_prep "$roms_folder/pico8" "$bios_folder/pico-8/carts" # Symlink default game location to RD roms for cleanliness (this location is overridden anyway by the --root_path launch argument anyway) dir_prep "$saves_folder/pico-8" "$bios_folder/pico-8/cdata" # PICO-8 saves folder # Add packaged extras, after the ROMS folder has been initialized cp /app/retrodeck/extras/doom1.wad "$roms_folder/doom/doom1.wad" # No -f in case the user already has it tools_init ra_init standalones_init ) | zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Finishing Initialization" \ --text="RetroDECK is finishing the initial setup process, please wait." create_lock } save_migration() { # Finding existing ROMs folder if [ -d "$default_sd/retrodeck" ] then # ROMs on SD card roms_folder="$default_sd/retrodeck/roms" if [[ ! -L $rdhome && ! -L $rdhome/roms ]]; then # Add a roms folder symlink back to ~/retrodeck if missing, to fix things like PS2 autosaves until user migrates whole ~retrodeck directory ln -s $roms_folder $rdhome/roms fi else # ROMs on Internal roms_folder="$HOME/retrodeck/roms" fi echo "ROMs folder found at $roms_folder" # Unhiding downloaded media from the previous versions if [ -d "$rdhome/.downloaded_media" ] then mv -fv "$rdhome/.downloaded_media" "$media_folder" fi # Unhiding themes folder from the previous versions if [ -d "$rdhome/.themes" ] then mv -fv "$rdhome/.themes" "$themes_folder" fi # Doing the dir prep as we don't know from which version we came dir_prep "$media_folder" "/var/config/emulationstation/.emulationstation/downloaded_media" dir_prep "$themes_folder" "/var/config/emulationstation/.emulationstation/themes" mkdir -pv $rdhome/.logs #this was added later, maybe safe to remove in a few versions # Resetting es_settings, now we need it but in the future I should think a better solution, maybe with sed cp -fv /app/retrodeck/es_settings.xml /var/config/emulationstation/.emulationstation/es_settings.xml # 0.4 -> 0.5 # Perform save and state migration if needed # Moving PCSX2 Saves mv -fv /var/config/PCSX2/sstates/* $rdhome/states/ps2/pcsx2 mv -fv /var/config/PCSX2/memcards/* $rdhome/saves/ps2/memcards # Moving Citra saves from legacy location to 0.5.0b structure mv -fv $rdhome/saves/Citra/* $rdhome/saves/n3ds/citra rmdir $rdhome/saves/Citra # Old folder cleanup versionwheresaveschanged="0.4.5b" # Hardcoded break point between unsorted and sorted saves if [[ $(sed -e "s/\.//g" <<< $hard_version) > $(sed -e "s/\.//g" <<< $versionwheresaveschanged) ]] && [[ ! $(sed -e "s/\.//g" <<< $version) > $(sed -e "s/\.//g" <<< $versionwheresaveschanged) ]]; then # Check if user is upgrading from the version where save organization was changed. Try not to reuse this, it things 0.4.5b is newer than 0.4.5 migration_logfile=$rdhome/.logs/savemove_"$(date +"%Y_%m_%d_%I_%M_%p").log" save_backup_file=$rdhome/savebackup_"$(date +"%Y_%m_%d_%I_%M_%p").zip" state_backup_file=$rdhome/statesbackup_"$(date +"%Y_%m_%d_%I_%M_%p").zip" zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK" \ --text="You are updating to a version of RetroDECK where save file locations have changed!\n\nYour existing files will be backed up for safety and then sorted automatically.\n\nIf a file cannot be sorted automatically it will remain where it is for manual sorting.\n\nPLEASE BE PATIENT! This process can take several minutes if you have a large ROM library." allgames=($(find "$roms_folder" -maxdepth 2 -mindepth 2 ! -name "systeminfo.txt" ! -name "systems.txt" ! -name "gc" ! -name "n3ds" ! -name "nds" ! -name "wii" ! -name "xbox" ! -name "*^*" | sed -e "s/ /\^/g")) # Build an array of all games and multi-disc-game-containing folders, adding whitespace placeholder allsaves=($(find "$saves_folder" -mindepth 1 -maxdepth 1 -name "*.*" ! -name "gc" ! -name "n3ds" ! -name "nds" ! -name "wii" ! -name "xbox" | sed -e "s/ /\^/g")) # Build an array of all save files, ignoring standalone emulator sub-folders, adding whitespace placeholder allstates=($(find "$states_folder" -mindepth 1 -maxdepth 1 -name "*.*" ! -name "gc" ! -name "n3ds" ! -name "nds" ! -name "wii" ! -name "xbox" | sed -e "s/ /\^/g")) # Build an array of all state files, ignoring standalone emulator sub-folders, adding whitespace placeholder totalsaves=${#allsaves[@]} totalstates=${#allstates[@]} filesleft= current_dest_folder= gamestoskip= tar -C $rdhome -czf $save_backup_file saves # Backup save directory for safety echo "Saves backed up to" $save_backup_file >> $migration_logfile tar -C $rdhome -czf $state_backup_file states # Backup state directory for safety echo "States backed up to" $state_backup_file >> $migration_logfile ( movefile() { # Take matching save and rom files and sort save into appropriate system folder echo "# $filesleft $currentlybeingmoved remaining..." # These lines update the Zenity progress bar progress=$(( 100 - (( 100 / "$totalfiles" ) * "$filesleft" ))) echo $progress filesleft=$((filesleft-1)) if [[ ! " ${gamestoskip[*]} " =~ " ${1} " ]]; then # If the current game name exists multiple times in array ie. /roms/snes/Mortal Kombat 3.zip and /roms/genesis/Mortal Kombat 3.zip, skip and alert user to sort manually game=$(sed -e "s/\^/ /g" <<< "$1") # Remove whitespace placeholder gamebasename=$(basename "$game" | sed -e 's/\..*//') # Extract pure file name ie. /roms/snes/game1.zip becomes game1 systemdir="$(basename "$(dirname "$1")")" # Extract parent directory identifying system ROM belongs to matches=($(find "$roms_folder" -maxdepth 2 -mindepth 2 -name "$gamebasename"".*" | sed -e 's/ /^/g' | sed -e 's/\..*//')) # Search for multiple instances of pure game name, adding to skip list if found if [[ ${#matches[@]} -gt 1 ]]; then echo "ERROR: Multiple ROMS found with name:" $gamebasename "Please sort saves and states for these ROMS manually" >> $migration_logfile gamestoskip+=("$1") return fi echo "INFO: Examining ROM file:" "$game" >> $migration_logfile echo "INFO: System detected as" $systemdir >> $migration_logfile sosfile=$(sed -e "s/\^/ /g" <<< "$2") # Remove whitespace placeholder from s-ave o-r s-tate file sospurebasename="$(basename "$sosfile")" # Extract pure file name ie. /saves/game1.sav becomes game1 echo "INFO: Current save or state being examined for match:" $sosfile >> $migration_logfile echo "INFO: Matching save or state" $sosfile "and game" $game "found." >> $migration_logfile echo "INFO: Moving save or state to" $current_dest_folder"/"$systemdir"/"$sosbasename >> $migration_logfile if [[ ! -d $current_dest_folder"/"$systemdir ]]; then # If system directory doesn't exist for save yet, create it echo "WARNING: Creating missing system directory" $current_dest_folder"/"$systemdir mkdir $current_dest_folder/$systemdir fi mv "$sosfile" -t $current_dest_folder/$systemdir # Move save to appropriate system directory return else echo "WARNING: Game with name" "$(basename "$1" | sed -e "s/\^/ /g")" "already found. Skipping to next game..." >> $migration_logfile # Inform user of game being skipped due to duplicate ROM names fi } find "$roms_folder" -mindepth 2 -maxdepth 2 -name "*\^*" -exec echo "ERROR: Game named" {} "found, please move save manually" \; >> $migration_logfile # Warn user if any of their files have the whitespace replacement character used by the script totalfiles=$totalsaves #set variables for save file migration filesleft=$totalsaves currentlybeingmoved="saves" current_dest_folder=$saves_folder for i in "${allsaves[@]}"; do # For each save file, compare to every ROM file name looking for a match found= currentsave=($(basename "$i" | sed -e 's/\..*//')) # Extract pure file name ie. /saves/game1.sav becomes game1 for j in "${allgames[@]}"; do currentgame=($(basename "$j" | sed -e 's/\..*//')) # Extract pure file name ie. /roms/snes/game1.zip becomes game1 [[ $currentgame == $currentsave ]] && { found=1; break; } # If names match move to next stage, otherwise skip done [[ -n $found ]] && movefile $j $i || echo "ERROR: No ROM match found for save file" $i | sed -e 's/\^/ /g' >> $migration_logfile # If a match is found, run movefile() otherwise warn user of stranded save file done totalfiles=$totalstates #set variables for state file migration filesleft=$totalstates currentlybeingmoved="states" current_dest_folder=$states_folder for i in "${allstates[@]}"; do # For each state file, compare to every ROM file name looking for a match found= currentstate=($(basename "$i" | sed -e 's/\..*//')) # Extract pure file name ie. /states/game1.sav becomes game1 for j in "${allgames[@]}"; do currentgame=($(basename "$j" | sed -e 's/\..*//')) # Extract pure file name ie. /roms/snes/game1.zip becomes game1 [[ $currentgame == $currentstate ]] && { found=1; break; } # If names match move to next stage, otherwise skip done [[ -n $found ]] && movefile $j $i || echo "ERROR: No ROM match found for state file" $i | sed -e 's/\^/ /g' >> $migration_logfile # If a match is found, run movefile() otherwise warn user of stranded state file done ) | zenity --progress \ --icon-name=net.retrodeck.retrodeck \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title="Processing Files" \ --text="# files remaining..." \ --percentage=0 \ --no-cancel \ --auto-close if [[ $(cat $migration_logfile | grep "ERROR" | wc -l) -eq 0 ]]; then zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK" \ --text="The migration process has sorted all of your files automatically.\n\nEverything should be working normally, if you experience any issues please check the RetroDECK wiki or contact us directly on the Discord." else cat $migration_logfile | grep "ERROR" > "$rdhome/manual_sort_needed.log" zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK" \ --text="The migration process was unable to sort $(cat $migration_logfile | grep "ERROR" | wc -l) files automatically.\n\nThese files will need to be moved manually to their new locations, find more detail on the RetroDECK wiki.\n\nA log of the files that need manual sorting can be found at $rdhome/manual_sort_needed.log" fi else echo "Version" $version "is after the save and state organization was changed, no need to sort again" fi } #========================= # REUSABLE DIALOGS SECTION #========================= debug_dialog() { # This function is for displaying commands run by the Configurator without actually running them # USAGE: debug_dialog "command" zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Configurator Utility - Debug Dialog" \ --text="$1" } configurator_process_complete_dialog() { # This dialog shows when a process is complete. # USAGE: configurator_process_complete_dialog "process text" zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --ok-label="Quit" --extra-button="OK" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Configurator Utility - Process Complete" \ --text="The process of $1 is now complete.\n\nYou may need to quit and restart RetroDECK for your changes to take effect\n\nClick OK to return to the Main Menu or Quit to return to RetroDECK." if [ ! $? == 0 ] # OK button clicked then configurator_welcome_dialog fi } configurator_generic_dialog() { # This dialog is for showing temporary messages before another process happens. # USAGE: configurator_generic_dialog "info text" zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --title "RetroDECK Configurator Utility" \ --text="$1" } configurator_generic_question_dialog() { # This dialog provides a generic dialog for getting a response from a user. # USAGE: $(configurator_generic_question_dialog "title text" "action text") # This function will return a "true" if the user clicks "Yes", and "false" if they click "No". choice=$(zenity --title "RetroDECK - $1" --question --no-wrap --cancel-label="No" --ok-label="Yes" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --text="$2") if [[ $? == "0" ]]; then echo "true" else echo "false" fi } configurator_destination_choice_dialog() { # This dialog is for making things easy for new users to move files to common locations. Gives the options for "Internal", "SD Card" and "Custom" locations. # USAGE: $(configurator_destination_choice_dialog "folder being moved" "action text") # This function returns one of the values: "Back" "Internal Storage" "SD Card" "Custom Location" choice=$(zenity --title "RetroDECK Configurator Utility - Moving $1 folder" --info --no-wrap --ok-label="Back" --extra-button="Internal Storage" --extra-button="SD Card" --extra-button="Custom Location" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --text="$2") echo $choice } configurator_reset_confirmation_dialog() { # This dialog provides a confirmation for any reset functions, before the reset is actually performed. # USAGE: $(configurator_reset_confirmation_dialog "emulator being reset" "action text") # This function will return a "true" if the user clicks Confirm, and "false" if they click Cancel. choice=$(zenity --title "RetroDECK Configurator Utility - Reset $1" --question --no-wrap --cancel-label="Cancel" --ok-label="Confirm" \ --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \ --text="$2") if [[ $? == "0" ]]; then echo "true" else echo "false" fi }