RetroDECK/functions/netplay.sh

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#!/bin/bash
source functions/flags.sh # TODO: set it in the real folder for flatpak enviro
populate_table() {
# URL of the RetroArch lobby API
retroarch_url="http://lobby.libretro.com/list"
# Fetch the list of netplay rooms in JSON format
retroarch_response=$(curl -s "$retroarch_url")
# Fetch Pretendo netplay rooms (Example URL)
pretendo_url="https://pretendo.network/api/rooms"
pretendo_response=$(curl -s "$pretendo_url")
# Fetch PCSX2 netplay rooms (Example URL)
pcsx2_url="https://pcsx2.netplay.api/rooms"
pcsx2_response=$(curl -s "$pcsx2_url")
# Fetch RPCS3 netplay rooms (Example URL)
rpcs3_url="https://rpcn.rpc3.net/v1/rooms"
rpcs3_response=$(curl -s "$rpcs3_url")
# Fetch Dolphin netplay rooms (Example URL)
dolphin_url="https://dolphin-emu.org/netplay/rooms"
dolphin_response=$(curl -s "$dolphin_url")
# Check if the responses are empty or if there are errors
if [ -z "$retroarch_response" ]; then
log e "Error connecting to the RetroArch Netplay server."
fi
if [ -z "$pretendo_response" ]; then
log e "Error connecting to the Pretendo Netplay server."
fi
if [ -z "$pcsx2_response" ]; then
log e "Error connecting to the PCSX2 Netplay server."
fi
if [ -z "$rpcs3_response" ]; then
log e "Error connecting to the RPCS3 Netplay server."
fi
if [ -z "$dolphin_response" ]; then
log e "Error connecting to the Dolphin Netplay server."
fi
# Parse the JSON responses using jq
retroarch_rooms=$(echo "$retroarch_response" | jq -r '.[] | .fields | [.country, .username, .game_name, .core_name, .has_password, .retroarch_version, .created, .game_crc, .ip, .port] | @tsv')
pretendo_rooms=$(echo "$pretendo_response" | jq -r '.rooms[] | [.game, .host, .status] | @tsv')
pcsx2_rooms=$(echo "$pcsx2_response" | jq -r '.rooms[] | [.game, .host, .status] | @tsv')
rpcs3_rooms=$(echo "$rpcs3_response" | jq -r '.rooms[] | [.game, .host, .status] | @tsv')
dolphin_rooms=$(echo "$dolphin_response" | jq -r '.rooms[] | [.game, .host, .status] | @tsv')
# Initialize the results for the Zenity table
results=()
room_details=()
# Process each room from RetroArch
while IFS=$'\t' read -r country username game_name core_name has_password retroarch_version created game_crc ip port; do
# Convert boolean to human-readable format
if [ "$has_password" = "true" ]; then
has_password="Yes"
else
has_password="No"
fi
# Get the flag emoji for the country
flag="${country_flags[$country]}"
# Add the extracted data to the results array
results+=("$flag" "$username" "$game_name" "$core_name" "$has_password" "$retroarch_version" "$created")
room_details+=("$country,$username,$game_name,$core_name,$has_password,$retroarch_version,$created,$game_crc,$ip,$port")
done <<< "$retroarch_rooms"
# Process each room from Pretendo
while IFS=$'\t' read -r game host status; do
results+=("Pretendo" "$host" "$game" "Pretendo" "$status" "N/A" "N/A")
room_details+=("Pretendo,$host,$game,Pretendo,$status,N/A,N/A,N/A,N/A,N/A")
done <<< "$pretendo_rooms"
# Process each room from PCSX2
while IFS=$'\t' read -r game host status; do
results+=("PCSX2" "$host" "$game" "PCSX2" "$status" "N/A" "N/A")
room_details+=("PCSX2,$host,$game,PCSX2,$status,N/A,N/A,N/A,N/A,N/A")
done <<< "$pcsx2_rooms"
# Process each room from RPCS3
while IFS=$'\t' read -r game host status; do
results+=("RPCS3" "$host" "$game" "RPCS3" "$status" "N/A" "N/A")
room_details+=("RPCS3,$host,$game,RPCS3,$status,N/A,N/A,N/A,N/A,N/A")
done <<< "$rpcs3_rooms"
# Process each room from Dolphin
while IFS=$'\t' read -r game host status; do
results+=("Dolphin" "$host" "$game" "Dolphin" "$status" "N/A" "N/A")
room_details+=("Dolphin,$host,$game,Dolphin,$status,N/A,N/A,N/A,N/A,N/A")
done <<< "$dolphin_rooms"
# Check if results array is populated
if [ ${#results[@]} -eq 0 ]; then
zenity --info --title="Netplay Results" --text="No valid rooms found."
exit 0
fi
# Display the results using Zenity in a table and get the selected row
selected=$(zenity --list --width="1280" --height="800" \
--title="Available Netplay Rooms" \
--column="Loc" \
--column="User" \
--column="Game" \
--column="Core" \
--column="Password" \
--column="Version" \
--column="Created" \
"${results[@]}" \
--print-column=ALL)
echo "$selected"
}
# Call the function to populate the table
selected_room=$(populate_table)
# Parse the selected room details
IFS=',' read -r selected_country selected_username selected_game_name selected_core_name selected_has_password selected_version selected_created selected_game_crc selected_ip selected_port <<< "$selected_room"
# Implement the logic for launching the selected emulator with the selected game and netplay room details
start_game() {
# Get the details of the selected room
room_details=("$@")
selected_game_crc=""
selected_ip=""
selected_port=""
for detail in "${room_details[@]}"; do
IFS=',' read -r country username game_name core_name has_password version created game_crc ip port <<< "$detail"
if [ "$country" = "$selected_country" ] && [ "$username" = "$selected_username" ] && [ "$game_name" = "$selected_game_name" ] && [ "$core_name" = "$selected_core_name" ] && [ "$has_password" = "$selected_has_password" ] && [ "$version" = "$selected_version" ] && [ "$created" = "$selected_created" ]; then
selected_game_crc="$game_crc"
selected_ip="$ip"
selected_port="$port"
break
fi
done
# Find the game ROM by name and then verify CRC
found_rom=""
candidates=($(find "$roms_folder" -type f -iname "*$(echo "$selected_game_name" | sed 's/[^a-zA-Z0-9]//g')*"))
for rom in "${candidates[@]}"; do
# Check the CRC of the ROM
rom_crc=$(crc32 "$rom")
if [ "$rom_crc" = "$selected_game_crc" ]; then
found_rom="$rom"
break
fi
done
# Check if the ROM was found
if [ -z "$found_rom" ]; then
zenity --error --text="Game ROM not found or CRC mismatch."
exit 1
fi
# Warn the user if the CRC is different
if [ "$rom_crc" != "$selected_game_crc" ]; then
zenity --warning --text="CRC mismatch! The game may not work correctly."
fi
# Launch the appropriate emulator with the selected game and netplay room details
case "$selected_core_name" in
"RetroArch")
if [ "$selected_has_password" = "Yes" ]; then
password=$(zenity --entry --title="Password Required" --text="Enter the password for the netplay room:")
if [ -z "$password" ]; then
zenity --error --text="Password required to join the room."
exit 1
fi
retroarch -L "/app/share/libretro/cores/${selected_core_name}.so" "$found_rom" --connect "$selected_ip:$selected_port" --password "$password"
else
retroarch -L "/app/share/libretro/cores/${selected_core_name}.so" "$found_rom" --connect "$selected_ip:$selected_port"
fi
;;
"Pretendo")
# Pretendo-specific launch command (example, replace with actual)
pretendoclient --connect "$selected_ip:$selected_port" --game "$found_rom"
;;
"PCSX2")
# PCSX2-specific launch command (example, replace with actual)
pcsx2 --netplay --host "$selected_ip" --port "$selected_port" "$found_rom"
;;
"RPCS3")
# RPCS3-specific launch command (example, replace with actual)
rpcs3 --netplay --host "$selected_ip" --port "$selected_port" "$found_rom"
;;
"Dolphin")
# Dolphin-specific launch command (example, replace with actual)
dolphin-emu --netplay --host "$selected_ip" --port "$selected_port" "$found_rom"
;;
*)
zenity --error --text="Unsupported core: $selected_core_name"
exit 1
;;
esac
}
# Call the function to start the game
start_game "$selected_room" "${room_details[@]}"