mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-24 23:15:39 +00:00
30 lines
1.6 KiB
Plaintext
30 lines
1.6 KiB
Plaintext
RetroArch - N64 - Mupen64Plus-Next
|
|
|
|
The directory 'texture_packs/RetroArch-Mupen64Plus/' corresponds to the '/retroarch/system/Mupen64plus/' folder.
|
|
|
|
Please note that some texture packs may be designed for a specific version or region of the game. Ensure you have the correct ROM and textures for it.
|
|
|
|
To enable Texture Packs in the Mupen64Plus-Next core for certain games, follow these steps:
|
|
|
|
1. Open the RetroArch Quick Menu.
|
|
2. Navigate to Core Options -> GLideN64.
|
|
3. Set 'Use High-Res Textures', 'Cache Textures', 'Use High-Res Full Alpha Channel', and 'Use Hi-Res Storage' to On.
|
|
4. Save the current configuration for that game under Core Options -> Manage Core Options -> Save Game Options.
|
|
|
|
Optionally, you can set 'Use High-Res Texture Cache Compression' to On to compress uncompressed HD Textures into .hts files.
|
|
|
|
To add texture packs that can be used by the Mupen64Plus-Next Core:
|
|
|
|
Note: On the Steam Deck, this could be easier to do in Desktop Mode.
|
|
|
|
1. All texture packs go into the 'texture_packs//RetroArch-Mupen64Plus/hires_texture/' or 'texture_packs/RetroArch-Mupen64Plus/cache/' folder.
|
|
2. The texture pack must be extracted from .zip or other compressed format into a folder.
|
|
|
|
For compressed textures stored in .hts files, place them in the 'texture_packs/RetroArch-Mupen64Plus/cache/' folder.
|
|
|
|
For uncompressed textures stored in loose folders or files, place them in the 'texture_packs/RetroArch-Mupen64Plus/hires_texture/' folder.
|
|
|
|
Related wiki article can be found here:
|
|
https://github.com/XargonWan/RetroDECK/wiki/RetroArch-Mupen64Plus-Next%3A-Texture-Packs
|
|
|
|
The RetroDECK Team |