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https://github.com/RetroDECK/RetroDECK.git
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72 lines
3 KiB
GDScript
72 lines
3 KiB
GDScript
extends TabContainer
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var icon_width: int = 32
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@onready var tcount: int = get_tab_count()-1
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var l1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png")
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var r1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png")
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func _ready():
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focusFirstFocusableChild() #grab focus on first element to enable controller focusing
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%TabContainer.add_theme_icon_override("decrement",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png"))
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%TabContainer.add_theme_icon_override("decrement_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0763.png"))
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%TabContainer.add_theme_icon_override("increment",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png"))
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%TabContainer.add_theme_icon_override("increment_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0764.png"))
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set_tab_icon(0, ResourceLoader.load("res://assets/icons/pixelitos/128/map-globe.png"))
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set_tab_icon_max_width(0,icon_width)
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set_tab_icon(1, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-windows.png"))
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set_tab_icon_max_width(1,icon_width)
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set_tab_icon(2, ResourceLoader.load("res://assets/icons/pixelitos/128/utilities-system-monitor.png"))
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set_tab_icon_max_width(2,icon_width)
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set_tab_icon(3, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-session-services.png"))
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set_tab_icon_max_width(3,icon_width)
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set_tab_icon(4, ResourceLoader.load("res://assets/icons/pixelitos/128/help-about.png"))
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set_tab_icon_max_width(4,icon_width)
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#%TK_GRAPHICS.name="BOB"
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connect_focus_signals(self)
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func connect_focus_signals(node):
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for child in node.get_children():
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if child is Button:
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child.focus_entered.connect(_on_Button_focus_entered.bind(child))
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elif child is Control:
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connect_focus_signals(child)
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func _on_Button_focus_entered(button: Button):
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if button:
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%AudioStreamPlayer2D.play()
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func _input(event):
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if (event.is_action_pressed("next_tab")):
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%r1_button.texture_normal = %r1_button.texture_pressed
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if current_tab == tcount:
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current_tab = 0
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else:
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self.select_next_available()
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focusFirstFocusableChild()
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else:
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%r1_button.texture_normal = r1_button_texture
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if (event.is_action_pressed("previous_tab")):
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%l1_button.texture_normal = %l1_button.texture_pressed
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if current_tab == 0:
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current_tab = tcount
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else:
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self.select_previous_available()
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focusFirstFocusableChild()
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else:
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%l1_button.texture_normal = l1_button_texture
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func focusFirstFocusableChild():
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var children = findElements(get_current_tab_control(), "Control")
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for n: Control in children:
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if (n.focus_mode == FOCUS_ALL):
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n.grab_focus.call_deferred()
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break
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func findElements(node: Node, className: String, result: Array = []) -> Array:
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if node.is_class(className):
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result.push_back(node)
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for child in node.get_children():
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result = findElements(child, className, result)
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return result
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