RetroDECK/functions.sh
2023-03-29 15:51:27 -04:00

2053 lines
90 KiB
Bash

#!/bin/bash
# THIS IS A CENTRALIZED LOCATION FOR FUNCTIONS, WHICH CAN BE SOURCED WITHOUT RUNNING EXTRA CODE. EXISTING USE OF THESE FUNCTIONS CAN BE REFACTORED TO HERE.
# These functions are original to this file
#=================
# FUNCTION SECTION
#=================
directory_browse() {
# This function browses for a directory and returns the path chosen
# USAGE: path_to_be_browsed_for=$(directory_browse $action_text)
local path_selected=false
while [ $path_selected == false ]
do
local target="$(zenity --file-selection --title="Choose $1" --directory)"
if [ ! -z $target ] #yes
then
zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --cancel-label="No" --ok-label "Yes" \
--text="Directory $target chosen, is this correct?"
if [ $? == 0 ]
then
path_selected=true
echo $target
break
fi
else
zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --cancel-label="No" --ok-label "Yes" \
--text="No directory selected. Do you want to exit the selection process?"
if [ $? == 0 ]
then
break
fi
fi
done
}
file_browse() {
# This function browses for a file and returns the path chosen
# USAGE: file_to_be_browsed_for=$(file_browse $action_text)
local file_selected=false
while [ $file_selected == false ]
do
local target="$(zenity --file-selection --title="Choose $1")"
if [ ! -z "$target" ] #yes
then
zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --cancel-label="No" --ok-label "Yes" \
--text="File $target chosen, is this correct?"
if [ $? == 0 ]
then
file_selected=true
echo "$target"
break
fi
else
zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --cancel-label="No" --ok-label "Yes" \
--text="No file selected. Do you want to exit the selection process?"
if [ $? == 0 ]
then
break
fi
fi
done
}
verify_space() {
# Function used for verifying adequate space before moving directories around
# USAGE: verify_space $source_dir $dest_dir
# Function returns "true" if there is enough space, "false" if there is not
source_size=$(du -sk "$1" | awk '{print $1}')
source_size=$((source_size+(source_size/10))) # Add 10% to source size for safety
dest_avail=$(df -k --output=avail "$2" | tail -1)
if [[ $source_size -ge $dest_avail ]]; then
echo "false"
else
echo "true"
fi
}
move() {
# Function to move a directory from one parent to another
# USAGE: move $source_dir $dest_dir
if [[ ! -d "$2/$(basename "$1")" ]]; then
if [[ $(verify_space "$1" "$2") ]]; then
(
if [[ ! -d "$2" ]]; then # Create destination directory if it doesn't already exist
mkdir -pv "$2"
fi
mv -v -t "$2" "$1"
) |
zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK Configurator Utility - Move in Progress" \
--text="Moving directory $1 to new location of $2, please wait."
else
zenity --icon-name=net.retrodeck.retrodeck --error --no-wrap \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK Configurator Utility - Move Directories" \
--text="The destination directory you have selected does not have enough free space for the files you are trying to move.\n\nPlease select a new destination or free up some space."
configurator_move_dialog
fi
else
zenity --icon-name=net.retrodeck.retrodeck --error --no-wrap \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK Configurator Utility - Move Directories" \
--text="The destination directory you have selected already exists.\n\nPlease select a new destination."
fi
}
compress_game() {
# Function for compressing one or more files to .chd format
# USAGE: compress_game $format $full_path_to_input_file
local file="$2"
local filename_no_path=$(basename "$file")
local filename_no_extension="${filename_no_path%.*}"
local source_file=$(dirname "$(realpath "$file")")"/"$(basename "$file")
local dest_file=$(dirname "$(realpath "$file")")"/""$filename_no_extension"
if [[ "$1" == "chd" ]]; then
/app/bin/chdman createcd -i "$source_file" -o "$dest_file".chd
elif [[ "$1" == "zip" ]]; then
zip -jq9 "$dest_file".zip "$source_file"
elif [[ "$1" == "rvz" ]]; then
dolphin-tool convert -f rvz -b 131072 -c zstd -l 5 -i "$source_file" -o "$dest_file.rvz"
fi
}
find_compatible_compression_format() {
# This function will determine what compression format, if any, the file and system are compatible with
# USAGE: find_compatible_compression_format "$file"
local normalized_filename=$(echo "$1" | tr '[:upper:]' '[:lower:]')
local system=$(echo "$1" | grep -oE "$roms_folder/[^/]+" | grep -oE "[^/]+$")
if [[ $(validate_for_chd "$1") == "true" ]] && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "chd" ]]; then
echo "chd"
elif grep -qF ".${normalized_filename##*.}" $zip_compressable_extensions && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "zip" ]]; then
echo "zip"
elif echo "$normalized_filename" | grep -qE '\.iso|\.gcm' && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "rvz" ]]; then
echo "rvz"
else
# If no compatible format can be found for the input file
echo "none"
fi
}
validate_for_chd() {
# Function for validating chd compression candidates, and compresses if validation passes. Supports .cue, .iso and .gdi formats ONLY
# USAGE: validate_for_chd $input_file
local file="$1"
local normalized_filename=$(echo "$file" | tr '[:upper:]' '[:lower:]')
local file_validated="false"
chd_validation_log_file="compression_$(basename "$file").log"
echo "Validating file:" "$file" > "$logs_folder/$chd_validation_log_file"
if echo "$normalized_filename" | grep -qE '\.iso|\.cue|\.gdi'; then
echo ".cue/.iso/.gdi file detected" >> "$logs_folder/$chd_validation_log_file"
local file_path=$(dirname "$(realpath "$file")")
local file_base_name=$(basename "$file")
local file_name=${file_base_name%.*}
if [[ "$normalized_filename" == *".cue" ]]; then # Validate .cue file
echo "Validating .cue associated .bin files" >> "$logs_folder/$chd_validation_log_file"
local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
echo "Associated bin files read:" >> "$logs_folder/$chd_validation_log_file"
printf '%s\n' "$cue_bin_files" >> "$logs_folder/$chd_validation_log_file"
if [[ ! -z "$cue_bin_files" ]]; then
while IFS= read -r line
do
echo "looking for $file_path/$line" >> "$logs_folder/$chd_validation_log_file"
if [[ -f "$file_path/$line" ]]; then
echo ".bin file found at $file_path/$line" >> "$logs_folder/$chd_validation_log_file"
file_validated="true"
else
echo ".bin file NOT found at $file_path/$line" >> "$logs_folder/$chd_validation_log_file"
echo ".cue file could not be validated. Please verify your .cue file contains the correct corresponding .bin file information and retry." >> "$logs_folder/$chd_validation_log_file"
file_validated="false"
break
fi
done < <(printf '%s\n' "$cue_bin_files")
fi
echo $file_validated
else # If file is a .iso or .gdi
file_validated="true"
echo $file_validated
fi
else
echo "File type not recognized. Supported file types are .cue, .gdi and .iso" >> "$logs_folder/$chd_validation_log_file"
echo $file_validated
fi
}
cli_compress_single_game() {
# This function will compress a single file passed from the CLI arguments
# USAGE: cli_compress_single_game $full_file_path
local file=$(realpath "$1")
read -p "Do you want to have the original file removed after compression is complete? Please answer y/n and press Enter: " post_compression_cleanup
read -p "RetroDECK will now attempt to compress your selected game. Press Enter key to continue..."
if [[ ! -z "$file" ]]; then
if [[ -f "$file" ]]; then
check_system=$(echo "$file" | grep -oE "$roms_folder/[^/]+" | grep -oE "[^/]+$")
local compatible_compression_format=$(find_compatible_compression_format "$file")
if [[ ! $compatible_compression_format == "none" ]]; then
echo "$(basename "$file") can be compressed to $compatible_compression_format"
compress_game "$compatible_compression_format" "$file"
if [[ $post_compression_cleanup == [yY] ]]; then # Remove file(s) if requested
if [[ $(basename "$file") == *".cue" ]]; then
local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
local file_path=$(dirname "$(realpath "$file")")
while IFS= read -r line
do # Remove associated .bin files
echo "Removing original file "$file_path/$line""
rm -f "$file_path/$line"
done < <(printf '%s\n' "$cue_bin_files") # Remove original .cue file
echo "Removing original file $(basename "$file")"
rm -f "$file"
else
echo "Removing original file $(basename "$file")"
rm -f "$file"
fi
fi
else
echo "$(basename "$file") does not have any compatible compression formats."
fi
else
echo "File not found, please specify the full path to the file to be compressed."
fi
else
echo "Please use this command format \"--compress-one <path to file to compress>\""
fi
}
cli_compress_all_games() {
if echo "$1" | grep -qE 'chd|rvz|zip'; then
local compression_format="$1"
elif [[ "$1" == "all" ]]; then
local compression_format="all"
else
echo "Please enter a supported compression format. Options are \"chd\", \"rvz\", \"zip\" or \"all\""
exit 1
fi
local compressable_game=""
local all_compressable_games=()
if [[ $compression_format == "all" ]]; then
local compressable_systems_list=$(cat $compression_targets | sed '/^$/d' | sed '/^\[/d')
else
local compressable_systems_list=$(sed -n '/\['"$compression_format"'\]/, /\[/{ /\['"$compression_format"'\]/! { /\[/! p } }' $compression_targets | sed '/^$/d')
fi
read -p "Do you want to have the original files removed after compression is complete? Please answer y/n and press Enter: " post_compression_cleanup
read -p "RetroDECK will now attempt to compress all compatible games. Press Enter key to continue..."
while IFS= read -r system # Find and validate all games that are able to be compressed with this compression type
do
local compression_candidates=$(find "$roms_folder/$system" -type f -not -iname "*.txt")
if [[ ! -z "$compression_candidates" ]]; then
echo "Checking files for $system"
while IFS= read -r file
do
local compatible_compression_format=$(find_compatible_compression_format "$file")
if [[ ! "$compatible_compression_format" == "none" ]]; then
echo "$(basename "$file") can be compressed to $compatible_compression_format"
compress_game "$compatible_compression_format" "$file"
if [[ $post_compression_cleanup == [yY] ]]; then # Remove file(s) if requested
if [[ "$file" == *".cue" ]]; then
local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
local file_path=$(dirname "$(realpath "$file")")
while IFS= read -r line
do # Remove associated .bin files
echo "Removing original file "$file_path/$line""
rm -f "$file_path/$line"
done < <(printf '%s\n' "$cue_bin_files") # Remove original .cue file
echo "Removing original file "$file""
rm -f $(realpath "$file")
else
echo "Removing original file "$file""
rm -f $(realpath "$file")
fi
fi
else
echo "No compatible compression format found for $(basename "$file")"
fi
done < <(printf '%s\n' "$compression_candidates")
else
echo "No compatible files found for compression in $system"
fi
done < <(printf '%s\n' "$compressable_systems_list")
}
desktop_mode_warning() {
# This function is a generic warning for issues that happen when running in desktop mode.
# Running in desktop mode can be verified with the following command: if [[ ! $XDG_CURRENT_DESKTOP == "gamescope" ]]; then
# This function will check if desktop mode is currently being used and if the warning has not been disabled, and show it if needed.
if [[ ! $XDG_CURRENT_DESKTOP == "gamescope" ]]; then
if [[ $desktop_mode_warning == "true" ]]; then
choice=$(zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --ok-label="Yes" --extra-button="No" --extra-button="Never show this again" \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK Desktop Mode Warning" \
--text="You appear to be running RetroDECK in the Steam Deck's Desktop mode!\n\nSome functions of RetroDECK may not work properly in Desktop mode, such as the Steam Deck's normal controls.\n\nRetroDECK is best enjoyed in Game mode!\n\nDo you still want to proceed?")
rc=$? # Capture return code, as "Yes" button has no text value
if [[ $rc == "1" ]]; then # If any button other than "Yes" was clicked
if [[ $choice == "No" ]]; then
exit 1
elif [[ $choice == "Never show this again" ]]; then
set_setting_value $rd_conf "desktop_mode_warning" "false" retrodeck # Store desktop mode warning variable for future checks
fi
fi
fi
fi
}
set_setting_value() {
# Function for editing settings
# USAGE: set_setting_value $setting_file "$setting_name" "$new_setting_value" $system $section_name(optional)
local setting_name_to_change=$(sed -e 's^\\^\\\\^g;s^`^\\`^g' <<< "$2")
local setting_value_to_change=$(sed -e 's^\\^\\\\^g;s^`^\\`^g' <<< "$3")
local current_section_name=$(sed -e 's/%/\\%/g' <<< "$5")
case $4 in
"retrodeck" | "citra" | "melonds" | "yuzu" )
if [[ -z $current_section_name ]]; then
sed -i 's^\^'"$setting_name_to_change"'=.*^'"$setting_name_to_change"'='"$setting_value_to_change"'^' $1
else
sed -i '\^\['"$current_section_name"'\]^,\^\^'"$setting_name_to_change"'.*^s^\^'"$setting_name_to_change"'=.*^'"$setting_name_to_change"'='"$setting_value_to_change"'^' $1
fi
;;
"retroarch" )
if [[ -z $current_section_name ]]; then
sed -i 's^\^'"$setting_name_to_change"' = \".*\"^'"$setting_name_to_change"' = \"'"$setting_value_to_change"'\"^' $1
else
sed -i '\^\['"$current_section_name"'\]^,\^\^'"$setting_name_to_change"'.*^s^\^'"$setting_name_to_change"' = \".*\"^'"$setting_name_to_change"' = \"'"$setting_value_to_change"'\"^' $1
fi
;;
"dolphin" | "duckstation" | "pcsx2" | "ppsspp" | "primehack" | "xemu" )
if [[ -z $current_section_name ]]; then
sed -i 's^\^'"$setting_name_to_change"' =.*^'"$setting_name_to_change"' = '"$setting_value_to_change"'^' $1
else
sed -i '\^\['"$current_section_name"'\]^,\^\^'"$setting_name_to_change"'.*^s^\^'"$setting_name_to_change"' =.*^'"$setting_name_to_change"' = '"$setting_value_to_change"'^' $1
fi
;;
"rpcs3" ) # This does not currently work for settings with a $ in them
if [[ -z $current_section_name ]]; then
sed -i 's^\^'"$setting_name_to_change"': .*^'"$setting_name_to_change"': '"$setting_value_to_change"'^' $1
else
sed -i '\^\['"$current_section_name"'\]^,\^\^'"$setting_name_to_change"'.*^s^\^'"$setting_name_to_change"': .*^'"$setting_name_to_change"': '"$setting_value_to_change"'^' $1
fi
;;
"emulationstation" )
sed -i "s%^$setting_name_to_change\" \" value=\".*\"%$setting_name_to_change\" \" value=\"$setting_value_to_change\"" $1
;;
esac
}
get_setting_name() {
# Function for getting the setting name from a full setting line from a config file
# USAGE: get_setting_name "$current_setting_line" $system
local current_setting_line="$1"
case $2 in
"emulationstation" )
echo "$current_setting_line" | grep -o -P "(?<=name\=\").*(?=\" value)"
;;
"rpcs3" )
echo "$current_setting_line" | grep -o -P "^\s*?.*?(?=\s?:\s?)" | sed -e 's/^[ \t]*//;s^\\ ^ ^g'
;;
* )
echo "$current_setting_line" | grep -o -P "^\s*?.*?(?=\s?=\s?)" | sed -e 's/^[ \t]*//;s^\\ ^ ^g;s^\\$^^'
;;
esac
}
get_setting_value() {
# Function for getting the current value of a setting from a config file
# USAGE: get_setting_value $setting_file "$setting_name" $system $section (optional)
local current_setting_name="$2"
local current_section_name="$4"
case $3 in
"retrodeck" | "citra" | "melonds" | "yuzu" ) # For files with this syntax - setting_name=setting_value
if [[ -z $current_section_name ]]; then
echo $(grep -o -P "(?<=^$current_setting_name=).*" $1)
else
sed -n '\^\['"$current_section_name"'\]^,\^\^'"$current_setting_name"'^{ \^\['"$current_section_name"'\]^! { \^\^'"$current_setting_name"'^ p } }' $1 | grep -o -P "(?<=^$current_setting_name=).*"
fi
;;
"retroarch" ) # For files with this syntax - setting_name = "setting_value"
if [[ -z $current_section_name ]]; then
echo $(grep -o -P "(?<=^$current_setting_name = \").*(?=\")" $1)
else
sed -n '\^\['"$current_section_name"'\]^,\^\^'"$current_setting_name"'^{ \^\['"$current_section_name"'\]^! { \^\^'"$current_setting_name"'^ p } }' $1 | grep -o -P "(?<=^$current_setting_name = \").*(?=\")"
fi
;;
"dolphin" | "duckstation" | "pcsx2" | "ppsspp" | "primehack" | "xemu" ) # For files with this syntax - setting_name = setting_value
if [[ -z $current_section_name ]]; then
echo $(grep -o -P "(?<=^$current_setting_name = ).*" $1)
else
sed -n '\^\['"$current_section_name"'\]^,\^\^'"$current_setting_name"'^{ \^\['"$current_section_name"'\]^! { \^\^'"$current_setting_name"'^ p } }' $1 | grep -o -P "(?<=^$current_setting_name = ).*"
fi
;;
"rpcs3" ) # For files with this syntax - setting_name: setting_value
if [[ -z $current_section_name ]]; then
echo $(grep -o -P "(?<=$current_setting_name: ).*" $1)
else
sed -n '\^\['"$current_section_name"'\]^,\^\^'"$current_setting_name"'^{ \^\['"$current_section_name"'\]^! { \^\^'"$current_setting_name"'^ p } }' $1 | grep -o -P "(?<=$current_setting_name: ).*"
fi
;;
"emulationstation" )
echo $(grep -o -P "(?<=^$current_setting_name\" value=\").*(?=\")" $1)
;;
esac
}
add_setting() {
# This function will add a setting line to a file. This is useful for dynamically generated config files where a setting line may not exist until the setting is changed from the default.
# USAGE: add_setting $setting_file $setting_line $system $section (optional)
local current_setting_line=$(sed -e 's^\\^\\\\^g;s^`^\\`^g' <<< "$2")
local current_section_name=$(sed -e 's/%/\\%/g' <<< "$4")
case $3 in
* )
if [[ -z $current_section_name ]]; then
sed -i '$ a '"$current_setting_line"'' $1
else
sed -i '/^\s*?\['"$current_section_name"'\]|\b'"$current_section_name"':$/a '"$current_setting_line"'' $1
fi
;;
esac
}
disable_setting() {
# This function will add a '#' to the beginning of a defined setting line, disabling it.
# USAGE: disable_setting $setting_file $setting_line $system $section (optional)
local current_setting_line="$2"
local current_section_name="$4"
case $3 in
* )
if [[ -z $current_section_name ]]; then
sed -i -E 's^(\s*?)'"$current_setting_line"'^\1#'"$current_setting_line"'^' $1
else
sed -i -E '\^\['"$current_section_name"'\]|\b'"$current_section_name"':$^,\^\s*?'"$current_setting_line"'^s^(\s*?)'"$current_setting_line"'^\1#'"$current_setting_line"'^' $1
fi
;;
esac
}
enable_setting() {
# This function will remove a '#' to the beginning of a defined setting line, enabling it.
# USAGE: enable_setting $setting_file $setting_line $system $section (optional)
local current_setting_line="$2"
local current_section_name="$4"
case $3 in
* )
if [[ -z $current_section_name ]]; then
sed -i -E 's^(\s*?)#'"$current_setting_line"'^\1'"$current_setting_line"'^' $1
else
sed -i -E '\^\['"$current_section_name"'\]|\b'"$current_section_name"':$^,\^\s*?#'"$current_setting_line"'^s^(\s*?)#'"$current_setting_line"'^\1'"$current_setting_line"'^' $1
fi
;;
esac
}
disable_file() {
# This function adds the suffix ".disabled" to the end of a file to prevent it from being used entirely.
# USAGE: disable_file $file_name
# NOTE: $filename can be a defined variable from global.sh or must have the full path to the file
mv $(realpath $1) $(realpath $1).disabled
}
enable_file() {
# This function removes the suffix ".disabled" to the end of a file to allow it to be used.
# USAGE: enable_file $file_name
# NOTE: $filename can be a defined variable from global.sh or must have the full path to the file and should not have ".disabled" as a suffix
mv $(realpath $1.disabled) $(realpath $(echo $1 | sed -e 's/\.disabled//'))
}
generate_single_patch() {
# generate_single_patch $original_file $modified_file $patch_file $system
rm $3 # Remove old patch file (maybe change this to create a backup instead?)
while read -r current_setting_line; # Look for changes from the original file to the modified one
do
printf -v escaped_setting_line '%q' "$current_setting_line" # Take care of special characters before they mess with future commands
if [[ (! -z $current_setting_line) && (! $current_setting_line == "#!/bin/bash") && (! $current_setting_line == "[]") ]]; then # Ignore empty lines, empty arrays or Bash start lines
if [[ ! -z $(grep -o -P "^\[.+?\]$" <<< "$current_setting_line") || ! -z $(grep -o -P "^\b.+?:$" <<< "$current_setting_line") ]]; then # Capture section header lines
if [[ $current_setting_line =~ ^\[.+\] ]]; then # If normal section line
action="section"
current_section=$(sed 's^[][]^^g' <<< $current_setting_line) # Remove brackets from section name
elif [[ ! -z $(grep -o -P "^\b.+?:$" <<< "$current_setting_line") ]]; then # If RPCS3 section name
action="section"
current_section=$(sed 's^:$^^' <<< $current_setting_line) # Remove colon from section name
fi
elif [[ (! -z $current_section) ]]; then # If line is in a section...
if [[ ! -z $(grep -o -P "^\s*?#.*?$" <<< "$current_setting_line") ]]; then # Check for disabled lines
if [[ -z $(sed -n -E '\^\['"$current_section"'\]|\b'"$current_section"':$^,\^\s*?'"$(sed -E 's/^[ \t]*//;' <<< "$escaped_setting_line")"'^{ \^\['"$current_section"'\]|\b'"$current_section"':$^! { \^\s*?'"$(sed -E 's/^[ \t]*//' <<< "$escaped_setting_line")"'^ p } }' $2) ]]; then # If disabled line is not disabled in new file...
action="disable_setting"
echo $action"^"$current_section"^"$(sed -n -E 's^\s*?#(.*?)$^\1^p' <<< $(sed -E 's/^[ \t]*//' <<< "$current_setting_line")) >> $3
fi
elif [[ ! -z $(sed -n -E '\^\['"$current_section"'\]|\b'"$current_section"':$^,\^\s*?#'"$(sed -E 's/^[ \t]*//' <<< "$escaped_setting_line")"'^{ \^\['"$current_section"'\]|\b'"$current_section"':$^! { \^\s*?#'"$(sed -E 's/^[ \t]*//;' <<< "$escaped_setting_line")"'^ p } }' $2) ]]; then # Check if line is disabled in new file
action="enable_setting"
echo $action"^"$current_section"^"$current_setting_line >> $3
else # Look for setting value differences
current_setting_name=$(get_setting_name "$escaped_setting_line" $4)
if [[ (-z $(sed -n -E '\^\['"$current_section"'\]|\b'"$current_section"':$^,\^\b'"$current_setting_name"'.*^{ \^\['"$current_section"'\]|\b'"$current_section"':$^! { \^\b'"$(sed -E 's/^[ \t]*//;' <<< "$escaped_setting_line")"'$^ p } }' $2)) ]]; then # If the same setting line is not found in the same section of the modified file...
if [[ ! -z $(sed -n -E '\^\['"$current_section"'\]|\b'"$current_section"':$^,\^\b'"$current_setting_name"'^{ \^\['"$current_section"'\]|\b'"$current_section"':$^! { \^\b'"$current_setting_name"'^ p } }' $2) ]]; then # But the setting exists in that section, only with a different value...
new_setting_value=$(get_setting_value $2 "$current_setting_name" $4 $current_section)
action="change"
echo $action"^"$current_section"^"$(sed -e 's%\\\\%\\%g' <<< "$current_setting_name")"^"$new_setting_value"^"$4 >> $3
fi
fi
fi
elif [[ (-z $current_section) ]]; then # If line is not in a section...
if [[ ! -z $(grep -o -P "^\s*?#.*?$" <<< "$current_setting_line") ]]; then # Check for disabled lines
if [[ -z $(grep -o -P "^\s*?$current_setting_line$" $2) ]]; then # If disabled line is not disabled in new file...
action="disable_setting"
echo $action"^"$current_section"^"$(sed -n -E 's^\s*?#(.*?)$^\1^p' <<< "$current_setting_line") >> $3
fi
elif [[ ! -z $(sed -n -E '\^\s*?#'"$(sed -E 's/^[ \t]*//' <<< "$escaped_setting_line")"'$^p' $2) ]]; then # Check if line is disabled in new file
action="enable_setting"
echo $action"^"$current_section"^"$current_setting_line >> $3
else # Look for setting value differences
if [[ (-z $(sed -n -E '\^\s*?\b'"$(sed -E 's/^[ \t]*//' <<< "$escaped_setting_line")"'$^p' $2)) ]]; then # If the same setting line is not found in the modified file...
current_setting_name=$(get_setting_name "$escaped_setting_line" "$4")
if [[ ! -z $(sed -n -E '\^\s*?\b'"$current_setting_name"'\s*?[:=]^p' $2) ]]; then # But the setting exists, only with a different value...
new_setting_value=$(get_setting_value $2 "$current_setting_name" $4)
action="change"
echo $action"^"$current_section"^"$(sed -e 's%\\\\%\\%g' <<< "$current_setting_name")"^"$new_setting_value"^"$4 >> $3
fi
fi
fi
fi
fi
done < $1
# Reset the variables for reuse
action=""
current_section=""
current_setting_name=""
current_setting_value=""
while read -r current_setting_line; # Look for new lines (from dynamically generated config files) in modified file compared to original
do
printf -v escaped_setting_line '%q' "$current_setting_line" # Take care of special characters before they mess with future commands
if [[ (! -z $current_setting_line) && (! $current_setting_line == "#!/bin/bash") && (! $current_setting_line == "[]") ]]; then # Ignore empty lines, empty arrays or Bash start lines
if [[ ! -z $(grep -o -P "^\[.+?\]$" <<< "$current_setting_line") || ! -z $(grep -o -P "^\b.+?:$" <<< "$current_setting_line") ]]; then # Capture section header lines
if [[ $current_setting_line =~ ^\[.+\] ]]; then # If normal section line
action="section"
current_section=$(sed 's^[][]^^g' <<< $current_setting_line) # Remove brackets from section name
echo "Section found:" "$current_section""."
elif [[ ! -z $(grep -o -P "^\b.+?:$" <<< "$current_setting_line") ]]; then # If RPCS3 section name
action="section"
current_section=$(sed 's^:$^^' <<< $current_setting_line) # Remove colon from section name
echo "Section found:" "$current_section""."
fi
elif [[ (! -z $current_section) ]]; then
current_setting_name=$(get_setting_name "$escaped_setting_line" "$4")
if [[ -z $(sed -n -E '\^\['"$current_section"'\]|\b'"$current_section"':$^,\^\b'"$current_setting_name"'.*^{ \^\['"$current_section"'\]|\b'"$current_section"':$^! { \^\b'"$current_setting_name"'^p } }' $1 ) ]]; then # If setting name is not found in this section of the original file...
action="add_setting"
echo $action"^"$current_section"^"$current_setting_line"^^"$4 >> $3
fi
elif [[ (-z $current_section) ]]; then
current_setting_name=$(get_setting_name "$escaped_setting_line" "$4")
if [[ -z $(sed -n -E '\^\s*?\b'"$current_setting_name"'\s*?[:=]^p' $1) ]]; then # If setting name is not found in the original file...
action="add_setting"
echo $action"^"$current_section"^"$current_setting_line"^^"$4 >> $3
fi
fi
fi
done < $2
}
deploy_single_patch() {
# This function will take an "original" file and a patch file and generate a ready to use modified file
# USAGE: deploy_single_patch $original_file $patch_file $output_file
cp -fv $1 $3 # Create a copy of the original file to be patched
while IFS="^" read -r action current_section setting_name setting_value system_name
do
case $action in
"disable_file" )
eval disable_file "$setting_name"
;;
"enable_file" )
eval enable_file "$setting_name"
;;
"add_setting" )
eval add_setting $3 "$setting_name" $system_name $current_section
;;
"disable_setting" )
eval disable_setting $3 "$setting_name" $system_name $current_section
;;
"enable_setting" )
eval enable_setting $3 "$setting_name" $system_name $current_section
;;
"change" )
eval set_setting_value $3 "$setting_name" "$setting_value" $system_name $current_section
;;
* )
echo "Config file malformed"
;;
esac
done < $2
}
deploy_multi_patch() {
# This function will take a single "batch" patch file and run all patches listed in it, across multiple config files
# USAGE: deploy_multi_patch $patch_file
# Patch file format should be as follows, with optional entries in (). Optional settings can be left empty, but must still have ^ dividers:
# $action^($current_section)^$setting_name^$setting_value^$system_name^($config file)
while IFS="^" read -r action current_section setting_name setting_value system_name config_file
do
case $action in
"disable_file" )
eval disable_file "$config_file"
;;
"enable_file" )
eval enable_file "$config_file"
;;
"add_setting" )
eval add_setting "$config_file" "$setting_name" $system_name $current_section
;;
"disable_setting" )
eval disable_setting "$config_file" "$setting_name" $system_name $current_section
;;
"enable_setting" )
eval enable_setting "$config_file" "$setting_name" $system_name $current_section
;;
"change" )
eval set_setting_value "$config_file" "$setting_name" "$setting_value" $system_name $current_section
;;
* )
echo "Config file malformed"
;;
esac
done < $1
}
check_network_connectivity() {
# This function will do a basic check for network availability and return "true" if it is working.
# USAGE: if [[ check_network_connectivity == "true" ]]; then
wget -q --spider $rd_repo
if [ $? -eq 0 ]; then
echo "true"
else
echo "false"
fi
}
check_for_version_update() {
# This function will perform a basic online version check and alert the user if there is a new version available.
local online_version=$(curl --silent "https://api.github.com/repos/XargonWan/$update_repo/releases/latest" | grep '"tag_name":' | sed -E 's/.*"([^"]+)".*/\1/')
if [[ ! "$update_ignore" == "$online_version" ]]
if [[ "$update_repo" == "RetroDECK" ]] && [[ $(sed -e 's/[\.a-z]//g' <<< $version) -le $(sed -e 's/[\.a-z]//g' <<< $online_version) ]]; then
choice=$(zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --ok-label="Yes" --extra-button="No" --extra-button="Ignore this version" \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK Update Available" \
--text="There is a new version of RetroDECK available!\n\nIf you would like to update to the new version now, click \"Yes\". If you would like to skip reminders about this version, click \"Ignore this version\".\nYou will be reminded again at the next version update.\n\nIf you would like to disable these update notifications entirely, disable Online Update Checks in the Configurator.")
rc=$? # Capture return code, as "Yes" button has no text value
if [[ $rc == "1" ]]; then # If any button other than "Yes" was clicked
if [[ $choice == "Ignore this version" ]]; then
set_setting_value $rd_conf "update_ignore" "$online_version" retrodeck # Store version to ignore for future checks
fi
else # User clicked "Yes"
configurator_generic_dialog "The update process may take several minutes.\n\nAfter the update is complete, RetroDECK will close. When you run it again you will be using the latest version."
flatpak-spawn --host flatpak update --noninteractive -y net.retrodeck.retrodeck
exit 1
fi
elif [[ "$update_repo" == "RetroDECK-cooker" ]] && [[ ! $current_version == $online_version ]]; then
choice=$(zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --ok-label="Yes" --extra-button="No" --extra-button="Ignore this version" \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK Update Available" \
--text="There is a more recent build of the RetroDECK cooker branch. Would you like to update to it? If you would like to skip reminders about this version, click \"Ignore this version\". You will be reminded again at the next version update.\n\nIf you would like to disable these update notifications entirely, disable Online Update Checks in the Configurator.")
rc=$? # Capture return code, as "Yes" button has no text value
if [[ $rc == "1" ]]; then # If any button other than "Yes" was clicked
if [[ $choice == "Ignore this version" ]]; then
set_setting_value $rd_conf "update_ignore" "$online_version" retrodeck # Store version to ignore for future checks.
fi
else # User clicked "Yes"
configurator_generic_dialog "The update process may take several minutes.\n\nAfter the update is complete, RetroDECK will close. When you run it again you will be using the latest version."
local latest_cooker_download=$(curl --silent https://api.github.com/repos/XargonWan/$update_repo/releases/latest | grep '"browser_download_url":' | sed -E 's/.*"([^"]+)".*/\1/')
mkdir -p "$rdhome/RetroDECK_Updates"
wget -P "$rdhome/RetroDECK_Updates" $latest_cooker_download
flatpak-spawn --host flatpak install --user --bundle --noninteractive -y "$rdhome/RetroDECK_Updates/RetroDECK.flatpak"
rm -f "$rdhome/RetroDECK_Updates" # Cleanup old bundles to save space
exit 1
fi
fi
fi
}
validate_input() {
while IFS="^" read -r input action
do
if [[ "$input" == "$1" ]]; then
eval "$action"
input_validated="true"
fi
done < $input_validation
}
update_rd_conf() {
# This function will import a default retrodeck.cfg file and update it with any current settings. This will allow us to expand the file over time while retaining current user settings.
# USAGE: update_rd_conf
mv -f $rd_conf $rd_conf_backup # Backup config file before update
generate_single_patch $rd_defaults $rd_conf_backup $rd_update_patch retrodeck
sed -i '/change^^version/d' $rd_update_patch # Remove version line from temporary patch file, so old value isn't kept
deploy_single_patch $rd_defaults $rd_update_patch $rd_conf
set_setting_value $rd_conf "version" "$hard_version" retrodeck # Set version of currently running RetroDECK to updated retrodeck.cfg
rm -f $rd_update_patch # Cleanup temporary patch file
source $rd_conf
}
resolve_preset_conflicts() {
# This function will resolve conflicts between setting presets. ie. borders and widescreen cannot both be enabled at the same time.
# The function will read the $section_that_was_just_enabled and $section_to_check_for_conflicts
# If a conflict is found (where two conflicting settings are both enabled) the $section_to_check_for_conflicts entry will be disabled
# USAGE: resolve_preset_conflict "$section_that_was_just_enabled" "$section_to_check_for_conflicts" "system"
local section_being_enabled=$1
local section_to_check_for_conflicts=$2
local system=$3
local enabled_section_results=$(sed -n '/\['"$section_being_enabled"'\]/, /\[/{ /\['"$section_being_enabled"'\]/! { /\[/! p } }' $rd_conf | sed '/^$/d')
while IFS= read -r config_line
do
system_name=$(get_setting_name "$config_line" $system)
system_value=$(get_setting_value $rd_conf "$system_name" $system $section_being_enabled)
if [[ $system_value == "true" && $(get_setting_value $rd_conf "$(get_setting_name "$config_line" $system)" $system $section_to_check_for_conflicts) == "true" ]]; then
set_setting_value $rd_conf $system_name "false" retrodeck $section_to_check_for_conflicts
fi
done < <(printf '%s\n' "$enabled_section_results")
}
multi_user_set_default_dialog() {
chosen_user="$1"
choice=$(zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --ok-label="Yes" --extra-button="No" --extra-button="No and don't ask again" \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK Default User" \
--text="Would you like to set $chosen_user as the default user?\n\nIf the current user cannot be determined from the system, the default will be used.\nThis normally only happens in Desktop Mode.\n\nIf you would like to be asked which user is playing every time, click \"No and don't ask again\"")
rc=$? # Capture return code, as "Yes" button has no text value
if [[ $rc == "1" ]]; then # If any button other than "Yes" was clicked
if [[ $choice == "No and don't ask again" ]]; then
set_setting_value $rd_conf "ask_default_user" "false" retrodeck
fi
else # User clicked "Yes"
set_setting_value $rd_conf "default_user" "$chosen_user" retrodeck
fi
}
multi_user_choose_current_user_dialog() {
full_userlist=()
while IFS= read -r user
do
full_userlist=("${full_userlist[@]}" "$user")
done < <(ls -1 "$multi_user_data_folder")
chosen_user=$(zenity \
--list --width=1200 --height=720 \
--ok-label="Select User" \
--text="Choose the current user:" \
--column "Steam Username" --print-column=1 \
"${full_userlist[@]}")
if [[ ! -z $chosen_user && -z $default_user && $ask_default_user == "true" ]]; then
multi_user_set_default_dialog "$chosen_user"
fi
echo "$chosen_user"
}
multi_user_enable_multi_user_mode() {
if [[ -z "$SteamAppUser" ]]; then
configurator_generic_dialog "The Steam username of the current user could not be determined from the system.\n\nThis can happen when running in Desktop mode.\n\nYou will be asked to specify the Steam username (not profile name) of the current user in the next dialog."
fi
if [[ -d "$multi_user_data_folder" && $(ls -1 "$multi_user_data_folder" | wc -l) -gt 0 ]]; then # If multi-user data folder exists from prior use and is not empty
if [[ -d "$multi_user_data_folder/$SteamAppUser" ]]; then # Current user has an existing save folder
configurator_generic_dialog "The current user $SteamAppUser has an existing folder in the multi-user data folder.\n\nThe saves here are likely older than the ones currently used by RetroDECK.\n\nThe old saves will be backed up to $backups_folder and the current saves will be loaded into the multi-user data folder."
mkdir -p "$backups_folder"
tar -C "$multi_user_data_folder" -cahf "$backups_folder/multi-user-backup_$SteamAppUser_$(date +"%Y_%m_%d").zip" "$SteamAppUser"
rm -rf "$multi_user_data_folder/$SteamAppUser" # Remove stale data after backup
fi
fi
set_setting_value $rd_conf "multi_user_mode" "true" retrodeck
multi_user_determine_current_user
if [[ -d "$multi_user_data_folder/$SteamAppUser" ]]; then
configurator_process_complete_dialog "enabling multi-user support"
else
configurator_generic_dialog "It looks like something went wrong while enabling multi-user mode."
fi
}
multi_user_disable_multi_user_mode() {
if [[ $(ls -1 "$multi_user_data_folder" | wc -l) -gt 1 ]]; then
full_userlist=()
while IFS= read -r user
do
full_userlist=("${full_userlist[@]}" "$user")
done < <(ls -1 "$multi_user_data_folder")
single_user=$(zenity \
--list --width=1200 --height=720 \
--ok-label="Select User" \
--text="Choose the current user:" \
--column "Steam Username" --print-column=1 \
"${full_userlist[@]}")
if [[ ! -z "$single_user" ]]; then # Single user was selected
multi_user_return_to_single_user "$single_user"
set_setting_value $rd_conf "multi_user_mode" "false" retrodeck
configurator_process_complete_dialog "disabling multi-user support"
else
configurator_generic_dialog "No single user was selected, please try the process again."
configurator_retrodeck_multiuser_dialog
fi
else # There is only one multi-user-data folder
single_user=$(ls -1 "$multi_user_data_folder")
multi_user_return_to_single_user "$single_user"
set_setting_value $rd_conf "multi_user_mode" "false" retrodeck
configurator_process_complete_dialog "disabling multi-user support"
fi
}
multi_user_determine_current_user() {
if [[ $(get_setting_value $rd_conf "multi_user_mode" retrodeck) == "true" ]]; then # If multi-user environment is enabled in rd_conf
if [[ -d "$multi_user_data_folder" ]]; then # If current user already has a multi-user-data folder
if [[ ! -z $SteamAppUser ]]; then # If running in Game Mode and this variable exists
if [[ -z $(ls -1 "$multi_user_data_folder" | grep "$SteamAppUser") ]]; then
echo "Didn't find user data folder, adding."
multi_user_setup_new_user
else # User data folder was found
echo "Found existing user data, linking files"
multi_user_link_current_user_files
fi
else # Unable to find Steam user ID
if [[ $(ls -1 "$multi_user_data_folder" | wc -l) -gt 1 ]]; then # If there is more than one user data folder...
if [[ -z $default_user ]]; then # And a default user is not set
configurator_generic_dialog "The current user could not be determined from the system, and there are multiple users registered.\n\nPlease select which user is currently playing in the next dialog."
SteamAppUser=$(multi_user_choose_current_user_dialog)
if [[ ! -z $SteamAppUser ]]; then # User was chosen from dialog
multi_user_link_current_user_files
else
configurator_generic_dialog "No user was chosen, RetroDECK will launch with the files from the user who played most recently."
fi
else # The default user is set
if [[ ! -z $(ls -1 $multi_user_data_folder | grep "$default_user") ]]; then # Confirm user data folder exists
SteamAppUser=$default_user
multi_user_link_current_user_files
else
echo "Default user $default_user has no data folder, something may have gone horribly wrong. Setting up as a new user."
multi_user_setup_new_user
fi
fi
else # If there is only 1 user data folder, default to that user
SteamAppUser=$(ls -1 $multi_user_data_folder)
multi_user_link_current_user_files
fi
fi
else # If the multi-user-data folder doesn't exist yet, create it and add the current user
if [[ ! -z "$SteamAppUser" ]]; then
multi_user_setup_new_user
else # If running in Desktop mode for the first time
configurator_generic_dialog "The current user could not be determined from the system and there is no existing userlist.\n\nPlease enter the Steam account username (not profile name) into the next dialog, or run RetroDECK in game mode."
if zenity --entry \
--title="Specify Steam username" \
--text="Enter Steam username:"
then # User clicked "OK"
SteamAppUser="$?"
if [[ ! -z "$SteamAppUser" ]]; then
multi_user_setup_new_user
else # But dialog box was blank
configurator_generic_dialog "No username was entered, so multi-user data folder cannot be created.\n\nDisabling multi-user mode, please try the process again."
set_setting_value $rd_conf "multi_user_mode" "false" retrodeck
fi
else # User clicked "Cancel"
configurator_generic_dialog "Cancelling multi-user mode activation."
set_setting_value $rd_conf "multi_user_mode" "false" retrodeck
fi
fi
fi
else
configurator_generic_dialog "Multi-user mode is not currently enabled"
fi
}
multi_user_return_to_single_user() {
single_user="$1"
echo "Returning to single-user mode for $single_user"
unlink "$saves_folder"
unlink "$states_folder"
unlink "$rd_conf"
mv -f "$multi_user_data_folder/$SteamAppUser/config/retrodeck/retrodeck.cfg" "$rd_conf"
mkdir -p "$saves_folder"
mkdir -p "$states_folder"
mv -f "$multi_user_data_folder/$single_user/saves"/{.[!.],}* "$saves_folder"
mv -f "$multi_user_data_folder/$single_user/states"/{.[!.],}* "$states_folder"
for emu_conf in $(find "$multi_user_data_folder/$single_user/config" -mindepth 1 -maxdepth 1 -type d -printf '%f\n')
do
if [[ ! -z $(grep "^$emu_conf$" "$multi_user_emulator_config_dirs") ]]; then
unlink "/var/config/$emu_conf"
mkdir -p "/var/config/$emu_conf"
mv -f "$multi_user_data_folder/$single_user/config/$emu_conf"/{.[!.],}* "/var/config/$emu_conf"
fi
done
rm -r "$multi_user_data_folder/$single_user" # Should be empty, omitting -f for safety
}
multi_user_setup_new_user() {
unlink "$saves_folder"
unlink "$states_folder"
dir_prep "$multi_user_data_folder/$SteamAppUser/saves" "$saves_folder"
dir_prep "$multi_user_data_folder/$SteamAppUser/states" "$states_folder"
dir_prep "$multi_user_data_folder/$SteamAppUser/screenshots" "$screenshots_folder"
mkdir -p "$multi_user_data_folder/$SteamAppUser/config/retrodeck"
cp "$multi_user_data_folder/$SteamAppUser/config/retrodeck/retrodeck.cfg" "$rd_conf" # Copy existing $rd_conf so new user can have their own presets
for emu_conf in $(find "/var/config" -mindepth 1 -maxdepth 1 -type l -printf '%f\n') # For all the config folders already linked to a different user
do
if [[ ! -z $(grep "^$emu_conf$" "$multi_user_emulator_config_dirs") ]]; then
multi_user_selective_emu_init "$emu_conf"
dir_prep "$multi_user_data_folder/$SteamAppUser/config/$emu_conf" "/var/config/$emu_conf"
fi
done
for emu_conf in $(find "/var/config" -mindepth 1 -maxdepth 1 -type d -printf '%f\n') # For all the currently non-linked config folders, like from a newly-added emulator
do
if [[ ! -z $(grep "^$emu_conf$" "$multi_user_emulator_config_dirs") ]]; then
dir_prep "$multi_user_data_folder/$SteamAppUser/config/$emu_conf" "/var/config/$emu_conf"
fi
done
}
multi_user_link_current_user_files() {
ln -sfT "$multi_user_data_folder/$SteamAppUser/saves" "$saves_folder"
ln -sfT "$multi_user_data_folder/$SteamAppUser/states" "$states_folder"
ln -sfT "$multi_user_data_folder/$SteamAppUser/screenshots" "$screenshots_folder"
ln -sfT "$multi_user_data_folder/$SteamAppUser/config/retrodeck/retrodeck.cfg" "$rd_conf" # Linking personal $rd_conf for per-user settings
for emu_conf in $(find "/var/config" -mindepth 1 -maxdepth 1 -type d -printf '%f\n') # Find any new emulator config folders from last time this user played
do
if [[ ! -z $(grep "^$emu_conf$" "$multi_user_emulator_config_dirs") ]]; then
dir_prep "$multi_user_data_folder/$SteamAppUser/config/$emu_conf" "/var/config/$emu_conf"
fi
done
for emu_conf in $(find "/var/config" -mindepth 1 -maxdepth 1 -type l -printf '%f\n')
do
if [[ ! -z $(grep "^$emu_conf$" "$multi_user_emulator_config_dirs") ]]; then
if [[ -d "$multi_user_data_folder/$SteamAppUser/config/$emu_conf" ]]; then # If the current user already has a config folder for this emulator
ln -sfT "$multi_user_data_folder/$SteamAppUser/config/$emu_conf" "retrodeck/config/$emu_conf"
else # If the current user doesn't have a config folder for this emulator, init it and then link it
multi_user_selective_emu_init "$emu_conf"
dir_prep "$multi_user_data_folder/$SteamAppUser/config/$emu_conf" "/var/config/$emu_conf"
fi
fi
done
}
multi_user_selective_emu_init() {
case "$1" in
"citra-emu")
citra_init
;;
"dolphin-emu")
dolphin_init
;;
"duckstation")
duckstation_init
;;
"melonDS")
melonds_init
;;
"PCSX2")
pcsx2_init
;;
"ppsspp")
ppssppsdl_init
;;
"primehack")
primehack_init
;;
"retroarch")
ra_init
;;
"rpcs3")
rpcs3_init
;;
"Ryujinx")
ryujinx_init
;;
"xemu")
xemu_init
;;
"yuzu")
yuzu_init
;;
esac
}
conf_write() {
# writes the variables in the retrodeck config file
echo "DEBUG: printing the config file content before writing it:"
cat "$rd_conf"
echo ""
echo "Writing the config file: $rd_conf"
# TODO: this can be optimized with a while and a list of variables to check
if [ ! -z "$version" ] #if the variable is not null then I update it
then
sed -i "s%version=.*%version=$version%" "$rd_conf"
fi
if [ ! -z "$rdhome" ]
then
sed -i "s%rdhome=.*%rdhome=$rdhome%" "$rd_conf"
fi
if [ ! -z "$roms_folder" ]
then
sed -i "s%roms_folder=.*%roms_folder=$roms_folder%" "$rd_conf"
fi
if [ ! -z "$saves_folder" ]
then
sed -i "s%saves_folder=.*%saves_folder=$saves_folder%" "$rd_conf"
fi
if [ ! -z "$states_folder" ]
then
sed -i "s%states_folder=.*%states_folder=$states_folder%" "$rd_conf"
fi
if [ ! -z "$bios_folder" ]
then
sed -i "s%bios_folder=.*%bios_folder=$bios_folder%" "$rd_conf"
fi
if [ ! -z "$media_folder" ]
then
sed -i "s%media_folder=.*%media_folder=$media_folder%" "$rd_conf"
fi
if [ ! -z "$themes_folder" ]
then
sed -i "s%themes_folder=.*%themes_folder=$themes_folder%" "$rd_conf"
fi
if [ ! -z "$logs_folder" ]
then
sed -i "s%logs_folder=.*%logs_folder=$logs_folder%" "$rd_conf"
fi
if [ ! -z "$sdcard" ]
then
sed -i "s%sdcard=.*%sdcard=$sdcard%" "$rd_conf"
fi
echo "DEBUG: New contents:"
cat "$rd_conf"
echo ""
}
dir_prep() {
# This script is creating a symlink preserving old folder contents and moving them in the new one
# Call me with:
# dir prep "real dir" "symlink location"
real="$1"
symlink="$2"
echo -e "\n[DIR PREP]\nMoving $symlink in $real" #DEBUG
# if the symlink dir is already a symlink, unlink it first, to prevent recursion
if [ -L "$symlink" ];
then
echo "$symlink is already a symlink, unlinking to prevent recursives" #DEBUG
unlink "$symlink"
fi
# if the dest dir exists we want to backup it
if [ -d "$symlink" ];
then
echo "$symlink found" #DEBUG
mv -f "$symlink" "$symlink.old"
fi
# if the real dir is already a symlink, unlink it first
if [ -L "$real" ];
then
echo "$real is already a symlink, unlinking to prevent recursives" #DEBUG
unlink "$real"
fi
# if the real dir doesn't exist we create it
if [ ! -d "$real" ];
then
echo "$real not found, creating it" #DEBUG
mkdir -pv "$real"
fi
# creating the symlink
echo "linking $real in $symlink" #DEBUG
mkdir -pv "$(dirname "$symlink")" # creating the full path except the last folder
ln -svf "$real" "$symlink"
# moving everything from the old folder to the new one, delete the old one
if [ -d "$symlink.old" ];
then
echo "Moving the data from $symlink.old to $real" #DEBUG
mv -f "$symlink.old"/{.[!.],}* $real
echo "Removing $symlink.old" #DEBUG
rm -rf "$symlink.old"
fi
echo -e "$symlink is now $real\n"
}
yuzu_init() {
echo "----------------------"
echo "Initializing YUZU"
echo "----------------------"
# removing dead symlinks as they were present in a past version
if [ -d $bios_folder/switch ]; then
find $bios_folder/switch -xtype l -exec rm {} \;
fi
# initializing the keys folder
dir_prep "$bios_folder/switch/keys" "/var/data/yuzu/keys"
# initializing the firmware folder
dir_prep "$bios_folder/switch/registered" "/var/data/yuzu/nand/system/Contents/registered"
# initializing the save folders
dir_prep "$saves_folder/switch/yuzu/nand" "/var/data/yuzu/nand"
dir_prep "$saves_folder/switch/yuzu/sdmc" "/var/data/yuzu/sdmc"
# configuring Yuzu
dir_prep "$logs_folder/yuzu" "/var/data/yuzu/log"
# removing config directory to wipe legacy files
rm -rf /var/config/yuzu
mkdir -pv /var/config/yuzu/
cp -fvr $emuconfigs/yuzu/* /var/config/yuzu/
sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/yuzu/qt-config.ini
dir_prep "$screenshots_folder" "/var/data/yuzu/screenshots"
}
dolphin_init() {
echo "----------------------"
echo "Initializing DOLPHIN"
echo "----------------------"
# removing config directory to wipe legacy files
rm -rf /var/config/dolphin-emu
mkdir -pv /var/config/dolphin-emu/
cp -fvr "$emuconfigs/dolphin/"* /var/config/dolphin-emu/
sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/dolphin-emu/Dolphin.ini
dir_prep "$saves_folder/gc/dolphin/EUR" "/var/data/dolphin-emu/GC/EUR"
dir_prep "$saves_folder/gc/dolphin/USA" "/var/data/dolphin-emu/GC/USA"
dir_prep "$saves_folder/gc/dolphin/JAP" "/var/data/dolphin-emu/GC/JAP"
dir_prep "$screenshots_folder" "/var/data/dolphin-emu/ScreenShots"
dir_prep "$states_folder/dolphin" "/var/data/dolphin-emu/StateSaves"
mkdir -pv /var/data/dolphin-emu/Wii/
dir_prep "$saves_folder/wii/dolphin" "/var/data/dolphin-emu/Wii"
}
primehack_init() {
echo "----------------------"
echo "Initializing Primehack"
echo "----------------------"
# removing config directory to wipe legacy files
rm -rf /var/config/primehack
mkdir -pv /var/config/primehack/
cp -fvr "$emuconfigs/primehack/"* /var/config/primehack/
sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/primehack/Dolphin.ini
dir_prep "$saves_folder/gc/primehack/EUR" "/var/data/primehack/GC/EUR"
dir_prep "$saves_folder/gc/primehack/USA" "/var/data/primehack/GC/USA"
dir_prep "$saves_folder/gc/primehack/JAP" "/var/data/primehack/GC/JAP"
dir_prep "$screenshots_folder" "/var/data/primehack/ScreenShots"
dir_prep "$states_folder/primehack" "/var/data/primehack/StateSaves"
mkdir -pv /var/data/primehack/Wii/
dir_prep "$saves_folder/wii/primehack" "/var/data/primehack/Wii"
}
pcsx2_init() {
echo "----------------------"
echo "Initializing PCSX2"
echo "----------------------"
# removing config directory to wipe legacy files
rm -rf /var/config/PCSX2
mkdir -pv "/var/config/PCSX2/inis"
mkdir -pv "$saves_folder/ps2/pcsx2/memcards"
mkdir -pv "$states_folder/ps2/pcsx2"
cp -fvr $emuconfigs/PCSX2/* /var/config/PCSX2/inis/
sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/PCSX2/inis/PCSX2_ui.ini
sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/PCSX2/inis/PCSX2.ini
#dir_prep "$rdhome/states/ps2/pcsx2" "/var/config/PCSX2/sstates"
#dir_prep "$rdhome/screenshots" "/var/config/PCSX2/snaps"
#dir_prep "$rdhome/.logs" "/var/config/PCSX2/logs"
#dir_prep "$rdhome/bios" "$rdhome/bios/pcsx2"
}
melonds_init() {
echo "----------------------"
echo "Initializing MELONDS"
echo "----------------------"
# removing config directory to wipe legacy files
rm -rf /var/config/melonDS
mkdir -pv /var/config/melonDS/
mkdir -pv "$saves_folder/nds/melonds"
mkdir -pv "$states_folder/nds/melonds"
dir_prep "$bios_folder" "/var/config/melonDS/bios"
cp -fvr $emuconfigs/melonDS.ini /var/config/melonDS/
sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/melonDS/melonDS.ini
}
citra_init() {
echo "------------------------"
echo "Initializing CITRA"
echo "------------------------"
# removing config directory to wipe legacy files
rm -rf /var/config/citra-emu
mkdir -pv /var/config/citra-emu/
mkdir -pv "$saves_folder/n3ds/citra/nand/"
mkdir -pv "$saves_folder/n3ds/citra/sdmc/"
dir_prep "$bios_folder/citra/sysdata" "/var/data/citra-emu/sysdata"
dir_prep "$logs_folder/citra" "/var/data/citra-emu/log"
cp -fv $emuconfigs/citra/qt-config.ini /var/config/citra-emu/qt-config.ini
sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/citra-emu/qt-config.ini
}
rpcs3_init() {
echo "------------------------"
echo "Initializing RPCS3"
echo "------------------------"
# removing config directory to wipe legacy files
rm -rf /var/config/rpcs3
mkdir -pv /var/config/rpcs3/
cp -fvr $emuconfigs/rpcs3/* /var/config/rpcs3/
sed -i 's#/home/deck/retrodeck#'$rdhome'#g' /var/config/rpcs3/vfs.yml
}
xemu_init() {
echo "------------------------"
echo "Initializing XEMU"
echo "------------------------"
mkdir -pv $saves_folder/xbox/xemu/
# removing config directory to wipe legacy files
rm -rf /var/config/xemu
rm -rf /var/data/xemu
dir_prep "/var/config/xemu" "/var/data/xemu" # Creating config folder in /var/config for consistentcy and linking back to original location where emulator will look
cp -fv $emuconfigs/xemu.toml /var/config/xemu/xemu.toml
sed -i 's#/home/deck/retrodeck#'$rdhome'#g' /var/config/xemu/xemu.toml
# Preparing HD dummy Image if the image is not found
if [ ! -f $bios_folder/xbox_hdd.qcow2 ]
then
wget "https://github.com/mborgerson/xemu-hdd-image/releases/latest/download/xbox_hdd.qcow2.zip" -P $bios_folder/
unzip -q $bios_folder/xbox_hdd.qcow2.zip -d $bios_folder/
rm -rfv $bios_folder/xbox_hdd.qcow2.zip
fi
}
ppssppsdl_init() {
echo "------------------------"
echo "Initializing PPSSPPSDL"
echo "------------------------"
# removing config directory to wipe legacy files
rm -rf /var/config/ppsspp
mkdir -p /var/config/ppsspp/PSP/SYSTEM/
cp -fv $emuconfigs/ppssppsdl/* /var/config/ppsspp/PSP/SYSTEM/
sed -i 's#/home/deck/retrodeck#'$rdhome'#g' /var/config/ppsspp/PSP/SYSTEM/ppsspp.ini
}
duckstation_init() {
echo "------------------------"
echo "Initializing DUCKSTATION"
echo "------------------------"
dir_prep "$saves_folder/duckstation" "/var/data/duckstation/memcards" # This was not previously included, so performing first for save data safety.
dir_prep "$states_folder/duckstation" "/var/data/duckstation/savestates" # This was not previously included, so performing first for state data safety.
# removing config directory to wipe legacy files
rm -rf /var/config/duckstation
mkdir -p /var/data/duckstation/
cp -fv $emuconfigs/duckstation/* /var/data/duckstation
sed -i 's#/home/deck/retrodeck/bios#'$bios_folder'#g' /var/data/duckstation/settings.ini
}
ryujinx_init() {
echo "------------------------"
echo "Initializing RYUJINX"
echo "------------------------"
# removing config directory to wipe legacy files
rm -rf /var/config/Ryujinx
mkdir -p /var/config/Ryujinx/system
cp -fv $emuconfigs/ryujinx/* /var/config/Ryujinx
sed -i 's#/home/deck/retrodeck#'$rdhome'#g' /var/config/Ryujinx/Config.json
dir_prep "$bios_folder/switch/keys" "/var/config/Ryujinx/system"
}
standalones_init() {
# This script is configuring the standalone emulators with the default files present in emuconfigs folder
echo "------------------------------------"
echo "Initializing standalone emulators"
echo "------------------------------------"
citra_init
dolphin_init
duckstation_init
melonds_init
pcsx2_init
ppssppsdl_init
primehack_init
rpcs3_init
ryujinx_init
xemu_init
yuzu_init
}
ra_init() {
if [[ $multi_user_mode == "true" ]]; then
# TODO: Put multi-user specific init here
else # TODO: Put single-user specific init here
# removing config directory to wipe legacy files
rm -rf /var/config/retroarch
mkdir -p /var/config/retroarch
dir_prep "$bios_folder" "/var/config/retroarch/system"
dir_prep "$logs_folder/retroarch" "/var/config/retroarch/logs"
mkdir -pv /var/config/retroarch/shaders/
cp -rf /app/share/libretro/shaders /var/config/retroarch/
dir_prep "$rdhome/shaders/retroarch" "/var/config/retroarch/shaders"
mkdir -pv /var/config/retroarch/cores/
cp -f /app/share/libretro/cores/* /var/config/retroarch/cores/
cp -fv $emuconfigs/retroarch/retroarch.cfg /var/config/retroarch/
cp -fv $emuconfigs/retroarch/retroarch-core-options.cfg /var/config/retroarch/
mkdir -pv /var/config/retroarch/config/
cp -rf $emuconfigs/retroarch/core-overrides/* /var/config/retroarch/config
#rm -rf $rdhome/bios/bios # in some situations a double bios symlink is created
sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/retroarch/retroarch.cfg
# PPSSPP
echo "--------------------------------"
echo "Initializing PPSSPP_LIBRETRO"
echo "--------------------------------"
if [ -d $bios_folder/PPSSPP/flash0/font ]
then
mv -fv $bios_folder/PPSSPP/flash0/font $bios_folder/PPSSPP/flash0/font.bak
fi
mkdir -p $bios_folder/PPSSPP
#if [ ! -f "$rdhome/bios/PPSSPP/ppge_atlas.zim" ]
#then
wget "https://github.com/hrydgard/ppsspp/archive/refs/heads/master.zip" -P $bios_folder/PPSSPP
unzip -q "$bios_folder/PPSSPP/master.zip" -d $bios_folder/PPSSPP/
mv -f "$bios_folder/PPSSPP/ppsspp-master/assets/"* "$bios_folder/PPSSPP/"
rm -rfv "$bios_folder/PPSSPP/master.zip"
rm -rfv "$bios_folder/PPSSPP/ppsspp-master"
#fi
if [ -d $bios_folder/PPSSPP/flash0/font.bak ]
then
mv -fv $bios_folder/PPSSPP/flash0/font.bak $bios_folder/PPSSPP/flash0/font
fi
# MSX / SVI / ColecoVision / SG-1000
echo "-----------------------------------------------------------"
echo "Initializing MSX / SVI / ColecoVision / SG-1000 LIBRETRO"
echo "-----------------------------------------------------------"
wget "http://bluemsx.msxblue.com/rel_download/blueMSXv282full.zip" -P $bios_folder/MSX
unzip -q "$bios_folder/MSX/blueMSXv282full.zip" -d $bios_folder/MSX
mv -f $bios_folder/MSX/Databases $bios_folder/Databases
mv -f $bios_folder/MSX/Machines $bios_folder/Machines
rm -rfv $bios_folder/MSX
fi
}
cli_emulator_reset() {
# This function will reset one or more emulators from the command line arguments.
# USAGE: cli_emulator_reset $emulator
case $1 in
"retroarch" )
if [[ check_network_connectivity == "true" ]]; then
ra_init
else
printf "You do not appear to be connected to a network with internet access.\n\nThe RetroArch reset process requires some files from the internet to function properly.\n\nPlease retry this process once a network connection is available.\n"
fi
;;
"citra" )
citra_init
;;
"dolphin" )
dolphin_init
;;
"duckstation" )
duckstation_init
;;
"melonds" )
melonds_init
;;
"pcsx2" )
pcsx2_init
;;
"ppsspp" )
ppssppsdl_init
;;
"primehack" )
primehack_init
;;
"rpcs3" )
rpcs3_init
;;
"xemu" )
if [[ check_network_connectivity == "true" ]]; then
xemu_init
else
printf "You do not appear to be connected to a network with internet access.\n\nThe Xemu reset process requires some files from the internet to function properly.\n\nPlease retry this process once a network connection is available.\n"
fi
;;
"yuzu" )
yuzu_init
;;
"all-emulators" )
if [[ check_network_connectivity == "true" ]]; then
ra_init
standalones_init
else
printf "You do not appear to be connected to a network with internet access.\n\nThe all-emulator reset process requires some files from the internet to function properly.\n\nPlease retry this process once a network connection is available.\n"
fi
;;
esac
}
update_splashscreens() {
# This script will purge any existing ES graphics and reload them from RO space into somewhere ES will look for it
# USAGE: update_splashscreens
rm -rf /var/config/emulationstation/.emulationstation/resources/graphics
mkdir -p /var/config/emulationstation/.emulationstation/resources/graphics
cp -rf /app/retrodeck/graphics/* /var/config/emulationstation/.emulationstation/resources/graphics
}
emulators_post_move() {
# This script will redo the symlinks for all emulators after moving the $rdhome location without resetting other options
# TODO: The sed commands here should be replaced with set_setting_value and dir_prep should be replaced with changing paths in config files directly where possible
# ES section
dir_prep $roms_folder "/var/config/emulationstation/ROMs"
# RA section
dir_prep "$bios_folder" "/var/config/retroarch/system"
dir_prep "$logs_folder/retroarch" "/var/config/retroarch/logs"
dir_prep "$rdhome/shaders/retroarch" "/var/config/retroarch/shaders"
sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/retroarch/retroarch.cfg
# Yuzu section
dir_prep "$bios_folder/switch/keys" "/var/data/yuzu/keys"
dir_prep "$bios_folder/switch/registered" "/var/data/yuzu/nand/system/Contents/registered"
dir_prep "$saves_folder/switch/yuzu/nand" "/var/data/yuzu/nand"
dir_prep "$saves_folder/switch/yuzu/sdmc" "/var/data/yuzu/sdmc"
dir_prep "$logs_folder/yuzu" "/var/data/yuzu/log"
dir_prep "$screenshots_folder" "/var/data/yuzu/screenshots"
sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/yuzu/qt-config.ini
# Dolphin section
sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/dolphin-emu/Dolphin.ini
dir_prep "$saves_folder/gc/dolphin/EUR" "/var/data/dolphin-emu/GC/EUR"
dir_prep "$saves_folder/gc/dolphin/USA" "/var/data/dolphin-emu/GC/USA"
dir_prep "$saves_folder/gc/dolphin/JAP" "/var/data/dolphin-emu/GC/JAP"
dir_prep "$screenshots_folder" "/var/data/dolphin-emu/ScreenShots"
dir_prep "$states_folder/dolphin" "/var/data/dolphin-emu/StateSaves"
dir_prep "$saves_folder/wii/dolphin" "/var/data/dolphin-emu/Wii/"
# Primehack section
sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/primehack/Dolphin.ini
dir_prep "$saves_folder/gc/primehack/EUR" "/var/data/primehack/GC/EUR"
dir_prep "$saves_folder/gc/primehack/USA" "/var/data/primehack/GC/USA"
dir_prep "$saves_folder/gc/primehack/JAP" "/var/data/primehack/GC/JAP"
dir_prep "$screenshots_folder" "/var/data/primehack/ScreenShots"
dir_prep "$states_folder/primehack" "/var/data/primehack/StateSaves"
dir_prep "$saves_folder/wii/primehack" "/var/data/primehack/Wii/"
# PCSX2 section
sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/PCSX2/inis/PCSX2_ui.ini
sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/PCSX2/inis/PCSX2.ini
# MelonDS section
dir_prep "$bios_folder" "/var/config/melonDS/bios"
sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/melonDS/melonDS.ini
# Citra section
dir_prep "$bios_folder/citra/sysdata" "/var/data/citra-emu/sysdata"
dir_prep "$logs_folder/citra" "/var/data/citra-emu/log"
sed -i 's#RETRODECKHOMEDIR#'$rdhome'#g' /var/config/citra-emu/qt-config.ini
# RPCS3 section
sed -i 's#/home/deck/retrodeck#'$rdhome'#g' /var/config/rpcs3/vfs.yml
# XEMU section
sed -i 's#/home/deck/retrodeck#'$rdhome'#g' /var/data/xemu/xemu.toml
# PPSSPP Standalone section
sed -i 's#/home/deck/retrodeck#'$rdhome'#g' /var/config/ppsspp/PSP/SYSTEM/ppsspp.ini
# Duckstation section
sed -i 's#/home/deck/retrodeck/bios#'$bios_folder'#g' /var/data/duckstation/settings.ini
# Ryujinx section
sed -i 's#/home/deck/retrodeck#'$rdhome'#g' /var/config/Ryujinx/Config.json
dir_prep "$bios_folder/switch/keys" "/var/config/Ryujinx/system"
}
create_lock() {
# creating RetroDECK's lock file and writing the version in the config file
version=$hard_version
touch "$lockfile"
conf_write
}
easter_eggs() {
# This function will replace the RetroDECK startup splash screen with a different image if the day and time match a listing in easter_egg_checklist.cfg
# The easter_egg_checklist.cfg file has the current format: $start_date^$end_date^$start_time^$end_time^$splash_file
# Ex. The line "1001^1031^0000^2359^spooky.svg" would show the file "spooky.svg" during any time of day in the month of October
# The easter_egg_checklist.cfg is read in order, so lines higher in the file will have higher priority in the event of an overlap
# USAGE: easter_eggs
current_day=$(date +"%0m%0d") # Read the current date in a format that can be calculated in ranges
current_time=$(date +"%0H%0M") # Read the current time in a format that can be calculated in ranges
while IFS="^" read -r start_date end_date start_time end_time splash_file # Read Easter Egg checklist file and separate values
do
if [[ $current_day -ge "$start_date" && $current_day -le "$end_date" && $current_time -ge "$start_time" && $current_time -le "$end_time" ]]; then # If current line specified date/time matches current date/time, set $splash_file to be deployed
new_splash_file="$splashscreen_dir/$splash_file"
break
else # When there are no matches, the default splash screen is set to deploy
new_splash_file="$default_splash_file"
fi
done < $easter_egg_checklist
cp -fv "$new_splash_file" "$current_splash_file" # Deploy assigned splash screen
}
start_retrodeck() {
echo "Checking to see if today has a surprise..."
easter_eggs
# normal startup
echo "Starting RetroDECK v$version"
emulationstation --home /var/config/emulationstation
}
finit_browse() {
# Function for choosing data directory location during first/forced init
path_selected=false
while [ $path_selected == false ]
do
local target="$(zenity --file-selection --title="Choose RetroDECK data directory location" --directory)"
if [[ ! -z "$target" ]]; then
if [[ -w "$target" ]]; then
zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" \
--cancel-label="No" \
--ok-label "Yes" \
--text="Your RetroDECK data folder will be:\n\n$target/retrodeck\n\nis that ok?"
if [ $? == 0 ] #yes
then
path_selected=true
echo "$target/retrodeck"
break
else
zenity --question --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --cancel-label="No" --ok-label "Yes" --text="Do you want to quit?"
if [ $? == 0 ] # yes, quit
then
exit 2
fi
fi
fi
else
zenity --error --no-wrap \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK" \
--ok-label "Quit" \
--text="No location was selected. Please run RetroDECK again to retry."
exit 2
fi
done
}
finit() {
# Force/First init, depending on the situation
echo "Executing finit"
# Internal or SD Card?
choice=$(configurator_destination_choice_dialog "RetroDECK data" "Welcome to the first configuration of RetroDECK.\nThe setup will be quick but please READ CAREFULLY each message in order to avoid misconfigurations.\n\nWhere do you want your RetroDECK data folder to be located?\n\nThis folder will contain all ROMs, BIOSs and scraped data." )
echo "Choice is $choice"
case $choice in
"" ) # Cancel or X button quits
echo "Now quitting"
exit 2
;;
"Internal Storage" ) # Internal
echo "Internal selected"
rdhome="$HOME/retrodeck"
roms_folder="$rdhome/roms"
saves_folder="$rdhome/saves"
states_folder="$rdhome/states"
bios_folder="$rdhome/bios"
media_folder="$rdhome/downloaded_media"
themes_folder="$rdhome/themes"
if [[ -L $rdhome ]]; then #Remove old symlink from existing install, if it exists
unlink $rdhome
fi
;;
"SD Card" )
echo "SD Card selected"
if [ ! -d "$sdcard" ] # SD Card path is not existing
then
echo "Error: SD card not found"
zenity --error --no-wrap \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK" \
--ok-label "Browse" \
--text="SD Card was not find in the default location.\nPlease choose the SD Card root.\nA retrodeck folder will be created starting from the directory that you selected."
rdhome=$(finit_browse) # Calling the browse function
if [[ -z $rdhome ]]; then # If user hit the cancel button
exit 2
fi
roms_folder="$rdhome/roms"
saves_folder="$rdhome/saves"
states_folder="$rdhome/states"
bios_folder="$rdhome/bios"
media_folder="$rdhome/downloaded_media"
themes_folder="$rdhome/themes"
elif [ ! -w "$sdcard" ] #SD card found but not writable
then
echo "Error: SD card found but not writable"
zenity --error --no-wrap \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK" \
--ok-label "Quit" \
--text="SD card was found but is not writable\nThis can happen with cards formatted on PC.\nPlease format the SD card through the Steam Deck's Game Mode and run RetroDECK again."
echo "Now quitting"
exit 2
else
rdhome="$sdcard/retrodeck"
roms_folder="$rdhome/roms"
saves_folder="$rdhome/saves"
states_folder="$rdhome/states"
bios_folder="$rdhome/bios"
media_folder="$rdhome/downloaded_media"
themes_folder="$rdhome/themes"
fi
;;
"Custom Location" )
echo "Custom Location selected"
zenity --info --no-wrap \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK" \
--ok-label "Browse" \
--text="Please choose the root folder for the RetroDECK data.\nA retrodeck folder will be created starting from the directory that you selected."
rdhome=$(finit_browse) # Calling the browse function
if [[ -z $rdhome ]]; then # If user hit the cancel button
exit 2
fi
roms_folder="$rdhome/roms"
saves_folder="$rdhome/saves"
states_folder="$rdhome/states"
bios_folder="$rdhome/bios"
media_folder="$rdhome/downloaded_media"
themes_folder="$rdhome/themes"
;;
esac
if [[ ! "$rdhome" == "$HOME/retrodeck" && ! -L $HOME/retrodeck ]]; then # If data stored on SD card, create /home/deck/retrodeck symlink to keep things working until configs can get modified
echo "Symlinking retrodeck directory to home directory"
dir_prep "$rdhome" "$HOME/retrodeck"
fi
mkdir -pv $roms_folder
zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --text="RetroDECK will now install the needed files.\nPlease wait up to one minute,\nanother message will notify when the process will be finished.\n\nPress OK to continue."
# Recreating the folder
rm -rfv /var/config/emulationstation/
mkdir -pv /var/config/emulationstation/
# Initializing ES-DE
# TODO: after the next update of ES-DE this will not be needed - let's test it
emulationstation --home /var/config/emulationstation --create-system-dirs
update_splashscreens
#zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" --title "RetroDECK" --text="RetroDECK will now install the needed files.\nPlease wait up to one minute,\nanother message will notify when the process will be finished.\n\nPress OK to continue."
# Initializing ROMs folder - Original in retrodeck home (or SD Card)
dir_prep $roms_folder "/var/config/emulationstation/ROMs"
mkdir -pv $saves_folder
mkdir -pv $states_folder
mkdir -pv $screenshots_folder
mkdir -pv $logs_folder
mkdir -pv $mods_folder
mkdir -pv $texture_packs_folder
# XMLSTARLET HERE
cp -fv /app/retrodeck/es_settings.xml /var/config/emulationstation/.emulationstation/es_settings.xml
# ES-DE preparing user-exposed folders
dir_prep "$media_folder" "/var/config/emulationstation/.emulationstation/downloaded_media"
dir_prep "$themes_folder" "/var/config/emulationstation/.emulationstation/themes"
dir_prep "$rdhome/gamelists" "/var/config/emulationstation/.emulationstation/gamelists"
# PICO-8
dir_prep "$bios_folder/pico-8" "$HOME/.lexaloffle/pico-8" # Store binary and config files together. The .lexaloffle directory is a hard-coded location for the PICO-8 config file, cannot be changed
dir_prep "$roms_folder/pico8" "$bios_folder/pico-8/carts" # Symlink default game location to RD roms for cleanliness (this location is overridden anyway by the --root_path launch argument anyway)
dir_prep "$saves_folder/pico-8" "$bios_folder/pico-8/cdata" # PICO-8 saves folder
(
ra_init
standalones_init
) |
zenity --icon-name=net.retrodeck.retrodeck --progress --no-cancel --pulsate --auto-close \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK Finishing Initialization" \
--text="RetroDECK is finishing the initial setup process, please wait."
create_lock
zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK" \
--text="Installation completed.\nPlease put your roms in:\n\n$roms_folder\n\nand your bioses in\n\n$bios_folder\n\nThen start the program again.\nIf you wish to change the roms location, you may use the tool located the tools section of RetroDECK.\n\nIMPORTANT NOTES:\n- RetroDECK must be manually added and launched from your Steam Library in order to work correctly.\n- It's recommended to use the 'RetroDECK Offical Controller Config' from Steam (under community layouts).\n- It's suggested to use BoilR to automatically add the SteamGridDB images to Steam (this will be automated soon).\nhttps://github.com/PhilipK/BoilR"
# TODO: Replace the stuff above with BoilR code when ready
}
save_migration() {
# Finding existing ROMs folder
if [ -d "$default_sd/retrodeck" ]
then
# ROMs on SD card
roms_folder="$default_sd/retrodeck/roms"
if [[ ! -L $rdhome && ! -L $rdhome/roms ]]; then # Add a roms folder symlink back to ~/retrodeck if missing, to fix things like PS2 autosaves until user migrates whole ~retrodeck directory
ln -s $roms_folder $rdhome/roms
fi
else
# ROMs on Internal
roms_folder="$HOME/retrodeck/roms"
fi
echo "ROMs folder found at $roms_folder"
# Unhiding downloaded media from the previous versions
if [ -d "$rdhome/.downloaded_media" ]
then
mv -fv "$rdhome/.downloaded_media" "$media_folder"
fi
# Unhiding themes folder from the previous versions
if [ -d "$rdhome/.themes" ]
then
mv -fv "$rdhome/.themes" "$themes_folder"
fi
# Doing the dir prep as we don't know from which version we came
dir_prep "$media_folder" "/var/config/emulationstation/.emulationstation/downloaded_media"
dir_prep "$themes_folder" "/var/config/emulationstation/.emulationstation/themes"
mkdir -pv $rdhome/.logs #this was added later, maybe safe to remove in a few versions
# Resetting es_settings, now we need it but in the future I should think a better solution, maybe with sed
cp -fv /app/retrodeck/es_settings.xml /var/config/emulationstation/.emulationstation/es_settings.xml
# 0.4 -> 0.5
# Perform save and state migration if needed
# Moving PCSX2 Saves
mv -fv /var/config/PCSX2/sstates/* $rdhome/states/ps2/pcsx2
mv -fv /var/config/PCSX2/memcards/* $rdhome/saves/ps2/memcards
# Moving Citra saves from legacy location to 0.5.0b structure
mv -fv $rdhome/saves/Citra/* $rdhome/saves/n3ds/citra
rmdir $rdhome/saves/Citra # Old folder cleanup
versionwheresaveschanged="0.4.5b" # Hardcoded break point between unsorted and sorted saves
if [[ $(sed -e "s/\.//g" <<< $hard_version) > $(sed -e "s/\.//g" <<< $versionwheresaveschanged) ]] && [[ ! $(sed -e "s/\.//g" <<< $version) > $(sed -e "s/\.//g" <<< $versionwheresaveschanged) ]]; then # Check if user is upgrading from the version where save organization was changed. Try not to reuse this, it things 0.4.5b is newer than 0.4.5
migration_logfile=$rdhome/.logs/savemove_"$(date +"%Y_%m_%d_%I_%M_%p").log"
save_backup_file=$rdhome/savebackup_"$(date +"%Y_%m_%d_%I_%M_%p").zip"
state_backup_file=$rdhome/statesbackup_"$(date +"%Y_%m_%d_%I_%M_%p").zip"
zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK" \
--text="You are updating to a version of RetroDECK where save file locations have changed!\n\nYour existing files will be backed up for safety and then sorted automatically.\n\nIf a file cannot be sorted automatically it will remain where it is for manual sorting.\n\nPLEASE BE PATIENT! This process can take several minutes if you have a large ROM library."
allgames=($(find "$roms_folder" -maxdepth 2 -mindepth 2 ! -name "systeminfo.txt" ! -name "systems.txt" ! -name "gc" ! -name "n3ds" ! -name "nds" ! -name "wii" ! -name "xbox" ! -name "*^*" | sed -e "s/ /\^/g")) # Build an array of all games and multi-disc-game-containing folders, adding whitespace placeholder
allsaves=($(find "$saves_folder" -mindepth 1 -maxdepth 1 -name "*.*" ! -name "gc" ! -name "n3ds" ! -name "nds" ! -name "wii" ! -name "xbox" | sed -e "s/ /\^/g")) # Build an array of all save files, ignoring standalone emulator sub-folders, adding whitespace placeholder
allstates=($(find "$states_folder" -mindepth 1 -maxdepth 1 -name "*.*" ! -name "gc" ! -name "n3ds" ! -name "nds" ! -name "wii" ! -name "xbox" | sed -e "s/ /\^/g")) # Build an array of all state files, ignoring standalone emulator sub-folders, adding whitespace placeholder
totalsaves=${#allsaves[@]}
totalstates=${#allstates[@]}
filesleft=
current_dest_folder=
gamestoskip=
tar -C $rdhome -czf $save_backup_file saves # Backup save directory for safety
echo "Saves backed up to" $save_backup_file >> $migration_logfile
tar -C $rdhome -czf $state_backup_file states # Backup state directory for safety
echo "States backed up to" $state_backup_file >> $migration_logfile
(
movefile() { # Take matching save and rom files and sort save into appropriate system folder
echo "# $filesleft $currentlybeingmoved remaining..." # These lines update the Zenity progress bar
progress=$(( 100 - (( 100 / "$totalfiles" ) * "$filesleft" )))
echo $progress
filesleft=$((filesleft-1))
if [[ ! " ${gamestoskip[*]} " =~ " ${1} " ]]; then # If the current game name exists multiple times in array ie. /roms/snes/Mortal Kombat 3.zip and /roms/genesis/Mortal Kombat 3.zip, skip and alert user to sort manually
game=$(sed -e "s/\^/ /g" <<< "$1") # Remove whitespace placeholder
gamebasename=$(basename "$game" | sed -e 's/\..*//') # Extract pure file name ie. /roms/snes/game1.zip becomes game1
systemdir="$(basename "$(dirname "$1")")" # Extract parent directory identifying system ROM belongs to
matches=($(find "$roms_folder" -maxdepth 2 -mindepth 2 -name "$gamebasename"".*" | sed -e 's/ /^/g' | sed -e 's/\..*//')) # Search for multiple instances of pure game name, adding to skip list if found
if [[ ${#matches[@]} -gt 1 ]]; then
echo "ERROR: Multiple ROMS found with name:" $gamebasename "Please sort saves and states for these ROMS manually" >> $migration_logfile
gamestoskip+=("$1")
return
fi
echo "INFO: Examining ROM file:" "$game" >> $migration_logfile
echo "INFO: System detected as" $systemdir >> $migration_logfile
sosfile=$(sed -e "s/\^/ /g" <<< "$2") # Remove whitespace placeholder from s-ave o-r s-tate file
sospurebasename="$(basename "$sosfile")" # Extract pure file name ie. /saves/game1.sav becomes game1
echo "INFO: Current save or state being examined for match:" $sosfile >> $migration_logfile
echo "INFO: Matching save or state" $sosfile "and game" $game "found." >> $migration_logfile
echo "INFO: Moving save or state to" $current_dest_folder"/"$systemdir"/"$sosbasename >> $migration_logfile
if [[ ! -d $current_dest_folder"/"$systemdir ]]; then # If system directory doesn't exist for save yet, create it
echo "WARNING: Creating missing system directory" $current_dest_folder"/"$systemdir
mkdir $current_dest_folder/$systemdir
fi
mv "$sosfile" -t $current_dest_folder/$systemdir # Move save to appropriate system directory
return
else
echo "WARNING: Game with name" "$(basename "$1" | sed -e "s/\^/ /g")" "already found. Skipping to next game..." >> $migration_logfile # Inform user of game being skipped due to duplicate ROM names
fi
}
find "$roms_folder" -mindepth 2 -maxdepth 2 -name "*\^*" -exec echo "ERROR: Game named" {} "found, please move save manually" \; >> $migration_logfile # Warn user if any of their files have the whitespace replacement character used by the script
totalfiles=$totalsaves #set variables for save file migration
filesleft=$totalsaves
currentlybeingmoved="saves"
current_dest_folder=$saves_folder
for i in "${allsaves[@]}"; do # For each save file, compare to every ROM file name looking for a match
found=
currentsave=($(basename "$i" | sed -e 's/\..*//')) # Extract pure file name ie. /saves/game1.sav becomes game1
for j in "${allgames[@]}"; do
currentgame=($(basename "$j" | sed -e 's/\..*//')) # Extract pure file name ie. /roms/snes/game1.zip becomes game1
[[ $currentgame == $currentsave ]] && { found=1; break; } # If names match move to next stage, otherwise skip
done
[[ -n $found ]] && movefile $j $i || echo "ERROR: No ROM match found for save file" $i | sed -e 's/\^/ /g' >> $migration_logfile # If a match is found, run movefile() otherwise warn user of stranded save file
done
totalfiles=$totalstates #set variables for state file migration
filesleft=$totalstates
currentlybeingmoved="states"
current_dest_folder=$states_folder
for i in "${allstates[@]}"; do # For each state file, compare to every ROM file name looking for a match
found=
currentstate=($(basename "$i" | sed -e 's/\..*//')) # Extract pure file name ie. /states/game1.sav becomes game1
for j in "${allgames[@]}"; do
currentgame=($(basename "$j" | sed -e 's/\..*//')) # Extract pure file name ie. /roms/snes/game1.zip becomes game1
[[ $currentgame == $currentstate ]] && { found=1; break; } # If names match move to next stage, otherwise skip
done
[[ -n $found ]] && movefile $j $i || echo "ERROR: No ROM match found for state file" $i | sed -e 's/\^/ /g' >> $migration_logfile # If a match is found, run movefile() otherwise warn user of stranded state file
done
) |
zenity --progress \
--icon-name=net.retrodeck.retrodeck \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title="Processing Files" \
--text="# files remaining..." \
--percentage=0 \
--no-cancel \
--auto-close
if [[ $(cat $migration_logfile | grep "ERROR" | wc -l) -eq 0 ]]; then
zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK" \
--text="The migration process has sorted all of your files automatically.\n\nEverything should be working normally, if you experience any issues please check the RetroDECK wiki or contact us directly on the Discord."
else
cat $migration_logfile | grep "ERROR" > "$rdhome/manual_sort_needed.log"
zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK" \
--text="The migration process was unable to sort $(cat $migration_logfile | grep "ERROR" | wc -l) files automatically.\n\nThese files will need to be moved manually to their new locations, find more detail on the RetroDECK wiki.\n\nA log of the files that need manual sorting can be found at $rdhome/manual_sort_needed.log"
fi
else
echo "Version" $version "is after the save and state organization was changed, no need to sort again"
fi
}
#=========================
# REUSABLE DIALOGS SECTION
#=========================
debug_dialog() {
# This function is for displaying commands run by the Configurator without actually running them
# USAGE: debug_dialog "command"
zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK Configurator Utility - Debug Dialog" \
--text="$1"
}
configurator_process_complete_dialog() {
# This dialog shows when a process is complete.
# USAGE: configurator_process_complete_dialog "process text"
zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap --ok-label="Quit" --extra-button="OK" \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK Configurator Utility - Process Complete" \
--text="The process of $1 is now complete.\n\nYou may need to quit and restart RetroDECK for your changes to take effect\n\nClick OK to return to the Main Menu or Quit to return to RetroDECK."
if [ ! $? == 0 ] # OK button clicked
then
configurator_welcome_dialog
fi
}
configurator_generic_dialog() {
# This dialog is for showing temporary messages before another process happens.
# USAGE: configurator_generic_dialog "info text"
zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK Configurator Utility" \
--text="$1"
}
configurator_generic_question_dialog() {
# This dialog provides a generic dialog for getting a response from a user.
# USAGE: $(configurator_generic_question_dialog "title text" "action text")
# This function will return a "true" if the user clicks "Yes", and "false" if they click "No".
choice=$(zenity --title "RetroDECK - $1" --question --no-wrap --cancel-label="No" --ok-label="Yes" \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--text="$2")
if [[ $? == "0" ]]; then
echo "true"
else
echo "false"
fi
}
configurator_destination_choice_dialog() {
# This dialog is for making things easy for new users to move files to common locations. Gives the options for "Internal", "SD Card" and "Custom" locations.
# USAGE: $(configurator_destination_choice_dialog "folder being moved" "action text")
# This function returns one of the values: "Back" "Internal Storage" "SD Card" "Custom Location"
choice=$(zenity --title "RetroDECK Configurator Utility - Moving $1 folder" --info --no-wrap --ok-label="Back" --extra-button="Internal Storage" --extra-button="SD Card" --extra-button="Custom Location" \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--text="$2")
echo $choice
}
configurator_reset_confirmation_dialog() {
# This dialog provides a confirmation for any reset functions, before the reset is actually performed.
# USAGE: $(configurator_reset_confirmation_dialog "emulator being reset" "action text")
# This function will return a "true" if the user clicks Confirm, and "false" if they click Cancel.
choice=$(zenity --title "RetroDECK Configurator Utility - Reset $1" --question --no-wrap --cancel-label="Cancel" --ok-label="Confirm" \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--text="$2")
if [[ $? == "0" ]]; then
echo "true"
else
echo "false"
fi
}