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19 lines
640 B
GDScript
Executable file
19 lines
640 B
GDScript
Executable file
extends RichTextLabel
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var selected_element
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# Get a reference to the helper_text node
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var helper_text_node = $bubble/helper_text
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# Ensure that the helper_text node exists before trying to access it
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if helper_text_node != null:
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# Set the text of the helper_text node only if the element is selected and has the 'description' variable
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if selected_element != null and selected_element.has("description"):
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helper_text_node.text = selected_element.description
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else:
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helper_text_node.text = ""
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else:
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print("Error: helper_text node not found!")
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