RetroDECK/tools/configurator/main.gd
MonkeyX 1519846bb3
Feat/godot (#927)
* Tidied parameter code

* Tricky bios dialogue!

* Mini change

* Tidying icons

* And then there were 5!

* Time to Cook

* INITOOL: added

* SET_SETTING_VALUE: edited to use initool

* Revert "SET_SETTING_VALUE: edited to use initool"

This reverts commit b56916c2b0.

* Revert "INITOOL: added"

This reverts commit 127bcdb6cd.

* POST_UPDATE: update_rd_conf to include steam_sync

* INJECT_FRAMEWORK: added force args [skip ci]

* Progress buttons

* Reset!

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>
2024-09-05 15:16:09 +01:00

294 lines
13 KiB
GDScript

#todo
# add cores as class/ Like eumlator but one level lower
extends Control
@onready var bios_type:int
var log_results: Dictionary
var theme_option: OptionButton
#signal signal_theme_changed
var custom_theme: Theme = $".".theme
var log_option: OptionButton
var tab_container: TabContainer
var anim_logo: AnimatedSprite2D
var rd_logs: String
var rd_version: String
var gc_version: String
var l1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png")
var r1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png")
var a_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0042.png")
var b_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0043.png")
var app_data := AppData.new()
func _ready():
_get_nodes()
_connect_signals()
_play_main_animations()
#%locale_option.selected = class_functions.map_locale_id(OS.get_locale_language())
#app_data = data_handler.app_data
##data_handler.add_emulator()
##data_handler.modify_emulator_test()
#if app_data:
#var website_data: Link = app_data.about_links["rd_web"]
#print (website_data.name,"-",website_data.url,"-",website_data.description,"-",website_data.url)
##print (app_data.about_links["rd_web"]["name"])
#var core_data: Core = app_data.cores["gambatte_libetro"]
#print (core_data.name)
#for property: CoreProperty in core_data.properties:
#print("Cheevos: ", property.cheevos)
#print("Cheevos Hardcore: ", property.cheevos_hardcore)
#print("Quick Resume: ", property.quick_resume)
#print("Rewind: ", property.rewind)
#print("Borders: ", property.borders)
#print("Widescreen: ", property.widescreen)
#print("ABXY_button:", property.abxy_button)
#for key in app_data.emulators.keys():
#var emulator = app_data.emulators[key]
## Display the properties of each emulator
#print("System Name: ", emulator.name)
#print("Description: ", emulator.description)
##print("System: ", emulator.systen)
#print("Help URL: ", emulator.url)
#print("Properties:")
#for property: EmulatorProperty in emulator.properties:
#print("Cheevos: ", property.cheevos)
#print("Borders: ", property.borders)
#print("ABXY_button:", property.abxy_button)
#print("multi_user_config_dir: ", property.multi_user_config_dir)
#
#for key in app_data.cores.keys():
#var core = app_data.cores[key]
#print("Core Name: ", core.name)
#print("Description: ", core.description)
#print("Properties:")
#for property: CoreProperty in core.properties:
#print("Cheevos: ", property.cheevos)
#print("Cheevos Hardcore: ", property.cheevos_hardcore)
#print("Quick Resume: ", property.quick_resume)
#print("Rewind: ", property.rewind)
#print("Borders: ", property.borders)
#print("Widescreen: ", property.widescreen)
#print("ABXY_button:", property.abxy_button)
#else:
#print ("No emulators")
var config_file_path = "/var/config/retrodeck/retrodeck.cfg"
var json_file_path = "/var/config/retrodeck/retrodeck.json"
var config = data_handler.parse_config_to_json(config_file_path)
data_handler.config_save_json(config, json_file_path)
rd_logs = config["paths"]["logs_folder"]
rd_version = config["version"]
gc_version = ProjectSettings.get_setting("application/config/version")
%rd_title.text+= "\n " + rd_version + "\nConfigurator\n " + gc_version
#var log_file = class_functions.import_text_file(rd_logs +"/retrodeck.log")
#for id in config.paths:
# var path_data = config.paths[id]
# print (id)
# set current startup tab to match IDE
tab_container.current_tab = 0
#add_child(class_functions) # Needed for threaded results Not need autoload?
var children = findElements(self, "Control")
for n: Control in children: #iterate the children
if (n.focus_mode == FOCUS_ALL):
n.mouse_entered.connect(_on_control_mouse_entered.bind(n)) #grab focus on mouse hover
if (n.is_class("BaseButton") and n.disabled == true): #if button-like control and disabled
n.self_modulate.a = 0.5 #make it half transparent
combine_tkeys()
func _input(event):
if Input.is_action_pressed("quit1") and Input.is_action_pressed("quit2"):
get_tree().quit()
if Input.is_action_pressed("next_tab"):
%r1_button.texture_normal = %r1_button.texture_pressed
elif Input.is_action_pressed("previous_tab"):
%l1_button.texture_normal = %l1_button.texture_pressed
elif Input.is_action_pressed("back_button"):
%b_button.texture_normal = %b_button.texture_pressed
elif Input.is_action_pressed("action_button"):
%a_button.texture_normal = %a_button.texture_pressed
else:
%r1_button.texture_normal = r1_button_texture
%l1_button.texture_normal = l1_button_texture
%a_button.texture_normal = a_button_texture
%b_button.texture_normal = b_button_texture
if event.is_action_pressed("quit"):
_exit()
func _exit():
get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
get_tree().quit()
func _get_nodes() -> void:
theme_option = get_node("%theme_optionbutton")
tab_container = get_node("%TabContainer")
anim_logo = get_node("%logo_animated")
log_option = get_node("%logs_button")
func _connect_signals() -> void:
#signal_theme_changed.connect(_conf_theme)
theme_option.item_selected.connect(_conf_theme)
#signal_theme_changed.emit(theme_option.item_selected)
log_option.item_selected.connect(_load_log)
%borders_button.pressed.connect(_hide_show_buttons.bind(%borders_button,%borders_gridcontainer,%decorations_gridcontainer))
%button_layout.pressed.connect(_hide_show_buttons.bind(%button_layout,%borders_gridcontainer,%decorations_gridcontainer))
%decorations_save.pressed.connect(_hide_show_buttons.bind(%decorations_save,%decorations_save.get_parent(),null))
%decorations_button.pressed.connect(_hide_show_containers.bind(%decorations_button, %decorations_gridcontainer))
%systems_button.pressed.connect(_hide_show_containers.bind(%systems_button, %systems_gridcontainer))
%save_resume_button.pressed.connect(_hide_show_containers.bind(%decorations_button,%systems_gridcontainer))
func _load_log(index: int) -> void:
var log_content:String
match index:
1:
class_functions.log_parameters[2] = class_functions.log_text + "Loading RetroDeck log"
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
log_content = class_functions.import_text_file(rd_logs +"/retrodeck.log")
load_popup("RetroDeck Log", "res://components/logs_view/logs_popup_content.tscn", log_content)
2:
class_functions.log_parameters[2] = class_functions.log_text + "Loading ES-DE log"
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
log_content = class_functions.import_text_file(rd_logs +"/ES-DE/es_log.txt")
load_popup("ES-DE Log", "res://components/logs_view/logs_popup_content.tscn",log_content)
3:
class_functions.log_parameters[2] = class_functions.log_text + "Loading RetroArch log"
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
log_content = class_functions.import_text_file(rd_logs +"/retroarch/logs/log.txt")
load_popup("Retroarch Log", "res://components/logs_view/logs_popup_content.tscn",log_content)
func _play_main_animations() -> void:
anim_logo.play()
func _hide_show_containers(button: Button, grid_container: GridContainer) -> void:
match button.name:
"decorations_button", "systems_button":
grid_container.visible = true
if button.toggle_mode:
button.toggle_mode=false
grid_container.visible = false
else:
button.toggle_mode=true
# TODO Pass GridContainer(might need 2?) as above
# TODO load existing settings or default to enable all
func _hide_show_buttons(button: Button, buttons_gridcontainer: GridContainer, hidden_gridcontainer: GridContainer) -> void:
match button.name:
"borders_button", "button_layout":
buttons_gridcontainer.visible = true
if button.toggle_mode == false:
for i in range(buttons_gridcontainer.get_child_count()):
var child = buttons_gridcontainer.get_child(i)
child.button_pressed=true
for i in range(hidden_gridcontainer.get_child_count()):
var child = hidden_gridcontainer.get_child(i)
if child is Button and child != button:
child.visible=false
elif button.toggle_mode == true and %borders_gridcontainer.visible == true:
print (button.name, "SAVE NOW? TODO") # TODO SHOW ALL AGAIN?
buttons_gridcontainer.visible = false
#button.toggle_mode = false
for i in range(hidden_gridcontainer.get_child_count()):
var child = hidden_gridcontainer.get_child(i)
if child is Button:
child.visible=true
child.toggle_mode = false
button.toggle_mode = true
func _conf_theme(index: int) -> void:
match index:
1:
class_functions.log_parameters[2] = class_functions.log_text + "Set theme to index " + str(index)
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
custom_theme = preload("res://res/pixel_ui_theme/RetroDECKTheme.tres")
2:
class_functions.log_parameters[2] = class_functions.log_text + "Set theme to index " + str(index)
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
custom_theme = preload("res://assets/themes/retro_theme.tres")
3:
class_functions.log_parameters[2] = class_functions.log_text + "Set theme to index " + str(index)
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
custom_theme = preload("res://assets/themes/modern_theme.tres")
4:
class_functions.log_parameters[2] = class_functions.log_text + "Set theme to index " + str(index)
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
custom_theme = preload("res://assets/themes/accesible_theme.tres")
$".".theme = custom_theme
_play_main_animations()
func findElements(node: Node, className: String, result: Array = []) -> Array:
if node.is_class(className):
result.push_back(node)
for child in node.get_children():
result = findElements(child, className, result)
return result
func _on_control_mouse_entered(control: Node):
control.grab_focus()
func load_popup(title:String, content_path:String, display_text: String):
var popup = load("res://components/popup.tscn").instantiate() as Control
popup.set_title(title)
popup.set_content(content_path)
popup.set_display_text(display_text)
$Background.add_child(popup)
func _on_quickresume_advanced_pressed():
load_popup("Quick Resume Advanced", "res://components/popups_content/popup_content_test.tscn","")
func _on_bios_button_pressed():
_play_main_animations()
bios_type = 1
class_functions.log_parameters[2] = class_functions.log_text + "Bios_Check"
log_results = class_functions.execute_command(class_functions.wrapper_command, class_functions.log_parameters, false)
load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn","")
bios_type = 0
func _on_bios_button_expert_pressed():
_play_main_animations()
bios_type = 2
class_functions.log_parameters[2] = class_functions.log_text + "Advanced_Bios_Check"
log_results = class_functions.execute_command(class_functions.wrapper_command, class_functions.log_parameters, false)
class_functions.log_parameters[2] = class_functions.log_text + "Exit code: " + str(log_results["exit_code"])
load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn","")
bios_type = 0
func _on_exit_button_pressed():
_play_main_animations()
class_functions.log_parameters[2] = class_functions.log_text + "Exited"
log_results = class_functions.execute_command(class_functions.wrapper_command, class_functions.log_parameters, false)
class_functions._exit()
func _on_locale_selected(index):
match index:
0:
TranslationServer.set_locale("en")
_:
TranslationServer.set_locale("en")
combine_tkeys()
"""
1:
TranslationServer.set_locale("it")
2:
TranslationServer.set_locale("de")
3:
TranslationServer.set_locale("sv")
4:
TranslationServer.set_locale("ua")
5:
TranslationServer.set_locale("ja")
6:
TranslationServer.set_locale("zh")
"""
func combine_tkeys(): #More as a test
%cheats.text = tr("TK_CHEATS") + " " + tr("TK_SOON") # switched to access as a unique name as easier to refactor
#$Background/MarginContainer/TabContainer/TK_SYSTEM/ScrollContainer/VBoxContainer/HBoxContainer/GridContainer/cheats.text = tr("TK_CHEATS") + " " + tr("TK_SOON")
#%tate_mode.text = tr("TK_TATE") + " " + tr("TK_SOON")
#%hotkey_sound.text = tr("TK_HOTKEYSOUND") + " " + tr("TK_SOON")
#$Background/MarginContainer/TabContainer/TK_NETWORK/ScrollContainer/VBoxContainer/cheevos_container/cheevos_advanced_container/cheevos_hardcore.text = tr("TK_CHEEVOSHARDCORE") + " " + tr("TK_SOON")
#$Background/MarginContainer/TabContainer/TK_NETWORK/ScrollContainer/VBoxContainer/data_mng_container/saves_sync.text = tr("TK_SAVESSYNC") + " " + tr("TK_SOON")
#$Background/MarginContainer/TabContainer/TK_CONFIGURATOR/ScrollContainer/VBoxContainer/system_container/easter_eggs.text = tr("TK_EASTEREGGS") + " " + tr("TK_SOON")