RetroDECK/tools/configurator/main.gd
Rekku 1c97e52799 Oops Data Recovery
On branch cooker
 Changes to be committed:
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
2024-08-22 15:28:49 +01:00

241 lines
9.4 KiB
GDScript

#todo
# add cores as class/ Like eumlator but one level lower
extends Control
var bios_type:int
var status_code_label: Label
var wrapper_command: String = "../../tools/retrodeck_function_wrapper.sh"
var log_text = "gdc_"
var log_parameters: Array = ["log", "i", log_text]
var log_results: Dictionary
var theme_option: OptionButton
#signal signal_theme_changed
var custom_theme: Theme = $".".theme
var log_option: OptionButton
var tab_container: TabContainer
var anim_logo: AnimatedSprite2D
var rd_logs: String
var rd_version: String
var gc_version: String
var l1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png")
var r1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png")
var a_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0042.png")
var b_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0043.png")
var app_data := AppData.new()
func _ready():
_get_nodes()
_connect_signals()
_play_main_animations()
%locale_option.selected = class_functions.map_locale_id(OS.get_locale_language())
app_data = data_handler.app_data
#data_handler.add_emulator()
#data_handler.modify_emulator_test()
if app_data:
var website_data: Link = app_data.about_links["rd_web"]
print (website_data.name,"-",website_data.url,"-",website_data.description,"-",website_data.url)
#print (app_data.about_links["rd_web"]["name"])
for key in app_data.emulators.keys():
var emulator = app_data.emulators[key]
# Display the properties of each emulator
print("Emulator Name: ", emulator.name)
print("Description: ", emulator.description)
print("Properties:")
# Iterate over properties and show each one
for property: EmulatorProperty in emulator.properties:
print("Cheevos: ", property.cheevos)
print("ABXY_button:", property.abxy_button)
print("multi_user_config_dir: ", property.multi_user_config_dir)
else:
print ("No emulators")
var config_file_path = "/var/config/retrodeck/retrodeck.cfg"
var json_file_path = "/var/config/retrodeck/retrodeck.json"
var config = data_handler.parse_config_to_json(config_file_path)
data_handler.config_save_json(config, json_file_path)
rd_logs = config["paths"]["logs_folder"]
rd_version = config["version"]
gc_version = ProjectSettings.get_setting("application/config/version")
%rd_title.text+= "\n " + rd_version + "\nConfigurator\n " + gc_version
#var log_file = class_functions.import_text_file(rd_logs +"/retrodeck.log")
#for id in config.paths:
# var path_data = config.paths[id]
# print (id)
# set current startup tab to match IDE
tab_container.current_tab = 0
#add_child(class_functions) # Needed for threaded results Not need autoload?
var children = findElements(self, "Control")
for n: Control in children: #iterate the children
if (n.focus_mode == FOCUS_ALL):
n.mouse_entered.connect(_on_control_mouse_entered.bind(n)) #grab focus on mouse hover
if (n.is_class("BaseButton") and n.disabled == true): #if button-like control and disabled
n.self_modulate.a = 0.5 #make it half transparent
combine_tkeys()
func _input(event):
if Input.is_action_pressed("quit1") and Input.is_action_pressed("quit2"):
get_tree().quit()
if Input.is_action_pressed("next_tab"):
%r1_button.texture_normal = %r1_button.texture_pressed
elif Input.is_action_pressed("previous_tab"):
%l1_button.texture_normal = %l1_button.texture_pressed
elif Input.is_action_pressed("back_button"):
%b_button.texture_normal = %b_button.texture_pressed
elif Input.is_action_pressed("action_button"):
%a_button.texture_normal = %a_button.texture_pressed
else:
%r1_button.texture_normal = r1_button_texture
%l1_button.texture_normal = l1_button_texture
%a_button.texture_normal = a_button_texture
%b_button.texture_normal = b_button_texture
if event.is_action_pressed("quit"):
_exit()
func _get_nodes() -> void:
status_code_label = get_node("%status_code_label")
theme_option = get_node("%theme_optionbutton")
tab_container = get_node("%TabContainer")
anim_logo = get_node("%logo_animated")
log_option = get_node("%logs_button")
func _connect_signals() -> void:
#signal_theme_changed.connect(_conf_theme)
theme_option.item_selected.connect(_conf_theme)
#signal_theme_changed.emit(theme_option.item_selected)
log_option.item_selected.connect(_load_log)
%borders_button.pressed.connect(_hide_show)
%save_button.pressed.connect(_hide_show.bind(%save_button))
func _load_log(index: int) -> void:
var log_content:String
match index:
1:
log_content = class_functions.import_text_file(rd_logs +"/retrodeck.log")
load_popup("RetroDeck Log", "res://components/logs_view/logs_popup_content.tscn", log_content)
2:
log_content = class_functions.import_text_file(rd_logs +"/ES-DE/es_log.txt")
load_popup("ES-DE Log", "res://components/logs_view/logs_popup_content.tscn",log_content)
3:
log_content = class_functions.import_text_file(rd_logs +"/retroarch/logs/log.txt")
load_popup("Retroarch Log", "res://components/logs_view/logs_popup_content.tscn",log_content)
func _play_main_animations() -> void:
anim_logo.play()
func _hide_show(button: Button):
if %borders_button.button_pressed:
%borders_grid_container.visible = true
for i in range(%borders_grid_container.get_child_count()):
var child = %borders_grid_container.get_child(i)
if child is Button:
child.button_pressed=true
for i in range(%graphics_grid_container.get_child_count()):
var child = %graphics_grid_container.get_child(i)
if child is Button and child != %borders_button:
child.visible=false
%save_button.visible=true
elif !%borders_button.button_pressed:
%borders_grid_container.visible = false
for i in range(%graphics_grid_container.get_child_count()):
var child = %graphics_grid_container.get_child(i)
if child is Button:
child.visible=true
%save_button.visible=false
func _conf_theme(index: int) -> void:
print (index)
match index:
1:
custom_theme = preload("res://res/pixel_ui_theme/RetroDECKTheme.tres")
2:
custom_theme = preload("res://assets/themes/retro_theme.tres")
3:
custom_theme = preload("res://assets/themes/modern_theme.tres")
4:
custom_theme = preload("res://assets/themes/accesible_theme.tres")
$".".theme = custom_theme
_play_main_animations()
func findElements(node: Node, className: String, result: Array = []) -> Array:
if node.is_class(className):
result.push_back(node)
for child in node.get_children():
result = findElements(child, className, result)
return result
func _on_control_mouse_entered(control: Node):
control.grab_focus()
func load_popup(title:String, content_path:String, display_text: String):
var popup = load("res://components/popup.tscn").instantiate() as Control
popup.set_title(title)
popup.set_content(content_path)
popup.set_display_text(display_text)
$Background.add_child(popup)
func _on_quickresume_advanced_pressed():
load_popup("Quick Resume Advanced", "res://components/popups_content/popup_content_test.tscn","")
func _on_bios_button_pressed():
_play_main_animations()
bios_type = 0
log_parameters[2] = log_text + "Bios_Check"
log_results = class_functions.execute_command(wrapper_command, log_parameters, false)
load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn","")
status_code_label.text = str(log_results["exit_code"])
func _on_bios_button_expert_pressed():
_play_main_animations()
bios_type = 1
log_parameters[2] = log_text + "Advanced_Bios_Check"
log_results = class_functions.execute_command(wrapper_command, log_parameters, false)
load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn","")
status_code_label.text = str(log_results["exit_code"])
func _on_exit_button_pressed():
_play_main_animations()
log_parameters[2] = log_text + "Exited"
log_results = class_functions.execute_command(wrapper_command, log_parameters, false)
_exit()
func _exit():
get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
get_tree().quit()
func _on_locale_selected(index):
match index:
0:
TranslationServer.set_locale("en")
_:
TranslationServer.set_locale("en")
combine_tkeys()
"""
1:
TranslationServer.set_locale("it")
2:
TranslationServer.set_locale("de")
3:
TranslationServer.set_locale("sv")
4:
TranslationServer.set_locale("ua")
5:
TranslationServer.set_locale("ja")
6:
TranslationServer.set_locale("zh")
"""
func combine_tkeys(): #More as a test
%cheats.text = tr("TK_CHEATS") + " " + tr("TK_SOON") # switched to access as a unique name as easier to refactor
#$Background/MarginContainer/TabContainer/TK_SYSTEM/ScrollContainer/VBoxContainer/HBoxContainer/GridContainer/cheats.text = tr("TK_CHEATS") + " " + tr("TK_SOON")
#%tate_mode.text = tr("TK_TATE") + " " + tr("TK_SOON")
#%hotkey_sound.text = tr("TK_HOTKEYSOUND") + " " + tr("TK_SOON")
$Background/MarginContainer/TabContainer/TK_NETWORK/ScrollContainer/VBoxContainer/cheevos_container/cheevos_advanced_container/cheevos_hardcore.text = tr("TK_CHEEVOSHARDCORE") + " " + tr("TK_SOON")
$Background/MarginContainer/TabContainer/TK_NETWORK/ScrollContainer/VBoxContainer/data_mng_container/saves_sync.text = tr("TK_SAVESSYNC") + " " + tr("TK_SOON")
#$Background/MarginContainer/TabContainer/TK_CONFIGURATOR/ScrollContainer/VBoxContainer/system_container/easter_eggs.text = tr("TK_EASTEREGGS") + " " + tr("TK_SOON")