mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-24 15:05:39 +00:00
251 lines
11 KiB
Bash
251 lines
11 KiB
Bash
#!/bin/bash
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compress_game() {
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# Function for compressing one or more files to .chd format
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# USAGE: compress_game $format $full_path_to_input_file $system(optional)
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local file="$2"
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local filename_no_path=$(basename "$file")
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local filename_no_extension="${filename_no_path%.*}"
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local source_file=$(dirname "$(realpath "$file")")"/"$(basename "$file")
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local dest_file=$(dirname "$(realpath "$file")")"/""$filename_no_extension"
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if [[ "$1" == "chd" ]]; then
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case "$3" in # Check platform-specific compression options
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"psp" )
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/app/bin/chdman createdvd --hunksize 2048 -i "$source_file" -o "$dest_file".chd -c zstd
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;;
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"ps2" )
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/app/bin/chdman createdvd -i "$source_file" -o "$dest_file".chd -c zstd
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;;
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* )
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/app/bin/chdman createcd -i "$source_file" -o "$dest_file".chd
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;;
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esac
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elif [[ "$1" == "zip" ]]; then
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zip -jq9 "$dest_file".zip "$source_file"
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elif [[ "$1" == "rvz" ]]; then
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dolphin-tool convert -f rvz -b 131072 -c zstd -l 5 -i "$source_file" -o "$dest_file.rvz"
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fi
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if [[ $post_compression_cleanup == "true" ]]; then # Remove file(s) if requested
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if [[ -f "${file%.*}.$compatible_compression_format" ]]; then
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log i "Performing post-compression file cleanup"
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if [[ "$file" == *".cue" ]]; then
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local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
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local file_path=$(dirname "$(realpath "$file")")
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while IFS= read -r line
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do
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log i "Removing file $file_path/$line"
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rm -f "$file_path/$line"
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done < <(printf '%s\n' "$cue_bin_files")
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log i "Removing file $(realpath $file)"
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rm -f $(realpath "$file")
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else
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log i "Removing file $(realpath $file)"
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rm -f "$(realpath "$file")"
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fi
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else
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log i "Compressed file ${file%.*}.$compatible_compression_format not found, skipping original file deletion"
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configurator_generic_dialog "RetroDECK Configurator - RetroDECK: Compression Tool" "A compressed version of the file was not found, skipping deletion."
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fi
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fi
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}
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find_compatible_compression_format() {
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# This function will determine what compression format, if any, the file and system are compatible with
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# USAGE: find_compatible_compression_format "$file"
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local normalized_filename=$(echo "$1" | tr '[:upper:]' '[:lower:]')
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local system=$(echo "$1" | grep -oE "$roms_folder/[^/]+" | grep -oE "[^/]+$")
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if [[ $(validate_for_chd "$1") == "true" ]] && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "chd" ]]; then
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echo "chd"
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elif grep -qF ".${normalized_filename##*.}" $zip_compressable_extensions && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "zip" ]]; then
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echo "zip"
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elif echo "$normalized_filename" | grep -qE '\.iso|\.gcm' && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "rvz" ]]; then
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echo "rvz"
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elif echo "$normalized_filename" | grep -qE '\.iso' && [[ $(sed -n '/^\[/{h;d};/\b'"$system"'\b/{g;s/\[\(.*\)\]/\1/p;q};' $compression_targets) == "cso" ]]; then
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echo "cso"
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else
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# If no compatible format can be found for the input file
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echo "none"
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fi
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}
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validate_for_chd() {
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# Function for validating chd compression candidates, and compresses if validation passes. Supports .cue, .iso and .gdi formats ONLY
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# USAGE: validate_for_chd $input_file
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local file="$1"
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local normalized_filename=$(echo "$file" | tr '[:upper:]' '[:lower:]')
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local file_validated="false"
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log i "Validating file: $file"
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if echo "$normalized_filename" | grep -qE '\.iso|\.cue|\.gdi'; then
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log i ".cue/.iso/.gdi file detected"
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local file_path=$(dirname "$(realpath "$file")")
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local file_base_name=$(basename "$file")
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local file_name=${file_base_name%.*}
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if [[ "$normalized_filename" == *".cue" ]]; then # Validate .cue file
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if [[ ! "$file_path" == *"dreamcast"* ]]; then # .bin/.cue compression may not work for Dreamcast, only GDI or ISO # TODO: verify
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log i "Validating .cue associated .bin files"
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local cue_bin_files=$(grep -o -P "(?<=FILE \").*(?=\".*$)" "$file")
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log i "Associated bin files read:"
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log i "$(printf '%s\n' "$cue_bin_files")"
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if [[ ! -z "$cue_bin_files" ]]; then
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while IFS= read -r line
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do
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log i "Looking for $file_path/$line"
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if [[ -f "$file_path/$line" ]]; then
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log i ".bin file found at $file_path/$line"
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file_validated="true"
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else
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log e ".bin file NOT found at $file_path/$line"
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log e ".cue file could not be validated. Please verify your .cue file contains the correct corresponding .bin file information and retry."
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file_validated="false"
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break
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fi
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done < <(printf '%s\n' "$cue_bin_files")
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fi
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else
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log w ".cue files not compatible with CHD compression"
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fi
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echo $file_validated
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else # If file is a .iso or .gdi
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file_validated="true"
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echo $file_validated
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fi
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else
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log w "File type not recognized. Supported file types are .cue, .gdi and .iso"
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echo $file_validated
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fi
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}
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find_compatible_games() {
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# The function takes the following arguments, which alter what files are compressed:
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# "everything" - Compresses all games found into their compatible formats
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# "all" - Compresses a list of user-chosen files into their compatible formats
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# "chd" or "zip" or "rvz" - Compresses a list of user-chosen files into the given format
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if [[ -f "$godot_compression_compatible_games" ]]; then
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rm -f "$godot_compression_compatible_games" # Godot data transfer temp files
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fi
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touch "$godot_compression_compatible_games"
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compressable_games_list=()
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all_compressable_games=()
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games_to_compress=()
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target_selection="$1"
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if [[ "$1" == "everything" ]]; then
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local compression_format="all"
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else
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local compression_format="$1"
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fi
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if [[ $compression_format == "all" ]]; then
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local compressable_systems_list=$(cat $compression_targets | sed '/^$/d' | sed '/^\[/d')
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else
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local compressable_systems_list=$(sed -n '/\['"$compression_format"'\]/, /\[/{ /\['"$compression_format"'\]/! { /\[/! p } }' $compression_targets | sed '/^$/d')
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fi
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while IFS= read -r system # Find and validate all games that are able to be compressed with this compression type
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do
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compression_candidates=$(find "$roms_folder/$system" -type f -not -iname "*.txt")
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if [[ ! -z $compression_candidates ]]; then
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while IFS= read -r game
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do
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local compatible_compression_format=$(find_compatible_compression_format "$game")
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if [[ $compression_format == "chd" ]]; then
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if [[ $compatible_compression_format == "chd" ]]; then
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all_compressable_games=("${all_compressable_games[@]}" "$game")
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compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
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echo "${game}"^"$compatible_compression_format" >> "$godot_compression_compatible_games"
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fi
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elif [[ $compression_format == "zip" ]]; then
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if [[ $compatible_compression_format == "zip" ]]; then
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all_compressable_games=("${all_compressable_games[@]}" "$game")
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compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
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echo "${game}"^"$compatible_compression_format" >> "$godot_compression_compatible_games"
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fi
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elif [[ $compression_format == "rvz" ]]; then
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if [[ $compatible_compression_format == "rvz" ]]; then
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all_compressable_games=("${all_compressable_games[@]}" "$game")
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compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
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echo "${game}"^"$compatible_compression_format" >> "$godot_compression_compatible_games"
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fi
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elif [[ $compression_format == "all" ]]; then
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if [[ ! $compatible_compression_format == "none" ]]; then
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all_compressable_games=("${all_compressable_games[@]}" "$game")
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compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
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echo "${game}"^"$compatible_compression_format" >> "$godot_compression_compatible_games"
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fi
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fi
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done < <(printf '%s\n' "$compression_candidates")
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fi
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done < <(printf '%s\n' "$compressable_systems_list")
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}
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cli_compress_single_game() {
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# This function will compress a single file passed from the CLI arguments
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# USAGE: cli_compress_single_game $full_file_path
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local file=$(realpath "$1")
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read -p "Do you want to have the original file removed after compression is complete? Please answer y/n and press Enter: " post_compression_cleanup
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read -p "RetroDECK will now attempt to compress your selected game. Press Enter key to continue..."
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if [[ ! -z "$file" ]]; then
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if [[ -f "$file" ]]; then
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local system=$(echo "$file" | grep -oE "$roms_folder/[^/]+" | grep -oE "[^/]+$")
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local compatible_compression_format=$(find_compatible_compression_format "$file")
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if [[ ! $compatible_compression_format == "none" ]]; then
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log i "$(basename "$file") can be compressed to $compatible_compression_format"
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compress_game "$compatible_compression_format" "$file" "$system"
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else
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log w "$(basename "$file") does not have any compatible compression formats."
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fi
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else
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log w "File not found, please specify the full path to the file to be compressed."
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fi
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else
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log i "Please use this command format \"--compress-one <path to file to compress>\""
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fi
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}
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cli_compress_all_games() {
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if echo "$1" | grep -qE 'chd|rvz|zip'; then
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local compression_format="$1"
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elif [[ "$1" == "all" ]]; then
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local compression_format="all"
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else
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echo "Please enter a supported compression format. Options are \"chd\", \"rvz\", \"zip\" or \"all\""
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exit 1
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fi
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local compressable_game=""
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local all_compressable_games=()
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if [[ $compression_format == "all" ]]; then
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local compressable_systems_list=$(cat $compression_targets | sed '/^$/d' | sed '/^\[/d')
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else
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local compressable_systems_list=$(sed -n '/\['"$compression_format"'\]/, /\[/{ /\['"$compression_format"'\]/! { /\[/! p } }' $compression_targets | sed '/^$/d')
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fi
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read -p "Do you want to have the original files removed after compression is complete? Please answer y/n and press Enter: " post_compression_cleanup
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read -p "RetroDECK will now attempt to compress all compatible games. Press Enter key to continue..."
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while IFS= read -r system # Find and validate all games that are able to be compressed with this compression type
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do
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local compression_candidates=$(find "$roms_folder/$system" -type f -not -iname "*.txt")
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if [[ ! -z "$compression_candidates" ]]; then
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log i "Checking files for $system"
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while IFS= read -r file
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do
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local compatible_compression_format=$(find_compatible_compression_format "$file")
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if [[ ! "$compatible_compression_format" == "none" ]]; then
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log i "$(basename "$file") can be compressed to $compatible_compression_format"
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compress_game "$compatible_compression_format" "$file" "$system"
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else
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log w "No compatible compression format found for $(basename "$file")"
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fi
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done < <(printf '%s\n' "$compression_candidates")
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else
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log w "No compatible files found for compression in $system"
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fi
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done < <(printf '%s\n' "$compressable_systems_list")
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}
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