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https://github.com/RetroDECK/RetroDECK.git
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477c2a120c
On branch godot-data-demo Changes to be committed: modified: tools/configurator/Rekku.gd modified: tools/configurator/TabContainer.gd modified: tools/configurator/components/bios_check/bios_popup_content.tscn modified: tools/configurator/components/popup.gd modified: tools/configurator/main.gd modified: tools/configurator/main.tscn modified: tools/configurator/project.godot modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
29 lines
831 B
GDScript
29 lines
831 B
GDScript
extends TabContainer
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func _ready():
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focusFirstFocusableChild() #grab focus on first element to enable controller focusing
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%l1_button.visible = true
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func _input(event):
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if (event.is_action_pressed("next_tab")):
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self.select_next_available()
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focusFirstFocusableChild()
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if (event.is_action_pressed("previous_tab")):
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self.select_previous_available()
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focusFirstFocusableChild()
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func focusFirstFocusableChild():
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var children = findElements(get_current_tab_control(), "Control")
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for n: Control in children:
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if (n.focus_mode == FOCUS_ALL):
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n.grab_focus.call_deferred()
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break
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func findElements(node: Node, className: String, result: Array = []) -> Array:
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if node.is_class(className):
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result.push_back(node)
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for child in node.get_children():
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result = findElements(child, className, result)
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return result
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