XargonWan
55a4754845
* Added all TKeys, added DE column in localization * Fix game scan TKeys * Initial integration of IT, DE and SE translations Fixes to compound translations * Translation fixes, style unification * Added localized resources, translation changes, changed Swedish to "sv" * New font, UA, JA and ZH translations Font fixes New TKeys, some TKey changes Theme fixes * Theme fixes FINALLY scrollbars No more blur Nice buttons * Changed UA flag to a more consistent one * 2x bigger toggles More bleak disabled items * Scaled localized icons * Full BIOS check functionality, temp file management Added BIOS check (both basic and expert) Blocking godot until bios files are checked (to check if ok) Calling function wrapper Added conditions to check for runtime dir env var Changed fallback dir * Fixed prepare script * Suggestion for alt row colours * On branch feat/godot-configurator Changes to be committed: modified: tools/configurator/components/bios_check/bios_check.gd * GODOT_CONFIGURATOR: reverted some mistakenly merged changes * Update cooker-selfhosted.yml Changed Ubuntu version to 20.04 * Update cooker-selfhosted.yml * Update cooker-selfhosted.yml * e * ES-DE: outsourced * RetroArch: migrated to AppImage * XEMU: migrated to AppImage * MELONDS: migrated to AppImage * RPCS3: migrated to AppImage * MANIFEST: little fixes * MANIFEST: avoid overwriting native libraries * MANIFEST: fixing ES-DE * MANIFEST: fixed and normalized /app with FLATPAK_DEST * MANIFEST: cleanup * MANIFEST: test * MANIFEST: test 2 * MANIFEST: RA keep changing hash, mendokusai * MANIFEST: test 3 * MANIFEST: fixed RetroArch * PPSSPP: added wanted sdl module * PPSSPP: added wanted sdl module - more * ES-DE: moved repo * PPSSPP: outsourced * PPSSPP: fixed link * PPSSPP: fixed link - fix * PPSSPP: fixed link - fix2 * PPSSPP: fixed link - fix3 * ES-DE: fixed link maybe * MANIFEST: fixing copy actions * PCSX2: removing troublesome file * DOLPHIN: outsourced * SOLARUS: outsourced * MANIFEST: fixing file typoes missing for AppImage manifest * MANIFEST: indentation fixes * MANIFEST: lowercased rpcs3 sha * MANIFEST: trying to figure out automation_task_list * RPCS3: Xargon go home, you're drunk! * RPCS3: Xargon, are you home yet? * MANIFEST: fixed primehack placeholders * MANIFEST: fixed copy commands (again) * MANIFEST: just added a new line * XEMU: release broken? * XEMU: trying a move * XEMU: trying a move * REVERT ME: RUNNER CHANGED * XEMU: Dunno... I will just put ranndom commits messgaes as i will squash-merge this * MANIFEST: reverting cpr -r commands * XEMU: moved on the bottom just to see if something changes * MELONDS: whoops * DUCKSTATION: wrong cp target * MANIFEST: trying a new method * MANIFEST: trying a new method -fix * MANFEST: moved thir party libraries in /app/usr/local/lib * MANFEST: removing dolphin debug libraries * MANFEST: removing primehack debug libraries * MANFEST: removing primehack pkgconfig libraries * MANFEST: removing cemu lib * SOLARUS: removing errored libs * MAME: reverted to its original state as itś not coming with libraries * RYUJINX: fixing chmod command * GZDOOM: outsourced * MANIFEST: added debug for checking out where tf is our icon * Submodules cleanup * GZDOOM: cleanup * MAME: restoring cp -rn and moving it to the end of the manifest * MAME: restoring cp -rn and moving it to the end of the manifest * Applying flathub dev bbhtt's suggestions * Applying flathub dev bbhtt's suggestions - part 2 * Applying flathub dev bbhtt's suggestions - part 3 * FRAMEWORK: moved third party libs into /app/retrodeck/lib * MANIFEST: added retrodeck-pre-build commands * MANIFEST: module renamed * ES-DE: re-removed 'files/lib/girepository-1.0' * Adding debug * GLOBAL: pathing the retrodeck components provided libraries * RPCS3: moved bufgix in the proper module * MANIFEST: moved component libraries into /app/retrodeck/lib * MANIFEST: removing some debug cleanups * MANIFEST: desktop file don't need to be executable * ES-DE: re-adding libpoppler * ES--DE: moved to the end to overwrite older libraries * RYUJINX: fixed manifest * MANIFEST: injecting needed libraries and discarding the troublesome ones * MANIFEST: injecting needed libraries and discarding the troublesome ones - adding more * MelonDS: outsourced but self built in QT6 * MANIFEST: automated the third party libs manager * MANIFEST: fixed melonds build * Ryujinx: downgraded to the older but working version * MANIFEST: removed debug code * WORKFLOW: running on self-hosted again * MANIFEST: adding load library path directly in the manifest * Revert "MANIFEST: adding load library path directly in the manifest" This reverts commit |
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.github | ||
automation_tools | ||
config | ||
developer_toolbox | ||
functions | ||
old | ||
rd-submodules/ryujinx | ||
res | ||
tools | ||
.gitattributes | ||
.gitignore | ||
LICENSE | ||
net.retrodeck.retrodeck.appdata.xml | ||
net.retrodeck.retrodeck.Configurator.desktop | ||
net.retrodeck.retrodeck.desktop | ||
net.retrodeck.retrodeck.yml | ||
other_licenses.txt | ||
README.md | ||
retrodeck.sh |
RetroDECK on your device!
Instead of having several different emulators, engines and frontends on your Linux/SteamOS system you only need one: RetroDECK.
The RetroDECK Wiki & FAQ
Please check out the these links for even more information:
How do I start using RetroDECK?
Basically just download it from Flathub, put your roms/games and needed bioses and just play.
Read our getting started guide here:
What devices/systems does RetroDECK support:
RetroDECK currently supports:
- Steam Deck
- Linux Desktop
For more information read up here:
What is RetroDECK?
RetroDECK is a EmulationStation Desktop Edition (ES-DE) powered Linux Flatpak application that thanks to its RetroDECK Framework
it builds-in and manage a variety of emulators and other software that allows you to play your favorite retro (and even not-so-retro) games in one complete package.
So what does that mean?
It means that RetroDECK provides all the emulators, systems and a frontend. RetroDECK configures them for you and puts them into one application you can download from Flathub.
By being one application RetroDECK can put all important files in one location for all the emulators, instead of having them spread out over your entire system and even add features on top to orchestrate them seamlessly.
The RetroDECK Framework
As previously mentioned, RetroDECK also adds the RetroDECK Framework
on top of the emulators and ES-DE interface which allows deeper integrations between emulators and easier exposure to a variety of features that you otherwise need to set on a per emulator basis to create a uniformity between them.
The RetroDECK Configurator
is a Utility
that exposes some parts of the RetroDECK Framework
to the RetroDECK users.
What can the RetroDECK Framework and by extent the RetroDECK Configurator do?
It can help with:
- Compressing games
- Easier
Texture Pack
andMod
management - File management
- Tools for troubleshooting (BIOS Checker, Multi-File Structure Checker, Partial or full reset of functions)
- Auto installing some free BIOSes
- Install prebuilt Steam Input profiles for devices like the Steam Deck and external controllers
- Easier management of
mods
,roms
,texture_packs
,scraped media
,screenshots
,saves / states
gamelists
and more - Give access to global presets that can be activated to configure things over many emulators in one go like:
RetroAchievements
Borders
Widescreen Mode
Swaping A/B X/Y for Nintendo Games
For our long term vision you can check out the following wiki page: RetroDECK: Visions and Goals
How to get support?
Use the supports channels on Discord 🤝-community-support
and 🆘-support
.
The RetroDECK community:
Website
Wiki
Discord
Lemmy
Subreddit
Is RetroDECK in Beta?
Yes, here you can read more about the beta period:
Can I contribute to the project?
Yes, off course!
Read up here on how to help out, there is something for everyone:
How to: Contribute to RetroDECK
Our repositories:
Name | Description |
---|---|
RetroDECK | This one, our main repo where the core of the project is |
Cooker | Where we publish our test build, no code is hosted here |
RetroDECK/Wiki | Where our wiki source code is |
RetroDECK-website | Where our website source code is |
RetroDECK on Flathub | Our little space in Flathub's organization |
RetroDECK/MAME | MAME is big to build, so it's pre-built here and then imported in the build |
RetroDECK/ES-DE | This is where we store our patched fork of ES-DE |
And many more, for the full list please check our repositories page on GitHub.
The RetroDECK Wiki
Please check out the Wiki for even more information.
The FAQ
The RetroDECK FAQ on the wiki has a vast variety of questions and answers.
How to get support?
Use the supports channels on Discord.