mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-23 14:35:39 +00:00
45 lines
1.3 KiB
GDScript
45 lines
1.3 KiB
GDScript
extends MarginContainer
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var app_data := AppData.new()
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var button_swap: Array
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func _ready():
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app_data = data_handler.app_data
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_connect_signals()
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#for emulator in app_data.emulators:
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#var emulator_data: Emulator = app_data.emulators[emulator]
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#if emulator_data.properties:
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#if emulator_data.properties:
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##print (emulator_data.name)
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#for property: EmulatorProperty in emulator_data.properties:
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##print (property.abxy_button)
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#button_swap.append(emulator_data.name)
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##print (button_swap)
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func _connect_signals():
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%quick_resume_button.pressed.connect(run_function.bind(%quick_resume_button))
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func run_function(button: Button) -> void:
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if button.button_pressed:
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enable_global(button)
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else:
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disable_global(button)
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func enable_global(button: Button) -> void:
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var result: Array
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match button.name:
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"quick_resume_button":
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result = data_handler.change_cfg_value(class_functions.config_file_path, "retroarch", "quick_resume", "true")
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change_global(result)
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func disable_global(button: Button) -> void:
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var result: Array
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match button.name:
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"quick_resume_button":
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result = data_handler.change_cfg_value(class_functions.config_file_path, "retroarch", "quick_resume", "false")
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change_global(result)
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func change_global(parameters: Array) -> void:
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print (parameters)
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