RetroDECK/tools/configurator/TabContainer.gd
2024-09-06 12:40:29 +01:00

72 lines
3 KiB
GDScript

extends TabContainer
var icon_width: int = 32
@onready var tcount: int = get_tab_count()-1
var l1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png")
var r1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png")
func _ready():
focusFirstFocusableChild() #grab focus on first element to enable controller focusing
%TabContainer.add_theme_icon_override("decrement",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png"))
%TabContainer.add_theme_icon_override("decrement_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0763.png"))
%TabContainer.add_theme_icon_override("increment",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png"))
%TabContainer.add_theme_icon_override("increment_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0764.png"))
set_tab_icon(0, ResourceLoader.load("res://assets/icons/pixelitos/128/map-globe.png"))
set_tab_icon_max_width(0,icon_width)
set_tab_icon(1, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-windows.png"))
set_tab_icon_max_width(1,icon_width)
set_tab_icon(2, ResourceLoader.load("res://assets/icons/pixelitos/128/utilities-system-monitor.png"))
set_tab_icon_max_width(2,icon_width)
set_tab_icon(3, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-session-services.png"))
set_tab_icon_max_width(3,icon_width)
set_tab_icon(4, ResourceLoader.load("res://assets/icons/pixelitos/128/help-about.png"))
set_tab_icon_max_width(4,icon_width)
#%TK_GRAPHICS.name="BOB"
connect_focus_signals(self)
func connect_focus_signals(node):
for child in node.get_children():
if child is Button:
child.focus_entered.connect(_on_Button_focus_entered.bind(child))
elif child is Control:
connect_focus_signals(child)
func _on_Button_focus_entered(button: Button):
if button:
%AudioStreamPlayer2D.play()
func _input(event):
if (event.is_action_pressed("next_tab")):
%r1_button.texture_normal = %r1_button.texture_pressed
if current_tab == tcount:
current_tab = 0
else:
self.select_next_available()
focusFirstFocusableChild()
else:
%r1_button.texture_normal = r1_button_texture
if (event.is_action_pressed("previous_tab")):
%l1_button.texture_normal = %l1_button.texture_pressed
if current_tab == 0:
current_tab = tcount
else:
self.select_previous_available()
focusFirstFocusableChild()
else:
%l1_button.texture_normal = l1_button_texture
func focusFirstFocusableChild():
var children = findElements(get_current_tab_control(), "Control")
for n: Control in children:
if (n.focus_mode == FOCUS_ALL):
n.grab_focus.call_deferred()
break
func findElements(node: Node, className: String, result: Array = []) -> Array:
if node.is_class(className):
result.push_back(node)
for child in node.get_children():
result = findElements(child, className, result)
return result