mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-30 01:25:55 +00:00
240 lines
10 KiB
GDScript
240 lines
10 KiB
GDScript
extends Control
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@onready var bios_type:int
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var custom_theme: Theme
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var log_option: OptionButton
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var tab_container: TabContainer
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var anim_logo: AnimatedSprite2D
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var a_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0042.png")
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var b_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0043.png")
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var l1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png")
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var r1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png")
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var style_box_original: StyleBox = preload("res://assets/themes/default_theme.tres::StyleBoxFlat_0ahfc")
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func _ready():
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_get_nodes()
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_connect_signals()
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_play_main_animations()
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_set_up_globals([])
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%locale_option.selected = class_functions.map_locale_id(OS.get_locale_language())
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%rd_title.text += class_functions.title
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class_functions.logger("i","Started Godot configurator")
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#class_functions.display_json_data()
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# set current startup tab to match IDE
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tab_container.current_tab = 0
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#add_child(class_functions) # Needed for threaded results Not need autoload?
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var children = findElements(self, "Control")
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for n: Control in children: #iterate the children
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if (n.focus_mode == FOCUS_ALL):
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n.mouse_entered.connect(_on_control_mouse_entered.bind(n)) #grab focus on mouse hover
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if (n.is_class("BaseButton") and n.disabled == true): #if button-like control and disabled
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n.self_modulate.a = 0.5 #make it half transparent
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#combine_tkeys()
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change_font(class_functions.font_select)
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func _input(event):
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if Input.is_action_pressed("quit1") and Input.is_action_pressed("quit2"):
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_exit()
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if Input.is_action_pressed("next_tab"):
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%r1_button.texture_normal = %r1_button.texture_pressed
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elif Input.is_action_pressed("previous_tab"):
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%l1_button.texture_normal = %l1_button.texture_pressed
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elif Input.is_action_pressed("back_button"):
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%b_button.texture_normal = %b_button.texture_pressed
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elif Input.is_action_pressed("action_button"):
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%a_button.texture_normal = %a_button.texture_pressed
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else:
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%r1_button.texture_normal = r1_button_texture
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%l1_button.texture_normal = l1_button_texture
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%a_button.texture_normal = a_button_texture
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%b_button.texture_normal = b_button_texture
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if event.is_action_pressed("quit"):
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_exit()
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func _exit():
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class_functions.logger("i","Exited Godot configurator")
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get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
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get_tree().quit()
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func _get_nodes() -> void:
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tab_container = get_node("%TabContainer")
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anim_logo = get_node("%logo_animated")
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log_option = get_node("%logs_button")
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func _connect_signals() -> void:
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#signal_theme_changed.connect(_conf_theme)
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%font_optionbutton.item_selected.connect(change_font)
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log_option.item_selected.connect(_load_log)
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%borders_button.pressed.connect(_hide_show_buttons.bind(%borders_button,%borders_gridcontainer,%decorations_gridcontainer))
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%button_layout.pressed.connect(_hide_show_buttons.bind(%button_layout,%borders_gridcontainer,%decorations_gridcontainer))
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%decorations_save.pressed.connect(_hide_show_buttons.bind(%decorations_save,%decorations_save.get_parent(),null))
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%decorations_button.pressed.connect(_hide_show_containers.bind(%decorations_button, %decorations_gridcontainer))
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%systems_button.pressed.connect(_hide_show_containers.bind(%systems_button, %systems_gridcontainer))
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class_functions.update_global_signal.connect(_set_up_globals)
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func _load_log(index: int) -> void:
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var log_content:String
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match index:
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1:
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class_functions.logger("i","Loading RetroDeck log")
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log_content = class_functions.import_text_file(class_functions.rd_log_folder +"/retrodeck.log")
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load_popup("RetroDeck Log", "res://components/logs_view/logs_popup_content.tscn", log_content)
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2:
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class_functions.logger("i","Loading ES-DE log")
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log_content = class_functions.import_text_file(class_functions.rd_log_folder +"/ES-DE/es_log.txt")
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load_popup("ES-DE Log", "res://components/logs_view/logs_popup_content.tscn",log_content)
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3:
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class_functions.logger("i","Loading RetroArch log")
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log_content = class_functions.import_text_file(class_functions.rd_log_folder +"/retroarch/logs/log.txt")
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load_popup("Retroarch Log", "res://components/logs_view/logs_popup_content.tscn",log_content)
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func _play_main_animations() -> void:
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anim_logo.play()
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func _hide_show_containers(button: Button, grid_container: GridContainer) -> void:
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match button.name:
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"decorations_button", "systems_button":
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grid_container.visible = true
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if button.toggle_mode:
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button.toggle_mode=false
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grid_container.visible = false
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else:
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button.toggle_mode=true
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# TODO Pass GridContainer(might need 2?) as above
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# TODO load existing settings or default to enable all
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func _hide_show_buttons(button: Button, buttons_gridcontainer: GridContainer, hidden_gridcontainer: GridContainer) -> void:
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match button.name:
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"borders_button", "button_layout":
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buttons_gridcontainer.visible = true
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if button.toggle_mode == false:
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for i in range(buttons_gridcontainer.get_child_count()):
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var child = buttons_gridcontainer.get_child(i)
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child.button_pressed=true
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for i in range(hidden_gridcontainer.get_child_count()):
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var child = hidden_gridcontainer.get_child(i)
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if child is Button and child != button:
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child.visible=false
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elif button.toggle_mode == true and %borders_gridcontainer.visible == true:
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buttons_gridcontainer.visible = false
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#button.toggle_mode = false
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for i in range(hidden_gridcontainer.get_child_count()):
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var child = hidden_gridcontainer.get_child(i)
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if child is Button:
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child.visible=true
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child.toggle_mode = false
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button.toggle_mode = true
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func findElements(node: Node, className: String, result: Array = []) -> Array:
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if node.is_class(className):
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result.push_back(node)
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for child in node.get_children():
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result = findElements(child, className, result)
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return result
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func _on_control_mouse_entered(control: Node):
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control.grab_focus()
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func load_popup(title:String, content_path:String, display_text: String):
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var popup = load("res://components/popup.tscn").instantiate() as Control
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popup.set_title(title)
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popup.set_content(content_path)
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popup.set_display_text(display_text)
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$Background.add_child(popup)
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func _on_bios_button_pressed():
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_play_main_animations()
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bios_type = 1
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class_functions.logger("i","Bios Check")
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load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn","")
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bios_type = 0
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func _on_bios_button_expert_pressed():
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_play_main_animations()
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bios_type = 2
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class_functions.logger("i","Advanced Bios Check")
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load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn","")
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bios_type = 0
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func _on_exit_button_pressed():
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_play_main_animations()
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_exit()
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_exit()
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#func _on_locale_selected(index):
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#match index:
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#0:
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#TranslationServer.set_locale("en")
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#_:
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#TranslationServer.set_locale("en")
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#combine_tkeys()
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#func combine_tkeys(): #More as a test
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#pass
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#%cheats.text = tr("TK_CHEATS") + " " + tr("TK_SOON") # switched to access as a unique name as easier to refactor
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#$Background/MarginContainer/TabContainer/TK_SYSTEM/ScrollContainer/VBoxContainer/HBoxContainer/GridContainer/cheats.text = tr("TK_CHEATS") + " " + tr("TK_SOON")
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#%tate_mode.text = tr("TK_TATE") + " " + tr("TK_SOON")
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#%hotkey_sound.text = tr("TK_HOTKEYSOUND") + " " + tr("TK_SOON")
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#$Background/MarginContainer/TabContainer/TK_NETWORK/ScrollContainer/VBoxContainer/cheevos_container/cheevos_advanced_container/cheevos_hardcore.text = tr("TK_CHEEVOSHARDCORE") + " " + tr("TK_SOON")
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#$Background/MarginContainer/TabContainer/TK_NETWORK/ScrollContainer/VBoxContainer/data_mng_container/saves_sync.text = tr("TK_SAVESSYNC") + " " + tr("TK_SOON")
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#$Background/MarginContainer/TabContainer/TK_CONFIGURATOR/ScrollContainer/VBoxContainer/system_container/easter_eggs.text = tr("TK_EASTEREGGS") + " " + tr("TK_SOON")
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func _set_up_globals(state: Array) -> void:
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#TODO on initial run pass array date?
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print (state)
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%update_notification_button.button_pressed = class_functions.update_check
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%quick_resume_button.button_pressed = class_functions.quick_resume_status
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%retroarch_quick_resume_button.button_pressed = class_functions.quick_resume_status
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%sound_button.button_pressed = class_functions.sound_effects
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%volume_effects_slider.visible = class_functions.sound_effects
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mixed_mode(%button_swap_button, class_functions.abxy_state)
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mixed_mode(%ask_to_exit_button, class_functions.ask_to_exit_state)
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mixed_mode(%border_button, class_functions.border_state)
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mixed_mode(%widescreen_button, class_functions.widescreen_state)
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mixed_mode(%quick_rewind_button, class_functions.quick_rewind_state)
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func mixed_mode (button: Button, state: String) -> void:
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match [class_functions.button_list]:
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[class_functions.button_list]:
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if state == "true":
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button.button_pressed = true
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button.add_theme_stylebox_override("normal", style_box_original)
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elif state == "false":
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button.button_pressed = false
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button.add_theme_stylebox_override("normal", style_box_original)
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elif state == "mixed":
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mixed_status(button)
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func mixed_status (button: Button) -> void:
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button.button_pressed = false
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button.toggle_mode = false
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var style_box = StyleBoxFlat.new()
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style_box.bg_color = Color(1, 0.54902, 0, 1)
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style_box.border_color = Color(0.102, 0.624, 1, 1)
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style_box.border_blend = true
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style_box.corner_radius_top_left = 25
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style_box.corner_radius_top_right = 25
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style_box.corner_radius_bottom_right = 25
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style_box.corner_radius_bottom_left = 25
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style_box.border_width_left = 15
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style_box.border_width_top = 15
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style_box.border_width_right = 15
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style_box.border_width_bottom = 15
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button.add_theme_stylebox_override("normal", style_box)
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func change_font(index: int) -> void:
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var font_file: FontFile
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match index:
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1:
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font_file = load("res://res/pixel_ui_theme/pixel-sans.otf")
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2:
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font_file = load("res://assets/fonts/munro/munro.ttf")
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3:
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font_file = load("res://assets/fonts/akrobat/Akrobat-Regular.otf")
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4:
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font_file = load("res://assets/fonts/OpenDyslexic3/OpenDyslexic3-Regular.ttf")
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custom_theme = load("res://assets/themes/default_theme.tres")
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custom_theme.set_font("font", "Control", font_file)
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$".".theme = custom_theme
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data_handler.change_cfg_value(class_functions.config_file_path, "font", "options", str(index))
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