mirror of
https://github.com/RetroDECK/RetroDECK.git
synced 2024-11-23 06:25:39 +00:00
86 lines
3.9 KiB
YAML
86 lines
3.9 KiB
YAML
name: GoDot Configurator Build Debug
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run-name: Build Godot Configurator(DEBUG) for RetroDECK
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on:
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workflow_dispatch:
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inputs:
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job_target:
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description: 'Select the platform'
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required: true
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default: 'linux'
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type: choice
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options:
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- linux
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- windows
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- both
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env:
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GODOT_VERSION: 4.3
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GODOT_PROJECT_LOCATION: tools/configurator/project.godot
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EXPORT_FOLDER_LINUX: bin/Linux
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EXPORT_FOLDER_WINDOWS: bin/Windows
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APPLICATION_NAME: godot_configurator
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jobs:
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linux-build:
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runs-on: ubuntu-latest
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container:
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image: archlinux:latest
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steps:
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- name: Set up variable
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run: |
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echo "DATE=$(date +'%Y-%m-%d')" >> $GITHUB_ENV
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echo "MAIN_FOLDER=$(pwd)" >> $GITHUB_ENV
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- name: Installing dependencies
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run: pacman -Syu --noconfirm git bash yasm python python-pip scons gcc diffutils make wget unzip tar mingw-w64
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Prepare Godot
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run: |
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wget -q -O godot_linux.zip https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_linux.x86_64.zip
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unzip godot_linux.zip
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wget -q -O godot_export_templates.tpz https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz
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mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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unzip godot_export_templates.tpz -d ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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mv ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable/templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable/
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sed -i 's/config\/version=\"[^"]\*"/config\/version=\"${{ env.DATE }}-debug\"/' ${{ env.GODOT_PROJECT_LOCATION }}
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# DEBUG BUILDS
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- name: Building debug Linux
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if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'both' }}
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run: |
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mkdir -p ${{ env.EXPORT_FOLDER_LINUX }}
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./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "Linux/X11 64-bit" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME}}.x86_64
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chmod +x ${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME }}.sh
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chmod +x ${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME }}.x86_64
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# TAR to keep permissions set above
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- name: Tar File
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if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'both' }}
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run: tar cvf ${{ env.APPLICATION_NAME}}_linux_debug_${{ env.DATE}}.tar ${{ env.EXPORT_FOLDER_LINUX}}
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- name: Uploading GDExtension artifact debug
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if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'both' }}
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uses: actions/upload-artifact@v4
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with:
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name: ${{ env.APPLICATION_NAME }}_linux_debug_${{ env.DATE }}.tar
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path: ${{ env.APPLICATION_NAME }}_linux_debug_${{ env.DATE }}.tar
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- name: Building debug Windows
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if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'both' }}
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run: |
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mkdir -p ${{ env.EXPORT_FOLDER_WINDOWS }}
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./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "windows" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_WINDOWS }}/${{ env.APPLICATION_NAME}}.exe
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- name: Uploading GDExtension artifact debug
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if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'both' }}
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uses: actions/upload-artifact@v4
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with:
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name: ${{ env.APPLICATION_NAME }}_windows_debug_${{ env.DATE }}
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path: ${{ env.EXPORT_FOLDER_WINDOWS }}/
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