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https://github.com/RetroDECK/RetroDECK.git
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XargonWan
3dc6b18833
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Build cooker / Building_RetroDECK (push) Has been cancelled
* Table top mode * Button Colour and tables columns * Bob does regex * Bob does regex2 * Updates from feedback * Stuff * Ensure funnction array being passed correctly * Array to String needed afterall * Cooker Test * Test build * Fixed Bios display issue * Fixed dialogue logging * Full Screen is back * gGent Orange BIOS * GDScript Logger POC * Try to create log folder * GDScript Logger POC (#956) * GDScript Logger POC * Try to create log folder * Ensure all_systems array is empty every time build_preset_list_options() is run - This prevents all_systems array from having multiple copies of all systems when run multiple times in the same session, which would cause make_preset_changes() to run build_preset_config() multiple times. * logs2.0 * Parked up for the night * Don't truncate the log file * Timestamp, fix append * Time for a break * restore godot logger, default is still bash * Added real milliseconds to log timestamp (thanks, monkeyx), typing fixes * Time for a break * Update godot.yml * Update godot.yml * Update godot.yml * Update godot.yml * Update godot.yml * Update godot.yml * Update godot.yml * Translations with POT! * Comment to test PR (#960) Co-authored-by: Rekku <rekku@retrodeck.net> --------- Co-authored-by: Rekku <rekku@retrodeck.net> Co-authored-by: WallK <wallykrasiy@gmail.com> Co-authored-by: MonkeyX <tim@monkeyx.net> Co-authored-by: icenine451 <benjamin.r.shelton@protonmail.com>
392 lines
14 KiB
GDScript
392 lines
14 KiB
GDScript
extends Node
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class_name DataHandler
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var data_file_path = "/app/retrodeck/config/retrodeck/reference_lists/features.json"
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var app_data: AppData
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func _ready():
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# Load the data when the scene is ready
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app_data = load_base_data()
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func load_base_data() -> AppData:
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var file = FileAccess.open(data_file_path, FileAccess.READ)
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if file:
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var json_data = file.get_as_text()
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file.close()
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#var json = JSON.new()
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var parsed_data = JSON.parse_string(json_data)
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if parsed_data:
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var data_dict = parsed_data
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var about_links = {}
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for key in data_dict["about_links"].keys():
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var link_data = data_dict["about_links"][key]
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var link = Link.new()
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link.name = link_data["name"]
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link.url = link_data["url"]
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link.description = link_data["description"]
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link.icon = link_data["icon"]
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about_links[key] = link
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var emulators = {}
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for key in data_dict["emulator"].keys():
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var emulator_data = data_dict["emulator"][key]
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var emulator = Emulator.new()
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emulator.name = emulator_data["name"]
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emulator.description = emulator_data["description"]
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emulator.url = emulator_data["url"]
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#emulator.system = emulator_data["system"]
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emulator.launch = emulator_data["launch"]
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if emulator_data.has("properties"):
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for property_data in emulator_data["properties"]:
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#print (emulator,"----",property_data)
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var property = EmulatorProperty.new()
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if property_data.has("cheevos"):
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property.cheevos = property_data.get("cheevos",true)
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if property_data.has("cheevos_hardcore"):
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property.cheevos_hardcore = property_data.get("cheevos_hardcore",true)
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if property_data.has("abxy_button"):
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property.abxy_button = property_data.get("abxy_button",true)
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if property_data.has("multi_user_config_dir"):
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property.multi_user_config_dir = property_data.get("multi_user_config_dir",true)
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emulator.properties.append(property)
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emulators[key] = emulator
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#TODO add systems too
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var cores = {}
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for key in data_dict["emulator"]["retroarch"]["cores"].keys():
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var core_data = data_dict["emulator"]["retroarch"]["cores"][key]
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var core = Core.new()
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core.name = core_data["name"]
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core.description = core_data["description"]
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if core_data.has("properties"):
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for property_data in core_data["properties"]:
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#print (core.name,"----",property_data)
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# inherit from RetroArch
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var property = CoreProperty.new()
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property.cheevos = true
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property.cheevos_hardcore = true
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property.quick_resume = true
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if property_data.has("abxy_button"):
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property.abxy_button = property_data.get("abxy_button",true)
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if property_data.has("widescreen"):
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property.widescreen = property_data.get("widescreen",true)
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if property_data.has("borders"):
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property.borders = property_data.get("borders",true)
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if property_data.has("rewind"):
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property.rewind = property_data.get("rewind",true)
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core.properties.append(property)
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cores[key] = core
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var app_dict = AppData.new()
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app_dict.about_links = about_links
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app_dict.emulators = emulators
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app_dict.cores = cores
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return app_dict
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else:
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class_functions.logger("d","Error parsing JSON ")
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else:
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class_functions.logger("d","Error opening file: %s" % file)
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get_tree().quit()
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return null
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func save_base_data(app_dict: AppData):
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var file = FileAccess.open(data_file_path, FileAccess.READ)
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var existing_data = {}
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if file:
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var json = JSON.new()
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var error = json.parse(file.get_as_text())
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if error == OK:
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existing_data = json.get_data()
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file.close()
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else:
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print("File not found. Creating a new one.")
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#var about_links ={}
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var about_links_new = Link.new()
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for key in app_dict.about_links.keys():
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var link = app_dict.about_links[key]
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about_links_new[key] = {
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"name": link.name,
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"url": link.url,
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"description": link.description
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}
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var new_data_dict = {}
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#var about_links = {}
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var about_links = Link.new()
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for key in app_dict.about_links.keys():
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var link = app_dict.about_links[key]
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about_links[key] = {
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"name": link.name,
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"url": link.url,
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"description": link.description
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}
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var emulators = {}
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for key in app_dict.emulators.keys():
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var emulator = app_data.emulators[key]
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var properties = []
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for property in emulator.properties:
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properties.append({
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#"standalone": property.standalone,
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"abxy_button": {"status": property.abxy_button}
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})
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emulators[key] = {
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"name": emulator.name,
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"description": emulator.description,
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"launch": emulator.launch,
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"system": emulator.system,
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"url": emulator.url,
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"properties": properties
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}
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new_data_dict["about_links"] = about_links
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new_data_dict["emulators"] = emulators
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# Merge existing data with new data
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for key in new_data_dict.keys():
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if existing_data.has(key):
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var existing_dict = existing_data[key]
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var new_dict = new_data_dict[key]
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# Merge dictionaries
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for sub_key in new_dict.keys():
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existing_dict[sub_key] = new_dict[sub_key]
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else:
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existing_data[key] = new_data_dict[key]
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# Serialize the combined data to JSON
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#var json_text = JSON.new().stringify(existing_data, "\t")
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#var json_text = json.stringify(existing_data, "\t")
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var json_text = JSON.stringify(existing_data, "\t")
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# Open the file in append mode and write the new JSON data
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file = FileAccess.open(data_file_path, FileAccess.WRITE)
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file.store_string(json_text)
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file.close()
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# Function to modify an existing link
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func modify_link(key: String, new_name: String, new_url: String, new_description: String):
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var app_dict = load_base_data() # was app_data
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if app_dict and app_dict.about_links.has(key):
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var link = app_dict.about_links[key]
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link.name = new_name
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link.url = new_url
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link.description = new_description
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app_dict.about_links[key] = link
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save_base_data(app_dict)
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print("Link modified successfully")
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else:
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print("Link not found")
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# Function to modify an existing emulator
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func modify_emulator(key: String, new_name: String, new_launch: String, new_description: String, new_properties: Array):
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#data_handler.modify_emulator_test()
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var app_dict = load_base_data() # was app_data
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if app_dict and app_dict.emulators.has(key):
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var emulator = app_dict.emulators[key]
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emulator.name = new_name
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emulator.description = new_description
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emulator.launch = new_launch
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# Update properties
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emulator.properties.clear()
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for property in new_properties:
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var new_property = EmulatorProperty.new()
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new_property.borders = property.borders
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new_property.abxy_button = property.abxy_button
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new_property.ask_to_exit = property.ask_to_exit
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new_property.cheevos = property.cheevos
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emulator.properties.append(new_property)
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app_dict.emulators[key] = emulator
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save_base_data(app_dict)
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print("Emulator modified successfully")
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else:
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print("Emulator not found")
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func add_emulator() -> void:
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#data_handler.add_emulator()
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var link = Link.new()
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link.name = "Example Site"
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link.url = "https://example.com"
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link.description = "An example description."
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app_data.about_links["example_site"] = link
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var emulator = Emulator.new()
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emulator.name = "Example System"
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emulator.description = "An example emulator."
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emulator.launch = "launcher"
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var property = EmulatorProperty.new()
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#property.standalone = true
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property.abxy_button = false
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emulator.properties.append(property)
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app_data.emulators["example_emulator"] = emulator
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data_handler.save_base_data(app_data)
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func modify_emulator_test() -> void:
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data_handler.modify_link("example_site", "Updated Site", "https://updated-example.com", "Updated description.")
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var new_properties = []
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var new_property = EmulatorProperty.new()
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#new_property.standalone = false
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new_property.abxy_button = true
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new_properties.append(new_property)
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data_handler.modify_emulator("example_emulator", "Updated System", "launcher", "Updated description", new_properties)
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func parse_config_to_json(file_path: String) -> Dictionary:
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var config = {}
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var current_section = ""
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var file = FileAccess.open(file_path, FileAccess.READ)
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if file == null:
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class_functions.logger("e","Failed to open file: " + file_path)
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return config
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while not file.eof_reached():
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var line = file.get_line().strip_edges()
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if line.begins_with("[") and line.ends_with("]"):
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current_section = line.substr(1, line.length() - 2)
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config[current_section] = {}
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elif line != "" and not line.begins_with("#"):
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var parts = line.split("=")
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if parts.size() == 2:
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var key = parts[0].strip_edges()
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var value = parts[1].strip_edges()
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if value == "true":
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value = true
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elif value == "false":
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value = false
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if key == "version":
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config[key] = value
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else:
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if current_section == "":
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config[key] = value
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else:
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config[current_section][key] = value
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file.close()
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return config
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func config_save_json(config: Dictionary, json_file_path: String) -> void:
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#var json = JSON.new()
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var json_string = JSON.stringify(config, "\t")
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var file = FileAccess.open(json_file_path, FileAccess.WRITE)
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if file != null:
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file.store_string(json_string)
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file.close()
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else:
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class_functions.logger("e", "File not found: %s" % json_file_path)
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func read_cfg_file(file_path: String) -> Array:
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var lines: Array = []
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var file: FileAccess = FileAccess.open(file_path, FileAccess.ModeFlags.READ)
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if file:
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while not file.eof_reached():
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var line: String = file.get_line()
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lines.append(line)
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file.close()
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else:
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class_functions.logger("e", "File not found: %s" % file_path)
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return lines
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func write_cfg_file(file_path: String, lines: Array, changes: Dictionary) -> void:
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var file: FileAccess = FileAccess.open(file_path, FileAccess.ModeFlags.WRITE)
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var current_section: String = ""
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var line_count: int = lines.size()
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for i in line_count:
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var line: String = lines[i]
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var trimmed_line: String = line.strip_edges()
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if trimmed_line.begins_with("[") and trimmed_line.ends_with("]"):
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current_section = trimmed_line.trim_prefix("[").trim_suffix("]")# trimmed_line.trim_prefix("["].trim_suffix("]")
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file.store_line(line)
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elif "=" in trimmed_line and current_section in changes:
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var parts: Array = trimmed_line.split("=", false)
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if parts.size() == 2:
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var key: String = parts[0].strip_edges()
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var original_value: String = parts[1].strip_edges()
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if key in changes[current_section]:
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var new_value: String = changes[current_section][key]
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if new_value != original_value:
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file.store_line("%s=%s" % [key, new_value])
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class_functions.logger("i", "Changed %s in section [%s] from %s to %s" % [key, current_section, original_value, new_value])
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else:
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file.store_line(line)
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else:
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file.store_line(line)
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else:
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file.store_line(line)
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else:
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file.store_line(line)
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if i == line_count - 2:
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break
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file.close()
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func change_cfg_value(file_path: String, system: String, section: String, new_value: String) -> Array:
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var lines: Array = read_cfg_file(file_path)
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var parameters: Array =[system, section]
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var changes: Dictionary = {}
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changes[section] = {system: new_value}
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class_functions.logger("i", "Change: System: %s Section %s New Value: %s" % [system, section, new_value])
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write_cfg_file(file_path, lines, changes)
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return parameters
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func change_all_cfg_values(file_path: String, systems: Dictionary, section: String, new_value: String) -> Array:
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var lines: Array = read_cfg_file(file_path)
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var parameters: Array =[systems, section]
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var changes: Dictionary = {}
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var current_section: String
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for line in lines:
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var trimmed_line: String = line.strip_edges()
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if trimmed_line.begins_with("[") and trimmed_line.ends_with("]"):
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current_section = trimmed_line.trim_prefix("[").trim_suffix("]")
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if current_section == section:
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changes[current_section] = {}
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elif "=" in trimmed_line and current_section == section:
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var parts: Array = trimmed_line.split("=", false)
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if parts.size() >= 2:
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var key: String = parts[0].strip_edges()
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changes[section][key] = new_value
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class_functions.logger("i", "Change: Systems: %s Section %s New Value: %s" % [systems, section, new_value])
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write_cfg_file(file_path, lines, changes)
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return parameters
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func get_elements_in_section(file_path: String, section: String) -> Dictionary:
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var lines: Array = read_cfg_file(file_path)
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var elements: Dictionary = {}
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var current_section: String = ""
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for line in lines:
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var trimmed_line: String = line.strip_edges()
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if trimmed_line.begins_with("[") and trimmed_line.ends_with("]"):
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current_section = trimmed_line.trim_prefix("[").trim_suffix("]")
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elif "=" in trimmed_line and current_section == section:
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var parts: Array = trimmed_line.split("=", false)
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if parts.size() >= 2:
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var key: String = parts[0].strip_edges()
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var value: String = parts[1].strip_edges()
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elements[key] = value
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return elements
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func read_change_regex(file_path: String, key: String, new_value: String, use_quotes: bool = true) -> String:
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var file := FileAccess.open(file_path, FileAccess.READ_WRITE)
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if file == null:
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print("Error: Could not open the file - %s" % file_path)
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return ""
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var content := file.get_as_text()
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file.close()
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var pattern := ""
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if use_quotes:
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pattern = '%s\\s*=\\s*"(.*?)"' % key
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else:
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pattern = '%s\\s*=\\s*(.*)' % key # For keys without quotes
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var regex := RegEx.new()
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regex.compile(pattern)
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var match := regex.search(content)
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if match == null:
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print("Key %s not found for match - %s" % [key, match])
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return ""
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var current_value := match.get_string(1)
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if new_value == current_value:
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print (current_value)
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return current_value
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var updated_content := ""
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if use_quotes:
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updated_content = regex.sub(content, '%s = "%s"' % [key, new_value])
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else:
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updated_content = regex.sub(content, '%s = %s' % [key, new_value])
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file = FileAccess.open(file_path, FileAccess.WRITE)
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file.store_string(updated_content)
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file.close()
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print("File updated successfully")
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return new_value
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