RetroDECK/functions/steam_sync.sh

169 lines
8.4 KiB
Bash

#!/bin/bash
steam_sync() {
# This function looks for favorited games in all ES-DE gamelists and builds a manifest of any found.
# It then compares the new manifest to the existing one (if it exists) and runs an SRM sync if there are differences
# If all favorites were removed from ES-DE, it will remove all existing entries from Steam and then remove the favorites manifest entirely
# If there is no existing manifest, this is a first time sync and games are synced automatically
# USAGE: steam_sync
log "i" "Starting Steam Sync"
create_dir "$steamsync_folder"
if [[ ! -d "$srm_userdata" ]]; then
log "e" "Steam ROM Manager configuration not initialized! Initializing now."
prepare_component "reset" "steam-rom-manager"
fi
# Prepare fresh log file
echo > "$srm_log"
# Prepare new favorites manifest
echo "[]" > "${retrodeck_favorites_file}.new" # Initialize favorites JSON file
# Static definitions for all JSON objects
target="flatpak"
launch_command="run net.retrodeck.retrodeck"
startIn=""
for system_path in "$rdhome/ES-DE/gamelists/"*/; do
# Skip the CLEANUP folder
if [[ "$system_path" == *"/CLEANUP/"* ]]; then
continue
fi
# Skip folders with no gamelists
if [[ ! -f "${system_path}gamelist.xml" ]]; then
continue
fi
system=$(basename "$system_path") # Extract the folder name as the system name
gamelist="${system_path}gamelist.xml"
# Use AWK instead of xmlstarlet because ES-DE can create invalid XML structures in some cases
system_favorites=$(awk 'BEGIN { RS="</game>"; FS="\n" }
/<favorite>true<\/favorite>/ {
if (match($0, /<path>([^<]+)<\/path>/, arr))
print arr[1]
}' "$gamelist")
while read -r game_path; do
local game="${game_path#./}" # Remove leading ./
if [[ -f "$roms_folder/$system/$game" ]]; then # Validate file exists and isn't a stale ES-DE entry for a removed file
# Construct launch options with the rom path in quotes, to handle spaces
local game_title=$(awk -v search_path="$game_path" 'BEGIN { RS="</game>"; FS="\n" }
/<path>/ {
if (match($0, /<path>([^<]+)<\/path>/, path) && path[1] == search_path) {
if (match($0, /<name>([^<]+)<\/name>/, name))
print name[1]
}
}' "$gamelist")
local launchOptions="$launch_command -s $system \"$roms_folder/$system/$game\""
jq --arg title "$game_title" --arg target "$target" --arg launchOptions "$launchOptions" \
'. += [{"title": $title, "target": $target, "launchOptions": $launchOptions}]' "${retrodeck_favorites_file}.new" > "${retrodeck_favorites_file}.tmp" \
&& mv "${retrodeck_favorites_file}.tmp" "${retrodeck_favorites_file}.new"
fi
done <<< "$system_favorites"
done
if [[ -f "$retrodeck_favorites_file" && -f "${retrodeck_favorites_file}.new" ]]; then
# Look for favorites removed between steam_sync runs, if any
removed_items=$(jq -n \
--slurpfile source "$retrodeck_favorites_file" \
--slurpfile target "${retrodeck_favorites_file}.new" \
'[$source[0][] | select(. as $item | ($target[0] | map(. == $item) | any | not))]')
fi
if [[ -f "$retrodeck_favorites_file" && -f "${retrodeck_favorites_file}.new" ]]; then
# Look for new favorites added between steam_sync runs, if any
added_items=$(jq -n \
--slurpfile source "${retrodeck_favorites_file}.new" \
--slurpfile target "$retrodeck_favorites_file" \
'[$source[0][] | select(. as $item | ($target[0] | map(. == $item) | any | not))]')
fi
# Check if there are any missing objects
if [[ "$(echo "$removed_items" | jq 'length')" -gt 0 ]]; then
log d "Some favorites were removed between sync, writing to $retrodeck_removed_favorites"
echo "$removed_items" > "$retrodeck_removed_favorites"
fi
# Check if any new favorites were added
if [[ "$(echo "$added_items" | jq 'length')" -gt 0 ]]; then
log d "Some new favorites were added between sync, writing to $retrodeck_added_favorites"
echo "$added_items" > "$retrodeck_added_favorites"
fi
# Decide if sync needs to happen
if [[ -f "$retrodeck_favorites_file" ]]; then # If an existing favorites manifest exists
if [[ ! "$(cat "${retrodeck_favorites_file}.new" | jq 'length')" -gt 0 ]]; then # If all favorites were removed from all gamelists, meaning new manifest is empty
log i "No favorites were found in current ES-DE gamelists, removing old entries"
steam_sync_remove
# Old manifest cleanup
rm "$retrodeck_favorites_file"
rm "${retrodeck_favorites_file}.new"
else # The new favorites manifest is not empty
if cmp -s "$retrodeck_favorites_file" "${retrodeck_favorites_file}.new"; then # See if the favorites manifests are the same, meaning there were no changes
log i "ES-DE favorites have not changed, no need to sync again"
rm "${retrodeck_favorites_file}.new"
else
log d "New and old manifests are different, running sync"
if [[ -f "$retrodeck_removed_favorites" ]]; then # If some favorites were removed between syncs
log d "Some favorites removed between syncs, removing unfavorited games"
# Load removed favorites as manifest and run SRM remove
mv "$retrodeck_removed_favorites" "$retrodeck_favorites_file"
steam_sync_remove
fi
if [[ -f "$retrodeck_added_favorites" ]]; then # If some new favorites were added between syncs
log d "Some new favorites added between syncs, adding new favorited games"
# Load added favorites as manifest and run SRM add
mv "$retrodeck_added_favorites" "$retrodeck_favorites_file"
steam_sync_add
fi
# Make new favorites manifest the current one
mv "${retrodeck_favorites_file}.new" "$retrodeck_favorites_file"
fi
fi
elif [[ "$(cat "${retrodeck_favorites_file}.new" | jq 'length')" -gt 0 ]]; then # No existing favorites manifest was found, so check if new manifest has entries
log d "First time building favorites manifest, running sync"
mv "${retrodeck_favorites_file}.new" "$retrodeck_favorites_file"
steam_sync_add
fi
}
steam_sync_add() {
if [[ "$CONFIGURATOR_GUI" == "zenity" ]]; then
(
steam-rom-manager disable --names "RetroDECK Launcher" >> "$srm_log" 2>&1
steam-rom-manager enable --names "RetroDECK Steam Sync" >> "$srm_log" 2>&1
steam-rom-manager add >> "$srm_log" 2>&1
) |
rd_zenity --progress \
--title="Syncing with Steam" \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--text="<span foreground='$purple'><b>\t\t\t\tAdding new favorited games to Steam</b></span>\n\n<b>NOTE: </b>This operation may take some time depending on the size of your library.\nFeel free to leave this in the background and switch to another application.\n\n" \
--pulsate --width=500 --height=150 --auto-close --no-cancel
else
steam-rom-manager disable --names "RetroDECK Launcher" >> "$srm_log" 2>&1
steam-rom-manager enable --names "RetroDECK Steam Sync" >> "$srm_log" 2>&1
steam-rom-manager add >> "$srm_log" 2>&1
fi
}
steam_sync_remove() {
if [[ "$CONFIGURATOR_GUI" == "zenity" ]]; then
(
steam-rom-manager disable --names "RetroDECK Launcher" >> "$srm_log" 2>&1
steam-rom-manager enable --names "RetroDECK Steam Sync" >> "$srm_log" 2>&1
steam-rom-manager remove >> "$srm_log" 2>&1
) |
rd_zenity --progress \
--title="Syncing with Steam" \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--text="<span foreground='$purple'><b>\t\t\t\tRemoving unfavorited games from Steam</b></span>\n\n<b>NOTE: </b>This operation may take some time depending on the size of your library.\nFeel free to leave this in the background and switch to another application.\n\n" \
--pulsate --width=500 --height=150 --auto-close --no-cancel
else
steam-rom-manager disable --names "RetroDECK Launcher" >> "$srm_log" 2>&1
steam-rom-manager enable --names "RetroDECK Steam Sync" >> "$srm_log" 2>&1
steam-rom-manager remove >> "$srm_log" 2>&1
fi
}