mirror of
https://github.com/RetroDECK/RetroDECK.git
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* WORKFLOW: moving down the artifact preparation for fltahub as we don't even need it in cooker
* Manually adding missing libraries
* More codenames
* CEMU: added wrapper + RPCS3 fixes
* THE GREAT FOLDER MOVE (aka let's see how much things I can break in a single commit)
* emu: fixed dest filename for the wrapper
* Cemu: fixing wrapper installation
* CEMU: fixed wrapper again [skip ci]
* MANIFEST: cleanup [skip ci]
* MANIFEST: cleanup [skip ci]
* MANIFEST: trying to add LLVM to solve PCSX2, Duckstation issues
* MANIFEST: adding llvm doesn't change the situation, removed
* MANIFEST: trying to add vulkan
* MANIFEST: trying to add vulkan - removed as it should be already in (and that's broken)
* VULKAN: testing some libraries
* Create Godot.yml
* Rename main.yml to godot.yml
* Update godot.yml
* Update godot.yml
* Update godot.yml
* Update godot.yml
* VULKAN: trying to add shaderc
* VULKAN: trying to add shaderc - nope [skip ci]
* Added logging as a function.
Added github workflow to build configurator
On branch feat/godot-configurator
Changes to be committed:
new file: .github/workflows/build-configurator.yml
new file: tools/configurator/basic
modified: tools/configurator/components/bios_check/bios_check.gd
modified: tools/configurator/main.gd
modified: tools/configurator/main.tscn
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
modified: tools/configurator/scripts/class_functions.gd
* On branch feat/godot-configurator
Changes to be committed:
modified: .github/workflows/build-configurator.yml
* On branch feat/godot-configurator
Changes to be committed:
modified: .github/workflows/build-configurator.yml
modified: tools/configurator/export_presets.cfg
* On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/export_presets.cfg
* On branch feat/godot-configurator
Changes to be committed:
modified: .github/workflows/build-configurator.yml
* On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/main.gd
* On branch feat/godot-configurator
Changes to be committed:
modified: .github/workflows/build-configurator.yml
* On branch feat/godot-configurator
Changes to be committed:
modified: .github/workflows/build-configurator.yml
* On branch feat/godot-configurator
Changes to be committed:
modified: .github/workflows/build-configurator.yml
* On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/main.gd
* Theme and Theme Inheritance
On branch feat/godot-configurator
Changes to be committed:
new file: tools/configurator/assets/fonts/OpenDyslexic3/OpenDyslexic3-Bold.ttf
new file: tools/configurator/assets/fonts/OpenDyslexic3/OpenDyslexic3-Bold.ttf.import
new file: tools/configurator/assets/fonts/OpenDyslexic3/OpenDyslexic3-Regular.ttf
new file: tools/configurator/assets/fonts/OpenDyslexic3/OpenDyslexic3-Regular.ttf.import
new file: tools/configurator/assets/fonts/akrobat/Akrobat-Black.otf
new file: tools/configurator/assets/fonts/akrobat/Akrobat-Black.otf.import
new file: tools/configurator/assets/fonts/akrobat/Akrobat-Bold.otf
new file: tools/configurator/assets/fonts/akrobat/Akrobat-Bold.otf.import
new file: tools/configurator/assets/fonts/akrobat/Akrobat-ExtraLight.otf
new file: tools/configurator/assets/fonts/akrobat/Akrobat-ExtraLight.otf.import
new file: tools/configurator/assets/fonts/akrobat/Akrobat-Light.otf
new file: tools/configurator/assets/fonts/akrobat/Akrobat-Light.otf.import
new file: tools/configurator/assets/fonts/akrobat/Akrobat-Regular.otf
new file: tools/configurator/assets/fonts/akrobat/Akrobat-Regular.otf.import
new file: tools/configurator/assets/fonts/akrobat/Akrobat-SemiBold.otf
new file: tools/configurator/assets/fonts/akrobat/Akrobat-SemiBold.otf.import
new file: tools/configurator/assets/fonts/akrobat/akrobat-extrabold-webfont.ttf
new file: tools/configurator/assets/fonts/akrobat/akrobat-extrabold-webfont.ttf.import
new file: tools/configurator/assets/fonts/munro/munro-narrow.ttf
new file: tools/configurator/assets/fonts/munro/munro-narrow.ttf.import
new file: tools/configurator/assets/fonts/munro/munro-small.ttf
new file: tools/configurator/assets/fonts/munro/munro-small.ttf.import
new file: tools/configurator/assets/fonts/munro/munro.ttf
new file: tools/configurator/assets/fonts/munro/munro.ttf.import
new file: tools/configurator/assets/graphics/Rekku/Rekku-test.xcf
new file: tools/configurator/assets/graphics/Rekku/base.png
new file: tools/configurator/assets/graphics/Rekku/base.png.import
new file: tools/configurator/assets/graphics/Rekku/blink1.png
new file: tools/configurator/assets/graphics/Rekku/blink1.png.import
new file: tools/configurator/assets/graphics/Rekku/blink2.png
new file: tools/configurator/assets/graphics/Rekku/blink2.png.import
new file: tools/configurator/assets/graphics/Rekku/eyes-open.png
new file: tools/configurator/assets/graphics/Rekku/eyes-open.png.import
new file: tools/configurator/assets/graphics/Rekku/mouth-A.png
new file: tools/configurator/assets/graphics/Rekku/mouth-A.png.import
new file: tools/configurator/assets/graphics/Rekku/mouth-O.png
new file: tools/configurator/assets/graphics/Rekku/mouth-O.png.import
new file: tools/configurator/assets/graphics/Rekku/mouth-base.png
new file: tools/configurator/assets/graphics/Rekku/mouth-base.png.import
new file: tools/configurator/assets/graphics/Rekku/rekku-blink-down.png
new file: tools/configurator/assets/graphics/Rekku/rekku-blink-down.png.import
new file: tools/configurator/assets/graphics/Rekku/rekku-blink-up.png
new file: tools/configurator/assets/graphics/Rekku/rekku-blink-up.png.import
new file: tools/configurator/assets/graphics/Rekku/rekku-idle.png
new file: tools/configurator/assets/graphics/Rekku/rekku-idle.png.import
new file: tools/configurator/assets/graphics/Rekku/rekku-speak1.png
new file: tools/configurator/assets/graphics/Rekku/rekku-speak1.png.import
new file: tools/configurator/assets/graphics/Rekku/rekku-speak2.png
new file: tools/configurator/assets/graphics/Rekku/rekku-speak2.png.import
new file: tools/configurator/assets/graphics/retrodeck.png
new file: tools/configurator/assets/graphics/retrodeck.png.import
new file: tools/configurator/assets/themes/accesible_theme.tres
new file: tools/configurator/assets/themes/default_theme.tres
new file: tools/configurator/assets/themes/modern_theme.tres
new file: tools/configurator/assets/themes/retro_theme.tres
modified: tools/configurator/components/bios_check/bios_check.gd
modified: tools/configurator/main.gd
modified: tools/configurator/main.tscn
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
* On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/components/popup.gd
* Added Emulator Select and Pick options.
On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/main.gd
modified: tools/configurator/main.tscn
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
* On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
* On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/main.gd
modified: tools/configurator/main.tscn
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
* Rekku and Logo animations
On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/main.gd
modified: tools/configurator/main.tscn
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
Untracked files:
tools/configurator/assets/graphics/retrodeck_base.png
tools/configurator/assets/graphics/retrodeck_base.png.import
tools/configurator/assets/graphics/retrodeck_base_anim.png
tools/configurator/assets/graphics/retrodeck_base_anim.png.import
tools/configurator/assets/graphics/retrodeck_base_anim.xcf
tools/configurator/assets/graphics/retrodeck_base_shake0.png
tools/configurator/assets/graphics/retrodeck_base_shake0.png.import
tools/configurator/assets/graphics/retrodeck_base_shake1.png
tools/configurator/assets/graphics/retrodeck_base_shake1.png.import
tools/configurator/assets/graphics/retrodeck_base_shake2.png
tools/configurator/assets/graphics/retrodeck_base_shake2.png.import
tools/configurator/assets/graphics/retrodeck_base_shake3.png
tools/configurator/assets/graphics/retrodeck_base_shake3.png.import
tools/configurator/assets/graphics/retrodeck_base_shake4.png
tools/configurator/assets/graphics/retrodeck_base_shake4.png.import
tools/configurator/rekku_animated.tscn
* Add Wobble!
On branch feat/godot-configurator
Changes to be committed:
new file: tools/configurator/assets/graphics/retrodeck_base.png
new file: tools/configurator/assets/graphics/retrodeck_base.png.import
new file: tools/configurator/assets/graphics/retrodeck_base_anim.png
new file: tools/configurator/assets/graphics/retrodeck_base_anim.png.import
new file: tools/configurator/assets/graphics/retrodeck_base_anim.xcf
new file: tools/configurator/assets/graphics/retrodeck_base_shake0.png
new file: tools/configurator/assets/graphics/retrodeck_base_shake0.png.import
new file: tools/configurator/assets/graphics/retrodeck_base_shake1.png
new file: tools/configurator/assets/graphics/retrodeck_base_shake1.png.import
new file: tools/configurator/assets/graphics/retrodeck_base_shake2.png
new file: tools/configurator/assets/graphics/retrodeck_base_shake2.png.import
new file: tools/configurator/assets/graphics/retrodeck_base_shake3.png
new file: tools/configurator/assets/graphics/retrodeck_base_shake3.png.import
new file: tools/configurator/assets/graphics/retrodeck_base_shake4.png
new file: tools/configurator/assets/graphics/retrodeck_base_shake4.png.import
new file: tools/configurator/rekku_animated.tscn
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
* On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/components/bios_check/bios_check.gd
modified: tools/configurator/main.gd
modified: tools/configurator/main.tscn
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
* ES-DE: testing out the new compact menu
* On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/main.tscn
* ES-DE: testing out the new compact menu - newer build
* Add change data for about us section via a csv
On branch feat/godot-configurator
Changes to be committed:
new file: tools/configurator/assets/data_lists/tk_about.Description.translation
new file: tools/configurator/assets/data_lists/tk_about.URL.translation
new file: tools/configurator/assets/data_lists/tk_about.csv
new file: tools/configurator/assets/data_lists/tk_about.csv.import
modified: tools/configurator/emu_list.yml
modified: tools/configurator/main.tscn
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
modified: tools/configurator/scripts/class_functions.gd
new file: tools/configurator/tk_about.gd
* On branch feat/godot-configurator
Changes to be committed:
deleted: configurator/assets/data_lists/tk_about.Description.translation
deleted: configurator/assets/data_lists/tk_about.URL.translation
deleted: configurator/assets/data_lists/tk_about.csv.import
new file: configurator/export/configurator.console.exe
new file: configurator/export/configurator.exe
new file: configurator/export/configurator.pck
new file: configurator/export/configurator.sh
new file: configurator/export/configurator.x86_64
renamed: configurator/assets/data_lists/tk_about.csv -> configurator/export/tk_about.txt
modified: configurator/export_presets.cfg
modified: configurator/tk_about.gd
new file: configurator/tk_about.txt
* Improved parsing of files for pulling out data
On branch feat/godot-configurator
Changes to be committed:
modified: main.gd
modified: res/pixel_ui_theme/RetroDECKTheme.tres
modified: scripts/class_functions.gd
modified: tk_about.gd
modified: tk_about.txt
* ES-DE: testing out the new compact menu - newer build 2
* On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/components/bios_check/bios_check.gd
new file: tools/configurator/data_list.json
new file: tools/configurator/data_list.yml
modified: tools/configurator/main.gd
modified: tools/configurator/project.godot
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
modified: tools/configurator/scripts/class_functions.gd
modified: tools/configurator/tk_about.gd
* Adding json support and supporting class
On branch feat/godot-configurator
Changes to be committed:
deleted: tools/configurator/basic
new file: tools/configurator/data.json
modified: tools/configurator/data_list.json
modified: tools/configurator/main.gd
modified: tools/configurator/project.godot
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
new file: tools/configurator/scripts/app_data.gd
modified: tools/configurator/scripts/class_functions.gd
new file: tools/configurator/scripts/data_handler.gd
new file: tools/configurator/scripts/emulator.gd
new file: tools/configurator/scripts/emulator_option.gd
new file: tools/configurator/scripts/emulator_property.gd
new file: tools/configurator/scripts/link.gd
new file: tools/configurator/scripts/save_manager.gd
* On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/data_list.json
modified: tools/configurator/export/configurator.pck
deleted: tools/configurator/export/tk_about.txt
modified: tools/configurator/main.gd
modified: tools/configurator/project.godot
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
modified: tools/configurator/scripts/data_handler.gd
modified: tools/configurator/scripts/emulator_property.gd
modified: tools/configurator/tk_about.gd
tools/configurator/export/data_list.json
* On branch feat/godot-configurator
Changes to be committed:
new file: tools/configurator/export/data_list.json
* Now includes modify json. Need cleaning up!
On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/data_list.json
modified: tools/configurator/export/configurator.pck
modified: tools/configurator/main.gd
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
modified: tools/configurator/scripts/data_handler.gd
* ES-DE: testing out the new compact menu - newer build 3
* Manifest: renaming es-de module to stick with the repo name for updating purposes
* ES-DE: updated module with new artifact URL and SHA256 [skip ci]
* Revert "ES-DE: updated module with new artifact URL and SHA256 [skip ci]"
This reverts commit b85ad1573d
.
* If this breaks to gzdoom is ok
* If this breaks to gzdoom is ok - fix
* Migrated to the new latest links
* MAME: frixed url
* PCSX2: updated to 2.1.55
* Tidying up
On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/main.gd
modified: tools/configurator/project.godot
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
modified: tools/configurator/scripts/data_handler.gd
deleted: tools/configurator/scripts/save_manager.gd
* On branch feat/godot-configurator
Changes to be committed:
deleted: tools/configurator/data.json
modified: tools/configurator/main.gd
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
modified: tools/configurator/scripts/data_handler.gd
* On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/main.gd
modified: tools/configurator/main.tscn
modified: tools/configurator/scripts/data_handler.gd
modified: tools/configurator/tk_about.gd
* On branch feat/godot-configurator
Changes to be committed:
deleted: tools/configurator/assets/graphics/Rekku/Rekku-test.xcf
deleted: tools/configurator/assets/graphics/Rekku/base.png
deleted: tools/configurator/assets/graphics/Rekku/base.png.import
deleted: tools/configurator/assets/graphics/Rekku/blink1.png
deleted: tools/configurator/assets/graphics/Rekku/blink1.png.import
deleted: tools/configurator/assets/graphics/Rekku/blink2.png
deleted: tools/configurator/assets/graphics/Rekku/blink2.png.import
deleted: tools/configurator/assets/graphics/Rekku/eyes-open.png
deleted: tools/configurator/assets/graphics/Rekku/eyes-open.png.import
deleted: tools/configurator/assets/graphics/Rekku/mouth-A.png
deleted: tools/configurator/assets/graphics/Rekku/mouth-A.png.import
deleted: tools/configurator/assets/graphics/Rekku/mouth-O.png
deleted: tools/configurator/assets/graphics/Rekku/mouth-O.png.import
deleted: tools/configurator/assets/graphics/Rekku/mouth-base.png
deleted: tools/configurator/assets/graphics/Rekku/mouth-base.png.import
deleted: tools/configurator/assets/graphics/Rekku/rekku-blink-down.png
deleted: tools/configurator/assets/graphics/Rekku/rekku-blink-down.png.import
deleted: tools/configurator/assets/graphics/Rekku/rekku-blink-up.png
deleted: tools/configurator/assets/graphics/Rekku/rekku-blink-up.png.import
deleted: tools/configurator/assets/graphics/Rekku/rekku-idle.png
deleted: tools/configurator/assets/graphics/Rekku/rekku-idle.png.import
deleted: tools/configurator/assets/graphics/Rekku/rekku-speak1.png
deleted: tools/configurator/assets/graphics/Rekku/rekku-speak1.png.import
deleted: tools/configurator/assets/graphics/Rekku/rekku-speak2.png
deleted: tools/configurator/assets/graphics/Rekku/rekku-speak2.png.import
* On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/export_presets.cfg
modified: tools/configurator/main.gd
* On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/main.tscn
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
* On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/components/bios_check/bios_check.gd
modified: tools/configurator/main.tscn
* On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/components/bios_check/bios_check.gd
new file: tools/configurator/components/logs.tscn
new file: tools/configurator/components/logs/logs_popup_content.tscn
modified: tools/configurator/components/popup.tscn
modified: tools/configurator/data_list.json
deleted: tools/configurator/export/data_list.json
modified: tools/configurator/main.gd
modified: tools/configurator/main.tscn
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
* Trying a new workflow
* Trying a new workflow - fix
* Trying a new workflow - fix 2
* Reverting workfolw edits
* WORKFLOW: targetting the old repo for the release
* WORKFLOW: updated some actions to a newever version to avoid deprecation at the end of the year
* MISSING_LIBS: trying to fetch libshaderc
* On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/components/logs.tscn
renamed: tools/configurator/components/logs/logs_popup_content.tscn -> tools/configurator/components/logs_view/logs_popup_content.tscn
new file: tools/configurator/components/logs_view/view_log.gd
modified: tools/configurator/components/popup.gd
modified: tools/configurator/components/popup.tscn
modified: tools/configurator/data_list.json
modified: tools/configurator/main.gd
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
new file: tools/configurator/retrodeck.json
modified: tools/configurator/scripts/class_functions.gd
modified: tools/configurator/scripts/data_handler.gd
modified: tools/configurator/tk_about.gd
* On branch feat/godot-configurator
Changes to be committed:
deleted: tools/configurator/components/logs.tscn
modified: tools/configurator/components/logs_view/logs_popup_content.tscn
deleted: tools/configurator/components/logs_view/view_log.gd
modified: tools/configurator/components/popup.tscn
modified: tools/configurator/main.gd
modified: tools/configurator/main.tscn
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
* On branch feat/godot-configurator
Changes to be committed:
modified: .github/workflows/build-configurator.yml
modified: net.retrodeck.retrodeck.yml
modified: tools/configurator/export_presets.cfg
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
* On branch feat/godot-configurator
Changes to be committed:
modified: .github/workflows/build-configurator.yml
* On branch feat/godot-configurator
Changes to be committed:
modified: .github/workflows/build-configurator.yml
* On branch feat/godot-configurator
Changes to be committed:
modified: .github/workflows/build-configurator.yml
* On branch feat/godot-configurator
Changes to be committed:
modified: .github/workflows/build-configurator.yml
* On branch feat/godot-configurator
Changes to be committed:
modified: .github/workflows/build-configurator.yml
* On branch feat/godot-configurator
Changes to be committed:
modified: .github/workflows/build-configurator.yml
* On branch feat/godot-configurator
Changes to be committed:
modified: .github/workflows/build-configurator.yml
* On branch feat/godot-configurator
Changes to be committed:
modified: .github/workflows/build-configurator.yml
* On branch feat/godot-configurator
Changes to be committed:
modified: .github/workflows/build-configurator.yml
* MANIFEST: removng a newline
* Please enter the commit message for your changes. Lines starting
with '#' will be ignored, and an empty message aborts the commit.
On branch feat/godot-configurator
Changes to be committed:
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
* On branch feat/godot-configurator
Changes to be committed:
modified: net.retrodeck.retrodeck.yml
new file: tools/configurator/assets/icons/128/app.xemu.xemu.png
new file: tools/configurator/assets/icons/128/app.xemu.xemu.png.import
new file: tools/configurator/assets/icons/128/duckstation-nogui.png
new file: tools/configurator/assets/icons/128/duckstation-nogui.png.import
new file: tools/configurator/assets/icons/128/duckstation.png
new file: tools/configurator/assets/icons/128/duckstation.png.import
new file: tools/configurator/assets/icons/128/net.kuribo64.melonDS.png
new file: tools/configurator/assets/icons/128/net.kuribo64.melonDS.png.import
new file: tools/configurator/assets/icons/128/net.pcsx2.PCSX2.png
new file: tools/configurator/assets/icons/128/net.pcsx2.PCSX2.png.import
new file: tools/configurator/assets/icons/128/net.retrodeck.retrodeck.png
new file: tools/configurator/assets/icons/128/net.retrodeck.retrodeck.png.import
new file: tools/configurator/assets/icons/128/net.rpcs3.RPCS3.png
new file: tools/configurator/assets/icons/128/net.rpcs3.RPCS3.png.import
new file: tools/configurator/assets/icons/128/org.DolphinEmu.dolphin-emu.png
new file: tools/configurator/assets/icons/128/org.DolphinEmu.dolphin-emu.png.import
new file: tools/configurator/assets/icons/128/org.citra_emu.citra.png
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* Icons!
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* Create test.yml
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* modified: .github/workflows/build-gdc.yml
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* modified: main.tscn
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modified: ../../net.retrodeck.retrodeck.yml
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* On branch feat/godot-configurator
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* On branch cooker
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* On branch cooker
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* GoDot Configurator install - Easy Mode ;)
On branch cooker
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modified: net.retrodeck.retrodeck.yml
modified: tools/configurator/data_list.json
deleted: tools/configurator/export/configurator.console.exe
deleted: tools/configurator/export/configurator.pck
deleted: tools/configurator/export/configurator.sh
deleted: tools/configurator/export/configurator.x86_64
renamed: tools/configurator/export/configurator.exe -> tools/configurator/export/godot_configurator.x86_64
modified: tools/configurator/export_presets.cfg
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
* Embeded file test
On branch cooker
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modified: .github/workflows/build-gdc.yml
modified: tools/configurator/export_presets.cfg
modified: tools/configurator/project.godot
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
* On branch cooker
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modified: .github/workflows/build-gdc.yml
* On branch cooker
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* On branch cooker
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renamed: .github/workflows/build-gdc.yml -> .github/workflows/build-configurator.yml
* On branch cooker
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modified: net.retrodeck.retrodeck.yml
* On branch cooker
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* On branch cooker
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modified: net.retrodeck.retrodeck.yml
* On branch cooker
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* On branch cooker
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* Tidying up a bit
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modified: automation_tools/automation_task_list.cfg
deleted: tools/configurator/export/configurator.console.exe
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* On branch cooker
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modified: tools/configurator/export_presets.cfg
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modified: automation_tools/automation_task_list.cfg
modified: tools/configurator/data_list.json
* Delete RetroDECK-cooker.flatpak.sha
* Delete .github/workflows/build-configurator.yml
* Removed some errors.
Resize windows
Emeulator selection highlight
On branch cooker
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new file: assets/themes/emulators.tres
modified: data_list.json
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deleted: rekku_animated.tscn
modified: res/pixel_ui_theme/RetroDECKTheme.tres
modified: res/pixel_ui_theme/random_icon.tres
modified: scripts/class_functions.gd
modified: tk_about.gd
* Godot get cooked
Changed to use fullscreen.
Combined TK_EMULATORS and TK_SYSTEM. Also showed possibility to split systems, emulators etc
On branch cooker
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new file: tools/configurator/assets/Tilemap/tilemap.png
new file: tools/configurator/assets/Tilemap/tilemap.png.import
new file: tools/configurator/assets/Tilemap/tilemap_packed.png
new file: tools/configurator/assets/Tilemap/tilemap_packed.png.import
new file: tools/configurator/assets/icons/Xelu_Free_Controller&Key_Prompts/Keyboard & Mouse/Blanks/Blank_Black_Enter.png
new file: tools/configurator/assets/icons/Xelu_Free_Controller&Key_Prompts/Keyboard & Mouse/Blanks/Blank_Black_Enter.png.import
new file: tools/configurator/assets/icons/Xelu_Free_Controller&Key_Prompts/Keyboard & Mouse/Blanks/Blank_Black_Mouse.png
new file: tools/configurator/assets/icons/Xelu_Free_Controller&Key_Prompts/Keyboard & Mouse/Blanks/Blank_Black_Mouse.png.import
new file: tools/configurator/assets/icons/Xelu_Free_Controller&Key_Prompts/Keyboard & Mouse/Blanks/Blank_Black_Normal.png
new file: tools/configurator/assets/icons/Xelu_Free_Controller&Key_Prompts/Keyboard & Mouse/Blanks/Blank_Black_Normal.png.import
new file: tools/configurator/assets/icons/Xelu_Free_Controller&Key_Prompts/Keyboard & Mouse/Blanks/Blank_Black_Super_Wide.png
new file: tools/configurator/assets/icons/Xelu_Free_Controller&Key_Prompts/Keyboard & Mouse/Blanks/Blank_Black_Super_Wide.png.import
new file: tools/configurator/assets/icons/Xelu_Free_Controller&Key_Prompts/Keyboard & Mouse/Blanks/Blank_Black_Wide.png
new file: tools/configurator/assets/icons/Xelu_Free_Controller&Key_Prompts/Keyboard & Mouse/Blanks/Blank_Black_Wide.png.import
* REmoved uneeded icons
* Triggering build
* Triggering build
* Triggering build
* Rekku is back
On branch cooker
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modified: helper_text.gd
modified: main.tscn
modified: res/pixel_ui_theme/RetroDECKTheme.tres
modified: retrodeck.json
* Came back to fix the original version!
On branch godot-data-demo
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modified: config/retrodeck/reference_lists/features.json
modified: tools/configurator/main.gd
modified: tools/configurator/main.tscn
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
modified: tools/configurator/scripts/data_handler.gd
modified: tools/configurator/scripts/emulator.gd
deleted: tools/configurator/scripts/emulator_option.gd
modified: tools/configurator/tk_about.gd
* Icons and buttons
* Finally tidy before merge to Cooker
On branch godot-data-demo
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modified: tools/configurator/main.gd
modified: tools/configurator/main.tscn
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
modified: tools/configurator/scripts/data_handler.gd
modified: tools/configurator/scripts/link.gd
modified: tools/configurator/tk_about.gd
* Back button support Rekku and pop up
On branch godot-data-demo
Changes to be committed:
modified: tools/configurator/Rekku.gd
modified: tools/configurator/TabContainer.gd
modified: tools/configurator/components/bios_check/bios_popup_content.tscn
modified: tools/configurator/components/popup.gd
modified: tools/configurator/main.gd
modified: tools/configurator/main.tscn
modified: tools/configurator/project.godot
modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
* Triggering build
* On branch cooker
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modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
* On branch cooker
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modified: tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
* Triggering build
---------
Co-authored-by: XargonWan <XargonWan@gmail.com>
Co-authored-by: GitHub Actions <actions@github.com>
249 lines
7.2 KiB
GDScript
249 lines
7.2 KiB
GDScript
extends Node
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class_name DataHandler
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var data_file_path = "../../config/retrodeck/reference_lists/features.json"
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var app_data: AppData
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func _ready():
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# Load the data when the scene is ready
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app_data = load_base_data()
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func load_base_data() -> AppData:
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var file = FileAccess.open(data_file_path, FileAccess.READ)
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if file:
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var json_data = file.get_as_text()
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file.close()
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var json = JSON.new()
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var parsed_data = json.parse_string(json_data)
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#if parsed_data.error == OK:
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if parsed_data:
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var data_dict = parsed_data
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var about_links = {}
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for key in data_dict["about_links"].keys():
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var link_data = data_dict["about_links"][key]
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var link = Link.new()
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link.name = link_data["name"]
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link.url = link_data["url"]
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link.description = link_data["description"]
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about_links[key] = link
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var emulators = {}
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for key in data_dict["emulator"].keys():
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var emulator_data = data_dict["emulator"][key]
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var emulator = Emulator.new()
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emulator.name = emulator_data["name"]
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emulator.description = emulator_data["description"]
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print (emulator.name)
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if emulator_data.has("properties"):
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for property_data in emulator_data["properties"]:
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var property = EmulatorProperty.new()
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property.standalone = property_data.get("standalone", false)
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#todo fix error
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# property.abxy_button_status = property_data.get("abxy_button", {}).get("status", false)
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emulator.properties.append(property)
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emulators[key] = emulator
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var this_app_data = AppData.new()
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this_app_data.about_links = about_links
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this_app_data.emulators = emulators
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return this_app_data
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else:
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print("Error parsing JSON")
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else:
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print("Error opening file")
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return null
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func save_base_data(app_data: AppData):
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var file = FileAccess.open(data_file_path, FileAccess.READ)
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var existing_data = {}
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if file:
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var json = JSON.new()
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var error = json.parse(file.get_as_text())
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if error == OK:
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existing_data = json.get_data()
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file.close()
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else:
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print("File not found. Creating a new one.")
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var about_links = {}
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for key in app_data.about_links.keys():
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var link = app_data.about_links[key]
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about_links[key] = {
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"name": link.name,
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"url": link.url,
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"description": link.description
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}
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var new_data_dict = {}
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# Convert about_links to a dictionary
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var about_links = {}
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for key in app_data.about_links.keys():
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var link = app_data.about_links[key]
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about_links[key] = {
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"name": link.name,
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"url": link.url,
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"description": link.description
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}
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# Convert emulators to a dictionary
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var emulators = {}
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for key in app_data.emulators.keys():
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var emulator = app_data.emulators[key]
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var properties = []
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for property in emulator.properties:
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properties.append({
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"standalone": property.standalone,
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"abxy_button": {"status": property.abxy_button_status}
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})
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emulators[key] = {
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"name": emulator.name,
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"description": emulator.description,
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"properties": properties
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}
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new_data_dict["about_links"] = about_links
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new_data_dict["emulators"] = emulators
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# Merge existing data with new data
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for key in new_data_dict.keys():
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if existing_data.has(key):
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var existing_dict = existing_data[key]
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var new_dict = new_data_dict[key]
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# Merge dictionaries
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for sub_key in new_dict.keys():
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existing_dict[sub_key] = new_dict[sub_key]
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else:
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existing_data[key] = new_data_dict[key]
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# Serialize the combined data to JSON
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var json_text = JSON.new().stringify(existing_data, "\t")
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# Open the file in append mode and write the new JSON data
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file = FileAccess.open(data_file_path, FileAccess.WRITE)
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file.store_string(json_text)
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file.close()
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print("Data appended successfully")
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# Function to modify an existing link
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func modify_link(key: String, new_name: String, new_url: String, new_description: String):
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var app_data = load_base_data()
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if app_data and app_data.about_links.has(key):
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var link = app_data.about_links[key]
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link.name = new_name
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link.url = new_url
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link.description = new_description
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app_data.about_links[key] = link
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save_base_data(app_data)
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print("Link modified successfully")
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else:
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print("Link not found")
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# Function to modify an existing emulator
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func modify_emulator(key: String, new_name: String, new_description: String, new_properties: Array):
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#data_handler.modify_emulator_test()
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var app_data = load_base_data()
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if app_data and app_data.emulators.has(key):
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var emulator = app_data.emulators[key]
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emulator.name = new_name
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emulator.description = new_description
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# Update properties
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emulator.properties.clear()
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for property in new_properties:
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var new_property = EmulatorProperty.new()
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new_property.standalone = property.standalone
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new_property.abxy_button_status = property.abxy_button_status
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emulator.properties.append(new_property)
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app_data.emulators[key] = emulator
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save_base_data(app_data)
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print("Emulator modified successfully")
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else:
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print("Emulator not found")
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func add_emulator() -> void:
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#data_handler.add_emulator()
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var link = Link.new()
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link.name = "Example Site"
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link.url = "https://example.com"
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link.description = "An example description."
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app_data.about_links["example_site"] = link
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var emulator = Emulator.new()
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emulator.name = "Example Emulator"
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emulator.description = "An example emulator."
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var property = EmulatorProperty.new()
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property.standalone = true
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property.abxy_button_status = false
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emulator.properties.append(property)
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app_data.emulators["example_emulator"] = emulator
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data_handler.save_base_data(app_data)
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func modify_emulator_test() -> void:
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data_handler.modify_link("example_site", "Updated Site", "https://updated-example.com", "Updated description.")
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var new_properties = []
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var new_property = EmulatorProperty.new()
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new_property.standalone = false
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new_property.abxy_button_status = true
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new_properties.append(new_property)
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data_handler.modify_emulator("example_emulator", "Updated Emulator", "Updated description", new_properties)
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func parse_config_to_json(file_path: String) -> Dictionary:
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var config = {}
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var current_section = ""
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var file = FileAccess.open(file_path, FileAccess.READ)
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if file == null:
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print("Failed to open file")
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return config
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while not file.eof_reached():
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var line = file.get_line().strip_edges()
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if line.begins_with("[") and line.ends_with("]"):
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# Start a new section
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current_section = line.substr(1, line.length() - 2)
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config[current_section] = {}
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elif line != "" and not line.begins_with("#"):
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# Add key-value pair to the current section
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var parts = line.split("=")
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if parts.size() == 2:
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var key = parts[0].strip_edges()
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var value = parts[1].strip_edges()
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# Convert value to proper type
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if value == "true":
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value = true
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elif value == "false":
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value = false
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if key == "version":
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config[key] = value
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else:
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if current_section == "":
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config[key] = value
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else:
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config[current_section][key] = value
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file.close()
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return config
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func config_save_json(config: Dictionary, json_file_path: String) -> void:
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var json = JSON.new()
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var json_string = json.stringify(config, "\t")
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var file = FileAccess.open(json_file_path, FileAccess.WRITE)
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if file != null:
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file.store_string(json_string)
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file.close()
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else:
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print("Failed to open JSON file for writing")
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