RetroDECK/incconfigs/PCSX2/GS.ini
2024-03-03 09:30:15 +01:00

97 lines
2.2 KiB
INI

CaptureHeight = 480
CaptureWidth = 640
DisableDualSourceBlend = 0
DisableFramebufferFetch = 0
DumpReplaceableMipmaps = 0
DumpReplaceableTextures = 0
DumpTexturesWithFMVActive = 0
HWDisableReadbacks = 0
IntegerScaling = 0
LoadTextureReplacements = 0
LoadTextureReplacementsAsync = 1
MaxAnisotropy = 0
NTSC_Saturation = 1
OsdScale = 250
OsdShowCPU = 0
OsdShowFPS = 0
OsdShowGPU = 0
OsdShowGSStats = 0
OsdShowIndicators = 1
OsdShowMessages = 1
OsdShowResolution = 0
OsdShowSpeed = 0
OverrideGeometryShaders = -1
OverrideTextureBarriers = -1
PrecacheTextureReplacements = 0
Renderer = 14
ShadeBoost = 0
ShadeBoost_Brightness = 50
ShadeBoost_Contrast = 50
ShadeBoost_Saturation = 50
TVShader = 0
ThreadedPresentation = 0
UseBlitSwapChain = 0
UseDebugDevice = 0
UserHacks = 1
UserHacks_AutoFlush = 0
UserHacks_CPU_FB_Conversion = 0
UserHacks_DisableDepthSupport = 0
UserHacks_DisablePartialInvalidation = 1
UserHacks_Disable_Safe_Features = 0
UserHacks_HalfPixelOffset = 1
UserHacks_Half_Bottom_Override = 1
UserHacks_SkipDraw = 0
UserHacks_SkipDraw_Offset = 0
UserHacks_TCOffsetX = 0
UserHacks_TCOffsetY = 0
UserHacks_TextureInsideRt = 0
UserHacks_TriFilter = 0
UserHacks_WildHack = 0
UserHacks_align_sprite_X = 1
UserHacks_merge_pp_sprite = 0
UserHacks_round_sprite_offset = 2
aa1 = 1
accurate_blending_unit = 1
accurate_date = 1
autoflush_sw = 1
capture_enabled = 0
capture_out_dir = /tmp/GS_Capture
capture_threads = 4
conservative_framebuffer = 1
crc_hack_level = 4
disable_hw_gl_draw = 0
disable_shader_cache = 0
dithering_ps2 = 2
dump = 0
extrathreads = 2
extrathreads_height = 4
filter = 2
fxaa = 0
interlace = 7
linear_present = 1
mipmap = 1
mipmap_hw = -1
override_GL_ARB_clear_texture = -1
override_GL_ARB_direct_state_access = -1
override_GL_ARB_gpu_shader5 = -1
override_GL_ARB_shader_image_load_store = -1
override_GL_ARB_sparse_texture = -1
override_GL_ARB_sparse_texture2 = -1
override_GL_ARB_texture_barrier = -1
override_geometry_shader = -1
paltex = 0
png_compression_level = 1
preload_frame_with_gs_data = 0
save = 0
savef = 0
savel = 5000
saven = 0
savet = 0
savez = 0
shaderfx = 0
shaderfx_conf = shaders/GS_FX_Settings.ini
shaderfx_glsl = shaders/GS.fx
texture_preloading = 0
upscale_multiplier = 2
wrap_gs_mem = 0